amagi
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Posts posted by amagi
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No
I thought if the power was available, the IO was available.
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I slotted 2 Blessings of the Zephyr in TP Target and TP. Both available when Exemplared.
Not getting the protection and getting knocked around silly.
IT also doesn't activate after use.
Submitted a ticket.
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I'm not a member of Veracity, but I've been on several of the WR speed runs with the members. The 6:18 Keyes was my favorite. We took down Anti-Matter so quickly that the game mechanic dropped a 10K mag hold on us for DPSing too quickly. We never knew it even existed the first time it hit us. Even if you got whacked, we found out it kept us held inside the hospital at Keyes.
Even on different COH servers (gasp), I worked with them, because I wanna go fast. On another server (Tspy), there was thought that the speed teams were only good because of X, Y, or Z. Then, we did an enhancement-suppressed ITF in 20 minutes or so. I don't recall the exact time. No boost from IO sets or even enhancements to damage, acc, etc. There's a lot of skill involved that gets overlooked because the eye-opening performances makes folks naturally credit IOs or gimmicks.
Even though not a member, we've shared build concepts, but most of the time we practiced, practiced, practiced. And you learn to appreciate game concepts and methods to work around obstacles.
Mostly, you learn it's about the team. My favorite playstyle is TW/Bio scrapper (proving "When in doubt, nerf something they enjoy" is alive and well as a dev philosophy). I don't bring that to speed teams. I bring edge-of-the-seat DPS and speed/recharge, because it's not about what I want - its what helps the team succeed. I've developed Fire/Rad, Fire/Cold, etc corruptors just for use during one mission in speed runs - then rarely play them after. I developed a Rad/TW tank for an eight man Hami experiment on two different servers...and they sit. I'd rather sit out on XP/Inf from a boss defeat if it means I can sit a toon at a contact for the next talkie mission or pre-position to open a door and start the cutscene while others move into zone.
Also, I think you avoid AM's speech if everyone on the team already went through the trial that day. Could be wrong.
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Rest in peace
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No Badgey McBadgeface?
You sold out.- 1
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I've been back for about a year.
In that year, the market prices were pretty stable.
There was some increase, but not a heck of a lot.
So, ask yourself. Why the change? It ain't about the market.
There are FAR EASIER fixes if the target was market fairness. Put a million of each recipe on the market, like they did with salvage.
Set values for things on the market and no longer let there be bids.
They chose to hit farming, because....
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Just now, Kalidor187 said:
I'm confused what the inf nerf is trying to achieve, though. With all cosmetic items unlocked at creation, free base building, and no money sinks to spend your influence on, what in the game's economy are we trying to fix? Ease of income allows ease of creating and equipping alts. Creating alts and trying new play styles is what retains players. I interpret this change as "you now need to grind more." Why?
I think this goes back to other observations.
They want to discourage farming as a playstyle. They just don't want to say it.
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4 minutes ago, SwitchFade said:
False, fortunetaly. Income equality and controlling inflation actually make it easier for the lay person to buy.
LOL
You literally took away incentive for folks who generate IO recipes and enhancements and think there will be nothing but sunshine and lollipops.
Put another way, what happens to non-purple recipes? Anyone willing to spend 50 reward merits for a Mako, when the market sells it for 2 million crafted? When they dry up, because farmers stop dropping them on the market for barely above cost (cost of recipe+500K or so for components + cost of crafting - WW commission), what will happen?
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Just now, Sanuske4 said:
Give it time and only the ones around since day 1 will have anything worthy of note, thus shunning anyone interested in joining.
Hey, it's all good for me. My toons are IOd. I have 30 or so. I can melt any down for rerolls.
New players are hosed by this nerf, not me.
The number of recipes will necessarily drop. The number of crafted IOs will drop.
Crafting and selling an IO I got from merit rewards? Merit rewards that take more effort to generate? That'll cost ya.
Recipes that I got with less effort? I was willing to post on the market for under market value to sell more quickly.
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This assumes all Inf gained from farming is spent in the market.
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5 minutes ago, Crysis said:
So the rationale here was to turn off double influence when exemp’ing to “make it fair” for everyone, then why not do the same with the marketplace and simply set a max ceiling on all levels of IO’s, Recipe’s and Salvage?
I mean, if your goal is to be fair, then be fair. Ceiling prices can’t be exceeded, floor prices are still there for the “sell it now” players. That way we all have the same expected expenditure for every possible build (assuming you buy everything rather than crafting drops, etc).
If your goal isn’t a fairness doctrine, then just say it outright: You don’t want to encourage farming as a playstyle.
I think this is right.
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2 minutes ago, therealtitanman said:
goodluck, enjoy cheap IO while it last, expect 100m per io soon
I don't know about that, but I ain't selling for 1 Inf anymore.
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10 minutes ago, Rejolt said:
I'd be more worried that someone with a few trillion due to AE farming just decides to buy out whole sections of the auction house and list for insane prices.
To what end, though?
What's the rationale? For the person with gobs of Inf to dry up the market and no longer get gobs of Inf? I think there's a reason that situation never ocurred.The massive inflation during Live was from the Inf farming from Chinese farms and selling of Inf. I haven't seen those spammers in AP selling Inf like before. Actually, I've never seen those people selling Inf in HC.
I farm. I literally give away billions. I give away sets of purples.
I put hundreds of IO recipes on the market for 1 Inf.
But now? Now, I have to consider if my largess is really worth it.
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Disincentive the farming and you disincentive a lot of activity that puts IO recipes and enhancements in the market.
So, what happens when there are fewer items for sale in the marketplace?- 5
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Uh, never mind.
I just checked the combat logs (why I didn't before, I don't know).
It's 19.13 HPs every two seconds, outside of combat, just standing around.
So, with my build, I regen 13 HPs per second at L50.
Unenhanced, this almost doubles my regen.
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How does Cauterizing Aura work? Currently, I just have it IOd with endurance enhancements. The heal/regen is 1.5%.
Is that 1.5% per person surrounding you? 1.5% per person every 2 seconds? How does it work?
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Here is my build.
Some notes: I took Hover (vs Combat Jumping) for thematic reasons. CJ is superior. I'm fine with running around and using a jetpack.
I stack Unbounded Leap Stealth (Sprint) and the Stealth Power to create a stealthable character.
I moved Villain side for Scorpion Shield.
I wanted the spider, again for thematic purpose.
This build has the Spiritual Incarnate for recharge.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designerPinchot: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Kinetics
Power Pool: Concealment
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace MasteryHero Profile:
------------
Level 1: Entangle
(A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
(3) Superior Will of the Controller - Recharge/Chance for Psionic Damage
(3) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
(5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
(5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
Level 1: Transfusion
(A) Doctored Wounds - Heal/Endurance
(9) Doctored Wounds - Heal
(11) Doctored Wounds - Endurance/Recharge
(11) Doctored Wounds - Heal/Recharge
(13) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Strangler
(A) Unbreakable Constraint - Hold
(13) Unbreakable Constraint - Hold/Recharge
(15) Unbreakable Constraint - Accuracy/Hold/Recharge
(15) Unbreakable Constraint - Accuracy/Recharge
(17) Unbreakable Constraint - Chance for Smashing Damage
Level 4: Roots
(A) Gravitational Anchor - Immobilize/Endurance
(17) Gravitational Anchor - Immobilize
(19) Gravitational Anchor - Immobilize/Recharge
(19) Gravitational Anchor - Accuracy/Immobilize/Recharge
(21) Gravitational Anchor - Accuracy/Recharge
Level 6: Stealth
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(7) Luck of the Gambler - Defense/Endurance
(7) Red Fortune - Defense/Endurance
(9) Red Fortune - Defense/Endurance/Recharge
Level 8: Seeds of Confusion
(A) Coercive Persuasion - Contagious Confusion
(21) Coercive Persuasion - Confused
(33) Coercive Persuasion - Confused/Recharge
(33) Coercive Persuasion - Accuracy/Confused/Recharge
(33) Coercive Persuasion - Accuracy/Recharge
Level 10: Siphon Power
(A) Accuracy IO
Level 12: Siphon Speed
(A) Accuracy IO
Level 14: Hover
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(31) Luck of the Gambler - Defense/Endurance
(34) Red Fortune - Defense/Endurance
(34) Red Fortune - Defense/Endurance/Recharge
(50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Boxing
(A) Empty
Level 18: Vines
(A) Basilisk's Gaze - Accuracy/Hold
(36) Basilisk's Gaze - Accuracy/Recharge
(36) Basilisk's Gaze - Recharge/Hold
(37) Basilisk's Gaze - Endurance/Recharge/Hold
(50) HamiO:Endoplasm Exposure
Level 20: Speed Boost
(A) Endurance Modification IO
Level 22: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(23) Gladiator's Armor - TP Protection +3% Def (All)
(23) Reactive Armor - Resistance/Endurance
(25) Reactive Armor - Resistance
(25) Reactive Armor - Endurance
(27) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Weave
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(27) Luck of the Gambler - Defense/Endurance
(29) Red Fortune - Defense/Endurance
(29) Red Fortune - Defense/Endurance/Recharge
Level 26: Carrion Creepers
(A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
(42) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
(42) Superior Overpowering Presence - RechargeTime/Energy Font
(43) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
(43) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
Level 28: Hasten
(A) Recharge Reduction IO
(31) Recharge Reduction IO
(31) Recharge Reduction IO
Level 30: Increase Density
(A) HamiO:Ribosome Exposure
Level 32: Fly Trap
(A) Soulbound Allegiance - Damage/Endurance
(37) Soulbound Allegiance - Chance for Build Up
(40) Soulbound Allegiance - Damage
(40) Soulbound Allegiance - Accuracy/Damage/Recharge
(40) Soulbound Allegiance - Accuracy/Recharge
Level 35: Scorpion Shield
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(37) Luck of the Gambler - Defense/Endurance
(39) Red Fortune - Defense/Endurance
(39) Red Fortune - Defense/Endurance/Recharge
Level 38: Fulcrum Shift
(A) Recharge Reduction IO
(39) Recharge Reduction IO
Level 41: Transference
(A) Efficacy Adaptor - EndMod/Accuracy
(42) Performance Shifter - EndMod/Accuracy
Level 44: Focused Accuracy
(A) Adjusted Targeting - To Hit Buff/Endurance
(45) Adjusted Targeting - To Hit Buff
(45) Adjusted Targeting - To Hit Buff/Recharge
(45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(46) Adjusted Targeting - Endurance/Recharge
Level 47: Summon Tarantula
(A) Expedient Reinforcement - Accuracy/Damage
(48) Expedient Reinforcement - Damage/Endurance
(48) Expedient Reinforcement - Accuracy/Damage/Recharge
(48) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 49: Grant Invisibility
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Brawl
(A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Sprint
(A) Unbounded Leap - +Stealth
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
Level 2: Health
(A) Numina's Convalesence - +Regeneration/+Recovery
(43) Numina's Convalesence - Heal
(46) Miracle - +Recovery
(46) Miracle - Heal
(50) Panacea - +Hit Points/Endurance
Level 2: Hurdle
(A) Jumping IO
Level 2: Stamina
(A) Endurance Modification IO
(34) Endurance Modification IO
(36) Performance Shifter - Chance for +End
Level 50: Spiritual Core Paragon
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11 hours ago, American Wonder said:
Personally of the three costumes I voted for only one had gold accents.
Same. Only one did for me, as well.
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On 9/11/2019 at 1:17 PM, Number9 said:
Aquan here. Thanks for the reward for honorable mention, very generous.
Had my vote.
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Pure Regen
in Tanker
I have a WP/SS build on the forum I posted a couple days ago with 650% regen.
I've never had problems getting aggro with RttC and Taunt,, plus attacks.
However, if you moved the + Regen Regenerative Tissue and/or changed one of the Heal/Absorb IOs in RTTC to the debuff procs, you should have 574% regen.Or pull from the Endurance IOs to build aggro. I like having the End full so I can cycle attacks and stay in the fight.
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19 hours ago, Sura said:
When you respec do slots even really get a level anymore?
I've wondered this same thing.
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Wanted to push regen as high as I can and keep in the fight (end recovery). Battle to build aggro with taunt, RttC, and attacks.
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Bunker Hill: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Leadership
Power Pool: FightingHero Profile:
Level 1: High Pain Tolerance -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(13)
Level 1: Jab -- Hct-Dmg(A), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(19), Hct-Dam%(46)
Level 2: Mind Over Body -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/Rchg(11), RctArm-ResDam(13), RctArm-EndRdx/Rchg(33), RctArm-ResDam/EndRdx/Rchg(50)
Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal/EndRdx(17), Heal-I(31)
Level 6: Combat Jumping -- RedFrt-Def/EndRdx(A), LucoftheG-Def/EndRdx(15)
Level 8: Super Jump -- Jump-I(A)
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(36)
Level 12: Rise to the Challenge -- Heal-I(A), Heal-I(17)
Level 14: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(46)
Level 16: Maneuvers -- LucoftheG-Def/EndRdx(A), RedFrt-Def/EndRdx(21), EndRdx-I(46)
Level 18: Heightened Senses -- LucoftheG-Def/EndRdx(A), RedFrt-Def/EndRdx(21)
Level 20: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rng(23), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(25)
Level 22: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(27), AdjTrg-EndRdx/Rchg(27), AdjTrg-ToHit/EndRdx(36)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctArm-EndRdx(A), RctArm-ResDam(29), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(33)
Level 28: Weave -- RedFrt-Def/EndRdx(A), LucoftheG-Def/EndRdx(31)
Level 30: Rage -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(34)
Level 32: Knockout Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(39)
Level 35: Hurl -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40)
Level 38: Foot Stomp -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42), Obl-Dmg/Rchg(43)
Level 41: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Rchg/HoldProc(50)
Level 44: Assault -- EndRdx-I(A), EndRdx-I(45)
Level 47: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(50)
Level 49: Strength of Will -- UnbGrd-Max HP%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Heal(A), Pnc-Heal/+End(7), Mrc-Rcvry+(33), NmnCnv-Heal/EndRdx(34), RgnTss-Regen+(34), NmnCnv-Heal/Rchg(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9), PrfShf-End%(9)
Level 50: Agility Core Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
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American Legion alumnus checking in.
I played the variations of Sgt Fallujah (tank, scrapper, blaster, etc) and Erin Gobraugh.
Good to see so many back (Wonder, Rocky, and Mecha, among others).
Excel server.
Non Team Member Appears In Ouro Flashback Arc Mission
in Bug Reports
Posted
Unsure if this may be a glitch related to recent Ouro tinkering.
I was in an Ouro Flashback with another player (Maria Jenkins - A Hero's Epic) I zoned into the mission and a random L24 player was in the mission. He was on a Faultline flashback mission.
The other player could exit the mission via the red square area.