Kaboom009
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Posts posted by Kaboom009
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Hello community, I am wondering if anyone brilliant minds out there can give me input on a build I just whipped up. I am aiming for maximum damage but also good survivability. This is what I came up with:
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Defensive Sweep
- (A) Luck of the Gambler - Recharge Speed
- (3) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (3) Overwhelming Force - Damage/Endurance/Recharge
- (5) Overwhelming Force - Accuracy/Damage/Endurance
- (5) Overwhelming Force - Accuracy/Damage
Level 1: Hardened Carapace
- (A) Unbreakable Guard - +Max HP
- (7) Unbreakable Guard - Resistance
- (7) Steadfast Protection - Resistance/+Def 3%
- (9) Steadfast Protection - Resistance/Endurance
Level 2: Crushing Blow
- (A) Hecatomb - Damage/Endurance
- (9) Hecatomb - Accuracy/Recharge
- (11) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Damage/Recharge
- (13) Hecatomb - Damage
Level 4: Titan Sweep
- (A) Armageddon - Damage/Endurance
- (13) Armageddon - Accuracy/Recharge
- (15) Armageddon - Accuracy/Damage/Recharge
- (15) Armageddon - Damage/Recharge
- (17) Armageddon - Damage
Level 6: Follow Through
- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (19) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Damage/Endurance
- (21) Mako's Bite - Accuracy/Damage
Level 8: Build Momentum
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 10: Inexhaustible
- (A) Panacea - +Hit Points/Endurance
- (25) Panacea - Heal
- (27) Panacea - Heal/Endurance
- (27) Performance Shifter - Chance for +End
- (29) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Accuracy
Level 12: Environmental Modification
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 14: Adaptation
Level 16: Ablative Carapace
- (A) Preventive Medicine - Heal/RechargeTime/Endurance
- (33) Preventive Medicine - Heal
- (33) Preventive Medicine - Heal/RechargeTime
Level 18: Rend Armor
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Damage/Endurance
- (36) Mako's Bite - Accuracy/Damage
Level 20: Evolving Armor
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (36) Unbreakable Guard - Resistance
- (36) Unbreakable Guard - Resistance/Endurance
Level 22: Hasten
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 24: Boxing
- (A) Empty
Level 26: Whirling Smash
- (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
- (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
- (37) Superior Critical Strikes - Damage/Endurance/RechargeTime
- (39) Superior Critical Strikes - Accuracy/Damage/RechargeTime
- (39) Superior Critical Strikes - Damage/RechargeTime
- (39) Superior Critical Strikes - Accuracy/Damage
Level 28: DNA Siphon
- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
Level 30: Tough
- (A) Unbreakable Guard - Resistance
- (43) Unbreakable Guard - Resistance/Endurance
- (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 32: Arc of Destruction
- (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (40) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (40) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (42) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (42) Superior Scrapper's Strike - Damage/Recharge
- (42) Superior Scrapper's Strike - Accuracy/Damage
Level 35: Genetic Contamination
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Damage
Level 38: Parasitic Aura
- (A) Miracle - +Recovery
Level 41: Weave
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Moonbeam
- (A) Sting of the Manticore - Damage/Endurance/Recharge
- (45) Sting of the Manticore - Damage/Interrupt/Recharge
- (45) Sting of the Manticore - Accuracy/Interrupt/Range
- (45) Sting of the Manticore - Damage/Endurance
- (46) Sting of the Manticore - Accuracy/Damage
Level 47: Shadow Meld
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Endurance/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense
Level 49: Assault
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) Empty
Level 1: Critical Hit
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Empty
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Health
- (A) Empty
Level 2: Hurdle
- (A) Empty
Level 2: Stamina
- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
Level 1: Momentum
Level 14: Defensive Adaptation
Level 14: Efficient Adaptation
Level 14: Offensive Adaptation
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Any thoughts on anything I should tweak to optimize this build would be greatly appreciated! I am planning to use Musculature for the Alpha slot.
- (A) Luck of the Gambler - Recharge Speed
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Would chance for build up proc work well in shield charge since it does not break hide? Something like shield charge >as?
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Hello community! I am wanting to build a Psi Assassin and would love some input from those that know the Stalker class well. I have always played more of a Brute type but would like to give this class a shot.
I am looking for a secondary that is good in both PvP and PvE. I like the idea of Regen but I don’t know how functional it is and on the other hand I think the +dmg from shield could be real nice. Any input would be appreciated, thanks!
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*Ignore the following*
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Havoc Punch -- Hct-Dmg/EndRdx(A), Hct-Acc/Rchg(5), Hct-Acc/Dmg/Rchg(5), Hct-Dmg/Rchg(7), Hct-Dam%(7)
Level 1: Deflection -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/Rchg(3), TtnCtn-ResDam/EndRdx/Rchg(9), LucoftheG-Rchg+(9), DefBuff-I(11)
Level 2: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(15), CaloftheS-Heal%(15)
Level 4: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), Heal-I(17), Heal-I(19), ResDam-I(19)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(21)
Level 8: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(21), Rct-Def/Rchg(23), Rct-EndRdx/Rchg(23), Rct-Def/EndRdx(25), Rct-Def(25)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Thunder Strike -- Arm-Dam%(A), Arm-Dmg/EndRdx(27), Arm-Acc/Rchg(27), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/Rchg(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Dmg/Rchg(50), KntCmb-Acc/Dmg(50)
Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A)
Level 22: Boxing -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(40), AbsAmz-Acc/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Stun/Rchg(43)
Level 24: Tough -- TtnCtn-EndRdx(A), TtnCtn-ResDam(39), TtnCtn-ResDam/EndRdx(39), TtnCtn-ResDam/EndRdx/Rchg(39)
Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def/EndRdx(37)
Level 28: Grant Cover -- LucoftheG-Rchg+(A)
Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/EndRdx(45)
Level 32: Lightning Rod -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/Rchg(34), SprScrStr-Acc/Dmg(34)
Level 35: Shield Charge -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Char -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(42), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-Hold/Rchg(43)
Level 44: Fire Blast -- Apc-Dmg/EndRdx(A), Apc-Acc/Rchg(45), Apc-Acc/Dmg/Rchg(46), Apc-Dmg/Rchg(46), Apc-Dmg(46)
Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50)
Level 49: Melt Armor -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31)
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Hello everyone, I wanted to try something a little different so I put together this build. Could anyone give me any tips/suggestions on the viability? I went for perma-hasten to get AoE's firing as much as possible. Thanks ahead for any input!
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Death DM/SHield: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dam%(5)
Level 1: Deflection -- RedFrt-Def(A), RedFrt-Def/EndRdx(7), LucoftheG-Rchg+(7), Ags-ResDam/Rchg(9), Ags-ResDam(9), Ags-ResDam/EndRdx(11)
Level 2: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(11), Rct-Def/Rchg(13), Rct-EndRdx/Rchg(13), Rct-Def/EndRdx(15), Rct-Def(15)
Level 4: True Grit -- StdPrt-ResDam/Def+(A), ResDam-I(17), Heal-I(19), Heal-I(19), GldArm-3defTpProc(21)
Level 6: Touch of Fear -- RechRdx-I(A)
Level 8: Siphon Life -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(39), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Acc/Dmg(40), CrsImp-Dmg/Rchg(40), Heal-I(42)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Boxing -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(21), AbsAmz-Acc/Rchg(23), AbsAmz-Acc/Stun/Rchg(23), AbsAmz-Stun/Rchg(25)
Level 14: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx/Rchg(17), TtnCtn-ResDam/EndRdx(31), TtnCtn-EndRdx(43)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- Arm-Dam%(A), Arm-Dmg/EndRdx(25), Arm-Acc/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Dmg/Rchg(29)
Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A)
Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 26: Soul Drain -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/Rchg(33)
Level 28: Grant Cover -- LucoftheG-Rchg+(A)
Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34)
Level 32: Midnight Grasp -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Dmg/Rchg(45), CrsImp-Acc/Dmg(46)
Level 35: Shield Charge -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Char -- UnbCns-Acc/Rchg(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Hold/Rchg(42), UnbCns-EndRdx/Hold(43), UnbCns-Dam%(43)
Level 44: Fire Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(50), Apc-Dam%(50)
Level 47: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48), Rgn-Dmg(50)
Level 49: Melt Armor -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31)
Level 50: Spiritual Core Paragon
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Thank you so much for your advice!
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Sorry, did a quick edit on consume for extra 10% recharge boost.
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Leon Jenkins: Level 50 Mutation Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Radioactive Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Dmg/EndRdx/Rchg(31), CrsImp-Acc/Dmg/EndRdx(31)
Level 1: Fire Shield -- StdPrt-ResDam/Def+(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(7), RctArm-ResDam/EndRdx/Rchg(7)
Level 2: Blazing Aura -- FuroftheG-ResDeb%(A), SprUnrFur-Dmg/EndRdx/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(5), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg(9)
Level 4: Proton Sweep -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15)
Level 6: Healing Flames -- HrmHln-Heal/EndRdx(A), HrmHln-EndRdx/Rchg(15), HrmHln-Heal/Rchg(27), HrmHln-Heal/EndRdx/Rchg(27), HrmHln-Heal(29)
Level 8: Fusion -- RechRdx-I(A), RechRdx-I(29)
Level 10: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34)
Level 12: Kick -- Empty(A)
Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(43)
Level 16: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17)
Level 18: Irradiated Ground -- AchHee-ResDeb%(A), ScrDrv-Acc/Dmg/EndRdx(19), ScrDrv-Dam%(19), ScrDrv-Dmg/Rchg(21), ScrDrv-Dmg/EndRdx(21), ScrDrv-Acc/Dmg(23)
Level 20: Plasma Shield -- GldArm-3defTpProc(A), EndRdx-I(23)
Level 22: Consume -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42), Arm-Dam%(42)
Level 24: Maneuvers -- Ksm-Def/EndRdx(A), LucoftheG-Rchg+(25), Ksm-Def/EndRdx/Rchg(25)
Level 26: Devastating Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(43), CrsImp-Dmg/Rchg(45), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Dmg/EndRdx/Rchg(45)
Level 28: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Atom Smasher -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(37), Avl-Acc/Dmg/EndRdx(39), Avl-Acc/Dmg/Rchg(39), Avl-Acc/Dmg/EndRdx/Rchg(39), Avl-Rchg/KDProc(50)
Level 35: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-End/Rchg(40), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Rchg/AbsorbProc(46), SprEnt-Acc/Hold/End(46)
Level 38: Rise of the Phoenix -- Empty(A)
Level 41: Fiery Embrace -- RechRdx-I(A)
Level 44: Melt Armor -- RechRdx-I(A)
Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 49: Combat Jumping -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
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Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Leon Jenkins: Level 50 Mutation Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Radioactive Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Dmg/EndRdx/Rchg(31), CrsImp-Acc/Dmg/EndRdx(31)
Level 1: Fire Shield -- StdPrt-ResDam/Def+(A), RctArm-ResDam(3), RctArm-ResDam/EndRdx(7), RctArm-ResDam/EndRdx/Rchg(7)
Level 2: Blazing Aura -- FuroftheG-ResDeb%(A), SprUnrFur-Dmg/EndRdx/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(5), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg(9)
Level 4: Proton Sweep -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15)
Level 6: Healing Flames -- HrmHln-Heal/EndRdx(A), HrmHln-EndRdx/Rchg(15), HrmHln-Heal/Rchg(27), HrmHln-Heal/EndRdx/Rchg(27), HrmHln-Heal(29)
Level 8: Fusion -- RechRdx-I(A), RechRdx-I(29)
Level 10: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34)
Level 12: Kick -- Empty(A)
Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(43)
Level 16: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17)
Level 18: Irradiated Ground -- AchHee-ResDeb%(A), ScrDrv-Acc/Dmg/EndRdx(19), ScrDrv-Dam%(19), ScrDrv-Dmg/Rchg(21), ScrDrv-Dmg/EndRdx(21), ScrDrv-Acc/Dmg(23)
Level 20: Plasma Shield -- GldArm-3defTpProc(A), EndRdx-I(23)
Level 22: Consume -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc/Rchg(40), PrfShf-Acc/Rchg(42), PrfShf-EndMod/Acc(42)
Level 24: Maneuvers -- Ksm-Def/EndRdx(A), LucoftheG-Rchg+(25), Ksm-Def/EndRdx/Rchg(25)
Level 26: Devastating Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(43), CrsImp-Dmg/Rchg(45), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Dmg/EndRdx/Rchg(45)
Level 28: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Atom Smasher -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(37), Avl-Acc/Dmg/EndRdx(39), Avl-Acc/Dmg/Rchg(39), Avl-Acc/Dmg/EndRdx/Rchg(39), Avl-Rchg/KDProc(50)
Level 35: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-End/Rchg(40), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Rchg/AbsorbProc(46), SprEnt-Acc/Hold/End(46)
Level 38: Rise of the Phoenix -- Empty(A)
Level 41: Fiery Embrace -- RechRdx-I(A)
Level 44: Melt Armor -- RechRdx-I(A)
Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 49: Combat Jumping -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
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Hello CoH community,
I created my first ever build in Pine's Hero Designer and I would like any thoughts and opinions on the build. This build is purely for AE Fire farming which is why I have a focus on Fire defense, thanks in advance for any input!
TW/Bio Build
in Scrapper
Posted
No thoughts on improvement?