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Morsabalto

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Posts posted by Morsabalto

  1. I have to share a certain Tolkeininan flair of the sound of a phrase, as said by a Brit, (or at least someone with an affected Mid-Atlantic accent): Cellar Door.

     

    Hell it also sounds great in a broad JFK impression: Sellah Doah!

  2. Since OP doesn't want to give it a go, does anyone else have tips for squishy farming? For example: the 5th Column maps for Doms/Trollers, perhaps? Find a AE with an actual Story and one map that is just perfect to farm? etc etc.

     

    My own personal experience marks Ninja MMs as sub-optimal for solo farming. Single-target for days, if you let your pets go aggressive and keep a tight leash on their targeting. But their single-target focus in general makes the huge spawns not so much fun when they melt your pets as fast as they can spawn.

  3. Bigger is a toon with a neat RP hook: she's a brute who has a nerdy scientist costume and her normal TALL self with torn clothes.

     

    Well, even with the height slider scaled to the max, she can still be... bigger.

     

    It just takes text editing of her costume file. I have a character of my own who is a giant robot. A friend who hangs around on SCORE told me about a neat undocumented feature of costume files: you can go beyond the limits of the scale sliders in Icon. Not much, but enough to make people go "HOW did you DO that?"

     

    Here is the text of the "Get in the Robot, Kid" costume file:

    
    {
    CostumeFilePrefix male
    Scale 35
    BoneScale -1
    ShoulderScale -1.669e-006
    ChestScale -1
    WaistScale -1
    HipScale -1
    LegScale 0.02
    HeadScales  1,  -1,  1
    BrowScales  1,  -1,  1
    CheekScales  -1,  -1,  -1
    ChinScales  0.9994,  1,  1
    CraniumScales  -1,  -1,  -1
    JawScales  1,  1,  1
    NoseScales  -1,  -1,  -1
    SkinColor  255,  178,  155
    NumParts 28
    CostumePart ""
    {
    Geometry N_Male_Mecha_01.GEO/GEO_Hips_Armored_Mecha_01
    Texture1 !X_Hips_Mecha_01
    Texture2 none
    DisplayName P3237373182
    RegionName "Lower Body"
    BodySetName Armored
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Geometry N_Male_Mecha_01.GEO/GEO_Chest_Armored_Mecha_01
    Texture1 !X_Chest_Mecha_01
    Texture2 none
    DisplayName P566009771
    RegionName "Upper Body"
    BodySetName Armored
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Geometry V_Male_Head.GEO/GEO_Head_V_Asym_Robot
    Texture1 !X_Face_Robot_Mask
    Texture2 !V_Face_Goth
    DisplayName P687117166
    RegionName Head
    BodySetName "Full Masks"
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Geometry N_Male_Mecha_01_Glove.GEO/GEO_Larm*_Mecha_01
    Texture1 !X_Gloves_Mecha_01
    Texture2 none
    DisplayName P3937616722
    RegionName "Upper Body"
    BodySetName Armored
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Geometry N_Male_Cyberpunk_01.geo/GEO_Lleg*_Cyberpunk_01
    Texture1 !X_Boots_Cyberpunk_01
    Texture2 none
    DisplayName P2104750136
    RegionName "Lower Body"
    BodySetName Armored
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Geometry N_Male_T9i24_01.GEO/GEO_Belt_T9i24_01
    Texture1 !X_Belt_T9i24_01
    Texture2 none
    DisplayName P177456852
    RegionName "Upper Body"
    BodySetName Armored
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Geometry Crown_07
    Texture1 masked_matt_01a
    Texture2 masked_matt_01b
    DisplayName P2793026233
    RegionName Head
    BodySetName "Full Masks"
    Color1  103,  0,  153
    Color2  103,  0,  153
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Geometry N_Male_Cyberpunk_01.geo/GEO_Eyes_Cyberpunk_04
    Texture1 !X_Eye_Cyberpunk_01
    Texture2 none
    DisplayName P2371314042
    RegionName Head
    BodySetName "Full Masks"
    Color1  103,  0,  153
    Color2  77,  255,  76
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Geometry N_Male_Mecha_01.GEO/GEO_Chest_Detail1_Mecha_01
    Texture1 !X_ChestDetail_Mecha_01
    Texture2 none
    DisplayName P2281134661
    RegionName "Upper Body"
    BodySetName Armored
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Geometry V_MALE_SPADR.GEO/GEO_SpadR_Sinister_02
    Texture1 !Boot_V_Sinister_01
    Texture2 !Boot_V_Sinister_01_Mask
    DisplayName P772741860
    RegionName "Upper Body"
    BodySetName Armored
    Color1  1,  255,  0
    Color2  153,  0,  151
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx Costumes/Backpacks/Cyberpunk_01/Male_BackPack_Cyberpunk_01.fx
    Geometry N_Male_BackPack_Cyberpunk_01.geo/GEO_Back_Cyberpunk_01
    Texture1 !X_Back_Cyberpunk_01
    Texture2 none
    DisplayName P213071247
    RegionName Capes
    BodySetName "Back Packs"
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Geometry V_MALE_NECK.GEO/GEO_Neck_Enforcer_01
    Texture1 !X_Enforcer_Hair
    Texture2 none
    DisplayName P2488029243
    RegionName Head
    BodySetName "Full Masks"
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx Auras/Male/Alpha/Alpha_Eyes_Male.fx
    Geometry none
    Texture1 none
    Texture2 none
    DisplayName P3636920680
    RegionName Special
    BodySetName Alpha
    Color1  212,  140,  0
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Geometry none
    Texture1 none
    Texture2 none
    DisplayName P1848153390
    RegionName Head
    BodySetName "Full Masks"
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Geometry none
    Texture1 none
    Texture2 none
    DisplayName P546439883
    RegionName "Lower Body"
    BodySetName Armored
    Color1  103,  0,  153
    Color2  1,  255,  0
    Color3  103,  0,  153
    Color4  1,  255,  0
    }
    
    
    CostumePart ""
    {
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
    }
    
    
    }
    
    

     

    The most important part is here:

    CostumeFilePrefix male
    Scale 35
    BoneScale -1
    ShoulderScale -1.669e-006
    ChestScale -1
    WaistScale -1

     

    The maxed out height slider at Icon is "Scale 25" but the game will parse that value to 35, giving you roughly another head of height.

     

    So. You save your costume to a file at the tailor, open it in notepad and fiddle with the Scale Value, saving it as the same file name. Return to the game and load the costume file for a costume slot and voila! You have a REALLY tall character.

     

    There is one caveat: in-game chat bubbles will appear to be emanating from your character's chest.

     

    The height can also take you the other way, making a TEENY character, but I don't know the limit that the game will parse in that direction.

    • Thanks 4
  4. In Help tonight, I found someone who wanted the binds for their Beast MM, Doctor Beast: so these should be copy pasted and saved as .txt:

     

    Here's the Core of the setup, taken from my ninjas binds

     

    This is the one you directly type /bindloadfile <file path>\beasts.txt

     

    beasts.txt

    numpad0 bind_load_file c:\covbinds\all.txt
    numpad1 bind_load_file c:\covbinds\wolves.txt
    numpad2 bind_load_file c:\covbinds\lions.txt
    numpad3 bind_load_file c:\covbinds\dire.txt
    divide bind_load_file c:\covbinds\spot.txt
    multiply bind_load_file c:\covbinds\rover.txt
    subtract bind_load_file c:\covbinds\fido.txt
    add bind_load_file c:\covbinds\simba.txt
    numpadenter bind_load_file c:\covbinds\nala.txt 

     

    all.txt

    numpad4 petcom_all Aggressive
    numpad5 petcom_all Defensive
    numpad6 petcom_all Passive
    numpad7 petcom_all Attack
    numpad8 petcom_all Follow
    numpad9 petcom_all Goto
    lctrl+decimal petcom_all Dismiss 

     

    Summon Wolves: wolves.txt

    numpad4 petcom_pow Wolves Aggressive
    numpad5 petcom_pow Wolves Defensive
    numpad6 petcom_pow Wolves Passive
    numpad7 petcom_pow Wolves Attack
    numpad8 petcom_pow Wolves Follow
    numpad9 petcom_pow Wolves Goto
    lctrl+decimal petcom_pow Wolves Dismiss 

     

    lions.txt and dire.txt would be the same, replacing "Wolves" in the file with "Lions" and "Dire" respectively.

     

    Fido,Spot, etc, are all individual pets. Usually the tier 3 pet is already selectable by the power so no need to set up a bind just for the name:

     

    fido.txt

    numpad4 petcom_name Fido Aggressive
    numpad5 petcom_name Fido Defensive
    numpad6 petcom_name Fido Passive
    numpad7 petcom_name Fido Attack
    numpad8 petcom_name Fido Follow
    numpad9 petcom_name Fido Goto
    lctrl+decimal petcom_name Fido Dismiss 

     

    Hope that helps!

     

     

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