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TC

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Everything posted by TC

  1. Quite simply, the attack has a reduced chance to crit out of hide (significantly). The only other attack with this debuff is Headsplitter from Broad Sword. This is a HUGE disadvantage to the set; I just hopped on the test server and tried some other primaries. Every other Stalker primary has their extreme damage attack get 100% crit chance from hide; it is the absolute best ability to use after placate. Is there a reason for this blatant power constraint on Ninja Blade? I don't see any reason for there to be, it's already a lethal damage set that is confined to single target attacks. Yes, it's a cone, but it's a tiny cone. It feels bad when abilities like Greater Fire Sword, a fire damage attack, don't have the restriction.
  2. Unfortunately the second build idea doesn’t work very well in CoH because IOs don’t end up in the tray when you switch; they’re locked into the first build. So I’d have to grind for several more weeks just to have a second build for PvP. Which is possible, but a huge pain that doesn’t need to happen. Also Bentley, sounds like you’re making things up or you fought people who had no idea how to PvP. If your Brute could tank four people at once by knocking them back, when every capable PvPer has some form of KB resistance, they sound inept for multiple reasons. And a group of players who can’t distinguish they’re getting hit by another player because he changed power color sound like clickers who are new to the game. You also don’t sound like a PvPer to begin with, especially considering you associate RP with PvP. If anyone has any actual arguments in favor of keeping DR in the game, I’d love to hear them. It still seems senseless to me.
  3. Hey everyone, the subject speaks for itself but I'm going to rant about it a bit. I'll try and make it as brief as possible while explaining why I think DR sucks. I really enjoyed the PvP in this game before the rework they did in i13; the one that was aimed at making PvP more "casual friendly" (it does the opposite and makes it more complicated). It was extremely fun and there really was nothing like it. It was similar to WoW's PvP in some ways but the gameplay is blatantly different, especially the mobility. But I had a reminder today after dueling in RV. After building a character (Brute) that should be a strong dueling character for weeks, I found that many of my critical stats were weakened in PvP due to Diminishing Returns (DR). I tried my hand at duels anyway with mixed results, but I consider them negative since my build did not do what it was supposed to do due to DR. Fortunately I found that my build served another purpose, killing squishies, and it did it quite well. But theoretically it should be a good melee duelist. And squishies shouldn't be as easy for me to kill as they are, because building defensively is weakened for them as well, and because they were laughably easy to keep up with thanks to movement suppression (another topic for another time, although I advocate for it's removal as well). My build shouldn't be as good at what it is good at while it also shouldn't be as bad at what it's supposed to be good at. The situation makes no sense, and it's due to DR changing the way the game works in PvP for... reasons? I went back into PINES and worked out a new build that works for PvP in the way I want it to, hypothetically. But it would then be severely hamstrung in PvE. And I don't want to do that, at all. I like both aspects of the game. This also extends to healing DR, which was also a very unpopular decision. Although as I mentioned before, WoW and CoH are different, they did share some similarities that are common among all MMOs pre-i13. Similarities that serve as foundations for MMO PvP. Like in WoW, healers in CoH would serve as backbones for teams. Like in WoW, DPS would often try and target the enemy healer to kill them quickly while simultaneously protecting their own healer. It's a fun team dynamic. As it stands now, post-i13, healers are severely weakened. A lot of times the strategy is to just hit a guy as much as possible before heals stop working on him. It's harder to outplay people because if enough people focus one guy, eventually the heals stop working. So whoever has more people, wins. It's lame and makes healers feel significantly less important. Healing DR is arguably more disastrous than regular DR because it caused the death of most team PvP in CoH and then led to the rise of dueling builds that don't fit PvE scenarios. DR was extremely unpopular when it came out and it remains something unwanted by most PvPers in the community. With the revitalized servers and new administration, the new devs have a chance to undo this mistake. I suggest removing DR so people can be as powerful as they want to be in PvP without having to hamstring their builds for PvE. The PvP in the game was lively, fun, and engaging before the i13 rework. DR simply makes PvP significantly more complicated and bogs players down, across the board, and also makes new PvPers confused and uninterested when engaging in PvP because it's so different. Remove DR and allow PvP to function like the rest of the game. Or, better yet, just revert the i13 PvP changes entirely. They were unpopular on release and they're unpopular now. TL;DR DR sucks and I want to play old CoH PvP.
  4. I'm getting this error when trying to load in with a character after logging off last night. It says "unknown" underneath the character where it usually says where I last logged out. Anyone have a fix? EDIT: Seems it's a known problem according to the discord, they're working on it.
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