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triplem3

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Posts posted by triplem3

  1. 3 hours ago, HachiMan2015 said:

    Oh yeah it's basically your build for sure, just reflavored. Thank you so much for that. 

     

    You also answered one of my bigger questions.....I will take the slots from frozen armor, and put them in sleet maybe? I like dimension shift solo also😜

    Just made a respec, but used dimension shift for the fun of it, and its playing really well.

    • Like 1
  2. You've kept the core of the build, and switched out the flavor skills, looks good. Leaving the skills you have I'd remove 2 slots from Frozen Shield, only losing .3 s/l defense, and you have enough recharge the 5% isn't much. Can use for slotting your level 49 power pick, but dimension shift as you have it, doesn't need slotting. If your endurance can manage, you may also consider a slightly under slotted Ice Storm for more damage, and soft control (which will stack nicely with Fire Orb Procs slotted in Crushing Field as layered control, instead of dimension shift ( I like DS solo - very fun).

    I'm going to try this build later. I kept SS, for the stealth effect with sprint slotted. But may resubmit RoP for the "tank" minute it provides.

    Can also use a fire proc in sleet, I'm not running most up to date builder.

     

    Can also use Diamagnetic Interface -ToHit Proc for addtional Psudo-defense.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Gravity Control
    Secondary Power Set: Energy Assault
    Power Pool: Speed
    Power Pool: Sorcery
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Lift -- Apc-Dam%(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43)
    Level 1: Power Bolt -- Empty(A)
    Level 2: Gravity Distortion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(9)
    Level 4: Super Speed -- Empty(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 8: Crushing Field -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprDmnGrs-Rchg/Fiery Orb(17), SprDmnGrs-EndRdx/Rchg(37)
    Level 10: Mystic Flight -- WntGif-ResSlow(A)
    Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), ShlWal-ResDam/Re TP(45)
    Level 14: Tactics -- GssSynFr--Build%(A)
    Level 16: Power Up -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Gravity Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(25), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-%Hold(36)
    Level 20: Whirling Hands -- Arm-Dam%(A), Erd-%Dam(13), Arm-Dmg/EndRdx(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg(23)
    Level 22: Spirit Ward -- EndRdx-I(A)
    Level 24: Enflame -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(48)
    Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29), AbsAmz-EndRdx/Stun(29), SuddAcc--KB/+KD(46)
    Level 28: Total Focus -- Hct-Dam%(A), Hct-Dmg/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), TchofDth-Dam%(40)
    Level 30: Kick -- Empty(A)
    Level 32: Singularity -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(37), SuddAcc--KB/+KD(50)
    Level 35: Sniper Blast -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/ActRdx/Rchg(39), GldJvl-Dam%(50)
    Level 38: Power Burst -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(40), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), GldJvl-Dam/End/Rech(45)
    Level 41: Sleet -- RechRdx-I(A), PstBls-Dam%(46), TchofLadG-%Dam(48)
    Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(50)
    Level 47: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(48)
    Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
    Level 50: Barrier Core Epiphany
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Invader
    Level 50: Assault Radial Embodiment
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Cardiac Core Paragon
    ------------

     

     

    • Like 2
  3. On 5/6/2021 at 8:42 PM, HachiMan2015 said:

    Ok I took @triplem3build and made a few personal adjustments. I still cannot get teleport other to zapp my singy around the battlefield but  I have resigned myself to that. I also wish I can slot sleet more but.......

     

    I kept their purples and winters...I will probably just cannibalize one of my under used 50's so I guess that's not a big deal.  I am happy with these numbers. I think I may go Agility for incarnate and that will just top it off nicely...what are you experts thoughts?

     

    This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Gravity Control
    Secondary Power Set: Energy Assault
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Sorcery
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Lift -- Apc-Dam%(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43)
    Level 1: Power Bolt -- Empty(A)
    Level 2: Gravity Distortion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(9)
    Level 4: Kick -- Empty(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 8: Crushing Field -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprDmnGrs-EndRdx/Rchg(13), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprDmnGrs-Rchg/Fiery Orb(17)
    Level 10: Mystic Flight -- WntGif-ResSlow(A)
    Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), ShlWal-ResDam/Re TP(45)
    Level 14: Tactics -- GssSynFr--Build%(A)
    Level 16: Power Up -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Gravity Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(25), Lck-Acc/EndRdx/Rchg/Hold(25), Lck-%Hold(36)
    Level 20: Whirling Hands -- Arm-Dam%(A), Arm-Dmg/EndRdx(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg(23), Erd-%Dam(37)
    Level 22: Spirit Ward -- Prv-Absorb%(A)
    Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34)
    Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29), AbsAmz-EndRdx/Stun(29), SuddAcc--KB/+KD(36)
    Level 28: Total Focus -- Hct-Dam%(A), Hct-Dmg/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), TchofDth-Dam%(40)
    Level 30: Enflame -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(48)
    Level 32: Singularity -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(33), SuddAcc--KB/+KD(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(37)
    Level 35: Sniper Blast -- StnoftheM-Dam%(A), GldJvl-Dam%(36), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/ActRdx/Rchg(39)
    Level 38: Power Burst -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(40), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), GldJvl-Dam/End/Rech(45)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(46), Rct-Def(46)
    Level 44: Sleet -- RechRdx-I(A)
    Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(48), RedFrt-Def/Rchg(50), RedFrt-EndRdx(50), RedFrt-Def/EndRdx/Rchg(50)
    Level 49: Dimension Shift -- EndRdx-I(A)
    Level 1: Domination 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
    Level 49: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Barrier Core Epiphany 
    Level 50: Assault Radial Embodiment 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Marshal 
    Level 50: High Pain Threshold 
    Level 50: Born In Battle 
    Level 50: Invader 
    Level 1: Energy Focus 
    Level 50: Agility Core Paragon 
    ------------

     

    Sorry late response been busy with a project. Will look over, and comment with at least a intermediate-thoughts, in just a bit!

  4. 10 hours ago, HachiMan2015 said:

    Hi all, in my continued battle to have an IO'ed out everything at 50 (not pimped out, but workable) I am now down to the last 2  AT's that I need to do. My MM (Ninja/Elec) I am happy with, it's just this dominator that I can't quite eeek out the numbers. I am going by @oedipus_texrule for Doms with Recharge first then 32% S/L/E ( I can't remember if Range was in there......if so then I am more far off than I wish)

     

    I am sooo close on both. Is there any way I can get you great people to help clean this up. What I am married to is the main powersets, and the sorcery pool for the enflame schtick. But I also wanna somehow get Teleport Other to move Singy around but I cannot figure that either.

     

    The only other caveat is because I have all these other 50's IO'ed I wanna keep Winter's out and only 2 or maybe 3 purples. I am spread thin on money.

     

    I know this sounds demanding and if it is then tell me to go fly a kite! The build is "alright" playing as is so far...just hoping it can tighten up a bit?

     

    Look at it as a challenge!!! 🤪😝

     

    Thank you for whatever time you have to give

     

     

    I've toyed around with a grav/nrg build more so since reading a post about enflame+singy, and will vouch for the pairings effectiveness. I also have the want to swap-in teleport target, but have found I've been doing great without it.

    I'm finding the quickest clear speed w/ my build w/o teleport target, is to buff singy with spirit ward, use wormhole to drop mobs on top of singy, apply enflame immediately after casting wormhole, then immobilize the teleported group. From here you can range attack any mobs not teleported by wormhole, luring them to singy, hide behind an object if available to quicken the pull, and lock them down with immobilize once they're within singy's gravitational field.  From this point, since I'm not using teleport target, I will quickly run ahead and and draw the next group back to singy, who is working on the first spawn still. I will keep pulling mobs and locking them down with immobilize until I feel the distance of return is too far/takes too long, causing singy to follow.

    Often enough, I'm able to total focus + power burst the boss dead while singy + enflame, and curshing field thrown in between attacks kills the rest. If multi bosses are grouped, Ill switch between them with single target attacks. Also, I'm use whirling hands as my only AoE attack, besides spamming the group immobilize, crushing field, while no bosses present. The double cast is effective in this build. Of course works with bosses, but then I find I'm left only killing a boss at the end of every pull much longer than preferred after all else have died.

    Here is the build I'm currently working with, more expensive sets than you'd prefer, but if you can take anything from it, awesome. Or else, someone may tell me whats up; supplying you with more info ^.^

     

    *SHARED WRONG BUILD - CORRECTED*

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Gravity Control
    Secondary Power Set: Energy Assault
    Power Pool: Speed
    Power Pool: Sorcery
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Lift -- Apc-Dam%(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43)
    Level 1: Power Bolt -- Empty(A)
    Level 2: Gravity Distortion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(9)
    Level 4: Super Speed -- Empty(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 8: Crushing Field -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprDmnGrs-Rchg/Fiery Orb(17), SprDmnGrs-EndRdx/Rchg(37)
    Level 10: Mystic Flight -- WntGif-ResSlow(A)
    Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), ShlWal-ResDam/Re TP(45)
    Level 14: Tactics -- GssSynFr--Build%(A)
    Level 16: Power Up -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Gravity Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(25), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-%Hold(36)
    Level 20: Whirling Hands -- Arm-Dam%(A), Erd-%Dam(13), Arm-Dmg/EndRdx(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg(23)
    Level 22: Spirit Ward -- Heal-I(A), EndRdx-I(25)
    Level 24: Rune of Protection -- GldArm-3defTpProc(A)
    Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29), AbsAmz-EndRdx/Stun(29), SuddAcc--KB/+KD(46)
    Level 28: Total Focus -- Hct-Dam%(A), Hct-Dmg/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), TchofDth-Dam%(40)
    Level 30: Enflame -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(48)
    Level 32: Singularity -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(37), SuddAcc--KB/+KD(50)
    Level 35: Sniper Blast -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/ActRdx/Rchg(39), GldJvl-Dam%(50)
    Level 38: Power Burst -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(40), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), GldJvl-Dam/End/Rech(45)
    Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(46), Rct-Def/Rchg(48), AdjTrg-ToHit/Rchg(50)
    Level 44: Kick -- Empty(A)
    Level 47: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam/EndRdx(48)
    Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
    Level 50: Barrier Core Epiphany
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Invader
    Level 50: Assault Radial Embodiment
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Cardiac Core Paragon
    ------------

     

     

     

    • Like 1
  5. On 4/28/2021 at 4:19 AM, Hew said:

    Wormhole is fantastic, and as you mentioned (I have a build in the forum I posted  yesterday on this), dropping things on singularity is a fantastic way to solo ESPECIALLY IF YOU HAVE ENFLAME AND WARD!!!!

     

    What is missing from that discussion is Teleport Other. A warded, flaming ball of chaos is a great thing to teleport into a tanks pile of chaos, as it does a significant job of managing aggro that the tank alone cannot do. There are never runners with singy 2.oh. Ever. With grav, you throw down singy, teleport into, or foldspace/wormhole on top of, lay down the aoe immob, and just watch things burn to death.

     

    With the sorc and sing updates, there is a use for it, _especially_ if you get used to teleporting _singy_ around, and focus less on just dumping things on singy.

     

    It is by far the most fun I have ever had on a dom (grav/thorn/sorc/foldspace/mace). Having leveled it up mostly the hardway with limited farming, I need to revisit my mrb build, because it has function that I had not expected to be so efficient.


    I gutted my Grav/Energy for a Mind/Energy dom, but after reading this post I did a respec for enflame, and ward... YEEEESSS! With the update to singularity pulling in mobs, and the ease of use of both the fore mentioned skills gravity is actually feeling like a end game play style.

    Singularity recharges in about 54 seconds on my build so I hadn't taken teleport target, yet. I will try that asap. Moving singularity into the center of spread out mobs is FANTASTIC at bringing them close together for low AoE radius skills that are of Doms.

     

    Thank you for posting this tip. Brought life back to my Grav/NRG.

    • Like 2
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