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Heatstroke

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Heatstroke last won the day on February 22

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  1. I can say what I dont like.. Archery.. I tried it.. it wasnt bad.. but I liked in on a blaster much better. mainly because of the tactical arrow Secondary Sonic.. Dont play ANY sonic sets.. I play with headphones and the noise is annoying. AR.. Ive been looking at possibly making one.. but again.. Blasters getting the Rocket LRM is too good to pass up for me.. NRG.. I REALLY REALLY, wanted to like this.. I wanted an Nrg/Nrg Sentinel so badly.. but that slow as hell Focused Power Blast irritated the HELL out of me.. just slowed down the whole attack chain.. Ice.. Didnt like it as first.. but I have an infinity for Ice themed characters and powers.. I made an Ice/Invlun and it works ok. Psi.. I made one.. but PSI is heavily resisted in the end game by a lot of enemies..
  2. Still waiting for those non skull animations for Psi..
  3. I dont know if there is any other way than real Data Mining to show what is the least popular primary. Opinions will definitely vary. Since most people have multiple characters even with an AT, just because something is not seen being played isnt an accurate representation. My advice.. Play whatever you want. Make whatever you want and dont worrk about what is and isnt played..
  4. The first rule of Electric Blast Club.. is that we dont talk about Electric Blast Club
  5. It would be nice, however i think the Sentinel has gotten such a bad rep over the years that it will be hard for many to accept it as a viable option. It will always be in the " doesnt do as much damage as a blaster " and " doesnt debuff like a corruptor " category. And on many of the so called " high level " teams they arent even wanted. Now that being said.. I enjoy them. I play them all the time. I have a lot of Sentinel builds and will probably make even more. And I never stop trying to tell people to try one.. I think the best thing Sentintel players can do.. Play.. Show up and Show out. Show people how awesome the AT can be...
  6. So far I have tried the changes on test on most of my Sentinel build and have found them to be exacty what you describe " being enough but not TOO much " it definitely smooths out the " feel " of the set. My only hope is that at some point they revisit the " Chance for Absorb " and the '' Chance for Opprotunity " Procs in the ATOs because they dont do much at all. It would be nice if they worked somewhat like the Scrapper ATO.. buffing the chance to crit a little bit... or a chance to buff damage a little bit.. SOMETHING other than the garbage it is now. The Chance to Absorb USED to be good when you placed it in a Nuke and it gave you a nice absorb shield every now and then. But so far so good.. now.. I dont think it will make anyone start playing Sentinels more.. but for those of us that do its a nice little buff.
  7. I need to see if there are any animation changes.,.
  8. MY issue isnt the power changes its the change in the Enhancement sets that create an issue for me.. I'll have to try and figure it out where I can keep the recharge I like and the defenses in the build as well. I'll just have to find a way around it. I do have admit I am finding it kind of bothersome to have to rework entire builds that I have dialed in and gotten used to over the years.. but such is progress..
  9. If you think that these decisions are being made by " five " people, then I really dont know what to tell you. Its like you dont think that the devs can see data, that they dont test the data themselves to validate it, and make rational decisions.. Also If you dont believe that they dont take the opinions of people based on how something feels and its not just people on the forums. Its people in the discord, it people who are part of the closed beta team, and then things go to OPEN beta to get a wide difference of opinions across the diaspora of users from the min/maxers to the casual players. Ifs got to be extremely challenging to find a middle ground that appeals to everyone.. And this is why I say.. rather than complain about the perception of others, and their influence.. Go test.. play and post YOUR results.. whether they be pylon times, or just your playing experience.. That helps more than lashing out..
  10. This change kind of concerns me as it forces a build change to enhancements which means I have to change my entire build. I have +5 Purple IOs in a power that are now useless in a power I got good use out of. I could place them in Lightning Clap, but not power is exclusive from Thunderstrike which I like.. Well time to adapt again..
  11. I'll repeat. This is the whole point of testing. Pylon times have been used pretty regularly to test powers across the board for a very long period of time. Let everything play out. Obviously the Devs see have seen enough information and enough data, to want to take a longer look at it to get things within a range that its a balanced benefit for all. Rather than complain.. Test.. provide data and feedback. Always the best option..
  12. People who are actually testing are seeing things that are potential issues.. that the WHOLE POINT of testing.. to release the best possible option..
  13. Personally I hated those changes. I loved the way my character was and I didnt like being shoehorned into a different style of play that I was very accustomed to. I also didnt like the changes to Icy Bastion. I have been and will continue to be a fan of creating TWO T9s as options.. one that is stronger with some kind of crash ( although not as severe ) that great simulates that comic book feel of being uber powerful and then extremely exhausted, and then a second option which is not as strong, but can be used more often without the horrible crash.. There is no real reason why there cannot be two options..
  14. Here is the problem I see with that equation. My Shield/SS tank has 56% defense.. so even with 10% he is still at the Softcap for defense.. for content on his level. As I understand it Resistance is a hard cap.. Once you reach the cap thats it. building more in doesnt matter. 20% more damage hurts when your set is resistance based. Its probably manageable in most cases.. but defense sets WILL get hurt by it less.
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