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amagi

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Posts posted by amagi

  1. I'm not a member of Veracity, but I've been on several of the WR speed runs with the members.  The 6:18 Keyes was my favorite.  We took down Anti-Matter so quickly that the game mechanic dropped a 10K mag hold on us for DPSing too quickly.  We never knew it even existed the first time it hit us.  Even if you got whacked, we found out it kept us held inside the hospital at Keyes.

     

    Even on different COH servers (gasp), I worked with them, because I wanna go fast.  On another server (Tspy), there was thought that the speed teams were only good because of X, Y, or Z.  Then, we did an enhancement-suppressed ITF in 20 minutes or so.  I don't recall the exact time.  No boost from IO sets or even enhancements to damage, acc, etc.  There's a lot of skill involved that gets overlooked because the eye-opening performances makes folks naturally credit IOs or gimmicks.

     

    Even though not a member, we've shared build concepts, but most of the time we practiced, practiced, practiced.  And you learn to appreciate game concepts and methods to work around obstacles.  

     

    Mostly, you learn it's about the team.  My favorite playstyle is TW/Bio scrapper (proving "When in doubt, nerf something they enjoy" is alive and well as a dev philosophy).  I don't bring that to speed teams.  I bring edge-of-the-seat DPS and speed/recharge, because it's not about what I want - its what helps the team succeed.  I've developed Fire/Rad, Fire/Cold, etc corruptors just for use during one mission in speed runs - then rarely play them after.  I developed a Rad/TW tank for an eight man Hami experiment on two different servers...and they sit.  I'd rather sit out on XP/Inf from a boss defeat if it means I can sit a toon at a contact for the next talkie mission or pre-position to open a door and start the cutscene while others move into zone.

     

    Also, I think you avoid AM's speech if everyone on the team already went through the trial that day.  Could be wrong.

    • Like 3
  2. I've been back for about a year.

     

    In that year, the market prices were pretty stable.

     

    There was some increase, but not a heck of a lot.

     

    So, ask yourself.  Why the change?  It ain't about the market.

     

    There are FAR EASIER fixes if the target was market fairness.  Put a million of each recipe on the market, like they did with salvage.

     

    Set values for things on the market and no longer let there be bids.

     

    They chose to hit farming, because....

    • Like 6
  3. Just now, Kalidor187 said:

    I'm confused what the inf nerf is trying to achieve, though. With all cosmetic items unlocked at creation, free base building, and no money sinks to spend your influence on, what in the game's economy are we trying to fix? Ease of income allows ease of creating and equipping alts. Creating alts and trying new play styles is what retains players. I interpret this change as "you now need to grind more." Why?

    I think this goes back to other observations.

     

    They want to discourage farming as a playstyle.  They just don't want to say it.  

    • Like 9
    • Thanks 1
  4. 4 minutes ago, SwitchFade said:

    False, fortunetaly. Income equality and controlling inflation actually make it easier for the lay person to buy.

    LOL

     

    You literally took away incentive for folks who generate IO recipes and enhancements and think there will be nothing but sunshine and lollipops.

     

    Put another way, what happens to non-purple recipes?  Anyone willing to spend 50 reward merits for a Mako, when the market sells it for 2 million crafted?  When they dry up, because farmers stop dropping them on the market for barely above cost (cost of recipe+500K or so for components + cost of crafting - WW commission), what will happen?

    • Like 5
  5. Just now, Sanuske4 said:

    Give it time and only the ones around since day 1 will have anything worthy of note, thus shunning anyone interested in joining.

    Hey, it's all good for me.  My toons are IOd.  I have 30 or so.  I can melt any down for rerolls.

     

    New players are hosed by this nerf, not me.

     

    The number of recipes will necessarily drop.   The number of crafted IOs will drop.

     

    Crafting and selling an IO I got from merit rewards?  Merit rewards that take more effort to generate?  That'll cost ya.

     

    Recipes that I got with less effort?  I was willing to post on the market for under market value to sell more quickly.

    • Like 3
  6. 5 minutes ago, Crysis said:

    So the rationale here was to turn off double influence when exemp’ing to “make it fair” for everyone, then why not do the same with the marketplace and simply set a max ceiling on all levels of IO’s, Recipe’s and Salvage?

     

    I mean, if your goal is to be fair, then be fair.  Ceiling prices can’t be exceeded, floor prices are still there for the “sell it now” players.  That way we all have the same expected expenditure for every possible build (assuming you buy everything rather than crafting drops, etc).

     

    If your goal isn’t a fairness doctrine, then just say it outright: You don’t want to encourage farming as a playstyle.

     

     

    I think this is right.

    • Like 3
  7. 10 minutes ago, Rejolt said:

    I'd be more worried that someone with a few trillion due to AE farming just decides to buy out whole sections of the auction house and list for insane prices.

    To what end, though?

    What's the rationale?  For the person with gobs of Inf to dry up the market and no longer get gobs of Inf?  I think there's a reason that situation never ocurred.

     

    The massive inflation during Live was from the Inf farming from Chinese farms and selling of Inf.  I haven't seen those spammers in AP selling Inf like before.  Actually, I've never seen those people selling Inf in HC.

     

    I farm.  I literally give away billions.  I give away sets of purples.

     

    I put hundreds of IO recipes on the market for 1 Inf.

     

    But now?  Now, I have to consider if my largess is really worth it.

    • Like 4
  8. Uh, never mind.

     

    I just checked the combat logs (why I didn't before, I don't know).

     

    It's 19.13 HPs every two seconds, outside of combat, just standing around.

     

    So, with my build, I regen 13 HPs per second at L50.

     

    Unenhanced, this almost doubles my regen.

    • Like 1
  9. How does Cauterizing Aura work?  Currently, I just have it IOd with endurance enhancements.  The heal/regen is 1.5%.

     

    Is that 1.5% per person surrounding you?  1.5% per person every 2 seconds?  How does it work?  

  10. Here is my build.  

     

    Some notes: I took Hover (vs Combat Jumping) for thematic reasons.  CJ is superior.  I'm fine with running around and using a jetpack.

     

    I stack Unbounded Leap Stealth (Sprint) and the Stealth Power to create a stealthable character.

     

    I moved Villain side for Scorpion Shield.

     

    I wanted the spider, again for thematic purpose.

     

    This build has the Spiritual Incarnate for recharge.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Pinchot: Level 50 Magic Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Kinetics
    Power Pool: Concealment
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    ------------
    Level 1:    Entangle    
     (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
     (3) Superior Will of the Controller - Recharge/Chance for Psionic Damage
     (3) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
     (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
     (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge


    Level 1:    Transfusion    
     (A) Doctored Wounds - Heal/Endurance
     (9) Doctored Wounds - Heal
     (11) Doctored Wounds - Endurance/Recharge
     (11) Doctored Wounds - Heal/Recharge
     (13) Doctored Wounds - Heal/Endurance/Recharge


    Level 2:    Strangler    
     (A) Unbreakable Constraint - Hold
     (13) Unbreakable Constraint - Hold/Recharge
     (15) Unbreakable Constraint - Accuracy/Hold/Recharge
     (15) Unbreakable Constraint - Accuracy/Recharge
     (17) Unbreakable Constraint - Chance for Smashing Damage


    Level 4:    Roots    
     (A) Gravitational Anchor - Immobilize/Endurance
     (17) Gravitational Anchor - Immobilize
     (19) Gravitational Anchor - Immobilize/Recharge
     (19) Gravitational Anchor - Accuracy/Immobilize/Recharge
     (21) Gravitational Anchor - Accuracy/Recharge


    Level 6:    Stealth    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (7) Luck of the Gambler - Defense/Endurance
     (7) Red Fortune - Defense/Endurance
     (9) Red Fortune - Defense/Endurance/Recharge


    Level 8:    Seeds of Confusion    
     (A) Coercive Persuasion  - Contagious Confusion
     (21) Coercive Persuasion  - Confused
     (33) Coercive Persuasion  - Confused/Recharge
     (33) Coercive Persuasion  - Accuracy/Confused/Recharge
     (33) Coercive Persuasion  - Accuracy/Recharge


    Level 10:    Siphon Power    
     (A) Accuracy IO


    Level 12:    Siphon Speed    
     (A) Accuracy IO


    Level 14:    Hover    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (31) Luck of the Gambler - Defense/Endurance
     (34) Red Fortune - Defense/Endurance
     (34) Red Fortune - Defense/Endurance/Recharge
     (50) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 16:    Boxing    
     (A) Empty


    Level 18:    Vines    
     (A) Basilisk's Gaze - Accuracy/Hold
     (36) Basilisk's Gaze - Accuracy/Recharge
     (36) Basilisk's Gaze - Recharge/Hold
     (37) Basilisk's Gaze - Endurance/Recharge/Hold
     (50) HamiO:Endoplasm Exposure


    Level 20:    Speed Boost    
     (A) Endurance Modification IO


    Level 22:    Tough    
     (A) Steadfast Protection - Resistance/+Def 3%
     (23) Gladiator's Armor - TP Protection +3% Def (All)
     (23) Reactive Armor - Resistance/Endurance
     (25) Reactive Armor - Resistance
     (25) Reactive Armor - Endurance
     (27) Reactive Armor - Resistance/Endurance/Recharge


    Level 24:    Weave    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (27) Luck of the Gambler - Defense/Endurance
     (29) Red Fortune - Defense/Endurance
     (29) Red Fortune - Defense/Endurance/Recharge


    Level 26:    Carrion Creepers    
     (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
     (42) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
     (42) Superior Overpowering Presence - RechargeTime/Energy Font
     (43) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
     (43) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance


    Level 28:    Hasten    
     (A) Recharge Reduction IO
     (31) Recharge Reduction IO
     (31) Recharge Reduction IO


    Level 30:    Increase Density    
     (A) HamiO:Ribosome Exposure


    Level 32:    Fly Trap    
     (A) Soulbound Allegiance - Damage/Endurance
     (37) Soulbound Allegiance - Chance for Build Up
     (40) Soulbound Allegiance - Damage
     (40) Soulbound Allegiance - Accuracy/Damage/Recharge
     (40) Soulbound Allegiance - Accuracy/Recharge


    Level 35:    Scorpion Shield    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (37) Luck of the Gambler - Defense/Endurance
     (39) Red Fortune - Defense/Endurance
     (39) Red Fortune - Defense/Endurance/Recharge


    Level 38:    Fulcrum Shift    
     (A) Recharge Reduction IO
     (39) Recharge Reduction IO


    Level 41:    Transference    
     (A) Efficacy Adaptor - EndMod/Accuracy
     (42) Performance Shifter - EndMod/Accuracy


    Level 44:    Focused Accuracy    
     (A) Adjusted Targeting - To Hit Buff/Endurance
     (45) Adjusted Targeting - To Hit Buff
     (45) Adjusted Targeting - To Hit Buff/Recharge
     (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
     (46) Adjusted Targeting - Endurance/Recharge


    Level 47:    Summon Tarantula    
     (A) Expedient Reinforcement - Accuracy/Damage
     (48) Expedient Reinforcement - Damage/Endurance
     (48) Expedient Reinforcement - Accuracy/Damage/Recharge
     (48) Expedient Reinforcement - Resist Bonus Aura for Pets


    Level 49:    Grant Invisibility    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Containment    
    Level 1:    Prestige Power Dash    
     (A) Empty


    Level 1:    Prestige Power Slide    
     (A) Empty


    Level 1:    Prestige Power Quick    
     (A) Empty


    Level 1:    Prestige Power Rush    
     (A) Empty


    Level 1:    Prestige Power Surge    
     (A) Empty


    Level 1:    Sprint    
     (A) Unbounded Leap - +Stealth


    Level 2:    Rest    
     (A) Empty


    Level 4:    Ninja Run    
    Level 2:    Swift    
     (A) Run Speed IO


    Level 2:    Health    
     (A) Numina's Convalesence - +Regeneration/+Recovery
     (43) Numina's Convalesence - Heal
     (46) Miracle - +Recovery
     (46) Miracle - Heal
     (50) Panacea - +Hit Points/Endurance


    Level 2:    Hurdle    
     (A) Jumping IO


    Level 2:    Stamina    
     (A) Endurance Modification IO
     (34) Endurance Modification IO
     (36) Performance Shifter - Chance for +End


    Level 50:    Spiritual Core Paragon    
    ------------

     

    http://www.cohplanner.com/mids/download.php?uc=1476&c=676&a=1352&f=HEX&dc=78DA6593CB4F135114C6EF74A6D6162A45040AB4400B9497AD548D4B549E16A8165F2B95D45A6092A6257434B2F43F70E363E56BA151131335465DF85FF8D8F82FA868DC8F67E6FBA08D9DB4FDCDFDEE39E77EE7F6DEECCD99E657F3B78E2B2D345DCA57AB2BD395B2B55929958A9BDE6C7ECD2C28797C39B35C58AF583E79EFAF05ECC4A672A57CD9DA1985EB02A6AEAFAEA616CD72D1320B55D59AAB4870A67CC3AC9A57CD92696D35B9CA5CC95C5BB78278775ECDF25AC01D9DDB2816AF456637CC42AAAE6A365F28CA4FD52A6E6E85C55242BEAF35C5C736D4535DA9B4A13C2FC967A0F19C7C01CED6E72C6AAEB6F70C185822B360F369F08D40638E36E3C1DC2CB86F8E9C074319F0AD24E8CCD1CF732E07EE5F26CF8207CE8141D96BAFBB90AD7BDBB1F69E1019A0D720F84EE0637D5F9E752E81FD97C92BE40A3827397EB7135BF9BB95AB9D926113B5266A7E291C840F23481FBDF411A38F187DA4BFA3B626392DF0A35A6C79D47B0968A5C3D6CF121535D4C017F22B38F80D4C1F933043570B92D3C62A6DFD70A34BE576B8F1B6776A6E7CC761FC9B1DBD321E3654384E0E80DD31D090DC4EEE68273BE9662711761261271F045DF4DB15365C6DB48B8C826311B2078C4BFD1ED4F7F48CC36FEF7FCC3896D95374127D7E14AD8F6BF54D610707A7C1E149F2047912BC239B19672F71F632C85E12EC25C15E9C033C847F551BA28F04E91CF211ACAD8DDC46EDD1BBE02759639CBEC69F403BF8807C483E02938FC1FB9293428E9EDA8676E837F987FCCB5B22FB35C1BD98600FCE96F246CAC73939D19A628F35CC4E3428E906E5488372B4415972148D8A0E7F3963F7A62BCD8DF28776EFB1FD2320B3CCD092D8CD5F35CDD02EA2A3B10B607201A7309901D3319CDA9FF575465067BBA679349EFC1839700FEE96E56AA41163FF03F242DA4F

  11. I have a WP/SS build on the forum I posted a couple days ago with 650% regen.  

     

    I've never had problems getting aggro with RttC and Taunt,, plus attacks.

    However, if you moved the + Regen Regenerative Tissue and/or changed one of the Heal/Absorb IOs in RTTC to the debuff procs, you should have 574% regen.

     

    Or pull from the Endurance IOs to build aggro.  I like having the End full so I can cycle attacks and stay in the fight.

  12. Wanted to push regen as high as I can and keep in the fight (end recovery).  Battle to build aggro with taunt, RttC, and attacks.

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bunker Hill: Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting

    Hero Profile:
    Level 1: High Pain Tolerance -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(13)
    Level 1: Jab -- Hct-Dmg(A), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(19), Hct-Dam%(46)
    Level 2: Mind Over Body -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/Rchg(11), RctArm-ResDam(13), RctArm-EndRdx/Rchg(33), RctArm-ResDam/EndRdx/Rchg(50)
    Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal/EndRdx(17), Heal-I(31)
    Level 6: Combat Jumping -- RedFrt-Def/EndRdx(A), LucoftheG-Def/EndRdx(15)
    Level 8: Super Jump -- Jump-I(A)
    Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(36)
    Level 12: Rise to the Challenge -- Heal-I(A), Heal-I(17)
    Level 14: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(46)
    Level 16: Maneuvers -- LucoftheG-Def/EndRdx(A), RedFrt-Def/EndRdx(21), EndRdx-I(46)
    Level 18: Heightened Senses -- LucoftheG-Def/EndRdx(A), RedFrt-Def/EndRdx(21)
    Level 20: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rng(23), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(25)
    Level 22: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(27), AdjTrg-EndRdx/Rchg(27), AdjTrg-ToHit/EndRdx(36)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Tough -- RctArm-EndRdx(A), RctArm-ResDam(29), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(33)
    Level 28: Weave -- RedFrt-Def/EndRdx(A), LucoftheG-Def/EndRdx(31)
    Level 30: Rage -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(34)
    Level 32: Knockout Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(39)
    Level 35: Hurl -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40)
    Level 38: Foot Stomp -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42), Obl-Dmg/Rchg(43)
    Level 41: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Rchg/HoldProc(50)
    Level 44: Assault -- EndRdx-I(A), EndRdx-I(45)
    Level 47: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(50)
    Level 49: Strength of Will -- UnbGrd-Max HP%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Heal(A), Pnc-Heal/+End(7), Mrc-Rcvry+(33), NmnCnv-Heal/EndRdx(34), RgnTss-Regen+(34), NmnCnv-Heal/Rchg(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(9), PrfShf-End%(9)
    Level 50: Agility Core Paragon 
    Level 50: Diamagnetic Core Flawless Interface 
    Level 0: The Atlas Medallion 
    Level 0: Task Force Commander 
    Level 0: Portal Jockey 
    Level 0: Freedom Phalanx Reserve 
    ------------

     

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    |DD8EEDE3EF456699E7DF9AFDE11EFFD895399428CBF66CF336F7F2571F01157A18D|
    |81D9FF2343AC563AD697CB269BCD434FE0F8154E689|
    |-------------------------------------------------------------------|

  13. American Legion alumnus checking in.

    I played the variations of Sgt Fallujah (tank, scrapper, blaster, etc) and Erin Gobraugh.

     

    Good to see so many back (Wonder, Rocky, and Mecha, among others).

     

    Excel server.

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