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Volw604

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Everything posted by Volw604

  1. Hi! First post here and well, my first toon which I'm going to IO - I've played CoH until shortly after IO's came out and never really managed to play around with the system. I suffer from severe altoholism and this is the first toon to hit 50 soon (*cough*) since the revival 🙂 Now, as for the build - the overall idea is to have a blasterish level damage (Offensive Adaptation) with extra team utility coming from -res (with both +opportunity sets, I hope it will proc like crazy) . Other objective is near-perma hasten. (And yes, I'm pondering whether I shouldn't simply roll BR/TA blaster 😄). I'm not religious about soft-capped defenses as I don't really solo. Powers removed: - Charged Shot - Single Shot is perma, so it's not really needed and Defensive is a bit meh currently - Cutting Beam - I don't use it that much and 6-target limit is a bit low (and I was running low on slots, so) Potential questions: - tactics can be replaced with something better - thoughts, ideas? currently frankenslotted for extra +def from Rectified Reticle - rebuild dna - I think I can drop it and replace as well (but, I'm low on slots...) - kismet - skipped it, not enough slots and I think I should be fine without Again, this is my first IO build, so looking forward to your feedback! 🙂 --- --- Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Level 50 Magic Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Hero Profile: ------------ Level 1: Single Shot (A) Sentinel's Ward - Accuracy/Damage (5) Sentinel's Ward - Damage/RechargeTime (5) Sentinel's Ward - Accuracy/Damage/RechargeTime (11) Sentinel's Ward - Accuracy/Damage/Endurance (13) Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (13) Sentinel's Ward - RechargeTime/Chance for +Absorb Level 1: Hardened Carapace (A) Steadfast Protection - Resistance/+Def 3% (3) Reactive Armor - Resistance/Endurance (19) Reactive Armor - Resistance/Recharge (21) Reactive Armor - Endurance/Recharge (21) Reactive Armor - Resistance/Endurance/Recharge (46) Reactive Armor - Resistance Level 2: Inexhaustible (A) Performance Shifter - Chance for +End Level 4: Boxing (A) Empty Level 6: Disintegrate (A) Superior Opportunity Strikes - Accuracy/Damage (7) Superior Opportunity Strikes - Damage/RechargeTime (7) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (9) Superior Opportunity Strikes - Accuracy/Damage/Endurance (9) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (11) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 8: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (23) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Adaptation Level 12: Lancer Shot (A) Opportunity Strikes - Accuracy/Damage (27) Opportunity Strikes - Damage/RechargeTime (27) Opportunity Strikes - Accuracy/Damage/RechargeTime (29) Opportunity Strikes - Accuracy/Damage/Endurance (29) Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (31) Opportunity Strikes - RechargeTime/Chance for Opportunity Level 14: Super Jump (A) Jumping IO Level 16: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 18: Refractor Beam (A) Apocalypse - Damage (31) Apocalypse - Damage/Recharge (33) Apocalypse - Accuracy/Damage/Recharge (33) Apocalypse - Accuracy/Recharge (33) Apocalypse - Damage/Endurance (34) Apocalypse - Chance of Damage(Negative) Level 20: Maneuvers (A) Luck of the Gambler - Recharge Speed (25) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense Level 22: Environmental Adaptation (A) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed (25) Luck of the Gambler - Defense Level 26: Piercing Beam (A) Superior Sentinel's Ward - Accuracy/Damage (37) Superior Sentinel's Ward - Damage/RechargeTime (37) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (37) Superior Sentinel's Ward - Accuracy/Damage/Endurance (40) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (42) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 28: Athletic Regulation (A) Run Speed IO Level 30: Tactics (A) Rectified Reticle - To Hit Buff/Recharge (31) Rectified Reticle - To Hit Buff Level 32: Overcharge (A) Ragnarok - Damage (34) Ragnarok - Damage/Recharge (34) Ragnarok - Accuracy/Damage/Recharge (36) Ragnarok - Accuracy/Recharge (36) Ragnarok - Damage/Endurance (36) Ragnarok - Chance for Knockdown Level 35: Genomic Evolution (A) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - Endurance/RechargeTime (45) Unbreakable Guard - RechargeTime/Resistance (45) Unbreakable Guard - +Max HP (45) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 38: Parasitic Leech (A) Preventive Medicine - Heal (39) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance (40) Preventive Medicine - Chance for +Absorb Level 41: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (42) Gladiator's Armor - Recharge/Resist (46) Gladiator's Armor - Recharge/Endurance (48) Gladiator's Armor - Resistance (48) Gladiator's Armor - Resistance/Rech/End (48) Gladiator's Armor - End/Resist Level 44: Rebuild DNA (A) Harmonized Healing - Heal/Recharge Level 47: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Shield Wall - Defense (50) Luck of the Gambler - Recharge Speed (50) Shield Wall - Defense/Endurance Level 49: Ablative Carapace (A) Triage - Heal/Recharge Level 1: Defensive Adaptation Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance (42) Miracle - +Recovery (43) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (3) Performance Shifter - EndMod Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------
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