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KalSpiro

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Posts posted by KalSpiro

  1. I just tried to log in three times with two different characters in Neutropolis in under five minutes, it crashed before the progress bar got half way.  I logged into a character that was in Mercy, traveled to Imperial City then to Neutropolis with the same results.  My fifth attempt logging into one of the first two characters has been successful, and none of my SG seem to have any issues logging in, so I don't know if it's an ongoing thing or if I was unlucky, but I thought I should mention it happened.  I filled out a report each time.

  2. I know there are a handful of missions that make use of MM pets, specifically the Robots.  I thought this was an option in AE, but while I can find individual pets as an option for captives, I'm not finding them anywhere for enemy groups.  Is this a thing?  What I'm trying to do would not look right or work properly if I just used some Robot MMs and ran them loose.

  3. On 1/16/2021 at 3:19 PM, Wavicle said:

    Sorry, my original comment wasn’t clear. Gymnastics did get changed. The jumping got removed from gymnastics when it was combined with whatever the other power was there in TA. The other abilities with jumping in them still stack with combat jumping.

    Sure, my original complaint was in the loss of that functionality in place of Combat Jumping, not about stacking with Combat Jumping.

  4. Not sure if this is the appropriate forum for this, but it's the only one that makes sense to me.

    I had no problems with the program for quite a while, then suddenly it started throwing the attached error.

    image.png.86f1fae2d3ca3cd6d152d08280f8e070.png

     

    I tried rebooting, reinstalling it, stripping it entirely from my computer out of the registry and appdata, nothing works.  I have no idea what's going on and that it the only clue I have.

    • Like 1
  5. Various sized invisible tiles.  In the editor they can use the place holder similar to FXs and teleport beacons.  But in effect they would be solid walls that can be seen through from either side, to help contain spaces, or make invisible platforms, or any number of other purposes.

  6. Indoor/Outdoor Lighting as a placeable item like the sky tiles is placeable in a room to define the sky for that room.  This way the base could be set to outdoor lighting, but could still include indoor rooms with indoor lighting instead, just by placing an indoor lighting item in the room.  Or make the base mostly indoor, but have one outdoor room and set it to outdoor lighting with an Outdoor Lighting item.

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