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Tatterhood

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  1. Just tested with Agent Hassell and it happens in all of the safeguards. I could check the mayhems as well, but afaik they're the same maps?
  2. It happens a lot in safeguard/mayhem missions. This is all immediately on entering the zone in a mayhem mission (Steel Canyon bank) I just did:
  3. Newspaper mission ("22nd National Bank using Consortium Guards for extra security", Sharkhead Isle) message upon entering the door has an extraneous quotation mark.
  4. A bunch from Trilogy's missions. (Trilogy seems to be kind of poorly written on purpose, but I doubt these are intentional.) Book the First Chapter 1 briefing and acceptance text both jump back and forth between using gendered pronouns and they/them for the player. Typo ("Peronnel") in this clue from Book the First Chapter 14. Missing space after the second to last sentence in the briefing for The Second Book Chapter 24. This clue from The Final Book Chapter 7 switches from present to past tense midway through. A couple instances of using the wrong gender pronoun for my female character. (Mission briefing for The Final Book Chapter 16 and a dialogue option from The Final Book Chapter 25.)
  5. Combat log from using Second Wind while alive. Setting aside the dubious grammar of "you Second Wind yourself from the brink of death" (I guess that used to say Revive...) the bit about feeling weak and not being able to do anything doesn't make any sense with the way the power currently works, especially using it while alive. It's also weird that it shows up twice.
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  6. I just ran into this in a different mission, a random non-arc one from Tina Macintyre. I guess freaks from alternate dimensions count double? Weird, but I'm not complaining...
  7. In case anyone's wondering, the bug where it doesn't work on characters under level 35 also seems to be fixed on the beta server.
  8. Two from Sir Bedwyr's second mission. This clue: "deigned" doesn't make sense and probably "deemed" is what was meant. Mission completion text: "I do not know who is issuing these orders but I do not recognize the hand" doesn't really make sense. Probably that "but" should be an "and".
  9. Random extraneous quotation mark in dialogue from Sharp (NPC in the first mission of Ward's arc in Night Ward).
  10. This worked for me but I got unhandled exception popups when trying to use View Totals (and some other stuff) which were fixed by installing the Segoe UI fonts from here. (I don't know if their install script works with bottles, I ignored it and just copied the TTFs into the bottle's Fonts directory.)
  11. NPC dialogue after "investigate Peterson Waste Management" mission from Alfonse Rubel is using the wrong pronoun for my female character.
  12. Souvenir from Master Midnight's arc in First Ward has some broken markup.
  13. It's not applied at all to characters under 35.
  14. I figured out what's going on! It's not AT-dependent at all, rather the actual bug is that dying under Second Wind will only rez you if you're at least level 35. Tested on all ATs on beta, it doesn't work at 34 and does at 35. The reason seems to be that the way Second Wind works is actually by granting you a temp power that does the auto-rez, and the temp power has its minimum level set to 35. Edit: I haven't tested them, but Soul Transfer and Memento Mori may be bugged in the same way; their associated temp powers are also listed as having minimum level 35 on CoD.
  15. Something screwy is going on with Second Wind, and it doesn't seem to be as simple as working on some ATs and not others. It does work on my /Regen Sentinel (both on the live server and when transferred to the beta), but I made another /Regen Sentinel on the beta server and auto-levelled him to 28 and it doesn't work for him. I also tried making new beta characters of all four melee ATs and it didn't work for any of them, but Icesphere on Discord says it does work on their Tanker. (Possibly relevant is that my Sentinel already had Second Wind before the update. However, it still works after a respec.)
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