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Tatterhood

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  1. Arguably this only draws more attention to the continuity issues, since IP and Faultine have overlapping level ranges. You can easily take a break midway through the Faultline story to do a Yin TF, then go right back to doing missions where she's a kid and it's supposed to be a big surprise when you find out she's a super powerful psychic. At least with the current arrangement you can assume she's a time traveller and for some reason it just isn't mentioned anywhere.
  2. Even completely setting aside all concerns about difficulty and assumed familiarity with the Primal storyline, I wouldn't recommend Praetoria to a new player. Praetoria's storyline is more engaging and cinematic right up to the point where the path you're following abruptly stops because you unknowingly deleted the next contact off the face of the earth in another mission. Moral choices are fun unless you level up too much in the arc leading up to one and just never get to do it. There are just too many sharp edges to cut yourself on.
  3. These specific Longbow are the ones you need to beat up in Kuzmin's arc, so I guess these were both done to avoid problems if a lot of people are trying to do those missions at the same time. The Hellions across the street from Atlas Plaza work pretty much the same way, but I guess the difference is that Mercy is much more cramped so you're more likely to run into them by accident.
  4. Graham Easton's arc does the exact same thing, and makes a really big deal out of it by giving you a different badge and temp power depending on whether you choose to kill the guy. It definitely seems like the original devs were moving in the direction of doing more of this stuff. In HC-original content, Agent Watkins's arc has a moral choice of a different kind, though that one actually gives you a hero or vigilante point. I can see the point that it's sort of out of place with older content, but I personally would like to see more of this kind of thing, not less.
  5. Yeah I remembered this after posting, sorry for the ninja edit.
  6. This might be because Darrin Wade (who is in the find contacts screen) will introduce one of them after doing a couple missions for him. Although Ashley McKnight does the same but Shelly Percey was still made into a walkup. Personally, I don't really understand the logic of making just one of the original contacts per level range into a walkup anyway. They don't introduce each other, so you still have to do paper missions if you want to do one of the other contacts. I like to work with different contacts on different characters, so it just ends up being this completely arbitrary thing where sometimes I have to do paper missions and sometimes I don't.
  7. Long Range Teleporter can teleport you to your base. There are several other powers that can also do this, but going to Ouro does not unlock any of them. Fast Travel does not do anything except give you quick access to powers you already have.
  8. The Praetorian tutorial explains bodyguard mode if you're an MM. All the more reason why that part should be copied into the other tutorials.
  9. In case anyone was wondering, standing neck-deep in water does not count as being wet.
  10. It benefits those of us who would rather earn it naturally while playing rather than looking up a bunch of coordinates on the wiki.
  11. This one reminded me: when you get your first tip you get a popup explaining alignment and morality missions, but nowadays your first tip is almost certain to be a tour guide mission. I remember being confused by this in the past so I have to imagine brand new players will also be confused. Having separate popups for the first tour guide and align tip would be ideal, but if that's not possible then the message should at least be changed to mention tour guide tips and also to mention that alignment tips won't drop until level 20.
  12. Oh, I agree with that part at this point, I was just responding to the suggestion that players coming out of Outbreak should be directed to Matthew Habashy which I don't think makes sense.
  13. Matthew Habashy's whole arc is a direct followup to the Galaxy City storyline. His dialogue when you first talk to him clearly assumes that you just did that tutorial and makes no attempt to explain what is going on to people who skipped it or did Outbreak instead. Sending brand new players there after explicitly discouraging them from playing the Galaxy tutorial is just going to be confusing. The old City Hall contacts aren't that bad, and the game will (for better or worse) direct you to Twinshot when you get to level 5 anyway.
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