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Heatstroke

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Heatstroke last won the day on February 22

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  1. seconded. There should be a mutually exclusive second option for those of us that like the current option as is.
  2. Just a question. why wasnt Chilling Ray in the Sentinel Ice Blast set added to this deep sleep list.. is this restricted to Controllers and Doms ?
  3. Love the music added and love the addition of mobs and vehicles.. but maybe its just me but it seems to be missing people.. like there should be more people milling about
  4. The -recovery isnt a deal breaker to me. Especially if it remains an Auto Hit power..
  5. Which IMO is not reason for it to actually be removed..
  6. Thanks for the correction. I didnt see the Duration on the power.
  7. I dont see amy reason to really remove the - recovery from Power Sink. Lower the chance.. but removing it completely seems kinda stranger to me since its designed to drain things..
  8. EXACTLY... Tankers get no crash from Overload but every other AT does. And with a 300 second recharge you can make it Perma?? Yeah thats not skewed toward Tanks at all.. At this point II would reroll my SS/EA Brute into a EA/SS Tank... He would be much better off with a Perma Overload.. And Perma Energize..
  9. My go to was always Wormholing them and then spam Crushing Field.. I do agree however that Grav lacks some of the Soft Control stuff that other sets have.
  10. Ive never been one to " proc bomb " Carrion Creepers.. I dont know what was done to that power.. but it does WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY less damage now.. I have it slotted with a set of Ragnarok and its not nearly as effective.. You hit this with the hammer a little to hard IMO.
  11. The biggest issue to me with Conducive Aura is not its target cap. Its the area of effect. I tried the set out on my Electric/Storm Controller. Didnt use any of the storm powers and the set does seem be performing better. I did seem to have some issues with Tesla Coil showing as being recharged but when clicking on it, it wouldnt fire at all. maybe the timer and the animation are slightly out of sync. I also think since two of the main control powers are now patches, if you could remove KB from the Gremlins that would be nice to stop them from knocking foes out of patches.
  12. SO tankers get a crashless version of Overload but no one else does ?? Really ??
  13. Ahhhh ok thanks for the clarity
  14. Not so.. I play multiple " sappers " while they will still attack with a minimal end bar. They will tend to stick to the low end cost, fast animating, weaker damage attacks. if you are built to keep draining their end they become a lesser threat..
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