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Molubdos

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Posts posted by Molubdos

  1. (2020-11-27: A fix for these badge descriptions is now on Beta.)
    Issue 27:
    With the update to Day Trader & Marketeer, I don't think the badge descriptions were updated. Oops.
    image.png.2ca480125b1192c58b939edfddf03fcb.png
    image.png.e21531a781cc66dce98789dde79eb571.png

    • Like 1
  2. I believe the WatkinsIntro is dialogue that a normal "valid contact" would have as an introduction. However, since he immediately goes into his starting dialogue tree if you are eligible for the arc, he (probably) wasn't given one since it wasn't felt necessary? Talking to him as too low a level triggers the dialogue in question immediately.

    image.png.ffa77cae60b99895289ff0a534ab8918.png
     

  3. Tried picking up the mission at level 7 (it shouldn't be possible to access this mission at any lower level), then messing with my xp level to simulate different levels before going in.

    • This worked at levels 7, 8 & 9 just fine.
    • Levels 10, 11, 12 & 20 didn't work.
    • Setting difficulty to +4 and level 13 worked, since this changes the mission level to 11 once on the map.
    • Difficulty +4 at level 14 did not grant the serum.
    • Difficulty +4 at level 7 worked.
    • Difficulty -1 (lv. 6) at level 9 did not grant the serum.

    So it looks like if you're more than two levels higher than the mission, the Serum isn't granted to the player.

    • Like 1
    • Thanks 2
  4. Tested this - this appears to be a descriptive error in the detailed info only for the Brute Version of Eagle's Claw- the damage bonus does not require Fiery Embrace to activate in the attributes despite its listing.

    However, the damage bonus on both Brute & Tanker versions does have a different factor - the "+33%" buff scales based on the level difference between yourself and the target, resulting in a 194% damage bonus when used at CL50 against a very low level opponent, and a 15.84% when used against a CL54 minion? I'm not sure if this is intended, but it's a useful note to make. 
    image.png.2ff428ce4c9e5b8cb83869eea99b28c5.png
    image.png.bb208ea4557bad79be94042c4df39920.png

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  5. Welp, now it's done.

    Quote

    Arc ID: 34515
    Arc Name: Winter is Waiting

    Author: @Molubdos
    Number of Missions: 3
    Description: One Autumn evening, Lord Winter comes to you with worry that his season may never arrive. Make sure Winter, and its holidays, come to pass this year!

     


    Some simple questions for the contest:

    Quote

    Arc must contain 3 destroyable objects

    • Is this exactly or at least?
    • Is it 3 destroyable objects (so having the same object set to appear in 3 locations is fine), or 3 different Destroy Object objectives?
    Quote

    Must include 1 NPC to rescue that then becomes an Ally

    • Again, Is this exactly or at least?
    • Can this be in a narrative sense (That you would rescue the NPC as a free a captive or escort objective first, and they then appear later in the arc as an ally, surrounded or not), or does it have to be an Ally objective where they immediately become an ally?
    • Like 2
  6. The difference between the 10% and 9.08% is normal, due to the way Endurance Discounts work.

     

    The number in the power effectively adds a 10% "Efficiency" bonus to your Endurance Usage, much like how the Endurance Reduction or Recharge Rate enhancements work (100% Halving the cost/time of the power).

     

    This means that endurance costs are multiplied by (1/1.1)= 0.9090..., (Or 90.909...%) which implies a 9.09....% discount. This gets hit by either some minor rounding or imprecision stuff (but is still "close enough") and comes out to 9.08% in the Combat Attributes Window.

     

    However, for the "-52.37%" figure from the right click info, I have no idea where that pulls from.

  7. The bottom line would be:

     

    The auto power, Support Boost Very Rare, granted when Support (Core/Radial) Embodiment (Tier 4) is equipped, does not have its "Strength to endurance cost" effect attached.

    This means that the passive effect of an endurance discount doesn't work for this tier - other tiers of the Support Hybrid powers are not affected.

    • Thanks 1
  8. 3 hours ago, srmalloy said:

    I don't know if you noticed, but the combat attributes for this looks to show another bug, too. It's showing "Moderate Endurance Discount" as 2.43%, and "Support Boost Common" as 2.43%, but the total is shown as 2.75%, whereas the math I learned would add 2.43 and 2.43 to get 2.86, not 2.75.

    I would say that this isn't a bug, it's just that the numbers for Endurance Discounts are more complicated than they first appear.

     

    As far as I know, endurance discounts from powers (including set bonus effects) are applied in a similar manner to endurance reduction enhancements, in that they improve the "efficiency factor" for the statistic rather than directly reducing the endurance cost. (Much like how 100% endurance reduction in a power halves its cost, as it is 100% more efficient, rather than making it free to cast.)

     

    I've put more stuff on discounts into the spoiler below - feel free to DM me if you have further questions on that, so we don't get too off-topic.

    Spoiler

    A Peacebringer's "Conserve Energy" power is as below:

    image.png.89e4f4a1fc43905b47da981cdeb2f288.png

    And here are the effects with a "2.5% endurance discount" set bonus:

    image.png.647f70ca405fa2e2fdff952bd2b4c27d.png

    And also with the common boost of "2.5%":

    image.png.5f5ba477142e5b18a91151f1f7f85216.png

     

    The combined discount is found by adding together all of the "Strength to Endurance Cost" effects first to get the "total efficiency", then applying the total in the manner described above to get the true Endurance Discount displayed at the top of the section.

     

    Each item on the list shows the discount from its bonus as if it were the only power with the effect, not as a numerical portion of the total combined effect.

    So while it lists each discount, adding the values you see in the attributes window isn't actually what happens.

     

    There does seem to be a bit of imprecision in the displayed values in cases, (The 4.75% from my earlier post should be 4.76% from my calculations) but they are accurate enough to give you an idea of how much powers should cost.

     

    Again, feel free to DM me if you have questions on this.

     

     

  9. I've looked through the information on the powers, according to the game's numbers, it's that the effect "Support Boost Very Rare" exists, but has no effects attached to it.

     

    Each of the other "Support Boost" auto-powers from the Support Hybrid Tree has their endurance discount listed in the information, but for some reason this bonus is missing on the T4 Support Boost.
     

    Support Boost Common awards its Automatic Endurance Discount:
    image.png.d45863350d88b5592a7a0979088d5b74.png

    image.png.a7d8ed5bdb87529aafc50c1a4ee208be.png

     

    Support Boost Very Rare has no actual effects:
    image.png.7534b8b1f1916d5c937a08218b79e422.png
    image.png.1767fc1a4c82172be8ffea37e9009bb5.png

    • Thanks 1
  10. Here's one in Tech_45_Layout_04_03- One-sided visibility on a wall (Blocks passage from both sides)

    Location: -52.3, 37.9, 353.0 / -53.0, 41.7, 355.0 (For both sides)
    Not sure if this affects other maps with the same tile yet.

    screenshot_200205-14-55-49.jpg

    screenshot_200205-14-55-35.jpg


    UpdateYes, it does apply on other maps with the same tile - I've found it again in CREY_HERO_LAB.screenshot_200229-18-20-16.thumb.jpg.aea765c0c7c0398a3eb00900bcac00b8.jpg

     

  11. Just ran the arc once, and I ran into the completion-marking issue as well.
    This was my first time running the mission, and the mission's badge "The Doctor's Ally" awarded as normal, but the arc still remains marked as "uncompleted".

    I returned to the contact after completing the mission as well, rather than manually quitting the flashback-TF once the mission was cleared.


    With regards to the challenges, I believe that missions marked as "Badge" missions may not count for the Ouroboros Challenge badges, but I may be wrong (and correct me if I am!).

     

    Hope this adds a little more info for you all.


    Edit: Found an arc with the "inverse" of this issue?
    I was going through the Ouro entries on my Rogue PB, and I've found that the Badge Mission for "Skip Tracer", B4nKbUsTah, is marked as complete, but this character doesn't have the badge.

     

    image.png.c0fe5fecf80c20e3954cc03bd6be0538.png

  12. My Rogue-aligned Peacebringer is unable to use the Rogue Isles TUNNEL Connections in Praetoria (Imperial City, Underground Imperial, First Ward, Night Ward), giving the error message:
    "Only Villains are allowed."

    This also locks out the waypoint markers, preventing them from being seen on the mini-map.

     

    The connections in Dark Astoria work as expected, however, and I can use both connections as a Rogue.

    Might be worth giving these a look?

     

    EDIT: I've done some testing on Pineapple with a villain-started character, with alignment changes via Null:

    • Vigilantes behave in the same way as Rogues.
      • They can access both TUNNELs in DA, but only the Paragon TUNNEL in any Praetorian Zone.
    • Villains can access the Rogue Isles TUNNELs as expected.
  13. Just running some arcs via flashback - I just ran "Lay Down Your Burdens" via flashback and received no reward merits or mission completion reward for the last mission.

    I received the Arc Completion badges and recipe from returning to the contact.
    Both this arc and "No More Fears" are listed as 0 merits on ParagonWiki, but I did receive 3 merits and a mission completion bonus for "No More Fears".

    Is there a race condition between the door-exits in these final missions and the actual mission rewards, or could it be something else?

    LDYB_NoMerits.png

    NMF_Merits.png

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