Jump to content

robobl4de

Members
  • Posts

    20
  • Joined

  • Last visited

Posts posted by robobl4de

  1. If you have for example agility alpha that increases enforcers maneuvers defense numbers, the increase is lost after zoning. Only fix is to re-summon so the defense buffs are correctly applied again. I think this bug is due to how the upgrades were semi-recently?! bugfixed/coded for thugs with map changes (sometimes they don't look like upgraded versions which i thought is just a cosmetic issue but i feel like that is causing the issue with their maneuver buff).
    I haven't tested yet but i think this bug also affects destiny clarion radial for example or anything that improves pets buffs.

     

    Losing over 4% defense because of this bug is kind of a big deal for pets.

  2. Not sure if this is a Costume or a Power FX bug but Entangling Aura's color randomly changes to a darker color around the characters chest area and to the default color for 2d leaves. No matter if its day or night, the color will randomly change. (Second Screenshot is how it should look like)
     

    fxbug.jpg

     

                                                                                     Untitled.png

     

    howitshouldlooklike.png

  3. 4 hours ago, Take One said:

    You don't have to hover over to the combine part with your mouse. You can just press "C" on your keyboard, and then the number.

     

    True but that is still three clicks to combine inspirations which is too many in my opinion. I think if they added the ability to just right click inspiration and instantly press number without hovering over combine 3 into or having to press C and then a number would be such a good change especially in combat and be much less tedious,

  4. Right now without macros if you want to combine inspirations you need to right click an inspiration, hover over to "Combine 3 into" and then select which one and mouseclick (or use numbers).

     

    I think this could be made a lot easier and less tedious to do if we had an ability to just right click once on an inspiration and instantly be able to use numbers to combine without having to hover over the Combine 3 into menu.

     

    Current :  Right click inspiration > Combine 3 into > Use number or mouse click

    My suggestion : Right click inspiration > Use number

    • Thumbs Up 1
  5. On 11/20/2020 at 7:03 AM, Koopak said:

    POST

    I switched slots around since I posted this. This one looks a bit better (It seems like I need the def and inserting Hecatomb in DA instead of Sting of the Wasp, yeah I lose quite a bit of dmg but because I went with a lot of recharge, think I can just have Lotus SD and GD in rotation with occasional DA. I would save a slot which I can put into into Shadow Meld (That would net me same recharge cd as before but gain 10 more def from it). Also my AE Farmer has 3 procs in the Aura and it seems to proc at a decent rate which is why I slotted 3 procs into this one as well.

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Bio Armor
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Sting of the Wasp -- Acc-I(A)
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(25)
    Level 2: Flashing Steel -- FuroftheG-ResDeb%(A), Obl-Dmg(5), Obl-%Dam(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13)
    Level 4: Inexhaustible -- Prv-Absorb%(A)
    Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7)
    Level 8: Build Up -- GssSynFr--Build%(A)
    Level 10: Divine Avalanche -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(45), Hct-Dam%(45), Hct-Dmg/EndRdx(45), LucoftheG-Def/Rchg+(48)
    Level 12: Adaptation 
    Level 14: Kick -- Empty(A)
    Level 16: Tough -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(27), StdPrt-ResDam/Def+(27)
    Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(19), RedFrt-EndRdx(19), RedFrt-Def/Rchg(9), RedFrt-Def(39), RedFrt-Def/EndRdx/Rchg(39)
    Level 20: The Lotus Drops -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), SprCrtStr-Rchg/+50% Crit(25)
    Level 22: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(48)
    Level 24: Evolving Armor -- Ags-ResDam/EndRdx(A)
    Level 26: Soaring Dragon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(40), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(43), FrcFdb-Rechg%(43)
    Level 28: DNA Siphon -- ThfofEss-+End%(A), Obl-%Dam(31), ScrDrv-Dam%(46), Erd-%Dam(15), TchoftheN-%Dam(36), Arm-Acc/Rchg(36)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def/Rchg(31), RedFrt-EndRdx(15), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(34)
    Level 32: Golden Dragonfly -- Arm-Dmg(A), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dam%(34), AchHee-ResDeb%(34)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 38: Parasitic Aura -- Pnc-Heal/EndRedux/Rchg(A)
    Level 41: Genetic Contamination -- Erd-%Dam(A), ScrDrv-Dam%(42), Obl-%Dam(42), SprAvl-Acc/Dmg/EndRdx(42)
    Level 44: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Acc/Rchg(37)
    Level 47: Shadow Meld -- LucoftheG-Def/Rchg(A), Rct-Def/Rchg(46), RedFrt-Def/Rchg(48)
    Level 49: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(50), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    Level 12: Defensive Adaptation 
    Level 12: Efficient Adaptation 
    Level 12: Offensive Adaptation 
    Level 50: Ageless Radial Epiphany 
    Level 50: Musculature Radial Paragon 
    ------------

    
    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
    		|MxDz;1511;725;1450;HEX;|
    		|78DA65944B6B135114C7EF3C629A34CFB669D3479236B1AFA49924EAC22745AD0AB|
    		|6C142C06D1CD36B3B189330494171E5C29DA8544157EEDD08FA0DDCFAC02FE0FB01|
    		|6E5A15152A52C733F79CA68119187E73FFF79EC7FDCFDC295E9EF33D3A756D96498|
    		|1E355BDD92C972AA6DE6870B3ABB8DAD25B46BDC6ECCB0D77647BAA5CE455CEB579|
    		|BDA5D7F4645B9DE31778ADC9B56346BD7CC65CD66B46A57CD4BC5437997FB15EAF6|
    		|A278DE59596515B0E8AD102D797B8D95C311A5E312E35385FF26D4F3560DDE08986|
    		|51D14A2DBD7A11B297EAABD572516FB6B879250ADD64E0BEE16674598C0D010A1EF|
    		|63A059484A6B05F8AD042BF899BC8E81FE44D372D65964B9A454DFD2B0B76311C7B|
    		|B770ECFD87F459C8375047C13A4C59C7B56F4173A126BB2292D07685887DC85B6E7|
    		|4D38E733FC45CB741F04892E8C333815A7A12393345CC10D3C81CE57F0735BBB1A6|
    		|25431E3FE5F65B70310594207514241786F610076022063B8635615CE30A53D61E2|
    		|F3188ECEA464E04887EE41AC4F69283BDE754A1F5E9C40AB2FF3C710919E5C80FD0|
    		|7904EBAA9111ECC917438EC491D90432378AFC083103E4FA401E7BB8033D0C520F8|
    		|3CF70DDE473E20BE24B64FA15F13ABAF809F20D53EC708F22FC88D39BCF5EC52F2A|
    		|B0210B3D15453D750863C3503746BEC5C8B738F91627BF02E4DF08F93546FEDD85D|
    		|804D54DECC77CA38789078807916347884F81BD1E9684D824D6959219EC7182F805|
    		|F6334EFE8C93779F419BA21331457B99A6BD4DD35EA71FE03BF9AAE0C9B2DF49660|
    		|6EBA6B2C8DD1A314FCC21377D8C6918236B61DC5FF6879D576539F2A11F7ACE530F|
    		|F92D267A2890678579ECA1F093DEBDDA71AAC5579C50DB67DA9A4FB767ADB46365D|
    		|EA1141CCA5E87B2CFA12C389445B5FDAF6092503C2166BB273A59F7C2ACD439FB6D|
    		|4791A531DC997C16772C9F064E7AD88623EAFB8E2249F7D05F750DF9D83EE954EF7|
    		|DC7F3938E3FC07D388C05D217EC67D2FF03AB5FFAD1|
    		|-------------------------------------------------------------------|

     

    On 11/20/2020 at 8:48 PM, PainX said:

    POST

     

    Yea I can see how a long cast animation can be annoying but it didn't stop me from enjoying my Widow with Mind Link. This one will have to be recasted more often but we'll see. I can always switch to winter sets with less global recharge if i dont like Shadow Meld.

  6. Hey i wanted to make Kat/Bio build that would rely on Shadow Meld from Soul pool but I need help to optimize it. This is what I came up with:

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 48 Mutation Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Bio Armor
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Sting of the Wasp -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Dam%(45), Hct-Dmg/EndRdx(46)
    Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A)
    Level 2: Flashing Steel -- FuroftheG-ResDeb%(A), Obl-Dmg(5), Obl-%Dam(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13)
    Level 4: Inexhaustible -- Prv-Absorb%(A)
    Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7)
    Level 8: Build Up -- GssSynFr--Build%(A)
    Level 10: Divine Avalanche -- SprBlsCol-Acc/Dmg(A)
    Level 12: Adaptation 
    Level 14: Kick -- Empty(A)
    Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(25), GldArm-3defTpProc(27), StdPrt-ResDam/Def+(27)
    Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(19), RedFrt-EndRdx(19), RedFrt-Def/Rchg(9), RedFrt-Def(39), RedFrt-Def/EndRdx/Rchg(39)
    Level 20: The Lotus Drops -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), SprCrtStr-Rchg/+50% Crit(25)
    Level 22: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(48)
    Level 24: Evolving Armor -- Ags-ResDam/EndRdx(A)
    Level 26: Soaring Dragon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(40), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(43), FrcFdb-Rechg%(43)
    Level 28: DNA Siphon -- ThfofEss-+End%(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(46), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def/Rchg(31), RedFrt-EndRdx(15), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(34)
    Level 32: Golden Dragonfly -- Arm-Dmg(A), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dam%(34), AchHee-ResDeb%(34)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 38: Parasitic Aura -- Pnc-Heal/EndRedux/Rchg(A)
    Level 41: Genetic Contamination -- Erd-%Dam(A), ScrDrv-Dam%(42), Obl-%Dam(42), ScrDrv-Dmg/EndRdx(42), ScrDrv-Acc/Dmg/EndRdx(43)
    Level 44: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Acc/Rchg(37)
    Level 47: Shadow Meld -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(50), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    Level 12: Defensive Adaptation 
    Level 12: Efficient Adaptation 
    Level 12: Offensive Adaptation 
    Level 50: Ageless Radial Epiphany 
    Level 50: Musculature Radial Paragon 
    ------------

    
    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
    		|MxDz;1503;720;1440;HEX;|
    		|78DA6594596B135114C7EF2C316D9AA55BBAD8266913BBA5CD34511F5494A25605D|
    		|B6021E06B1CD3B11D8C4998A4B83DF9E09B68A9827E055F04FD06BEBAE017705FC0|
    		|975641858AD4F1CC9CBF69610686DFDCFFB9E7DEFF3DF7DEC95F990D3E3A7563464|
    		|8E1E365BD5E2F164A965EAB19564B7EA5A137CC6A45388F9FDEE8FF50316F940D43|
    		|9BD31B7A454F36D559E38251A91BDA31B35A3C632DE915B3543C6A5DAA5A22B450A|
    		|D96B593E6D272C3AC2C45DCD6BCA12F1A567DD9AC05DC76A166188BC1FFA11AF5EB|
    		|3F51334B5AA1A1972FD2E885EA4AB998D7EB0DC3BADA476E26E9BDE517786C558CC|
    		|A42E4543135068E8393CC4C9AF93A45DD25374788ACE46AB7FD9084ED9366145753|
    		|FF70FF16C1EDC016B7037F99419BF986C653309EB2CE7DDF92E6634DF645798E5DE|
    		|D6037F38E9FABEAE4F91FF258AB24B44A92ABB5AEAAAEF68EC66AE3B16C99E221E4|
    		|846C7A84424A84A3BEC84F9EBDFD17B8C9ECFBCDDCBD17ECA58418AD90723B90DB0|
    		|1979D0130C26C69638E86C110738D72BB50B1AE73ECB45B074BCC9EF3E022B3CF60|
    		|7EA01545B16BD141F6148C3107E3CC4C82393DC4FC4839BDA8722F76ED2E79E8878|
    		|7FE67DC6FEC39F8027CC94CBF026F72A53FD17803C81DE854DC7AC4E125032F6178|
    		|49C14B0A5E3A68DE18EA1643DDE2A85B1CF50AA37E83A8D730EA778F72139837718|
    		|0BD0C1D060F828798C347C0A7C42E55242937C9F34A49E7F83BFB017EA1F58CA03E|
    		|23F0FB99B471D6D4F10DD95DE3C475EE3F81533D7199DBE96BCCAF0ADF2C2767728|
    		|AE74F65987B34300B4E33378342689C2369F0330DF6F8F992514CC96E09D7430E35|
    		|CBCDB187DC0FECBDDABCCDCE61A7D39D509B77D59E4B37A376DAD333EB51721E659|
    		|F47D9EF51E63DCA82DAFC3708C9555ADB85533DD7C97A80A2D2CEE8B76D45968679|
    		|65F2595EB17C9A38A68A0D4FD6F76D4592EE735DD535E663E70F80F9DEEFF87EB2E|
    		|3CFF0802E630EFABCF30DFD1F6759F6CC|
    		|-------------------------------------------------------------------|

     

    Will I be able to survive with all the absorb and other stuff Bio provides until Shadow Meld is back up(Should be around 5-7 seconds cd with Ageless)? It seems to me that it would be hard to focus on perma haste while also getting def capped(Without Shadow Meld) as BIO or am I just not seeing it.

     

    Any help would be appreciated!

  7. 6 hours ago, tidge said:

    IIRC, the Spiderlings only have 2 attacks (1 range, 1 melee).

     

    There are plenty of 'pets' which don't have the Mastermind controls. I know it can seem odd, but a VEAT is fundamentally different than a Mastermind.

    Yeah but that small change(Making them stay at range) would make both Call Reinforcements and Summon Spiderlings much more useful as they will not die as often(Which sucks so much for a later power unlocks that have long cooldowns) and making those two worth to pick especially at end game content.

    As it stands now I think ill shelf my crabmind which i was excited to play.  A few ppl told me it's a struggle to play this build at end game content and as I get closer to 50 I also feel that way as well.

    Maybe I misinterpret how this playstyle should be but I imagine soldier getting into melee keeping enemies busy while spiders stay at back firing at them.

  8. When MM Ranged pets got updates to their AI it made them so much better and less frustrating to have. This should be extended to Call Reinforcement and Summon Spiderlings as well. There is no reason for Spiderlings to rush into Melee range, it can feel so bad using that power with such high cooldown just for them to go into melee range to use their claws to die in first 15 seconds of the fight. 

  9. It seems like it has a programmed follow action whenever it starts attacking the target so when it's powers are on cooldown it will just rush straight to the target exactly like a follow command. It makes it much less useful at lvl 50 since it's in constant danger. For a t9 power it really sucks when it gets into melee range and gets two shot.

     

    EDIT: According to someone on reddit from a year ago (It would be nice if this can be fixed in Issue 27): 

    It's a general pet bug introduced around Issue 18-19 where ranged pets would run into melee if their attacks were on cooldown. Though curiously, this isn't an issue for Gravity's Singularity, which stays at range (maybe because its Kinetic-like Repel is an always-on toggle that prevents the bug).

    Anyway, it is a known bug and was on the table to be fixed on Live, but then the shutdown happened. Hopefully we'll see a fix on Homecoming.

  10. 19 hours ago, roleki said:

    POST

    Thanks for suggestions! Yes after mobs are cc'd i go into melee range but it seems like Conductive Aura does not give any end if enemies are already drained (at zero). Also I need Tesla Cage fully procc'd out because without the procs, killing boss and up ranks becomes very slow, that thing deals so much ST dmg. I dropped a slot from PGA(Removed Energy Font) and dropped one dmg proc from Chain Fences since i have a lot of AOE dmg already and 4 slot Stamina with 4 perfshifter for end recovery set bonus which gives me an extra 0.25 per sec.. Could also drop Static Field slots to get more from Conductive Aura but if it doesn't get me any end while enemies are at zero which happens very fast then I don't see a point. I think CA would fix all end problems if it worked even if enemies were at zero(Maybe that's a bug? But it feels weird for it to work like that on a set that can drain end of enemies very fast).

     

    EDIT: Made some changes in slotting(Removed dmg proc and one -recharge from Static Field. Changed Gremlins slotting to lvl 30 version for more end recovery and added slots to OSA and EMP for max end/end recovery as well.  I gained 0.42 more END and with Atlas Medalion that would be 0.57 more end than previously. 

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Trick Arrow
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Tesla Cage -- GhsWdwEmb-Dam%(A), GhsWdwEmb-Acc/EndRdx(5), GldNet-Dam%(7), UnbCns-Dam%(7), NrnSht-Dam%(9), GldJvl-Dam%(9)
    Level 1: Entangling Arrow -- TraoftheH-Acc/EndRdx(A)
    Level 2: Chain Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Dmg/EndRdx(17), Rgn-Knock%(17), PstBls-Dam%(19)
    Level 4: Flash Arrow -- Acc-I(A)
    Level 6: Jolting Chain -- FrcFdb-Rechg%(A), Apc-Dam%(11), SprWntBit-Acc/Dmg(11), SprWntBit-Acc/Dmg/EndRdx(13), ExpStr-Dam%(13), Apc-Dmg/EndRdx(15)
    Level 8: Conductive Aura -- EndMod-I(A)
    Level 10: Fly -- BlsoftheZ-ResKB(A)
    Level 12: Static Field -- PcnoftheT--Rchg%(A)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), Rct-ResDam%(34)
    Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A), FrtHyp-Acc/Sleep/Rchg(36), FrtHyp-Sleep/Rchg(36), FrtHyp-Acc/Rchg(36), FrtHyp-Sleep/EndRdx(37)
    Level 18: Ice Arrow -- SprEnt-Rchg/AbsorbProc(A)
    Level 20: Acid Arrow -- AchHee-ResDeb%(A), Bmbdmt-+FireDmg(21), PstBls-Dam%(21), TchofLadG-%Dam(23), ShlBrk-%Dam(23), PstBls-Acc/Dmg(25)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40)
    Level 26: Synaptic Overload -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Rchg/Dmg%(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), MlsIll-Dam%(31)
    Level 28: Disruption Arrow -- RechRdx-I(A)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40), LucoftheG-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(46)
    Level 32: Gremlins -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-EndRdx/Dmg/Rchg(33), CaltoArm-Acc/Dmg/Rchg(33), SlbAll-Build%(34), OvrFrc-Dam/KB(34)
    Level 35: Oil Slick Arrow -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Dmg/Rchg(25)
    Level 38: EMP Arrow -- UnbCns-Acc/Rchg(A), UnbCns-Acc/Hold/Rchg(50)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def/Rchg(42), RedFrt-EndRdx(43), RedFrt-Def(43)
    Level 44: Disruptor Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), FrcFdb-Rechg%(46)
    Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(48), RedFrt-EndRdx(48), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Rech(37)
    ------------

    
    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
    		|MxDz;1780;689;1378;HEX;|
    		|78DAED944B4F13611486BFB9146C4B696B29E5D6424BB148A117405D1AC54254484|
    		|8345E17A42953A856DA4C8B50772EFC03265E7E81414C5C788B5B172EFD076A2428|
    		|46132F891A7061EA61DE036D324BB77E49FBCCBCE73BE7BCDF6967A6968F353D9CB|
    		|87E5848AEB17CBA549A192B2C94F5423EAFE996A9F45C2E23B657237D7A6B919D4D|
    		|B1545ECB94F55C6647E8ACDB7374319B8D9DA6E0E59923BA5E5812F6E902A58CE77|
    		|373F36507AEB72F730B734EE36E524BCF6A7A693E57B419F7A78A9A36DB952AE632|
    		|B1BAB253E98C465FA5B2A657DAC856963EEB2EC1AB6A1157242192AA502F810D290|
    		|53C2E1BDC9326DD4F1C84AE4BBBB942DC45CE7BAA07B9AA4A4F54436B7E06BA9E32|
    		|0FA1DEDEE7C260891214AEA37440FB40752CECCB7203FB6D49E60AEA34AD322BA47|
    		|BA84F02F10DCA6D9450AFB107F5ECF43B58B987F535F67DA47D76D6EC8F70362BED|
    		|732057767871A6C01F61C4823F70EEAB243BF98CCE8BA8D57B8E7996791E0C5F001|
    		|729C7CD9EDC2FE17B89EE3D7C46CF0B9CA145B618B1169E4DEB2BE4B736288687B6|
    		|C7D065F2E965EFDE2A2DA190E243078BCF87D38487E178DF4FE62FE61618D9043FD|
    		|124DAD949FB3D681D0F982B60D77DE62A18D8C47496099DECA4330A772A79F1C38B|
    		|EAE729465CCC1670C0030E9D44BDCFE4A19B3D74BF910DFF3D6F996BCC7760700C5|
    		|309AE21B742A542C895421BD0DAD6C16B14EBE358DF04F292E3A09B7CF6F3CCFAD9|
    		|E77E1BD3C1B4B35F27B319BCED1622CA7EA3C3A83738C21C651E00870E32F99F7C8|
    		|B7263DC37C67DE3DC37CEFDE2DC2FC93E92DC37449E13C895123CEF00B34BAD7B22|
    		|8D7F85BFA654074CD18449499A941193326A52264DCAB4BAFB1E1092A1585DBB4F7|
    		|9F58B8DA2527DF45B4D91A5207E39F9040911E2199CFCAB29EB7B4D51A43B98AD7A|
    		|93DF2E5B78CAC2BFC1EAFFF5EFEB2F90C832E6|
    		|-------------------------------------------------------------------|

     

    For Incarnate slotting i guess Clarion is a must or maybe Barrier? Since I don't see a way to get more defense/resist without sacrificing dmg potential from proc slotting.

  11. I've been testing out new TA on Issue 27 beta servers and I'm liking the changes so i wanted to see if i can make Elec/TA combo that i wanted to try out for a while work and it is working better than I've expected well... kind of. It can control and clear out big groups of enemies with ease with only bosses left at 60-70% ish health but then i run out of end while fighting them. 

    There's also survivability problems. If an enemy sneaks up to me and i get mezzed I'm dead. Getting Clarion would help with mez but END problems are still here while getting Ageless would be the opposite. If anyone see a way to improve what I've got so far would be appreciated!

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Trick Arrow
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Tesla Cage -- GhsWdwEmb-Dam%(A), GhsWdwEmb-Acc/EndRdx(5), GldNet-Dam%(7), UnbCns-Dam%(7), NrnSht-Dam%(9), GldJvl-Dam%(9)
    Level 1: Entangling Arrow -- TraoftheH-Acc/EndRdx(A)
    Level 2: Chain Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Dmg/EndRdx(17), Rgn-Knock%(17), PstBls-Dam%(19), TraoftheH-Dam%(19)
    Level 4: Flash Arrow -- Acc-I(A)
    Level 6: Jolting Chain -- FrcFdb-Rechg%(A), Apc-Dam%(11), SprWntBit-Acc/Dmg(11), SprWntBit-Acc/Dmg/EndRdx(13), ExpStr-Dam%(13), Apc-Dmg/EndRdx(15)
    Level 8: Conductive Aura -- EndMod-I(A)
    Level 10: Fly -- BlsoftheZ-ResKB(A)
    Level 12: Static Field -- IndCom--Rchg%(A), PcnoftheT--Rchg%(25), ImpSwf-Dam%(31)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), Rct-ResDam%(34)
    Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A), FrtHyp-Acc/Sleep/Rchg(36), FrtHyp-Sleep/Rchg(36), FrtHyp-Acc/Rchg(36), FrtHyp-Sleep/EndRdx(37), SprOvrPrs-Rchg/Energy Font(37)
    Level 18: Ice Arrow -- SprEnt-Rchg/AbsorbProc(A)
    Level 20: Acid Arrow -- AchHee-ResDeb%(A), Bmbdmt-+FireDmg(21), PstBls-Dam%(21), TchofLadG-%Dam(23), ShlBrk-%Dam(23), PstBls-Acc/Dmg(25)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40)
    Level 26: Synaptic Overload -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Rchg/Dmg%(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), MlsIll-Dam%(31)
    Level 28: Disruption Arrow -- RechRdx-I(A)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40), LucoftheG-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(46)
    Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), SlbAll-Build%(34), OvrFrc-Dam/KB(34)
    Level 35: Oil Slick Arrow -- SprFrzBls-Rchg/ImmobProc(A)
    Level 38: EMP Arrow -- GldNet-Acc/EndRdx/Rchg/Hold(A)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def/Rchg(42), RedFrt-EndRdx(43), RedFrt-Def(43)
    Level 44: Disruptor Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), FrcFdb-Rechg%(46)
    Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(48), RedFrt-EndRdx(48), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    ------------

    
    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
    		|MxDz;1455;673;1346;HEX;|
    		|78DA6594CB4F136114C5BF994EC1B694B696379437823C4A0BA84BA38046858444E|
    		|373419A3240B552322D02EE5CF80F98F848DC13C4C485AFE8C2850B97FC076E8CAF|
    		|68A210D1E0C6D4CB9C036D32934C7F33E77EF7DEF3DD99E9F8D248D99393B78E2A2|
    		|D389C4E64B393C399B99C9549A74DCB3D9E984925D5CE512A675B21B2BB283A9A36|
    		|93392B95DC15EA8BD61C5F989E8E9E93E0B5C96396955954BE898CA49C48A766667|
    		|37E5CEF5CA6E66602F6DD98999832ADEC6C6ADE6BDF9F9D37CDA986D1F954325A54|
    		|763C9134E5279B33ADE51AB1D521E7C7A0E29177ABEB9A5271431957C1925117784|
    		|AB7B92F217A44D80BDDD2F672957A809C4F524F633DEDB9616BE52FC1E00BF208EA|
    		|ED7FA5C087C8CD0A5CACE7AA43ECB3D473B39EFB36F2BC717215F5CAD6C865D1C3D|
    		|22F86F817C92DD550AFB419F57CF23C3CECE1798F755F659D0F9AEE7B833DD63C85|
    		|A7C615DC7B24CF8F5ABABF92B17FCA8EB56C611E37440ED06BE00A6AB75D242F909|
    		|7C0F6CB6404DE17243744AFA177D016E53ECC7AE1B7D85B85EEB663159C5DD53AEA|
    		|5495B8E0FB19745DFC56729F957939944B946A747057576357ED03707EE037F987F|
    		|C0B766E83DF6442B57452BB02ADEE31B90A363C22D7C0C66D4C6949504F27F53D70|
    		|67889708BC18114EB333485680DD61B0EF0CEA7D170F4DF4D0B4815D376F919BE42|
    		|FB06598FC80DC6529D54A0FADAF31DD9B1ABE801DAD6304EB42E2AB8B33EAA2AF83|
    		|5ED24FFAE82F409683F7424AF5D05FCF00FAF70E9243E421B0EF30C937FAAEE446D|
    		|937CABEFDECDBCF7EFDEC17A78F38FBB68AE71872B518E71B271B8CA22FD47E0B22|
    		|0525DFED88C61C4ADCA10C3A94218732E650268CBDFF05A5D98A27B8F7B5E77F782|
    		|5AA1547370A8AAEB5E0E9E8A745E8149EC7CE7F3AB2360B8AA6DDC76C8D3BE07F37|
    		|78EE1D|
    		|-------------------------------------------------------------------|

     

  12. 25 minutes ago, kiramon said:
      Reveal hidden contents

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Cold Domination
    Power Pool: Medicine
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(3), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(5), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(7)
    Level 1: Infrigidate -- AchHee-ResDeb%(A), ImpSwf-Dam%(7), TchofLadG-%Dam(9), ShlBrk-%Dam(9), Acc-I(15)
    Level 2: Frost Breath -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Knock%(11), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(13)
    Level 4: Injection -- Acc-I(A)
    Level 6: Kick -- Empty(A)
    Level 8: Aim -- RechRdx-I(A)
    Level 10: Freeze Ray -- Apc-Dmg(A), Apc-Dam%(19), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(23), UnbCns-Dam%(23)
    Level 12: Ice Storm -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(25), SprScrBls-Rchg/+End(25), Rgn-Dmg/Rchg(27)
    Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(31), RedFrt-EndRdx(31)
    Level 16: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(31), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--Build%(34)
    Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx(34), Thn-Acc/Dmg/Rchg(36), Thn-Dmg/EndRdx/Rchg(36), Thn-Dmg/Rchg(36)
    Level 20: Arctic Fog -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(37), RedFrt-EndRdx(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 24: Aid Self -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(42), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(45)
    Level 26: Tough -- GldArm-End/Res(A), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(40)
    Level 28: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(40), RedFrt-EndRdx(19), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(15)
    Level 30: Benumb -- Acc-I(A)
    Level 32: Blizzard -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(43), SprScrBls-Acc/Dmg/EndRdx/Rchg(43)
    Level 35: Sleet -- AchHee-ResDeb%(A)
    Level 38: Heat Loss -- RechRdx-I(A), RechRdx-I(45), Acc-I(48)
    Level 41: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Rchg/KDProc(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
    Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50)
    Level 47: Ice Shield -- LucoftheG-Def/Rchg+(A)
    Level 49: Glacial Shield -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
    Level 50: Agility Radial Paragon 
    ------------
    ------------
    Set Bonus Totals:

    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 11.31% Defense(Smashing)
    • 11.31% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 19.13% Defense(Energy)
    • 19.13% Defense(Negative)
    • 6% Defense(Psionic)
    • 16.63% Defense(Melee)
    • 28.5% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 7.2% Max End
    • 2.5% Enhancement(Max EnduranceDiscount)
    • 80% Enhancement(RechargeTime)
    • 10% Enhancement(Range)
    • 6% Enhancement(Heal)
    • 22% Enhancement(Accuracy)
    • 21% SpeedFlying
    • 184.7 HP (17.25%) HitPoints
    • 21% JumpHeight
    • 21% SpeedJumping
    • MezResist(Confused) 45%
    • MezResist(Held) 45%
    • MezResist(Immobilized) 45%
    • MezResist(Sleep) 45%
    • MezResist(Stunned) 45%
    • MezResist(Terrorized) 45%
    • MezResist(Teleport) 100% (20% chance)
    • 15% (0.25 End/sec) Recovery
    • 28% (1.25 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 8.25% Resistance(Smashing)
    • 8.25% Resistance(Lethal)
    • 16.5% Resistance(Fire)
    • 16.5% Resistance(Cold)
    • 2.25% Resistance(Energy)
    • 2.25% Resistance(Negative)
    • 21% SpeedRunning

     

     

    Looks good, I will try without Aid Self and see how it goes, wont be expensive to respec into it if need be (I think i could also remove EndMod and put Power Transfer proc so ill have that proc and the panacea one to help with healing a bit, i think that also could be nice since with heat loss i don't think there should be any problems with end. Thanks for all your input!

  13. 12 hours ago, kiramon said:

    Post

    Still working towards 50 but in theory having Heat Loss and Infrigidate at 74% (83% with t3 alpha) and with Sleet debuff both of those should have 95% chance to hit. Will test it out once I'm full build vs +4 and add accuracy if it's needed. Still thinking about no self heal for solo play, with Blizzard debuff i should be very hard to hit but in a prolonged fight and without healing insp it might be a struggle.

  14. 9 hours ago, kiramon said:

    Post

    Thanks for the build, my main problem was that i wanted to put Intuition for extra damage/range but after thinking about it, the only way to get perma hasten was to drop it for Agility one. I mix and matched your build and mine and I've come up this: 

    Spoiler

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Cold Domination
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(3), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(5), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(7)
    Level 1: Infrigidate -- AchHee-ResDeb%(A), ImpSwf-Dam%(7), TchofLadG-%Dam(9), ShlBrk-%Dam(9)
    Level 2: Frost Breath -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Knock%(11), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(13)
    Level 4: Fly -- Empty(A)
    Level 6: Hover -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(15), LucoftheG-Def(15), LucoftheG-Def/Rchg+(17), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(19)
    Level 8: Aim -- RechRdx-I(A)
    Level 10: Freeze Ray -- Apc-Dmg(A), Apc-Dam%(19), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(23), UnbCns-Dam%(23)
    Level 12: Ice Storm -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(25), SprScrBls-Rchg/+End(25), Rgn-Dmg/Rchg(27)
    Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(31), RedFrt-EndRdx(31)
    Level 16: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(31), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--Build%(34)
    Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx(34), Thn-Acc/Dmg/Rchg(36), Thn-Dmg/EndRdx/Rchg(36), Thn-Dmg/Rchg(36)
    Level 20: Arctic Fog -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(37), RedFrt-EndRdx(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 24: Kick -- Empty(A)
    Level 26: Tough -- GldArm-End/Res(A), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(40)
    Level 28: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(40), RedFrt-EndRdx(42), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(43)
    Level 30: Benumb -- Acc-I(A)
    Level 32: Blizzard -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(43), SprScrBls-Acc/Dmg/EndRdx/Rchg(43), PstBls-Dmg/Rchg(45)
    Level 35: Sleet -- AchHee-ResDeb%(A)
    Level 38: Heat Loss -- RechRdx-I(A), RechRdx-I(45)
    Level 41: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Rchg/KDProc(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), FuroftheG-ResDeb%(48)
    Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50)
    Level 47: Ice Shield -- LucoftheG-Def/Rchg+(A)
    Level 49: Glacial Shield -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
    Level 50: Agility Radial Paragon 
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
    		|MxDz;1469;675;1350;HEX;|
    		|78DA6594CB4E13611886FFE94C39B49402050AE564B1B4B4C0B403A84B12400D020|
    		|9910B681A3A94496AA7E921E2D25B70E346108CA2268ABA70A3318A7B6FC0780B2A|
    		|0B4D34C68CDFCCF7663099499BA7F37E87FFFD4F5DDF5DEE38BE7A7B4148E1A572A|
    		|15ECF2F99B55AB3DA306BFEF542C9D892053DADF48DB981FCF542A5A417D5952D3D|
    		|BF48358DD1B3D062737B5B5D32CBC5FCB279C3A8141A865911C10DD32CAB57CA466|
    		|9A711767EAFE985A25EABEF18D580F3BE59D5F56288D3EC2CA3521ABA5C35B6D4B3|
    		|CE9B66B39C5FA7D1F4DAAD01F293A26FCE27F0587EF18CAC6A8AF0BD029F339563F|
    		|005B3E525F38DE4D6CAE2841A45287644E28822DA3EF99C9CB616D979D7E895D32D|
    		|459AE558601EBCC4ECB8005E640669D164AE11B2458F6827C52FB15BFF17CEEAFC0|
    		|CF64A0EBBFAC05576D9F357380EEC415BD1AD754A38B139D2DA31FBF669EED3A331|
    		|7B674095D99F055798B6F920661F4C288E369002D3CCD81CE776D3C021F80E05D85|
    		|F2CC81CEE0043CCD14E30CC8C506D18B5E127DC6FF421F3DC23F0087CCC8C3F65DA|
    		|0BDA8DF975EFF19CE387E03EF3FC01F800BCCF7C4F6346306E049E13F09C80E7043|
    		|C26E13D09EFE3E4B98F6BA53EAC7512F4512C8A7D883ABB2A9332C8D9BE418D772D|
    		|350B46F93C2994330437431825055769B848C35D1AEE3270F5C16E81114762ECC23|
    		|E7263D8BDB109DEAD4C129C644EBFE6DC13AA1F47FD38CEF947D2269C136D491398|
    		|D9347893AC4F72CC3F790FBDF69833FBE02178C0CC2EF07C7709533C4F79EA076BD|
    		|99FE02FA6F69BF996F254F85271EADF1172D072D08615F79ED2C75EF1D58CAB5819|
    		|4F34E751348F32E751E63DCA8AAD48CE3A586B9EE886E2FE2308896F77977BDFADA|
    		|F0194BAD1EF678A24C5B112D748A03BF7CD937DFA7FF65DBE0DDA1DE69F7E02C7AC|
    		|7FC3BCEAA4|
    		|-------------------------------------------------------------------|

    Had to drop Power Boost even though i tried so hard to keep it in (well i have a variation with Power Boost that has 43% Ranged Def which might be enough imo). 

    Also I'm not sure if removing Aid Self is good idea since if I'm doing missions solo i have no way to heal except using Insp.

  15. 7 hours ago, kiramon said:

    I’m not at home, but you don’t need that slotting in Heat loss. Really. I know it seems odd, but those can be moved out. 
     

    id also move some of the superfluous slots out of power boost and benumb

    I read somewhere that Heat Loss by itself is good enough for end but i wanted to have as much uptime as i could and for Benumb my Mids is set to vs +4's Chance to hit and even with that slotting it is only 87% chance to hit against +4's.

    If i wanted to keep 90% uptime for Heat Loss then i could remove one slot and make other two Recharge+5(67% Chance to hit +4). I guess i might be overvaluing accuracy but i always strive for 95% chance to hit vs +4's (Benumb would also be 67% vs +4). With sleet debuffing enemies that would make both of those powers have 89% chance to hit. I just really hate missing with long cooldown powers.

  16. I need help further optimizing my build, It's 2 seconds short of perma hasten and since i went Soul Mastery i couldn't see a way to focus on S/L Def so instead i tried to get as much Ranged def (Gonna be using Hover all the time) as i could. Also i did not get BFR since i don't like how long the activation is so instead i loaded Infrigidate with procs and put it into my rotation. I have also taken Aid Self but i didn't take Field medic because the only power that might be taken out is Power Boost (Which i value quite a lot so i opted not to take it).

     

    If anyone has any tips i would really appreciate it!

     

    Spoiler

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Cold Domination
    Power Pool: Flight
    Power Pool: Medicine
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Ice Bolt -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(3), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(7), SprMlcoft-Dmg/EndRdx/Rchg(46), SprMlcoft-Acc/Dmg/EndRdx/Rchg(46)
    Level 1: Infrigidate -- AchHee-ResDeb%(A), ImpSwf-Dam%(7), TchofLadG-%Dam(11), ShlBrk-%Dam(13), AnlWkn-Acc/Rchg/EndRdx(48)
    Level 2: Frost Breath -- Rgn-Dmg(A), Rgn-Knock%(19), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(23), PstBls-Dam%(25)
    Level 4: Fly -- Empty(A)
    Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(11), LucoftheG-Def/EndRdx/Rchg(13), Ksm-ToHit+(40)
    Level 8: Aim -- GssSynFr--Build%(A), RechRdx-I(9)
    Level 10: Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dam%(34)
    Level 12: Injection -- Empty(A)
    Level 14: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19)
    Level 16: Ice Storm -- SprScrBls-Acc/Dmg(A), SprScrBls-Rchg/+End(25), SprScrBls-Dmg/EndRdx/Rchg(31), Rgn-Dmg/Rchg(31)
    Level 18: Bitter Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(36), Dcm-Dmg/Rchg(36), Dcm-Acc/EndRdx/Rchg(36), Dcm-Acc/Dmg/Rchg(37)
    Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Kick -- Empty(A)
    Level 26: Tough -- GldArm-End/Res(A), GldArm-ResDam(27), GldArm-3defTpProc(27), GldArm-Res/Rech/End(29), StdPrt-ResDam/Def+(29)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39), LucoftheG-Def/EndRdx/Rchg(39), ShlWal-ResDam/Re TP(40)
    Level 30: Benumb -- RechRdx-I(A), Acc-I(37)
    Level 32: Blizzard -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(33), SprScrBls-Acc/Dmg/EndRdx/Rchg(33), PstBls-Dmg/Rchg(33)
    Level 35: Sleet -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43)
    Level 38: Heat Loss -- PrfShf-EndMod/Rchg(A), PreOptmz-EndMod/Rech(39), PreOptmz-Acc/Rech(50)
    Level 41: Soul Drain -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx(42), RechRdx-I(42)
    Level 44: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(45), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam(46)
    Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Glacial Shield -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
    		|MxDz;1453;679;1358;HEX;|
    		|78DA65944B4F135114C7EFED4C29B4450AE55D1E82A540A1D30E455D9A0062109B1|
    		|0F9004DD30E7592DA21A5445CFA1574818F445D9998286A7CC6C428EEDDF8195C28|
    		|8ABA332E4C3D33FFE3D464266D7EBDE771EF39FF73A7B99DA5F0DE992BA784EC58A|
    		|C14B6B6F28B56ADB6BD59B76AFE5CA16C1615414F80BE83AE237FBE502D1B256DA5|
    		|68E41728A73ED2742D6C6F6C688B56A5945FB22E9AD542DDB4AA22B46659156DB96|
    		|2962FD4DB9DDF39A36416CDAA117456EB9B86518263D98E31ABE5D8E94DB3A835F7|
    		|5DB7B62BF91C9D65D42EF7533509FAA67D829F865F3CA0427555F89E301F822D7B6|
    		|0EA11F331F85ABAB9AAD8A78DA2147B8F8CC3AA087EF03931E116C559A73F62AD13|
    		|249F27E760EB3A0976CF338F83BD27C0FE57C261882454902B94063DA28D2C7E890|
    		|AFC3DD2896AED068311301C0527FF08A712FBD000769181FB38A17506276469D9C6|
    		|1DB5CDC2379202C734669AA9B39F360B715521A7AA51B2B4738FED9FA1D5912FCC0|
    		|330F295F90DEC3A046D093A90AB74C455F43F0D8E4C32B338D996A993ABEDDC2590|
    		|FFD875E60DE64D307E0B7C4B6244A1981265C5D2AC94CECAE9ACD838F5D18358D9C|
    		|30AF5327DE4EBE3AEFB9CAE15B20CF02C067474339866CE814319661F6E894A3931|
    		|CE89713571AE26C1D524FECD6F15B9EFEC549EDF3057131F04ED8B34CAEA8D4E40A|
    		|DA309E614F33962F7699F71566FFC296C93CFC024C7245F305F82EF2967C2B9BF0D|
    		|DFC4354C21F11BFBEABFC04B54E6146294A9BBB04DDF61DE6672DD3B143BC3FDCF6|
    		|4D0E7ACCE9C6366C1D43CF8292C84C6FD6BBC4F9AF98642323C950CEB39A4BA6F29|
    		|7DEC49AD265D4B23E9F1663C16DD63C97A2CF31ECB8A6D918E0E8D731EEF9AEAFE0|
    		|F08897739E2BEDD8DC320A7BADE1F4D8B9463B809EA59E9DCE9EF9EE89FFF47EF62|
    		|4EEA55F02F6087ECE8|
    		|-------------------------------------------------------------------|

     

  17. Tested Empowering Circuit and Energizing Circuit, they also have the same issue. Spamming the keybind will rarely get the power to fire while targeting the enemy.

    Either the intended way for these powers to work is that you have to target the allies for them to activate and spamming the button while targeting the enemy is the bug.

     

    Shouldn't these powers work the same way the Alkaloid power from Poison does?

  18. When you select your allies the Rejuvenating Circuit power works as intended but if you select the enemy target and try to cast it more often than not casting it while the enemy is targeted returns "INVALID TARGET" error until it fixes itself after spamming the power keybind few times. After a successful cast while targeting the enemy it bugs out again.

×
×
  • Create New...