
Hogunn
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Posts posted by Hogunn
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On 4/17/2025 at 10:25 AM, Heatstroke said:
Ive made multiple sappers of different ATs.
Elec/Elec/Elec Blaster
Elec/Elec Dominator
Elec/Tim Corrputor
Elec/Elec/Elec Sentintel
Hands down the Sentinel is the best of the bunch. The status protection is key in building a 'sapper' because the two core powers are PbAoE attacks so you are in melee range.
Both of the core " Sapping " Powers need to drain foes down are in your primary and secondary Short Circuit and Power Sink. Build in a decent amount of recharge so they can recharge quickly so you can spam them. Use Ball Lightning liberally.
Add Chain Fences and LIghtning Field and the Preemptive Radial Power and you sill keep all but AV's end floored pretty well.
This. My Elec Sentinel floors mobs. I can run solo missions without my resistance toggles running and barely notice. GM’s, AV’s and such don’t really work without help. Don’t really focus on it on teams because mobs melt to quickly. My build isn’t “optimized” for drain either. Pretty decent damage. Great regen and recovery. Fun toon. Something different than just SMASH!
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Elec/Elec/Elec Sentinel is fantastic. I play one as my main/badger. The damage is fairly descent. Not blaster level but good enough. It is unbelievably tough. Added bonus, Aim improves your -end powers. It is a very fast sapper. Most mobs just stand around blinking at you with an empty endurance bar. Even Bosses. Enjoy.
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21 minutes ago, Snarky said:
Yeah. I ignore most “hate speech” in games. I am no john wick but there is very little chance some keyboard warrior is going to be an issue for me. I am too old to run and too smart to fight fair.
This ⬆️
Also, too smart to fight fair I believe. Too old? I thought vampires live, well, for a long time. Just saying.
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2 hours ago, Apogee said:
I find "lighten up Francis" works well
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Funny, I was thinking of starting a toon on Everlasting and doing a completionist run. Immerse myself.
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All of them. Twice. No, wait….
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I thought procs don’t work well in auras, toggles, and rains….?
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16 hours ago, GM Crumpet said:
The only time I've had any complaints was on my warshade and using Shadow Slip (fold space for normies). The tank "had a word" and I moved forward so I wasn't stealing his nicely herded mobs. I was basically bulldozing everything at the time. "Who's using fold space? Stop it!!".......... "Oops, my bad" "Oh it's you, carry on!!" 🙂
A well slotted warshade is a wonder to behold!!
One day, gotta get me a Warshade. And learn how to play one….
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21 hours ago, Snarky said:
Yeah it was weird. I was running a brute and doing normal brute madness. The team leader got pissed. But then anytime i was in game for a week ( i finally just went to excelsior) would send me tells or post comments anytime i used public channels. Funny, like little dog trying to kill you funny…..
Let the Brute…..well, Brute.
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6 hours ago, Snarky said:
Why? Because I missed you guys. I like sharing my "wisdom" such as it is.
Where have I been? Not far. I game Fri and Sun Evenings with Justice Superteamers on Excelsior. They run themed teams. Excellent gamers. I also run quite a bit solo.
My latest project? An AR/Dev Blaster who is soloing every contact in the game. Currently level 20, 789 badges. According to city data terminal 624 missions completed, 2 failed. 753 merits, although i have 1221, which i assume the difference is giant monsters and zone badging, etc. enemies defeated 21,644. theme is "little green army men" toon is Green Sarge on Excelsior. yes, i shrank him with mini mode. he is fun. i think AR/Dev Blaster is probably one of the most efficient toons to do this type of project with. i used to use Brutes. yeesh.
Mostly I solo. although I have led a very few TF/SF. The Posi One was... a Posi One! I held out zero hope of any coordination. Much to my surprise, as we zone into the last mission a teammate (I am leading but saying very little) suggests we do not "rescue" the last hero until we clear around the front of city hall. I get in team chat and say what a great idea this is. i tell everyone what the plan is. Then the shitheads saved everyone, the last guy was under the guy with one huge ball. The pulled everyone AND two of them jumped to city hall front door immediately. I ate inspirations, threw down caltrops, and thanked the stars I bought all the P2W grenades.... We made it. Barely. Oh, Posi One. Always a weird run...
Interesting project with the AR blaster. You are turning off xp so you don’t outlevel your contacts ?
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Are donations on the last Saturday only?
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On 1/17/2025 at 1:19 PM, Scarlet Shocker said:
on the other hand, you can actually still play the game.
This
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Elec/Elec on Sentinels is awesome. I have two attack chains that floor whole enemy group’s endurance. A great hold. A great heal. Regen. Recovery. And decent resists. Baddies just stand there and blink at you while you pick them off.
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2 hours ago, Luminara said:
Nemesis/5th Column/Council are the most evil. The others just want to kill, corrupt or pervert everyone alive, but these bastards want everyone to be alive, going about their daily lives without interruption, but enslaved. They want absolute control over everyone's actions, and even thoughts, but they want them to be aware that they're not in control, that they're pawns, that they exist solely at the whim and for the purpose of serving their masters.
Subjugation, on every level, is their goal. The utter and complete abolition of freedom.
There is no greater evil.
Let’s get em!
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Finally roll up a ICE ICE ICE Stalker....
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On 2/22/2020 at 9:19 AM, crkohl said:
I don’t have a build handy, but Staff/Dark is a great combo both thematically and practically. Using Staff’s Form that reduces endurance costs helps while leveling the very end hungry /Dark. Plus the +Def from Guarded Spin is always welcomed on a mostly-resistance set.
I was considering rolling this combo on a Tanker soon to take advantage of the new AoE changes. If I get a chance later, I’ll try to make a build for a Scrapper.
Don’t do it. I have a 50 Dark/Staff Tanker. IO’d out very well and Alpha slotted. Amazing survivability. It feels like I am hitting baddies with a toothpick though. Anemic damage. Rolled a Shield/Street Justice tank. Amazing defence and offence. Having said that I love the them and now am wondering if I should try the combo on a Scrapper lol.
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16 hours ago, Infinitum said:
Thank you. Looks extremely solid. Couple questions, do you need many greens for harder fights? Also, no Taunt? No issue holding aggro without it (Have not really played a tank since live).
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On 2/13/2020 at 12:22 PM, Infinitum said:
The Sheld part i have been Maining since october, so i know for a fact thats solid as a rock. I have an electric melee stalker so im pretty sure i covered your bases on that to, in fact i may roll a tank like this just to see how it does.
Hope this helps.
Tanker (Shield Defense - Electric Melee).mxd 5.6 kB · 15 downloads
I am thinking of starting a Shield tank (was also thinking Rad but I love AAO and Shield Charge on my stalker) but can’t make up my mind on a secondary. What are you running for a secondary on your main? Leaning towards Dark. Not much aoe but extra -Tohit and Soul Drain. Thx
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26 minutes ago, Bronana16969 said:
One or two force feedbac'ss max, as it means less damage procs being slotted into your actual attacks.
Crowd control is a good option for force feedback.
Most sets can be capped at (5) as that's where the biggest bonus (+10% recharge) are attained.
I'd personally try to squeeze in a full reactive armor if you can, as well as a full preventative medicine in your heal.
I also like a panacea 5 set.
That's 3 sets that give big recharge, which is crucial for minimizing attack powers for a smooth attack chain.
PS. Whirling mace is absolute balls.
“Whirling mace is absolute balls”
this is good? Asking for a friend who just rolled a War Mace/Bio Scrapper 😉
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I ran this Badge/Arc this morning. It was amazing. There are so many really well written story arcs that came late in CoH/CoV
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I’ll check it out thx
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I was working on the Faultine exploration badges today. There are three that do not appear to be where they belong. Apex, Newsman, and Faultless Mystic. On advice i checked Echo Faultline and I was able to locate Newsman in the exact location it was supposed to be in regular faultline but was't. The other two didn't work because the locations don't exist in Echo. Can anyone confirm this? Possible bug?
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2 hours ago, Riverdusk said:
Yes, just not near the same levels. At level 50 you'll be at about 35% def debuff resistance. If you take the tier 9 power you can get up close to 70%, but it isn't permanent. I'd say katana/Ninja has less of an issue just because you can stack so much extra defense with divine avalanche (at least against melee/lethal) when you need it to overcap and just absorb the occasional debuffs that might hit you.
In exchange you get a lot more utility with a heal, endurance recovery, a confuse, and a ghetto travel power built in. Can potentially give you more build freedom as you don't have to spend power picks on a travel power and/or aid self.
As previously mentioned, it also actually has some very nice psi resistance and psi can sometimes be one of the biggest weaknesses of a positional defense set.
Shinobi also allows you to start every fight with an almost guaranteed crit (somewhat similar to a stalker), which is a decent damage boost, something often overlooked. Can use it to help take out a troublesome boss or annoying sapper, etc., or lay down something like Lotus Drops and get a sea of crits to start.
Only drawback to the set for me is no taunt aura. Thematically it makes sense, but it means be prepared to chase down runners sometimes. Luckily it has a big +speed power in it so you can chase them down fast. Being SR you should already have a feel for that.
That's great. I will try it then. Thx
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On 1/16/2020 at 7:39 PM, KaizenSoze said:
Thank you for the feedback. I have included your suggestions.
If you want to solo or speed run the Cavern of Transcendence Trial
First you will have to unlock the task force via completing the The Heart of the Hollows (12-14) arc. This can be done via Oroboros. The arc should take about 30-45 due to the number of glowies, kill alls, and finding Atta in a very large map.
Task force level: 15
Reward merits: 2
What I think is required to solo this task force quickly:
Stealth - super speed is probably enough, but keep reading. SG bases can have an invisible power station which provides very good stealth.
Personal Mission Transport or Team Mission Transport - can be purchased from the P2W vendor
Full load of inspirations. The kinds depend on you build, blues if you have end issues, etc...
Optional, but very useful
Flight - get it from the P2W vendor
One you have started the task force, use the personal or team transporter. This will take you right the mission door, skipping the whole tunnel maze.
Travel to each obelisks and click it. The paragon wiki is out of date. Homecoming allows to click the obelisks one at a time.
Fly is very useful here as there is lava everywhere and if you touch it stealth drops.
Sometimes there are mobs near the obelisks. Just position yourself carefully behind the obelisk and it's safe to click.
Once all the obelisks are clicked the north door can be opened.
I would clear the group in front of the door, the end monster, Koago will often run around. The last thing you need is to fight two groups at once.
Koago the final monster:
- Not a giant monster. It's regeneration rate is not very high.
- Weak to knockdown or knock back
The fight can take several minutes because you're only level 15 and have limited powers. So, manage your inspirations carefully.
Ranged attacks work well because you can stick to the ceiling in the outer chamber.
If you are a stalker, illusion controller, or have very high levels of stealth. You slip by Koago and kill the two monsters holding Sam Wincott. This will complete the TF.
Normal way, defeat Koago, rescue Wincott and you're done. It took me 13 mins to complete with my ice/ninja stalker.
Stealth everything and ignore Koago. That only took 4:33 with my ice/ninja stalker.
I tried this one this morning. The mission map did not work. Is that how it is intended?
Focused Feedback: Tanker - Archetype Inherent Changes
in [Open Beta] Focused Feedback
Posted
Damn. I’ll have to test that. Saw that when I was trolling around at Tank Secondaries. I got excited thinking I would finally roll a Staff tanker. So Sky Splitter isn’t doing any more damage?