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Calibrex

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  1. Hello Hyperstrike. Thank you for the in-depth analysis and response. Questions and Comments – I’ll respond to them in order When the build was being hashed over, I mentioned a few skills to have/not have and it being “budget” per se (but seeing how I have no idea about the enhancements, prices, etc., it is hard for me to gauge this). For example, and you commented on it later on, one of the reasons why I picked /electrical melee was because of certain abilities. Specifically Lightning Clap for flavor and concept reasons. Same with energize for the heal and having the ability to use Mu as the epic pool to complete the concept. Charged Brawl & Chain Induction: I did not intend to not use or ignore them. I don’t really use Charged Brawl currently but Chain Induction has been in my attack rotation. It was like that when the build was presented to me. E/N Defense: I do not know why Reactive Armor was selected over Unbreakable Guard. Price? I do see what you are saying. Taunt’s Mocking Beratement vs Perfect Zinger: Until I begin to learn more and more, I have been unable to compare why specific skills were slots (either the number of slots used or the set chosen). Lightning Clap’s spare slot was for Sudden Acceleration to turn the KB into KD. It is ultimately a preference because, as stated earlier, one of the skills I wanted to have and make it group friendly, work well with the AoEs concept, and be fun for me. I understand I can go OOE easily, even with a normal rotation that doesn’t include Lightning Clap, but I feel with proper [micro] management, it could be possible… If push came to shove and I didn’t mind to not min/max my first character so I can simply gear him up to play, could Lightning Clap be added and make it usable? I am guessing we would need to at least have accuracy to make it practical. I just learned what Frankenslotting was half way through template building. I believe Energize was 5 slotted with Doctored Wounds in order to get marginally better stats plus the global 5% recharge. But yes, I agree that 2 slots could easily be used elsewhere because of the 40+ second CD. I don't follow you about being “ground”. Do you mean being on your feet to prevent knockback to an extent? Do you use hover actively for that extra defense? If so, defense goes WAY over the top (50%+). Nonetheless, you are satisfying my requirement for fly by taking the Flight Pool. ~ Lastly ~ Build Up: I can see both sides of either taking it or not. Initially, I did not add it, but many of the following builds had it. When I downloaded the build for Mids/Pines, the last skill was not added. However, I just found that in the text based, hero profile listed before the code, Afterburner is the last skill slot with LotG recharge. Ultimately, the build has it all....but could we fit in Lightning Clap with Sudden Acceleration (and I am guess it would also need end/accuracy?)? Thank you, Calibrex
  2. Thank you, I will check it out! here is what a SG member put together: |MxDz;1858;695;1390;HEX;| |78DA6D944973124114C7676010132040120C3140C212484842887AB7D4440F09565| |CCA2B4EE10863264B0DA44A8F7E033549F92DBCB87D0177CB72AF723945CF2E57CB| |051F7433EF7F602A901FAFFBDFFD7FEFF574E9F2BCFFD689AB8715D57FCCD2EBF5F| |2597D6DC5B03D25BD6A5694D6E3A54F5C44CBF3C64563AD6E14162CA3D2B0CD4AF9| |88BDBA6E77464B8665F0986E898012585E5FB70AC7CD6AAD61AE55FDED5F4B86BE4| |13F7C62C86A8D053B03170CBB5E3337220B1B66A570D4DE6C18E5D266B9A4D71B86| |7D254A6EC6E9F320485F6ACB5FD3AD2408729ADAA4C795041E63D6D2CC2F828A7C4| |8BB4CFF5272CE69E63DA780CF303F24AD2AF7553FBB15654EC4F77E02FEC8DCFB81| |59A552BAE5BE6ED8B717F6F283073FECFB98F6F5C87D3D906F1FE4DB37CA1C4A313| |F22AD576ABDA00D81B61FB4FDA07D42DA1EA175F50C11C4457CF000E735F8CBEDC4| |9FD27C9FCCD157529D39FB4E022F324797985F923620B45A40E1F5A34D97C3FBFF0| |1FF658EFD6676539D8332DF20E41B83F39080F390803A68A40D4B6D38C2DE1221E6| |B101E041E6D7E47F40F8F70CECB2FF31F09F049F49F09F84BCD290FB335A3322FC2| |89119856B483E87445C1D029FE945D63E27ED70FB2569BA86B760FD1DE6CC36F35B| |9A3F227B3702E73303E73303E7330BE7D3477EE242ABC4DB87BDF515A6E8A8ACE62| |8B8CC42D5B250D91C54F615B949C96AA64C76995B05BEC43C6901D7805798DF07C5| |EDD15A731CAA9C870EE5A143F93FCCD3D0AD69E8D6795A6642AE39B1CDFEA7B7986| |77680AF015F679EBDC1ACD39A53F24D98BACD5D9FBD037C9779EE1EF07DE677946F| |41ACA316BE6A3CE70BF31B9A53949D2B4EB136A639B724FD753A3AA939F76E33DF7| |546B16B74AE6BF460D7E8A1AED1A5AED1654DDAA1A8EA447B42CE4DDBFCD6EBDCD8| |8A0A6FD00F8C9FE3DA7FC7F804CFFF89F19BDCFFFFE2777EE1|
  3. Obliteration’s last enhancement is ‘Chance for Smashing Damage’, however, it for the large 6thset bonus: 3.75% melee def and 1.875 Smash/Lethal def. What order do you prioritize resists? I believe I can fix negative resist without an issue. Same with fire. From what I have been seeing, most bonuses have both fire&ice together. The original builder left the last pool blank because he believes in flex spots. That way, people who use his as a base/template, are able to add or change what they want. i.e. add leadership, hasten, etc. I added fly because….personal reasons. As I stated earlier, I rather have Tactics for a static 8-10% to-hit for myself and the group rather than Build Up. Also, a lot of people don’t have Pine’s 2.22 which has Sudden Acceleration. Therefore, I left the last slot blank in Lightning Clap to turn the KB to KD.
  4. Sura, before I write a reply, I wanted to add that the blank slot is for Sudden Acceleration. Pines 2.21 doesn’t have it. I wanted to change it to a KD. And why I chose certain abilities - i.e. tactics over build up: rather have a static 8-10% to-hit buff that also aids the team than a 10sec long RUT ability. I believe the to-hit is mid 20s% and damage is doubled.
  5. You of many have said ele is resistance based primary. However, those that have built a template in Pines for me to look at all have been macing defense and leaving holes in resistances. Here is a build that I slightly altered (let me know if the link does not work and I’ll grab different information) uc=1442&c=669&a=1338&f=HEX&dc=78DA6594594F135114C7EF746E29A5AD6D296D416881B294454A8B3E6B54D007A8D625BED6491D606028645A127DF41BB8807E0B3F85BB316AD4C4E5C9B83DB9BC1AC5F1CC9C3FC564266D7F33E7FEEF9CFF3DE7DE962FCF86EF9CBC7A4428E1E3A6D66854CF6BF555DDF297B525A3269C2B40DF0C47ABB3FAA25E6FE8853953AF352DA3563D6AADAD5BBBA365DDD4F7C63493032252595F370B278CA5E5A6515F0ABB4F0BBAB6410FD1DD874BBAD5583636422C351D6D726EC3A8158E599B4DBD5ADEAC96B54653B7AE74939B11FADE8DD28FE2F8B35591A59BBC1453FDCCE94130C77C1A15B8485B21E4A49838039E654E9D63DE23AD82F72A6F54214A52F8DE82EF9813EF99F749AB42ABC2838407090F797878405A3FB47E68DBA06D837618DA87A40DB0D61748D34D468AF619CED9FE8BF98C34415E930CFEF6B9B18E1DF02F336C8382E73CA739219E234293C28D3DA25804EF89CC2B6E6C5F193CC5EC3ACD1CAE305FD01C2EA9ED8F22770CB963C8DD89DC9DC8DDF581F99826C6796D229E204855F8688B25D09F04FA338DFE94D09F12FAA39236893A2651C714EA9842FD0687D003D2A651C77492BD77778131E613F2D3E36E245BF6DC60CFFB6F825BCCC16DF016F325CDE945CD7A17B98E7DCBA0C1CCAE3007569929F29281970CBC64E7B926D91DE1F6384E9A7E68FAA11980CF8104F315E5CE21776E95FD0CAD8106B8C21CB6E912AFA37C629C6E8DA05BA37F40746D145DCBA36B7974ED22610C9D19BBC60EC6AF835BE0365323ED249C4D7EE4F9073E819FC12FCCA9AFCC04ADB880DD50982124A40851AC885D5AEC655D9F6C9D60FA38AB1A97ADF36F4F78468B9E48C91339E8891CF244163C918A445A8A286E2418134EB55C27DF3A5AFF1E18FDB11751940B5CA9D2613ED3DF3DEA9FFF476E732FFE01452DEB08
  6. I have been messing with Pines but as said before, no idea which sets are easy to get or are cheap. There are at least 3 that are musts. I have been able to get the heal and end active ability to a low RUT. My my main issue is no matter how I mess with Pines, I can’t seem to get the overall defenses to a high level. However, I have told by different sources that because of my combo, I should macing out resistances instead. Then focus on global recharge for the heal and end.
  7. Sorry- overwhelming forces set. Lightning clap doesn’t allow for it because it does not do damage. edit- wiki says LC is KD already.
  8. Hello All, I am very new to the game and everyday I am learning new QOLs. It’s been awesome so far running DFB, DiB, TF, etc to 45. Now that I am almost 50, I wanted to figure out to slot my build. My Build is all primary and secondary skills except power surge and havoc punch. To keep with the ele theme, I picked Mu (ele fence and ball lightning aoes). Secondaries are boxing, tough, and weave; combat jumping; hasten; and fly (a must). I have no idea how to start slotting sets. What I mean is I have no idea the cost of different sets. I know I want to put [edit] overwhelming forces obliterate in thunder strike to change KB to KD. I guess I should look up each enhancement to see price before attempting the build? I know I want to focus on macing out resistances over defense and making sure I have the most recharge (to have the best up time for the heal and power sink). What advice do you have and are there any builds I can view to get ideas from? Edit 2: it would have to be budget.....I guess? thank you, calibrex
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