Bigger is a toon with a neat RP hook: she's a brute who has a nerdy scientist costume and her normal TALL self with torn clothes.
Well, even with the height slider scaled to the max, she can still be... bigger.
It just takes text editing of her costume file. I have a character of my own who is a giant robot. A friend who hangs around on SCORE told me about a neat undocumented feature of costume files: you can go beyond the limits of the scale sliders in Icon. Not much, but enough to make people go "HOW did you DO that?"
Here is the text of the "Get in the Robot, Kid" costume file:
{
CostumeFilePrefix male
Scale 35
BoneScale -1
ShoulderScale -1.669e-006
ChestScale -1
WaistScale -1
HipScale -1
LegScale 0.02
HeadScales 1, -1, 1
BrowScales 1, -1, 1
CheekScales -1, -1, -1
ChinScales 0.9994, 1, 1
CraniumScales -1, -1, -1
JawScales 1, 1, 1
NoseScales -1, -1, -1
SkinColor 255, 178, 155
NumParts 28
CostumePart ""
{
Geometry N_Male_Mecha_01.GEO/GEO_Hips_Armored_Mecha_01
Texture1 !X_Hips_Mecha_01
Texture2 none
DisplayName P3237373182
RegionName "Lower Body"
BodySetName Armored
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Geometry N_Male_Mecha_01.GEO/GEO_Chest_Armored_Mecha_01
Texture1 !X_Chest_Mecha_01
Texture2 none
DisplayName P566009771
RegionName "Upper Body"
BodySetName Armored
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Geometry V_Male_Head.GEO/GEO_Head_V_Asym_Robot
Texture1 !X_Face_Robot_Mask
Texture2 !V_Face_Goth
DisplayName P687117166
RegionName Head
BodySetName "Full Masks"
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Geometry N_Male_Mecha_01_Glove.GEO/GEO_Larm*_Mecha_01
Texture1 !X_Gloves_Mecha_01
Texture2 none
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Armored
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Geometry N_Male_Cyberpunk_01.geo/GEO_Lleg*_Cyberpunk_01
Texture1 !X_Boots_Cyberpunk_01
Texture2 none
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Armored
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Geometry N_Male_T9i24_01.GEO/GEO_Belt_T9i24_01
Texture1 !X_Belt_T9i24_01
Texture2 none
DisplayName P177456852
RegionName "Upper Body"
BodySetName Armored
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Geometry Crown_07
Texture1 masked_matt_01a
Texture2 masked_matt_01b
DisplayName P2793026233
RegionName Head
BodySetName "Full Masks"
Color1 103, 0, 153
Color2 103, 0, 153
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Geometry N_Male_Cyberpunk_01.geo/GEO_Eyes_Cyberpunk_04
Texture1 !X_Eye_Cyberpunk_01
Texture2 none
DisplayName P2371314042
RegionName Head
BodySetName "Full Masks"
Color1 103, 0, 153
Color2 77, 255, 76
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Geometry N_Male_Mecha_01.GEO/GEO_Chest_Detail1_Mecha_01
Texture1 !X_ChestDetail_Mecha_01
Texture2 none
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Armored
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Geometry V_MALE_SPADR.GEO/GEO_SpadR_Sinister_02
Texture1 !Boot_V_Sinister_01
Texture2 !Boot_V_Sinister_01_Mask
DisplayName P772741860
RegionName "Upper Body"
BodySetName Armored
Color1 1, 255, 0
Color2 153, 0, 151
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx Costumes/Backpacks/Cyberpunk_01/Male_BackPack_Cyberpunk_01.fx
Geometry N_Male_BackPack_Cyberpunk_01.geo/GEO_Back_Cyberpunk_01
Texture1 !X_Back_Cyberpunk_01
Texture2 none
DisplayName P213071247
RegionName Capes
BodySetName "Back Packs"
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Geometry V_MALE_NECK.GEO/GEO_Neck_Enforcer_01
Texture1 !X_Enforcer_Hair
Texture2 none
DisplayName P2488029243
RegionName Head
BodySetName "Full Masks"
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx Auras/Male/Alpha/Alpha_Eyes_Male.fx
Geometry none
Texture1 none
Texture2 none
DisplayName P3636920680
RegionName Special
BodySetName Alpha
Color1 212, 140, 0
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P1848153390
RegionName Head
BodySetName "Full Masks"
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P546439883
RegionName "Lower Body"
BodySetName Armored
Color1 103, 0, 153
Color2 1, 255, 0
Color3 103, 0, 153
Color4 1, 255, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
The most important part is here:
CostumeFilePrefix male
Scale 35
BoneScale -1
ShoulderScale -1.669e-006
ChestScale -1
WaistScale -1
The maxed out height slider at Icon is "Scale 25" but the game will parse that value to 35, giving you roughly another head of height.
So. You save your costume to a file at the tailor, open it in notepad and fiddle with the Scale Value, saving it as the same file name. Return to the game and load the costume file for a costume slot and voila! You have a REALLY tall character.
There is one caveat: in-game chat bubbles will appear to be emanating from your character's chest.
The height can also take you the other way, making a TEENY character, but I don't know the limit that the game will parse in that direction.