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Caulderone

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Posts posted by Caulderone

  1. PPM calculations seem to be off in 3.4.6.  Noticed it in several powers, the % is too high.

     

    Example.:  Sentinel DP Executioner's Shot, 59.62% slotted recharge, Bopper's CoH Tools & Formula's spreadsheets shows 59.5% proc rate (63.737 avg damage).  Planner shows 75% chance for 80.32 avg damage) [on a 4.5ppm purple proc, for clarity]

  2. Always interesting to see the different way people go about slotting.

     

    Some small ideas for tweaks:

    You don't need the 6th slot of either SMotT or SGF.  You could drop the D/R from both and add a Dmg Proc or move the slot.

    Mental Strike is not terribly usable.  You could drop that slot and add a 5th Unbreakable Guard and get more T/P.

    You could drop a slot from Grounded and move it for another 5th Unbreakable Guard (moving the +HP UG) for more T/P.

    Static Shield is pretty cheap already, and with high-uptime End-Discount from Energize, you could get 7%+ more Psi from a Resist enhance.

    OR you could move the Glad +3def here and use the empty slot in Grounded for a KB Prot in case you left the ground.

    Winter's Gift in SS would be nice for more Slow resist.

    Lightning Field could take 2 L50+5 A/D/E and barely cost any more and do way more damage with a good accuracy, too.

     

    • Thanks 1
  3. 8 minutes ago, Tailcoat said:

    Is it possible to set individual enhancements to 50 +5? I'm not sure what "Relative Levels" means and I don't want to set them all to 55, just some purples. 

     

    The + and - keys can be used to do this.  Mouse over the enhancement you are about to place and use those keys.

  4. 27 minutes ago, Wavicle said:

    Level Shifts (from the Alpha Slot) should work in all Incarnate content (including Trials, Arcs, TinPex, and Dark Astoria), but NOT function in other content (ITF, Radio Missions, etc).

     

    Incarnate Shifts (from the Lore and Destiny slots) should ONLY function in Incarnate Trials and should be non-functional in TinPex and DA and regular content.

     

    I'm all for it.  It gives back actual +4 regular content from 45-50 without having to remove Alpha.

  5. 30 minutes ago, cohRock said:

    Is there some pattern to which type a proc is?

     

    Not that you can tell in-game by easily.  The wiki covers most.  Asking on these boards will usually find someone who knows if the wiki didn't help.

  6. 34 minutes ago, tidge said:

     

    Has it been tested if the %procs from such sets (e.g. from Bombardment) work below their minimum level? I have a small number of characters with Positron's Blast %proc slotted in relatively low-level attacks... and if I could eek out a little MOAR damage from limited content... well, I'd probably make the change.

     

    Procs don't care about level.  If it is slotted in a power that you have access to, it will work.

     

    https://hcwiki.cityofheroes.dev/wiki/Invention_Origin_Enhancements#Procs

     

    "Unlike the Globals, Procs depend on the power they are slotted in to be activated in order to work. If the power isn't activated, then no benefit from the Proc. Consequently, exemplaring lower than the level of the power means the power is greyed out and can't be used (even passive powers follow that rule), which means the Proc won't work. However, the upside of Procs is that if the power is active, the Proc always works, even if you exemplar way below the level of the Proc. Procs don't follow the -3 level rule that Globals and Set Bonuses do. "

    • Thanks 1
  7. https://hcwiki.cityofheroes.dev/wiki/Enhancement_Set_Bonuses

     

    Pertinent section:

    "When a character exemplars down to a lower level access to set bonuses (and Global IOs that function as set bonuses) is based on the level of the Enhancement and not the power they are slotted in. Exemplaring more than three levels below the level of the Enhancements renders the set bonuses non-functional. However as long as the character does not exemplar more than three levels below the level of the Enhancement the set bonuses are retained even if the power they are slotted in is unavailable.

     

    Very Rare IOs and PvP IOs are exempt from this rule and their set bonuses function regardless of the character's exemplar level. Attuned Enhancements change their level based on the character's current Combat Level so the set bonuses will only shut off if the character exemplars more than three levels below the minimum level allowed for the Enhancement."

     

    Very Rare = Purples.

     

     

     

    • Thanks 1
    • Thumbs Up 4
  8. Psionic Mastery (Mind Probe, Dominate with procs) is the best DPS set, regardless of primary you combine it with.  It says something weird that the best DPS is an ancillary pool.

     

    Fire Blast and Electric Blast are, generally, considered the best Primary sets.  Most are serviceable, though.

     

    Most of the secondaries are workable.  /SR, /Rad, /Inv, and /Ninj all seem to be very popular.  I currently favor /Elec, myself.

    • Like 2
  9. On 8/29/2021 at 11:35 PM, BazookaTwo said:

    So I cobbled this together from reading tons of posts. I'm pretty happy with it, but I am under Def caps. If anyone has a recommendation where you would free up 2 slots for the T1,T2 defense toggles, I'm all ears.

     

    As noted by Oldskool above, you could make lots of beneficial changes.  If you want to achieve decent resists, too, it can be done to an extent.  Here is my build-plan to compare to.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Sentinel
    Primary Power Set: Dual Pistols
    Secondary Power Set: Super Reflexes
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Dual Wield -- Thn-Acc/Dmg/EndRdx:36(A), Thn-Acc/Dmg:36(3), Thn-Dmg/EndRdx:36(3), ImpSwf-Dam%:10(5), ExpStr-Dam%:10(5), GldJvl-Dam%:10(7)
    Level 1: Focused Fighting -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(7), ShlWal-Def:50(9), ShlWal-Def/EndRdx/Rchg:50(9)
    Level 2: Focused Senses -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(11), ShlWal-Def:50(11), ShlWal-Def/EndRdx/Rchg:50(13)
    Level 4: Agile -- Rct-Def:39(A), Rct-Def/EndRdx:39(50), Rct-Def/Rchg:39(50)
    Level 6: Suppressive Fire -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Acc/Dmg/EndRdx:50(13), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(15), NrnSht-Dam%:10(15), GhsWdwEmb-Dam%:20(17), UnbCns-Dam%:50(17)
    Level 8: Swap Ammo
    Level 10: Master Brawler -- Prv-Heal:39(A), Prv-Heal/EndRdx:39(19), Prv-EndRdx/Rchg:39(19), Prv-Heal/Rchg:39(21), Prv-Heal/Rchg/EndRdx:39(21), Prv-Absorb%:20(23)
    Level 12: Bullet Rain -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(23), SprSntWar-Acc/Dmg/EndRdx:50(25), SprSntWar-Acc/Dmg/Rchg:50(25), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(27), SprSntWar-Rchg/+Absorb:50(27)
    Level 14: Fly -- BlsoftheZ-Travel:39(A), BlsoftheZ-Travel/EndRdx:39(29)
    Level 16: Enduring -- PwrTrns-+Heal:21(A), PrfShf-End%:21(29), LucoftheG-Def/Rchg+:39(31)
    Level 18: Executioner's Shot -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(33), Apc-Dmg/Rchg:50(33), Apc-Dmg/EndRdx:50(34), Apc-Dam%:50(34), AchHee-ResDeb%:10(34)
    Level 20: Dodge -- LucoftheG-Def/Rchg+:39(A)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- GldArm-3defTpProc:10(A), StdPrt-ResDam/Def+:30(36), UnbGrd-ResDam/EndRdx:36(36), UnbGrd-ResDam:36(36), UnbGrd-ResDam/EndRdx/Rchg:36(37), UnbGrd-Max HP%:20(37)
    Level 26: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(37), ShlWal-Def:50(39), ShlWal-Def/EndRdx/Rchg:50(39)
    Level 28: Quickness -- Run-I:50(A)
    Level 30: Maneuvers -- Rct-Def:36(A), Rct-Def/EndRdx:36(39), Rct-EndRdx/Rchg:36(40), Rct-Def/Rchg:36(40), Rct-Def/EndRdx/Rchg:36(40), Rct-ResDam%:20(42)
    Level 32: Hail of Bullets -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(43), Arm-Dam%:50(43), FuroftheG-ResDeb%:10(43)
    Level 35: Evasion -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(45), ShlWal-Def/EndRdx/Rchg:50(45), ShlWal-ResDam/Re TP:10(45)
    Level 38: Tactics -- GssSynFr--ToHit:36(A), GssSynFr--ToHit/Rchg:36(46), GssSynFr--ToHit/Rchg/EndRdx:36(46), GssSynFr--Rchg/EndRdx:36(46), GssSynFr--ToHit/EndRdx:36(48), GssSynFr--Build%:21(48)
    Level 41: Combat Jumping -- LucoftheG-Def/Rchg+:36(A)
    Level 44: Hover -- LucoftheG-Def/Rchg+:25(A)
    Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+:25(A)
    Level 49: Group Fly -- WntGif-ResSlow:10(A)
    Level 1: Opportunity
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-EndRdx:39(A), Clr-RunSpd:39(50)
    Level 2: Rest -- IntRdx-I:50(A)
    Level 1: Swift -- Run-I:50(A)
    Level 1: Hurdle -- Jump-I:50(A)
    Level 1: Health -- Pnc-Heal/+End:10(A), NmnCnv-Regen/Rcvry+:30(31), Mrc-Rcvry+:20(31), RgnTss-Regen+:10(48)
    Level 1: Stamina -- PwrTrns-+Heal:21(A), PrfShf-End%:21(33)
    Level 50: Musculature Core Paragon
    Level 50: Degenerative Core Flawless Interface
    Level 50: Assault Radial Embodiment
    Level 50: Freedom Phalanx Reserve
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    Level 8: Chemical Ammunition
    Level 8: Cryo Ammunition
    Level 8: Incendiary Ammunition
    Level 14: Afterburner
    ------------

     

    
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    edit:  Just realized I misspelled Oldskool's name.  Corrected.

    • Thanks 1
  10. Besides any slotted end-redux, nigh-perma Energize.  Energize gives a massive endurance discount.

     

    I think I had to enable the "Power is a Click Buff" in the planner for Sentinel Electric Armor's Energize, if I recall, to get it to where I could see it on/off.

  11. Here's my SR/EM build as another reference.

    Spoiler

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Super Reflexes
    Secondary Power Set: Energy Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Focused Fighting -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(3), ShlWal-Def/Rchg:50(3), ShlWal-Def/EndRdx/Rchg:50(5)
    Level 1: Barrage -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(5), SprGntFis-Acc/Dmg/Rchg:50(7), SprGntFis-Dmg/EndRdx/Rchg:50(7), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(9), SprGntFis-Rchg/+Absorb:50(9)
    Level 2: Focused Senses -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(15), ShlWal-Def/Rchg:50(17), ShlWal-Def/EndRdx/Rchg:50(17), LucoftheG-Def/Rchg+:36(48)
    Level 4: Bone Smasher -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(13), TchofDth-Dam%:25(13), PrfZng-Dam%:21(15)
    Level 6: Agile -- LucoftheG-Def/Rchg+:36(A), LucoftheG-Def:36(43), LucoftheG-Def/EndRdx:36(43)
    Level 8: Dodge -- LucoftheG-Def/Rchg+:36(A)
    Level 10: Practiced Brawler -- EndRdx-I:50(A)
    Level 12: Evasion -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(19), ShlWal-Def/Rchg:50(19), ShlWal-Def/EndRdx/Rchg:50(21)
    Level 14: Fly -- BlsoftheZ-Travel:36(A), BlsoftheZ-Travel/EndRdx:36(21), BlsoftheZ-ResKB:10(42)
    Level 16: Whirling Hands -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(23), Arm-Acc/Dmg/Rchg:50(23), Arm-Acc/Rchg:50(25), Arm-Dmg/EndRdx:50(25), Arm-Dam%:50(27)
    Level 18: Lucky -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(43), ShlWal-ResDam/Re TP:10(46)
    Level 20: Total Focus -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(27), SprMghoft-Acc/Dmg/Rchg:50(29), SprMghoft-Dmg/EndRdx/Rchg:50(29), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(31), SprMghoft-Rchg/Res%:50(31)
    Level 22: Kick -- FrcFdb-Dmg/KB:21(A), FrcFdb-Acc/KB:21(37), FrcFdb-Rchg/KB:21(37)
    Level 24: Tough -- GldArm-3defTpProc:10(A), StdPrt-ResDam/Def+:30(31), UnbGrd-ResDam/EndRdx:36(45), UnbGrd-ResDam:36(33), UnbGrd-Max HP%:20(46), ImpSki-Status:10(33)
    Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 28: Build Up -- AdjTrg-Rchg:36(A), AdjTrg-ToHit/Rchg:36(33), AdjTrg-EndRdx/Rchg:36(37), AdjTrg-ToHit/EndRdx/Rchg:36(45), AdjTrg-ToHit/EndRdx:36(45)
    Level 30: Quickness -- Run-I:50(A)
    Level 32: Combat Jumping -- LucoftheG-Def/Rchg+:36(A)
    Level 35: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:36(A), AdjTrg-EndRdx/Rchg:36(36), AdjTrg-ToHit/EndRdx:36(36)
    Level 38: Energy Transfer -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(39), Hct-Acc/Dmg/Rchg:50(39), Hct-Acc/Rchg:50(39), Hct-Dmg/EndRdx:50(40), Hct-Dam%:50(40)
    Level 41: Physical Perfection -- PwrTrns-+Heal:21(A)
    Level 44: Weave -- Rct-Def:36(A), Rct-Def/EndRdx:36(48), Rct-EndRdx/Rchg:36(48), Rct-Def/Rchg:36(50), Rct-Def/EndRdx/Rchg:36(50), Rct-ResDam%:20(50)
    Level 47: Hover -- LucoftheG-Def/Rchg+:25(A)
    Level 49: Evasive Maneuvers -- WntGif-ResSlow:10(A)
    Level 1: Gauntlet
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- IntRdx-I:50(A)
    Level 1: Swift -- Run-I:50(A)
    Level 1: Hurdle -- Jump-I:50(A)
    Level 1: Health -- Pnc-Heal/+End:10(A), NmnCnv-Regen/Rcvry+:30(34), Mrc-Rcvry+:20(34), Prv-Absorb%:20(40), Prv-Heal:36(42), RgnTss-Regen+:10(46)
    Level 1: Stamina -- PwrTrns-+Heal:21(A), PrfShf-End%:21(36)
    Level 1: Energy Focus
    Level 50: Musculature Core Paragon
    Level 50: Degenerative Core Flawless Interface
    Level 50: Assault Radial Embodiment
    Level 50: Freedom Phalanx Reserve
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    Level 14: Afterburner
    ------------

     

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    • Like 1
  12. Your build is fine as is.  I don't like the accuracy in a couple of your powers, but that is my personal preference.

     

    I have a Pistols/Elec build I've been planning, so I modified it using Dark just to show an alternate version so maybe you'd find something useful.

    This build does have better defense and resists.  It does slightly less ST damage before factoring in accuracy, but better when fighting +levels and

    accounting for accuracy.  It does lose the cone, though.  ST chain is Gloom-Gaze-Drain, no gaps.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Sentinel
    Primary Power Set: Dark Blast
    Secondary Power Set: Electric Armor
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Gloom -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Acc/Dmg/EndRdx:50(3), Dvs-Acc/Dmg/EndRdx/Rchg:50(3), CldSns-%Dam:30(5), GldJvl-Dam%:50(5)
    Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-Max HP%:50(45)
    Level 2: Charged Shield -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(9), Prv-Heal/Rchg:50(11)
    Level 4: Conductive Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13), UnbGrd-Rchg/ResDam:50(13)
    Level 6: Abyssal Gaze -- Apc-Dam%:50(A), Apc-Dmg:50(15), Apc-Acc/Dmg/Rchg:50(15), Apc-Acc/Rchg:50(17), Apc-Dmg/EndRdx:50(17), UnbCns-Dam%:50(19)
    Level 8: Aim -- AdjTrg-Rchg:50(A), AdjTrg-ToHit/Rchg:50(19), AdjTrg-EndRdx/Rchg:50(21)
    Level 10: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(21), Prv-EndRdx/Rchg:50(23), Prv-Heal/Rchg:50(23), Prv-Heal/Rchg/EndRdx:50(25), Prv-Absorb%:50(25)
    Level 12: Dark Obliteration -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/EndRdx:50(29), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(29), SprSntWar-Rchg/+Absorb:50(31)
    Level 14: Fly -- WntGif-RunSpd/Jump/Fly/Rng:50(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(31), WntGif-ResSlow:50(48)
    Level 16: Static Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(33), UnbGrd-Rchg/ResDam:50(33)
    Level 18: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(50)
    Level 20: Grounded -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(33), GldArm-3defTpProc:50(50)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34), UnbGrd-Rchg/ResDam:50(34)
    Level 26: Life Drain -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Acc/Dmg/EndRdx:50(36), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(36), CldSns-%Dam:30(36), GldJvl-Dam%:50(37), TchoftheN-%Dam:50(37)
    Level 28: Lightning Reflexes -- Run-I:50(A)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def:50(39), ShlWal-Def/EndRdx/Rchg:50(39), ShlWal-EndRdx/Rchg:50(39)
    Level 32: Blackstar -- Arm-Dam%:50(A), Arm-Dmg/Rchg:50(40), Arm-Acc/Dmg/Rchg:50(40), Arm-Acc/Rchg:50(40), Arm-Dmg/EndRdx:50(42), FuroftheG-ResDeb%:50(42)
    Level 35: Tactics -- RctRtc-Pcptn:20(A)
    Level 38: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def:50(43), ShlWal-Def/EndRdx/Rchg:50(43), ShlWal-ResDam/Re TP:50(43)
    Level 41: Mass Hypnosis -- FrtHyp-Sleep:50(A), FrtHyp-Sleep/Rchg:50(46), FrtHyp-Acc/Sleep/Rchg:50(46), FrtHyp-Acc/Rchg:50(46), FrtHyp-Sleep/EndRdx:50(48), FrtHyp-Plct%:50(48)
    Level 44: Dominate -- NrnSht-Acc/Rchg:30(A), NrnSht-Acc/Hold/Rchg:30(50)
    Level 47: Hover -- LucoftheG-Def/Rchg+:50(A)
    Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Opportunity
    Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(45)
    Level 2: Rest -- IntRdx-I:50(A)
    Level 1: Swift -- Run-I:50(A)
    Level 1: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(45)
    Level 1: Hurdle -- Jump-I:50(A)
    Level 1: Stamina -- PwrTrns-+Heal:50(A)
    Level 14: Afterburner
    Level 50: Freedom Phalanx Reserve
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    ------------

     

    
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  13. I'm not too familiar with Invulnerability, so I"ll just point out a few generic issues.

     

    You have good KB protection, so the Karma KB protection in Weave is not needed.

     

    Durability's 3.5% toxic resist is non-enhanceable.  Slot for heal/absorb for the stacking Absorb or move slots to Unyielding for resistance and mule something in the base slot.

     

    You don't have a smooth, seamless single target attack chain.  Using your 2 non-nuke AoEs to fill the gaps will be very endurance hungry.  Just a possible issue.

    You could replace one of the AoEs with Cosmic Burst or Dominate (proc'd) if you wanted more ST damage.

     

    edit: of corrected to or

  14. Build Momentum activates Momentum for 10 seconds.  Swinging any attack outside of Momentum, excluding Follow Through and Whirling Smash (which both require Momentum), activates Momentum for 5 seconds.

     

    In the planner, you can toggle Momentum on and off and see the changes it has on attacks (makes them animate and recharge faster).

     

    I would probably look at using Defensive Sweep as my Momentum activator, but I'm not sure what the best chain is overall.

  15. Mask of Vitation from Carney Ring Mistresses is -50% Base Defense.

    https://cod.uberguy.net./html/power.html?power=carnival.carnival_ring_mistress_inherent.mask_of_vitiation&at=boss_grunt

     

    And, it is very common to see two of the Mistresses in a large spawn.  If the first one hits you, the second on is going to, too.  Welcome to -100% Base Defense.

     

    I've always found that to be utterly, ludicrously ridiculousness.

     

    Any tweaks and improvements to the -Def system would be welcome, for sure.

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