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Mashugana

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Posts posted by Mashugana

  1. 9 minutes ago, MTeague said:

    My personal rules of thumb (your milage may vary, see dealer for details, etc)

    • If the character can already do good damage with the power straight out of the box, I avoid procs.
      • scrapper crit, brute fury, corruptor scourge, blaster's damage boost using blasts, etc does not affect proc damage. 
      • by contrast, controllers, defenders, mastermind's are relatively "meh" damage with their attacks, and therefore more likely to benefit from proc dmg.
    • recharge of the power.
      • look at the Proc-Per-Minute of the proc. Say it procs 3.5 times per minute. That means, on average, once every 17 seconds. 
      • if the power is extremely fast cycling, like say Neutrino bolt (4 seconds base I think?), your chance to proc is very low. 
      • if the power's recharge rate is pretty close (say, 16 seconds recharge), then you have an excellent chance for those procs to fire every time you use it. 
      • if the power's recharge is very high (say, 90 seconds or 2 minutes), it becomes alllllllmost a guarantee the procs will fire every time you use it.
      • keep in mind, if you slot recharge directly into the power, that reduces the power's recharge and alters your proc chance
      • but GLOBAL recharge (set bonuses, luck of gambler pieces, hasten) make the power come back faster without lowering your proc chance. This is why you'll see some people going absolutely nuts stacking recharge bonuses. mechanically, it's very very useful)

    Now, I'm still a set-bonus field.  When I slot lots of procs into a power, I hear voices of set bonuses that might have been cry out in terror, and suddenly silence.  So I tend to limit myself to three or less proc-heavy powers per character. That may or may not be an issue for you. Depends what your other slotting goals are and what other powers you have.

    • Holds in particular are excellent candidates for slotting because of the sheer number of options.
      • However, on Holds, I do like to maintain at least a couple slots for acc/hold. 
      • Having procs do damage is nice, but I also rely on the Hold power to, well, HOLD the enemy. I'm quaint like that. Especailly on my controllers.
      • But you can probably squeeze in 3-5 procs on a hold, depending on your tolerance / desire to maintain hold duration. 
    • Defense Debuffs that deal damage are another strong contender for proccing.
    • PBAE melee powers also tend to have decent recharge times and good number of damage procs available.

     

    While levelling, I wouldn't try to build up more than 2 proc heavy workhorses at once. Slots are at a premium low level. 

    Also, consider running Tactics, or using a Kismet +Acc.  the more procs you use, the less slotted accuracy you probably have, and potentially fewer set bonuses for +acc to all powers. Having a five proc'd hold, or a six proc'd Infrigidate is great for damage..... but does nothing if you whiff because your accuracy sucks.

    Thank you for the detail - I need to unpack this and apply it - fantastic.

  2. 20 hours ago, Doomguide2005 said:

         Basically do the same only instead of tab I've keybound the 'r' key to target nearest foe so it became r,f,"attacks".  Usually tab is used to quickly scan the mob at range to spot targets of importance.  I've other macros that I use for specific foes -> sappers, bossnames, etc..  If they are running away that's when they'll get Focus in the back or being a relatively patient scrapper/player the r just moves me to the next and their cowardice will be dealt with shortly.

     

    Thank you. I've always been a little frustrated by the logic behind the default 'Tab' select enemy.  It seems to want to target the enemy that is absolutely impossible for me to attack first and then cycle through everyone until the closest is last.  I will use the 'target nearest' macro - ty so much.

  3. On 3/8/2022 at 3:17 PM, UltraAlt said:

     

    For scrappers, tankers and brutes, I use

    /macro flw "follow"

     

    I target normally and, once I have the target I want, I click the "flw" macro.

    You can hit your first attack button on the way to the target, and it will go off once you are in range. Then simply continue to use your attack chain until the target goes down or you want to change targets.

    Once the target is down or a new target is selected, click the "flw" macro and repeat.

     

    Sometimes simply following isn't going to get you to the target and you may need to jump or otherwise navigate to get to the target, but then you can trigger the "flw" macro to "stick" to them.

     

    I use a Logitech F310 controller instead of using the keyboard (how I set-up my controller is posted elsewhere)

     

    For Tanks, I put Taunt in tray 1, slot 1 - as soon as I think the tank can take agro-ing mobs.

    For scrappers, tanks, and brutes, I put the "flw" macro in tray 1, slot 5.

     

    If you alt frequently, I would suggest finding a pattern for standard power tray placement. I mean by that, locating powers that function similarly in the same location on the trays. Always placing single target attacks in the same place and alway placing AoEs in the same place. I always directly click on the tray for power that I need to place manually versus through target selection.

    1-4 single target attacks (in most cases, fastest to slowest recharge speed - fastest in 1)

    5-6 cones/AoEs

    7 * Heal Insps macro

    8 tray flip to 2 (back to tray 1, if on tray 2)

    9 fast travel power (fly, superleap, etc.)

    0 combat or slower travel power (hover, combat jumping, etc.) [I actually tend to put combat jumping in my toggle tray)

    and, as I just indicated, I have tray that is just for my toggled powers that I always tend to keep running.

     

    Toggling between the trays gives you additional access to click powers that you can't fit in your primary tray.

     

    This is a basic framework but their are always exceptions. The framework is consistent enough so that when I jump to an alt, it pretty much plays the same with some minor re-adjustments.

     

    * Heal insps macro

    /macro Heal "inspexec_name respite$$inspexec_name dramatic_improvement$$inspexec_name resurgence"

    -  or  -

    /marco heal "$$inspexec_name Perfect Health$$inspexec_name Resurgence$$inspexec_name Invigorating Imbuement$$inspexec_name Greater Health Imbuement$$inspexec_name Invigorate$$inspexec_name Dramatic Improvement$$inspexec_name Rejuvenatating Imbuement$$inspexec_name Health Imbuement$$inspexec_name Rejuvenate$$inspexec_name Respite"

     

    There is so much goodness in this post I do not know where to start. Thank you!

    • Thanks 1
  4. On 3/8/2022 at 4:20 PM, Crysis said:


    Exactly this.  Sub-5 is very much the norm for active farming Comic-Con.  I do have a couple of AFK farmers who can do another (non-Briggs) asteroid fire farm in under 10 minutes.  Same model, five missions in row, AFK only.  Jump in, pop Hybrid and BP Radial Lores and walk away.  The dozen or so helpers bring everything to you and map cleared in about 10 mins.  Sometimes you’ll have a group that gets stuck but not usually, but that will add a couple/few minutes to the session.  So for roughly double the time as active farming I can get same benefit while I play a separate instance of the game.

     

    These days it’s mostly just powerfarming alts though.

     

    Thank you! I have been doing /afk farming in the larger Comic Con Cave Edition. It takes a good 5-10 min to clear each choke point - I go to the first tunnel intersection and /afk, come back, go to the next intersection, /afk, repeat.

     

    I'll have to try the asteroid and see if its better - thank you!

  5. On 3/21/2021 at 7:55 AM, Crysis said:

     

    I was always running Briggs maps at sub 5 minute clear times, faster with Lore pets but pretty speedy even without.  But that farmer couldn’t AFK because fire defense was at 44.2% or something close to it.  

     

    How do you run a Brigg farm this fast? I can /afk Briggs comicon cave edition +4/+8 with no issues so i think my build is solid.  But it takes me 30-40 min to do a full clear.  How do you farm? maybe I am missing something simple.

  6. Does it make sense to add 'follow target' to melee attacks so you charge up to your target?

     

    I am used to ranged heroes and I am struggling a bit to keep my scrapper engaged when in the chaos of fighting.  I've found some success with using Follow to get up to them like a charge ability.

     

    Do you guys put Follow in your attacks?

     

    Thank for any help or suggestions for someone new to close range melee 🙂

  7. Are support characters like controllers and defenders impactful on teams? It seems like in HC everyone can IO into a monster. So I wonder if buffs and debuffs and lockdowns are useful.

     

    Maybe support characters are more useful in non-50 content? So if I wanted to be a pure support maybe i do not take support toons to extreme level 50 content. I dunno.

     

    Anyhoo, I love being support and buffing the team.  I just do not want to feel useless 🙂

     

    Thanks for any advice.

    • Thanks 1
  8. On 1/19/2022 at 1:30 AM, Frozen Burn said:

     

     

     

    Don't feel like you HAVE to be soft capped on defenses -- if you can, great!  If not, get as close as you can.  Don't feel bad about using inspirations! 1 or 2 (depending) small purple insps generally will fill in defense gaps.  Same with oranges for resistances, especially to survive defense debuffing.

     

     

     

    Thank you! When I play in Mids what are the softcap goal numbers? is there a list somewhere?

  9. On 1/19/2022 at 1:36 AM, Six-Six said:

     

     

    On 1/19/2022 at 1:36 AM, Six-Six said:

     

    • Street Sweep: once you reach 45+ DA won't be much of a problem. You have to set your sights on harder foes like GMs and AVs, which you can also solo.

     

    You can solo AVs? Cool! At lv 50 how do I find the AVs or TFs to solo? Through Oroboros? Is there a list of where the AVs are?

     

    I had no idea - great fun - thank you!

  10. On 1/19/2022 at 9:17 PM, Tahliah said:

    So apparently, you have already narrowed your choices to melee.  Can't help you there since my main is an ice/ice/ice blaster . . . but meets all of your listed criteria. One thing that seems a constant in this (and, really, every) game is that melee players can't do range and vice versa.  I certainly run the world's worst scrapper and once ran a tank that saw a purse-snatcher in AP and ran away.  Heh.  But I love my trolls, blasters, defenders, and MMs, and not one of them ever runs away from a purse snatcher (or anything else!).

     

    I actually prefer ranged - i did not know I could make blasters tough enough to meet my criteria

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