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12twelveletter

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  1. My fault for not being specific enough. I do not mean that crowd control be "required" for anything. Only that crowd control actually hit and be useful against purple and level shifted enemies.
  2. I've noticed after running fully built trollers and doms that they are most useful at mid to late levels and their usefulness quickly drops off by the endgame, and are completely useless for challenge content and most incarnate content. Crowd control skills are resisted by a lot of itrial or level shifted enemies unless you're actively stacking hold mags. They are completely useless on 4 star challenge content at which point you are a net drag on the team. I'm not asking for trollers and doms to get a damage buff or be a solo class but I am suggesting they get some kind of buff to their CC to keep them relevant and useful for endgame and challenge content.
  3. For your consideration. Cimeroran Story Teller contest. Arc ID 43293 @12twelveletter The Boulder as a Time Machine " A strange disturbance in Cimerora has blinded their sibyls. Sister Solaris is convinced this strangeness is a greater threat than even Mot, and could undo all of existence. "
  4. Check out 28570 - The Paper Mirrior! @12twelveletter
  5. You're always picking up souvenirs and reading clues about past adventures. But what if you found clues describing an adventure you haven't had yet? Discover the secret of four mysterious volumes over the course of four short missions on an story unlike any other. Uncover the mystery of The Paper Mirror with Arc ID 28570! (Now looking for feedback and playtesters.)
  6. Discover the secret of four mysterious volumes over the course of four short missions on an adventure unlike any other. Uncover the mystery of The Paper Mirror with Arc ID 28570! (by @12twelveletter)
  7. Something odd I recently noticed - I have no problems with the filters and cel setting in side of itrials!
  8. I've been forcing AA and filtering through control panel and get a huge FPS boost!
  9. Has anyone managed to make the cel shading outlines play nice with ambient occlusion and other filters yet? I love the look but I hate the pop-in from LODs with outlines and AO on. I tried fiddling with Geforce control panel and managed to get a nice little performance boost by forcing AA and AS filtering but I'm interested in hearing if anyone else had luck playing with setting through their GPU as well.
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