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Posts posted by KalSpiro
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I just tried to log in three times with two different characters in Neutropolis in under five minutes, it crashed before the progress bar got half way. I logged into a character that was in Mercy, traveled to Imperial City then to Neutropolis with the same results. My fifth attempt logging into one of the first two characters has been successful, and none of my SG seem to have any issues logging in, so I don't know if it's an ongoing thing or if I was unlucky, but I thought I should mention it happened. I filled out a report each time.
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I just wanted to say it's really cool that you're doing this project. Even though I started this post 4 years ago and pretty much abandoned it, it's cool to see it's making some progress now.
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There are plenty of people I've seen with +3 in Atlas, Pocket D, The Hive, and right now in Echo Plaza.
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On 12/9/2019 at 10:28 AM, Rathulfr said:
Correct.
So how does that account for people who display as +3 in the open world? Is THAT a bug?
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I have the name Router, but I was really hoping for the name Modem
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Defcon X has been one of my favorite costumes for a long time, I was not surprised at all that he was called.
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1 minute ago, krj12 said:
First I heard of this contest, where is the post?
It was posted in conjuncture to the post about Echo Plaza being made
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I are disappoint. I got pulled aside after the thing for a finalist pic, but none of the finalists are featured.
I'll just add my own, cause I got my special title today too
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Sounds good, I didn't know about any of that
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Which means? I mean, if it's built in, that is just as good.
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Scrapper Staff is still missing the option to set No Draw in the character creator. It would be really nice to have that delay between attacks if you happen to do anything other than a staff attack.
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I know there are a handful of missions that make use of MM pets, specifically the Robots. I thought this was an option in AE, but while I can find individual pets as an option for captives, I'm not finding them anywhere for enemy groups. Is this a thing? What I'm trying to do would not look right or work properly if I just used some Robot MMs and ran them loose.
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I have since gotten it to work by installing it to a completely different drive
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On 1/16/2021 at 3:19 PM, Wavicle said:
Sorry, my original comment wasn’t clear. Gymnastics did get changed. The jumping got removed from gymnastics when it was combined with whatever the other power was there in TA. The other abilities with jumping in them still stack with combat jumping.
Sure, my original complaint was in the loss of that functionality in place of Combat Jumping, not about stacking with Combat Jumping.
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On 12/9/2020 at 1:40 PM, Wavicle said:
I thought that got change reverted.
What got reverted? Because my Archery/TA blaster with Gymnastics definitely does not have fine motion control while jumping, like she used to when it functioned similar to Combat Jumping
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I'm disappointed with the loss of Combat Jump effects inside Gymnastics. I have multiple versions of a character and I added Combat Jump to the other ones to mimic the effect, only to have that no longer be the case.
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Not sure if this is the appropriate forum for this, but it's the only one that makes sense to me.
I had no problems with the program for quite a while, then suddenly it started throwing the attached error.
I tried rebooting, reinstalling it, stripping it entirely from my computer out of the registry and appdata, nothing works. I have no idea what's going on and that it the only clue I have.
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Well, that is one way to do it, I was hoping for a different solution.
I was hoping momentum would actually be momentum, in that every time you use a power you add little bit to a stack of momentum and as long as you still have time on the stack you keep going at momentum speed. If you stop for too long you lose it and have to start over.
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Various sized invisible tiles. In the editor they can use the place holder similar to FXs and teleport beacons. But in effect they would be solid walls that can be seen through from either side, to help contain spaces, or make invisible platforms, or any number of other purposes.
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Indoor/Outdoor Lighting as a placeable item like the sky tiles is placeable in a room to define the sky for that room. This way the base could be set to outdoor lighting, but could still include indoor rooms with indoor lighting instead, just by placing an indoor lighting item in the room. Or make the base mostly indoor, but have one outdoor room and set it to outdoor lighting with an Outdoor Lighting item.
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VEAT Costume Parts
in Suggestions & Feedback
Posted
Are there any plans to make VEAT primary costume pieces available to all, or at least to themselves. I would very much like to be able to have a Widow suit with helmet and without, in my ten available slots.