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robobl4de

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  1. @Captain Powerhouse Strident Echo T2 is working as intended now on Stalkers. Question: the extra dot provided by Strident Echo does not roll for Crit chance like Attune dot does. Is that intended?
  2. If attune is running and if the T2 is working fine (as you didn’t mention its broken) i do not see any uptick in dot damage while attune is toggled on a target (unless the extra dmg numbers get ommited due to clutter), the only times i notice is when i toggle attune off, the dmg ticks from t2 keep going for a while.
  3. Ok, i made a new toon to test, for some reason new toons stalker ato hide proc works as intended, the T1 and T2 are still bugged, they should make the Attune dot dmg scale be 0.2 (or 0.3?) : "All attacks now provide a bonus effect against the Attuned anchor Strident Echo and Sonic Thrust: Non stacking bonus scale 0.1 per second damage over time over 16s" But right now T1 is not doing anything and T2 is only extending the DOT (and acting like its source of damage) IF you toggle off Attune.
  4. It *technically* works "Stalker Guile proc now grant hide for 3s", when you proc hide, the hidden status gets cancelled as soon as next Attuned dot ticks, but i believe the way hide proc activation is coded from what ive gathered by testing you have a very small window before it actually disappears, the attune dot expends the hide but most of the time you can technically proc hide crit with next attack. The dot ticks should temporary pause like they do when you use placate and not expend hide proc instantly until you use other attack after. EDIT: "Strident Echo and Sonic Thrust: Non stacking bonus scale 0.1 per second damage over time over 16s" T2 right now doesn't give bonus 0.1 dmg per second, it only "extends" the attune dot if its toggled off, if Attune is still toggled when you use T2, this 0.1 doesn't do anything
  5. Ok so tested Stalker (Ill get to testing other ATS later unless someone wants to help out before me) Stalker Chance to Hide ATO is still getting cancelled/spent by attune dot tick (Not fixed). T1 (Not fixed): T2(Not fixed, bugged in different way?!) As combat log shows, i turned off attune after using T2, and the T2 kept the dot going as the source of it for 14-16 seconds varied: Since 3 of these issues need fixing if i can ask to clarify, when you toggle on Attune, using T1 or T2 is the Attune's dot supposed to become stronger for 16 seconds after using these two attacks so Attuned dmg scale is supposed to be 0.3 or one of these can improve it once to 0.2?
  6. Just tested Scrapper, same thing : "Strident Echo and Sonic Thrust: Non stacking bonus scale 0.1 per second damage over time over 16" This does not seem to work. Side note: I preferred version 1 of the toggle, did so much more dps and scaled better with dmg buffs, even though the new mechanic seems bugged with not applying 0.1 scale dots from T1, T2, a Single target DOT doing less dmg than aoe toggle dots just doesnt feel right to me.
  7. @Captain Powerhouse Attune DOT is once again cancelling Stalker Hide proc ATO, Placate still works fine like the last time. Also i don't see any extra damage that the new T1 and T2 attack mechanic is supposed to do from hitting Attuned target (used it when the ring appeared and when there was no ring): Strident Echo also doesn't seem to apply extra damage with new Attuned version :
  8. There's a big imo issue with Attune now for Stalkers where the dot damage instantly cancels Hide proc from the ATO. I used the following rotation on Pylon and various enemies: Attune > T1 > T2 > Assassin's Whisper (Hide ATO is slotted in this power), it triggers(I see Hidden green text) and it instantly gets cancelled(spent) by the Attune dmg tick, then i tested placate and that one works fine, doesn't get cancelled by Attune's damage. Update #1: Not using Attune on pylon or various enemies i tested, the Hide ATO proc works as intended it doesn’t get cancelled instantly, this is a big mechanic issue for stalkers as it results in dps loss that needs to be addressed. Update #2: I have also tested Attune without using T1 T2 for the dot, issue stays the same (1 dmg ticks still cancel the Hide from Hide ATO proc).
  9. Attune needs a quick hotfix, after build 3, the endurance in game seems bugged. Think it is supposed to have a flat end cost instead of per second. EDIT: Stalker, Tanker, Brute show the bugged endurance, the second screenshot is Scrapper and that one seems proper
  10. Not only that, Tide Pool Dark Water Only is also bugged, there's fish in there AND it uses bright color version. Hope both get fixed.
  11. Can we please get Marine Affinity Dark Water Only Customization fixed on Tide Pool and Barrier Reef options, they are using bright water effect while Dark Customization works fine as intended.
  12. If you have for example agility alpha that increases enforcers maneuvers defense numbers, the increase is lost after zoning. Only fix is to re-summon so the defense buffs are correctly applied again. I think this bug is due to how the upgrades were semi-recently?! bugfixed/coded for thugs with map changes (sometimes they don't look like upgraded versions which i thought is just a cosmetic issue but i feel like that is causing the issue with their maneuver buff). I haven't tested yet but i think this bug also affects destiny clarion radial for example or anything that improves pets buffs. Losing over 4% defense because of this bug is kind of a big deal for pets.
  13. Not sure if this is a Costume or a Power FX bug but Entangling Aura's color randomly changes to a darker color around the characters chest area and to the default color for 2d leaves. No matter if its day or night, the color will randomly change. (Second Screenshot is how it should look like)
  14. True but that is still three clicks to combine inspirations which is too many in my opinion. I think if they added the ability to just right click inspiration and instantly press number without hovering over combine 3 into or having to press C and then a number would be such a good change especially in combat and be much less tedious,
  15. Right now without macros if you want to combine inspirations you need to right click an inspiration, hover over to "Combine 3 into" and then select which one and mouseclick (or use numbers). I think this could be made a lot easier and less tedious to do if we had an ability to just right click once on an inspiration and instantly be able to use numbers to combine without having to hover over the Combine 3 into menu. Current : Right click inspiration > Combine 3 into > Use number or mouse click My suggestion : Right click inspiration > Use number
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