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queequeg77

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About queequeg77

  • Birthday 01/01/1870

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  1. Thank you for the feedback! I'll have to mess around with procs in Chain Fences to see if that makes it feel any more valuable. Where's the best spot to slot the Ascendancy of the Dominator set? As far as I can tell, I can only put that into primary powers. Maybe that could make Chain Fences or Jolting Chain a decent power use? It looks like the Dominating Grasp set doesn't have real useful bonuses. But would it's proc help out my damage as an Elec/Elec? With a different damage type, if nothing else?
  2. Hi all, After many, many tries, I finally have a dominator that I enjoy playing - elec/elec/mu. I'm at level 36 so far (which is the highest I've ever gotten a dom.) I'm still muddling through trying to find the best attack strategies, both solo and on task forces/strike forces. Solo, I build up & snipe the most troublesome enemy, then drop Static Field and/or Synaptic Overload to create chaos. Then it's Zapp/Thunderstrike/Havoc Punch/Static Discharge etc. until the Gremlins have finished everything off. I have found the damage to be decent single-target, but lousy AOE (hopefully Ball Lightning will help once I've unlocked and slotted it.) Solo, it's very survivable but slow going at +2/x2, even without perma-Dom. On teams, I get crushed if I do anything other than my two AOE controls (Static & Synaptic) or single-target ranged attacks. So I've got (too many) questions: -Is Jolting Chain worth anything? The damage was terrible, knockdown undependable, so I dropped it. -What's the best use of Chain Fences? I find myself rarely using it. -Is Voltaic Sentinel worth the power pick and slots? I'm very much on the fence so far. -Sapping is pretty effective solo, even with just a single EndMod IO in Conductive Aura. Is that going to continue to be useful? -And what in the world do I do to contribute on teams/Task Forces? Static and Synaptic are great solo, but don't seem to add much on teams. And I'm too squishy to dive into big packs for melee... so I feel like a kinda crappy blaster. Thanks in advance!
  3. Thanks for all of the feedback. So many great suggestions... maybe too many, so I finally just decided to make one of each and run with it. Controller: Plant/Rad - DDT Dom: Plant/Earth - Institutionalized Maybe we'll run into each other on Everlasting!
  4. The problem for me is after leveling a character to 50, I'm usually kind of done with them. I've got 12 or so 50's, and I've only taken two of them all the way to T4 across the board... and I only play one of those regularly. Thanks for the tip on Plant/Storm... I've heard good things before. Any thoughts on what might lend itself well to exclusively teaming on task forces?
  5. Hey all, I've teamed with a few Plant/ folks over the last couple weeks, and they seem like a ton of chaotic fun. Once there was a plant troller and dom... the seeds and creepers were glorious. So I've got a name reserved and a concept... but I don't know which AT, and what secondary to pair with it. This will be exclusively for teaming/task forces, and built for leveling - I don't like to power level, and I generally stop at 50, so incarnates/purples will likely not ever be a factor. My initial feeling is Plant/Rad controller... but I'm no expert. Thanks in advance for your suggestions!
  6. Thanks for the suggestions! I'll have to give a Savage/EA scrapper a shot. I've done both sets (separately) on stalkers and liked them both.
  7. 1. Fortunata. Just made another post about this, but I love the jack-of-all-trades-ness of Forts. Like a dom, stalker and sentinel all rolled into one. 2. Energy/Energy stalker. Just absurd single-target damage. 3. Fire/Ice blaster. Great all-around damage and nice utility from /Ice to keep you safe (for a blaster.) 4. Super Strength/Invuln brute. Fury + Rage + Knockout Blow + Foot Stomp, 'nuff said. 5. Grav/Time controller. This is a cheat, since I'm just now leveling one for the first time. But Propel and Wormhole are both a ton of fun.
  8. Like the title says... I just love my Fortunata. Control, good damage (melee and ranged), a nuke, stealth, defense, mez resist, team utility... they just do so many things well! With the next round of updates in the works, I already know I'll level another one, just to enjoy the ride again. But in the meantime, can you suggest an AT & set pairing that has similar versatility? And I mean the whole leveling way... not just "once you're T4'd and purpled out the wazoo." Thanks COH peeps!
  9. I'll second the Energy Melee vote. I have a EM/Energy Aura stalker that just rules. Once you get good recharge going, it crushes single targets. Build Up + Total Focus (auto crit) + fast Energy Transfer + Energy Punch + Assassin Strike (auto crit) + fast ET = dead Elite Boss in 6 clicks.
  10. Is there a consensus on the best place to slot the scrapper ATO sets on War Mace? (or any of the primaries, I guess.) I'm particularly looking at which powers get the most bang out of the ATO procs. They both seem to have excellent set bonuses, as well. Thanks in advance for your assistance!
  11. I've found a lot of the recharge numbers to be off, sometimes by a lot, from in-game. Don't even get me started on the force feedback +recharge proc. Mids shows it dropping hasten/mind link/etc. recharges by 30 seconds or more. In practice, it's more like 5 seconds, if you're firing off the procced powers constantly. I worked through all of the accolades recently so I'm all set there. I don't include any of the incarnates in the build because I like to exemp a lot and so I don't want to be reliant on them. That said, the ageless destiny is wonderful, and I love being able to mix in a second nuke.
  12. I did not know that! I never ran a hami raid back on live, so this is actually the first time I've ever used one.
  13. Thanks to all of your input, I've splurged and respeced. Now running an improved version of my previous build. As long as I am proactive with Mind Link, Aura of Confusion, and Total Domination, instead of reactive, I can handle quite tough encounters without too much stress. Not sold entirely on the single-target Confuse, as I constantly forget to use it when I've got the Aura ready pretty much whenever I need it. Maybe if I ditched Hasten, I would use it more often. Side note: recharge values as shown in Mids seem to be all over the place. It's 10 seconds off the actual in-game performance for both Hasten and Mind Link... in 2 different directions. I wonder what else it's off on.... This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Villain Profile: Level 1: Telekinetic Blast (A) Damage Increase IO (25) Decimation - Chance of Build Up (27) Gladiator's Javelin - Chance of Damage(Toxic) (27) Sudden Acceleration - Knockback to Knockdown (29) Explosive Strike - Chance for Smashing Damage Level 1: Combat Training: Defensive (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Strike (A) Touch of Death - Accuracy/Damage (3) Touch of Death - Damage/Endurance (3) Touch of Death - Accuracy/Damage/Endurance (21) Touch of Death - Damage/Endurance/Recharge (23) Gladiator's Strike - Chance for Smashing Damage (23) Touch of Death - Chance of Damage(Negative) Level 4: Tactical Training: Maneuvers (A) Shield Wall - Defense/Endurance (5) Shield Wall - Defense (5) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Shield Wall - Defense/Recharge (9) Reactive Defenses - Scaling Resist Damage Level 6: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 8: Follow Up (A) Mako's Bite - Damage/Endurance (9) Mako's Bite - Accuracy/Damage (11) Mako's Bite - Accuracy/Endurance/Recharge (11) Mako's Bite - Damage/Recharge (13) Mako's Bite - Chance of Damage(Lethal) (13) Superior Spider's Bite - RechargeTime/Global Toxic Level 10: Indomitable Will (A) Unbreakable Guard - +Max HP (15) Gladiator's Armor - TP Protection +3% Def (All) (15) Steadfast Protection - Resistance/+Def 3% Level 12: Dominate (A) Apocalypse - Damage/Endurance (17) Apocalypse - Damage (17) Gladiator's Javelin - Chance of Damage(Toxic) (19) Apocalypse - Chance of Damage(Negative) (19) Unbreakable Constraint - Chance for Smashing Damage (21) Gladiator's Net - Chance of Damage(Lethal) Level 14: Lunge (A) Hecatomb - Damage (29) Hecatomb - Damage/Recharge (31) Hecatomb - Accuracy/Damage/Recharge (31) Hecatomb - Damage/Endurance (31) Hecatomb - Chance of Damage(Negative) (33) Gladiator's Strike - Chance for Smashing Damage Level 16: Spin (A) Superior Dominion of Arachnos - Accuracy/Damage (33) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (33) Superior Dominion of Arachnos - Damage/Endurance/Recharge (34) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (34) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize (34) Eradication - Chance for Energy Damage Level 18: Psionic Tornado (A) Positron's Blast - Damage/Endurance (36) Positron's Blast - Chance of Damage(Energy) (36) Bombardment - Damage (36) Bombardment - Chance for Fire Damage (37) Bombardment - Accuracy/Damage/Recharge (37) Annihilation - Chance for Res Debuff Level 20: Mask Presence (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance Level 22: Foresight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance Level 24: Mind Link (A) Adjusted Targeting - Recharge (39) HamiO:Membrane Exposure (39) HamiO:Membrane Exposure Level 26: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - To Hit Buff (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 28: Tactical Training: Assault (A) Endurance Reduction IO Level 30: Confuse (A) Coercive Persuasion - Contagious Confusion Level 32: Psychic Wail (A) Armageddon - Damage/Endurance (40) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Accuracy/Recharge (40) Armageddon - Damage/Recharge (42) Armageddon - Chance for Fire Damage (42) Obliteration - Chance for Smashing Damage Level 35: Total Domination (A) Essence of Curare - Accuracy/Recharge (46) Essence of Curare - Endurance/Hold (48) Essence of Curare - Accuracy/Hold/Recharge (48) Essence of Curare - Accuracy/Hold Level 38: Aura of Confusion (A) Malaise's Illusions - Chance of Damage(Psionic) (50) Recharge Reduction IO Level 41: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 47: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 49: Aim (A) Recharge Reduction IO Level 1: Conditioning | Hidden Level 1: Brawl
  14. Okay, so I was probably hasty on the "I feel squishy" thing. Over the weekend, I've run Market Crash, a respec trial, a couple incarnate trials, etc. and felt sturdy throughout. In the Market Crash and respec trial especially, I was hopscotching from herd to herd dropping nukes and confuses and psi tornadoes and never felt in danger at any point. Still not ready to solo at +4/x8, mostly because I kind of suck at the game, but +3/x4 or so is definitely doable. Since I'm starting to pile up cash and merits, if I was going to splurge on purples, where do you recommend I go first? All of the sets look fairly similar in bonuses, do you find a particular set matches well with a particular power?
  15. Man, so much great advice in this thread. It's the blessing and the curse of the Fortunata. There's so much flexibility and so many ways to go, and only so many power picks and slots. Usually, when I get to 50, I start getting bored with a character pretty quickly. But with this Widow, I feel like I'm just scratching the surface. Starting to get purple recipe drops every once in a while now, and piling up inf. Could this be the first character I ever fully purple out? Thanks again for all the great feedback.
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