Chicane
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This is my first time working on a /regen and I'd like some input on defenses and playability. I have a decent mix of defense/res but focused on +healing. Is this enough to survive most content at +4? (Note: Shadow Meld is at a roughly 60% uptime but seems like it would be a hassle to keep up with unless I mix in some autocast scripting into the ST/AoE rotation any better suggestions are encouraged)
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Ffm: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Superior Critical Strikes - Accuracy/Damage
- (3) Superior Critical Strikes - Damage/RechargeTime
- (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime
- (5) Superior Critical Strikes - Damage/Endurance/RechargeTime
- (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
- (7) Superior Critical Strikes - RechargeTime/+50% Crit Proc
Level 1: Fast Healing
- (A) Miracle - Heal
- (7) Miracle - Heal/Endurance
- (9) Miracle - Heal/Recharge
- (9) Numina's Convalesence - Heal/Endurance
- (11) Numina's Convalesence - Heal
- (11) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Reconstruction
- (A) Preventive Medicine - Heal
- (13) Preventive Medicine - Heal/Endurance
- (13) Preventive Medicine - Endurance/RechargeTime
- (15) Preventive Medicine - Heal/RechargeTime
- (15) Preventive Medicine - Heal/RechargeTime/Endurance
- (17) Preventive Medicine - Chance for +Absorb
Level 4: Quick Recovery
- (A) Performance Shifter - Chance for +End
- (19) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
Level 6: Cobra Strike
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (21) Superior Scrapper's Strike - Damage/Recharge
- (23) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (23) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (25) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (25) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
Level 8: Focus Chi
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 10: Dull Pain
- (A) Numina's Convalesence - Heal/Recharge
- (29) Preventive Medicine - Heal/RechargeTime
Level 12: Kick
- (A) Empty
Level 14: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Integration
- (A) Miracle - +Recovery
- (31) Miracle - Heal
- (31) Miracle - Heal/Endurance
- (33) Regenerative Tissue - +Regeneration
Level 18: Crippling Axe Kick
- (A) Hecatomb - Damage
- (33) Hecatomb - Damage/Recharge
- (33) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
Level 20: Hasten
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
Level 22: Resilience
- (A) Unbreakable Guard - Resistance
- (36) Unbreakable Guard - Resistance/Endurance
- (36) Unbreakable Guard - Endurance/RechargeTime
- (36) Unbreakable Guard - RechargeTime/Resistance
- (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (37) Unbreakable Guard - +Max HP
Level 24: Combat Jumping
- (A) Luck of the Gambler - Recharge Speed
- (37) Kismet - Accuracy +6%
Level 26: Dragon's Tail
- (A) Armageddon - Chance for Fire Damage
- (39) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Damage/Endurance
Level 28: Assault
- (A) Endurance Reduction IO
Level 30: Boxing
- (A) Empty
Level 32: Eagles Claw
- (A) Mako's Bite - Accuracy/Damage
- (40) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
Level 35: Tough
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Gladiator's Armor - TP Protection +3% Def (All)
Level 38: Weave
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (43) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 41: Cross Punch
- (A) Obliteration - Damage
- (45) Obliteration - Chance for Smashing Damage
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 44: Moonbeam
- (A) Sting of the Manticore - Accuracy/Damage
- (46) Sting of the Manticore - Accuracy/Interrupt/Range
- (46) Sting of the Manticore - Damage/Endurance
- (48) Sting of the Manticore - Damage/Endurance/Recharge
- (48) Sting of the Manticore - Damage/Interrupt/Recharge
Level 47: Shadow Meld
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Maneuvers
- (A) Luck of the Gambler - Recharge Speed
- (50) Reactive Defenses - Scaling Resist Damage
Level 1: Brawl
- (A) Empty
Level 1: Critical Hit
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Celerity - +Stealth
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Health
- (A) Panacea - +Hit Points/Endurance
Level 2: Hurdle
- (A) Jumping IO
Level 2: Stamina
- (A) Performance Shifter - Chance for +End
- (17) Performance Shifter - EndMod
- (19) Performance Shifter - EndMod/Recharge
Level 50: Musculature Core Paragon
Level 50: Assault Core Embodiment
Level 50: Ageless Core Epiphany
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Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 12.56% Defense(Smashing)
- 12.56% Defense(Lethal)
- 8.5% Defense(Fire)
- 8.5% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 6% Defense(Psionic)
- 11.63% Defense(Melee)
- 13.5% Defense(Ranged)
- 11% Defense(AoE)
- 6.25% Enhancement(Max EnduranceDiscount)
- 54% Enhancement(Accuracy)
- 91.25% Enhancement(RechargeTime)
- 22.5% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 316.2 HP (23.62%) HitPoints
- 22.5% JumpHeight
- 22.5% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 70%
- MezResist(Held) 70%
- MezResist(Immobilized) 70%
- MezResist(Sleep) 70%
- MezResist(Stunned) 70%
- MezResist(Terrorized) 70%
- 19.5% (0.33 End/sec) Recovery
- 44% (2.45 HP/sec) Regeneration
- 19.25% Resistance(Smashing)
- 19.25% Resistance(Lethal)
- 25.25% Resistance(Fire)
- 25.25% Resistance(Cold)
- 7.25% Resistance(Energy)
- 7.25% Resistance(Negative)
- 10.25% Resistance(Toxic)
- 10.25% Resistance(Psionic)
- 0% Resistance(Smashing)
- 0% Resistance(Lethal)
- 0% Resistance(Fire)
- 0% Resistance(Cold)
- 0% Resistance(Energy)
- 0% Resistance(Negative)
- 0% Resistance(Toxic)
- 0% Resistance(Psionic)
- 22.5% SpeedRunning
- 36% GlobalChanceMod PlayerCrit
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- (A) Superior Critical Strikes - Accuracy/Damage
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I've tweaked the build to find less defense but a lot more res. One of the things I did not consider was the repel aspect of Hurricane and instead thought of it as a PBAOE -tohit. After playing with the character in question I can see why that just wouldn't work. I understand the utility behind Hurricane but ultimately decided to drop it in favor picking up one more power choice to net me Soul Drain in Dark Mastery. I'd consider it slightly less tanky but the tradeoff is much, much more damage.
Let me know what you think and thank you once again for the critiques!
(Edit: The missing enh in Tornado is meant for KB -> KD)
Villain Plan by Mids' Villain Designer 1.962
Click this DataLink to open the build!
IBStorm v2: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Ice Blast
- (A) Superior Malice of the Corruptor - Accuracy/Damage
- (3) Superior Malice of the Corruptor - Damage/Recharge
- (3) Devastation - Accuracy/Damage
- (5) Devastation - Damage/Endurance
- (5) Devastation - Accuracy/Damage/Recharge
- (7) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Gale
- (A) Force Feedback - Chance for +Recharge
- (7) Accuracy IO
- (9) Range IO
Level 2: O2 Boost
- (A) Preventive Medicine - Chance for +Absorb
- (9) Preventive Medicine - Heal/Endurance
- (11) Preventive Medicine - Endurance/RechargeTime
- (11) Preventive Medicine - Heal/RechargeTime
- (13) Preventive Medicine - Heal
- (13) Preventive Medicine - Heal/RechargeTime/Endurance
Level 4: Fly
- (A) Flight Speed IO
Level 6: Aim
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 8: Freeze Ray
- (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (19) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (21) Apocalypse - Accuracy/Damage/Recharge
- (21) Apocalypse - Damage/Endurance
- (23) Apocalypse - Chance of Damage(Negative)
Level 10: Steamy Mist
- (A) Kismet - Accuracy +6%
- (23) Luck of the Gambler - Recharge Speed
Level 12: Ice Storm
- (A) Superior Scourging Blast - Accuracy/Damage/RechargeTime
- (25) Superior Scourging Blast - Damage/RechargeTime
- (25) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
Level 14: Hasten
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 16: Freezing Rain
- (A) Superior Scourging Blast - RechargeTime/PBAoE +End
- (27) Superior Scourging Blast - Accuracy/Damage
- (27) Superior Scourging Blast - Damage/Endurance/RechargeTime
Level 18: Bitter Ice Blast
- (A) Cloud Senses - Chance for Negative Energy Damage
- (29) Impeded Swiftness - Chance of Damage(Smashing)
- (29) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
- (31) Superior Malice of the Corruptor - Damage/Endurance/Recharge
- (31) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
- (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
Level 20: Boxing
- (A) Empty
Level 22: Tough
- (A) Unbreakable Guard - +Max HP
Level 24: Weave
- (A) Shield Wall - +Res (Teleportation), +5% Res (All)
- (50) Luck of the Gambler - Recharge Speed
Level 26: Bitter Freeze Ray
- (A) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Accuracy/Recharge
Level 28: Maneuvers
- (A) Luck of the Gambler - Recharge Speed
- (43) Reactive Defenses - Defense
- (46) Reactive Defenses - Scaling Resist Damage
- (46) Reactive Defenses - Defense/Endurance
- (46) Reactive Defenses - Endurance/RechargeTime
- (50) Reactive Defenses - Defense/Endurance/RechargeTime
Level 30: Assault
- (A) Endurance Reduction IO
- (34) Endurance Reduction IO
Level 32: Blizzard
- (A) Ragnarok - Chance for Knockdown
- (33) Ragnarok - Damage
- (33) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Damage/Recharge
- (34) Ragnarok - Accuracy/Recharge
- (34) Ragnarok - Damage/Endurance
Level 35: Tornado
- (A) Force Feedback - Chance for +Recharge
- (36) Empty
- (36) Soulbound Allegiance - Damage
- (36) Soulbound Allegiance - Damage/Endurance
- (37) Soulbound Allegiance - Chance for Build Up
- (37) Soulbound Allegiance - Damage/Recharge
Level 38: Lightning Storm
- (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (40) Entropic Chaos - Accuracy/Damage
- (42) Entropic Chaos - Damage/Endurance
- (42) Entropic Chaos - Damage/Recharge
- (42) Entropic Chaos - Damage/Endurance/Recharge
- (43) Entropic Chaos - Chance of Heal Self
Level 41: Dark Consumption
- (A) Recharge Reduction IO
Level 44: Dark Embrace
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Unbreakable Guard - Resistance/Endurance
- (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (45) Unbreakable Guard - Resistance
Level 47: Soul Drain
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (48) Adjusted Targeting - Recharge
- (48) Adjusted Targeting - To Hit Buff
- (50) Adjusted Targeting - To Hit Buff/Endurance
Level 49: Hover
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Scourge
Level 1: Sprint
- (A) Empty
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Health
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
Level 2: Hurdle
- (A) Empty
Level 2: Stamina
- (A) Performance Shifter - Chance for +End
- (37) Endurance Modification IO
- (39) Endurance Modification IO
Level 50: Cardiac Core Paragon
Level 50: Assault Core Embodiment
Level 50: Degenerative Core Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Barrier Core Epiphany
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Set Bonus Totals:
- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 9.45% Max End
- 97.5% Enhancement(RechargeTime)
- 24% Enhancement(Accuracy)
- 10% Enhancement(Range)
- 10% Enhancement(Max EnduranceDiscount)
- 7.5% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 293.2 HP (27.37%) HitPoints
- 7.5% JumpHeight
- 7.5% SpeedJumping
- MezResist(Confused) 48.75%
- MezResist(Held) 48.75%
- MezResist(Immobilized) 48.75%
- MezResist(Sleep) 48.75%
- MezResist(Stunned) 48.75%
- MezResist(Terrorized) 48.75%
- 8.5% (0.14 End/sec) Recovery
- 54% (2.41 HP/sec) Regeneration
- 8.75% Resistance(Smashing)
- 8.75% Resistance(Lethal)
- 19.25% Resistance(Fire)
- 19.25% Resistance(Cold)
- 10.25% Resistance(Energy)
- 10.25% Resistance(Negative)
- 11% Resistance(Toxic)
- 11% Resistance(Psionic)
- 0% Resistance(Smashing)
- 0% Resistance(Lethal)
- 0% Resistance(Fire)
- 0% Resistance(Cold)
- 0% Resistance(Energy)
- 0% Resistance(Negative)
- 0% Resistance(Toxic)
- 0% Resistance(Psionic)
- 7.5% SpeedRunning
- (A) Superior Malice of the Corruptor - Accuracy/Damage
-
Thanks for the insight! This is my first time attempting both a storm and an ice build so some of the nuances around proc chances and the damage on some powers were lost on me. I'll take your suggestions into account and make some adjustments accordingly.
Do you think it would be a good idea to drop Ice Bolt entirely? I was mostly using it as a mule for more +def set bonuses as I know with the recharge my ST chain would mostly consist of BiB/IB.
Would you consider Hurricane a wasted slot? My line of logic was using the -tohit and knockdowns from Sudden Acceleration with my defenses to avoid most incoming damage while soft controlling herds in farms and large pulls in TFs.
Also, for Steamy Mist do you have better slotting suggestions? It kinda seems +def isn't the best route of getting the most out of this power.
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Hello everyone!
I was looking to accomplish a couple things with this build.
1. Excellent team support for both farming runs and trails/tfs in the form of near constant knockdowns and slows
2. Personal DPS contribution with reasonable survivability
After some tweaking, I feel like this strikes a good mix and ticks all the boxes I was looking for. This build is slated to be rather end-game focused and thus needs those incarnates to a decent level. I'm aware the build suffers without those powers active.
I'd now like to open it up to the community to pick it apart and let me know if there is anything glaring that I may have missed as I am relatively new to making builds.
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Ice/Storm: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Ice Blast
- (A) Superior Malice of the Corruptor - Accuracy/Damage
- (3) Superior Malice of the Corruptor - Damage/Recharge
- (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
- (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge
- (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (7) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 1: Gale
- (A) Knockback Distance IO
Level 2: O2 Boost
- (A) Preventive Medicine - Heal
- (17) Preventive Medicine - Heal/Endurance
- (19) Preventive Medicine - Endurance/RechargeTime
- (19) Preventive Medicine - Heal/RechargeTime
- (29) Preventive Medicine - Heal/RechargeTime/Endurance
- (31) Preventive Medicine - Chance for +Absorb
Level 4: Ice Bolt
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Damage/Endurance/Recharge
Level 6: Aim
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 8: Hasten
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 10: Fly
- (A) Freebird - +Stealth
Level 12: Ice Storm
- (A) Annihilation - Accuracy/Damage/RechargeTime
- (17) Annihilation - Chance for Res Debuff
Level 14: Steamy Mist
- (A) Reactive Defenses - Defense
- (21) Reactive Defenses - Defense/Endurance
- (21) Reactive Defenses - Endurance/RechargeTime
- (23) Reactive Defenses - Defense/RechargeTime
- (23) Reactive Defenses - Defense/Endurance/RechargeTime
- (25) Reactive Defenses - Scaling Resist Damage
Level 16: Freezing Rain
- (A) Achilles' Heel - Chance for Res Debuff
- (25) Touch of Lady Grey - Chance for Negative Damage
- (46) Shield Breaker - Chance for Lethal Damage
- (50) Positron's Blast - Chance of Damage(Energy)
Level 18: Bitter Ice Blast
- (A) Superior Scourging Blast - Accuracy/Damage
- (37) Superior Scourging Blast - Damage/RechargeTime
- (40) Superior Scourging Blast - Accuracy/Damage/RechargeTime
- (43) Superior Scourging Blast - Damage/Endurance/RechargeTime
- (46) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
- (46) Superior Scourging Blast - RechargeTime/PBAoE +End
Level 20: Hurricane
- (A) Force Feedback - Chance for +Recharge
- (31) Empty
- (34) Endurance Reduction IO
Level 22: Hover
- (A) Luck of the Gambler - Recharge Speed
Level 24: Boxing
- (A) Empty
Level 26: Bitter Freeze Ray
- (A) Basilisk's Gaze - Accuracy/Hold
- (29) Basilisk's Gaze - Endurance/Recharge/Hold
- (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (45) Basilisk's Gaze - Accuracy/Recharge
Level 28: Tough
- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 30: Weave
- (A) Kismet - Accuracy +6%
Level 32: Blizzard
- (A) Ragnarok - Damage
- (33) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Damage/Recharge
- (33) Ragnarok - Damage/Endurance
- (34) Ragnarok - Chance for Knockdown
- (34) Ragnarok - Accuracy/Recharge
Level 35: Tornado
- (A) Blood Mandate - Accuracy/Damage
- (36) Blood Mandate - Damage/Endurance
- (36) Blood Mandate - Accuracy/Endurance
- (36) Blood Mandate - Accuracy/Damage/Endurance
- (37) Blood Mandate - Accuracy
- (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 38: Lightning Storm
- (A) Apocalypse - Damage
- (39) Apocalypse - Damage/Recharge
- (39) Apocalypse - Accuracy/Damage/Recharge
- (39) Apocalypse - Accuracy/Recharge
- (40) Apocalypse - Damage/Endurance
- (40) Apocalypse - Chance of Damage(Negative)
Level 41: Maneuvers
- (A) Luck of the Gambler - Recharge Speed
- (42) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance
- (42) Red Fortune - Endurance
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense/Recharge
Level 44: Assault
- (A) Endurance Reduction IO
- (45) Endurance Reduction IO
Level 47: Scorpion Shield
- (A) Red Fortune - Defense
- (48) Red Fortune - Endurance
- (48) Red Fortune - Defense/Endurance
- (48) Red Fortune - Endurance/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Recharge Speed
Level 49: Afterburner
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Scourge
Level 1: Sprint
- (A) Empty
Level 2: Rest
- (A) Healing IO
Level 4: Ninja Run
Level 2: Swift
- (A) Flight Speed IO
Level 2: Health
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (31) Miracle - +Recovery
Level 2: Hurdle
- (A) Jumping IO
Level 2: Stamina
- (A) Performance Shifter - Chance for +End
- (27) Endurance Modification IO
- (27) Endurance Modification IO
Level 50: Agility Core Paragon
Level 50: Assault Core Embodiment
Level 50: Degenerative Core Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Barrier Core Epiphany
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Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 11.75% Defense(Energy)
- 11.75% Defense(Negative)
- 8% Defense(Psionic)
- 13% Defense(Ranged)
- 12.69% Defense(AoE)
- 4.95% Max End
- 37% Enhancement(Accuracy)
- 105% Enhancement(RechargeTime)
- 7.5% Enhancement(Max EnduranceDiscount)
- 10% Enhancement(Range)
- 13.5% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 124.5 HP (11.62%) HitPoints
- 13.5% JumpHeight
- 13.5% SpeedJumping
- MezResist(Confused) 50%
- MezResist(Held) 50%
- MezResist(Immobilized) 50%
- MezResist(Sleep) 50%
- MezResist(Stunned) 50%
- MezResist(Terrorized) 50%
- 16% (0.27 End/sec) Recovery
- 16% (0.71 HP/sec) Regeneration
- 6.75% Resistance(Smashing)
- 6.75% Resistance(Lethal)
- 17.25% Resistance(Fire)
- 17.25% Resistance(Cold)
- 6% Resistance(Toxic)
- 6% Resistance(Psionic)
- 0% Resistance(Smashing)
- 0% Resistance(Lethal)
- 0% Resistance(Fire)
- 0% Resistance(Cold)
- 0% Resistance(Energy)
- 0% Resistance(Negative)
- 0% Resistance(Toxic)
- 0% Resistance(Psionic)
- 13.5% SpeedRunning
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- (A) Superior Malice of the Corruptor - Accuracy/Damage
Build Advice Inv/TW Generalist
in Tanker
Posted
Hello everyone!
I have not been on Homecoming in a while (pre tanker changes, TW changes, power proliferation etc.) and have been curious as to the changes and want to come back as a tanker after making multiple scrapper/stalkers originally.
I'm working on an Inv/TW build to solo +4x8 endgame content and function in teams without swapping between a solo setup and group setup but I'm running into a few problems after racking my brain trying to figure out how to make it work.
In order of importance:
1. My global recharge is not high enough to sustain perma-hasten (even with ageless) while frankenslotting my attacks for procs/desired set bonuses to push resists close to cap. After changes, does TW do enough damage to forego proccing and chase full sets to achieve perma-haste? Currently, I cannot sustain an attack chain in the golden window for momentum. Trying to figure out how to balance this between playable, dealing decent damage, and remaining incredibly tanky in solo content.
2. In the new content, is chasing 70+% resist and 45% def softcap worth it? What does incoming damage look like and have I shot myself in the foot making myself TOO tanky for the content while nerfing my damage? Also on the subject of new content, 90% of the time I played before it was an AoE fest which is why I put my baseline at 5 targets surrounding for the sliding scale powers. I don't plan on soloing AVs with this but I also want to make sure I'm survivable ST if that's what new content is geared towards.
3. I know TW is pretty end hungry but I did overkill? I don't want to be required to carry blues but between procs and natural recov I might have overthought this topic.
4. Although this is an end-game focused build I want the option to exemp down and have not taken many of the early attacks. This is something I largely ignored previously in favor of doing wacky things like solo farming AVs on stalkers. Any advice on exemp-ability for this setup?
As a sidenote, I have a few billion inf saved from the last time I played so cost is not an issue.
I appreciate you taking the time to read my wall of text and look through the build to help!
tl;dr I need help with my first Inv/TW/Tanker and I have some major holes in the build. Any advice?
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Titan Weapons
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), ImpArm-ResPsi(5)
Level 1: Defensive Sweep -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg(7), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9)
Level 2: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(17)
Level 4: Fly -- Empty(A)
Level 6: Maneuvers -- Rct-ResDam%(A), Rct-Def(19), Rct-Def/EndRdx(19), Rct-Def/EndRdx/Rchg(21)
Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(23), ImpArm-ResPsi(23)
Level 10: Resist Physical Damage -- ImpArm-ResPsi(A)
Level 12: Unyielding -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(29)
Level 16: Follow Through -- Hct-Dam%(A), Hct-Dmg(31), Hct-Dmg/EndRdx(31), TchofDth-Dam%(31), TchofDth-Acc/Dmg(33), TchofDth-Dmg/EndRdx(33)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(34)
Level 20: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--ToHit(36), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), ImpArm-ResPsi(50)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 28: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), TchofDth-Dam%(40), TchofDth-Acc/Dmg(42)
Level 30: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def(42), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(43), ShlWal-Def/Rchg(43)
Level 32: Unstoppable -- GldArm-3defTpProc(A)
Level 35: Whirling Smash -- SprMghoft-Rchg/Res%(A), FrcFdb-Rechg%(43), FuroftheG-ResDeb%(45), SprAvl-Dmg/EndRdx(45), SprAvl-Rchg/KDProc(45), SprAvl-Acc/Dmg(46)
Level 38: Arc of Destruction -- Arm-Dam%(A), ScrDrv-Dam%(46), ScrDrv-Acc/Dmg(46), ScrDrv-Dmg/EndRdx(48), Erd-%Dam(48), Erd-Dmg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTss-Regen+(A), PrfShf-End%(50)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11), NmnCnv-Regen/Rcvry+(11)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PreOptmz-EndMod/End(13), PreOptmz-EndMod/Rech(13)
Level 1: Momentum
Level 4: Afterburner
Level 50: Degenerative Core Flawless Interface
Level 50: Melee Core Embodiment
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
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