hazygreys
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Posts posted by hazygreys
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45 minutes ago, Elmyder said:
I attempted these and I'm getting the error: "unknown command: salvage_open"
Did you copy the text in the (....)? That is just for reference what the command opens. I normally make mine a macro, just tested and they still work.
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Good info! These commands can help when you buy a whole bunch of packs at once.
/salvage_open S_HVSuperPackSalvage (Heroes and Villains)
/salvage_open S_RVSuperPackSalvage (Rogues and Vigilantes)
/salvage_open S_WinterPackSalvage (Lords of Winter)- 1
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13 hours ago, Apparition said:
I don't think there were ever invasions in Atlas Park nor Mercy Island. It'd be a bit rough for level one or two characters.
There were definitely invasions in AP because everyone would always make the joke, "oh Ms. Liberty not helping again". I do believe invasions are scaled to the player tho, so lowbies arent just fighting level 50s.
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Feels like people are missing the idea behind "Sweet" as in "sweet sixteen"
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1 minute ago, Lyneham said:
Tried that.
Didn't work
And you closed the game and restarted that too? Do you see tequila downloading/patching/verifying anything when you load tequila again?
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2 minutes ago, Peerless Girl said:
More or less it is. There was no working emulator/private server during Paragon's time. SEGS never actually got anywhere to this day, to my knowledge.
I'd lean that towards the less side of things considering what SCoRE had going.
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Just now, Peerless Girl said:
And a year ago there were ZERO CoH's and there never would be again, and before that there was no alternative to Cryptic/Paragon either.
Not quite true, is it tho.
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Just now, Inflated Donkey said:
This is a huge stealth nerf if not a bug.
Between this and inf nerf, it just chips away at the game for me.
As for the thing people are saying about buying power not changing. That is not the case for Super-packs to get ATOs and Winter IOs. If you don't want to spend merits on them, they now take twice as long to earn.
And they still haven't added skippable cutscenes!
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Thank you for the update, I'll have to try it out
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just bind /salvage_open S_WinterPackSalvage or make a macro with it, then spam it (with consideration for the server). You don't even have to wait for all the cards to flip, it'll just open the next pack.
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There is no such thing as enough. I’m like Smaug sitting on bases of IOs and billions of inf and still want more.
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1 hour ago, Caulderone said:
Hmm.. I see 81.7 as well. I don't see anything odd.
Is he using the current version 2.6.0.7? It could be an issue with differing versions.
I originally thought it was an issue with differing versions but mids shows 81.7 and his ingame info shows him capped at 90%.
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1 hour ago, Caulderone said:
Mind posting the build? Different causes for that depending on Archetype and build.
friend posted this radfire brute build, in my mids shows at 81.7% fire res but in his mids he says it's over 90%
| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1447;683;1366;HEX;| |78DA6594CB4F135114C6EFB453B12F28D44291F2289482AD9656D81AA322464313A| |289DB3AC28893346D430B82AEDC2350F0B151A012B7AE0444DDF07FB8F709BAF731| |9EB9DFB19ACCA4D3DFDCEFCE39F73BE7CE4C767ED4F7F2D2FDB342F15EC86BE572E| |EFCCC6C457765B56963D229E868A0B3438AB9AC9ED7F5D4556DCAD02A46B1807118| |73A3FA2DBD50D65363863EB3903B373BA309CF44B1984F5D2BE9FA945F5E8E19D3B| |72B4661DA2747E3BA56A241B31C5C2ECC1965E3A691372A0BA18B256332C54BCEE6| |B25AB94239C3E4234EE7A2F5A758CE4C55D4C8624615F1E7E0C026730B4CBC00B74| |53DC629D28AD45A87C1D808186F2376AA62C7BA15F7BA943921E78EDE61CE839EBB| |A0EF1E183F74C8D83E6A966C9A3085F3BD43CEEDD2C8C5F95C1FE1E7C827E667D0F| |3C529E3A35F311E3A0097E2E8BF556BC316F2356E3037C1961AD8B50E2E538C1B31| |8ABB0779BABAC05E4AE6851787376979770B1F7380A9D03D7EAEC16FD221F6E8BA8| |9BBD7C4DD0A701703DCC596D358A14AAB3773B5CD025AF4079C9DFCC9FCC534C153| |FBC4A02ADE505450B6DE7405173177EC0173090C2F73B52B1C5B059DE43A04D78ED| |0DF1D66AF43EC51A57BDAB8FAB69022AB0D07C158005C25FFEDC8E36A5F5165DCF1| |2A7315EC5B633E04638FC0B7D69BC2B11D5C73847B10E19AFB7EB36FAE3D73066C2| |56F9DF0A674B2B70C7B5A234FDD9CB7FB29D6EA79C65C676E80D14D70A806BEA3A8| |5E7E1A7A798713CC1B64AD9F77BAFF037C6A84415E6BF015729CD866EE3077C1C46| |B30B307FAA986246A1049AEA191B414AF910A611F9A484BB396662DA20A3E4CFA59| |4F5DC2A6A46D4AC6A60CDB94119B32A6D6BF06E6B86D7642E5495214A9B803F5B7D| |A3CF0D4BF0E3CFBED9FE250A2E8A27A858401E2755477688BFAFE7FD4133C038E55| |E663703C48609F7F003F04EEF9| |-------------------------------------------------------------------|
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I did my best searchfu but don't really see it mentioned other than on HC discord, but 2.6.0.7 seems to have about a 10% difference in res totals vs in game.
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1 hour ago, tafilr said:
have you bought the recovery serum and the amplifiers? hard to run out of end with those PLUS io
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5 hours ago, Broken_Prey said:
I'm assuming this is temporary, only for the winter event. So I have been buying a lot. I'll use some and hold on to the others to sell later. It's a long wait but what else I'm I going to spend all my inf on?
Haven't seen them mention otherwise so I'd assume it's just for winter event.
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On 4/26/2019 at 3:33 PM, Action Sloth said:
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Here is the updated-for-i25 version of the MFin WS build I made on live. You may have seen it posted in the WS and/or guide forums back in the day. It's a very active and fun build to play and I will include a couple different versions. The build can handle anything on +4/x8, including AE farms of any damage type, but farming AE is slower than with a brute, and not this build's aim. Additionally, like any softcapped build without DDR, things get hairier when you encounter cascading defense failure. Fortunately the build has plenty to fall back on and can comfortably solo large +4 groups in environments like the ITF.
If you have any questions about the build feel free to shoot me an in-game tell or, preferably, an email @Action Sloth.
Additionally, I'd be happy to work with you to help tweak any of the builds to your preferences and playstyle, though the turnaround time will vary with my irl schedule and the feasibility, amount, and comprehensiveness of the changes you want to make. Just hit me up in one of the ways outlined above and we'll work something out. My goal is to enjoy my character and help others enjoy their Warshades as much as I do mine.
Pros:- Softcapped Smashing/Lethal/Melee defense
- High defenses to everything else
- Perma Hasten and Eclipse
- Just a few seconds off perma Mire
- Capped Resist to all with 4 enemies(to all but psi/tox [very close] with 3)
- Can permanently maintain 3 Dark Extraction pets
- Full Heal and 90 Endurance off two bodies every 8.02 seconds (i.e. endless endurance and HP in most situations)
- Metric tons of CC
- Some flexibility in customization
- Low expectations from teammates 8)
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Good for stealthing and teleporting in speed runs
Cons:
- No defined role in teams beyond being able to face tank and kill everything (a version of the build with provoke, which allows you to tank, is listed in the following post. I have successfully tanked UGT with provoke on an older version of the build)
- Very reliant on enemies leaving bodies
- Reliant on Clarion or teammates for mez Protection
- Weaker (but can still solo) when fighting single AVs. The more, the better.
- Mid-range damage compared to other classes (will do some DPS trials and get hard numbers in the future)
- No Super Jump (Not much of a con considering inherent teleport and plethora of flying temps/prestige powers)
This build uses Agility Core Paragon which allows me to slot more procs in to help with damage output. I chose procs over damage or further recharge boosts due to diminishing returns. If anyone has other suggestions for increasing the DPS of this build, feel free to float your ideas in the replies. Additionally, Assault is a free power, you can put whatever you like in that spot. I took it primarily to squeeze out an extra bit of damage for farming. Other decent options include:
- Super Jump
- Tactics (you can move a slot from one of the three-sided defense powers to slot the Gaussians proc in addition to an end redux)
- The self rez
- Nova form if you want it for looks or Fly
- A shield of your choice in case you mess up Eclipse or for looking pretty
Without further ado, here's the build:
Hero Plan by Mids' Hero Designer 1.962
,: Level 50 Science Warshade
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff:50(A)
Level 1: Absorption -- UnbGrd-Max HP%:30(A), UnbGrd-ResDam:50(46), UnbGrd-ResDam/EndRdx:50(48), UnbGrd-Rchg/ResDam:50(50)
Level 2: Gravity Shield -- UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam:50(5), UnbGrd-ResDam/EndRdx/Rchg:50(31), UnbGrd-ResDam/EndRdx:50(43)
Level 4: Super Speed -- EndRdx-I:50(A)
Level 6: Shadow Blast -- Apc-Dmg:50(A), Apc-Dam%:50(7), Apc-Dmg/Rchg:50(7), Apc-Acc/Dmg/Rchg:50(11), Apc-Dmg/EndRdx:50(11), GldJvl-Dam%:50(43)
Level 8: Orbiting Death -- Erd-Dmg/Rchg:30(A), Erd-Dmg:30(9), Erd-%Dam:30(9), ScrDrv-Dam%:50(17), Arm-Dam%:50(40), FuroftheG-ResDeb%:50(40)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg:50(A), SprEssTrn-Dmg/Rchg:50(13), SprEssTrn-Acc/Dmg/Rchg:50(15), SprEssTrn-Dmg/EndRdx/Rchg:50(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(17), SprEssTrn-Rchg/Global Heal:50(37)
Level 14: Shadow Cloak -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(37)
Level 16: Dark Detonation -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(23), Rgn-Acc/Dmg/Rchg:50(25), Rgn-Acc/Rchg:50(25), Rgn-Dmg/EndRdx:50(27), OvrFrc-Dam/KB:50(27)
Level 18: Gravity Well -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(19), SprBlsCol-Acc/Dmg/Rchg:50(19), SprBlsCol-Acc/Dmg/EndRdx:50(21), SprBlsCol-Dmg/EndRdx:50(21), Hct-Dam%:50(23)
Level 20: Black Dwarf -- StdPrt-ResDam/Def+:30(A)
Level 22: Stygian Circle -- EffAdp-EndMod/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(31), EffAdp-EndMod:50(34), Mrc-Heal/Rchg:40(37), Mrc-Heal/EndRdx/Rchg:40(39), Mrc-Heal/EndRdx:40(45)
Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A)
Level 26: Unchain Essence -- SprKhlGrc-Acc/Dmg:50(A), SprKhlGrc-Dmg/Rchg:50(29), SprKhlGrc-Acc/Dmg/Rchg:50(29), SprKhlGrc-Dmg/EndRdx/Rchg:50(31), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(42), PstBls-Dam%:50(43)
Level 28: Inky Aspect -- AbsAmz-ToHitDeb%:50(A)
Level 30: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(48)
Level 32: Quasar -- Arm-Dmg:50(A), Arm-Dmg/EndRdx:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dmg/Rchg:50(34), Empty(34)
Level 35: Dark Extraction -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(36), ExpRnf-Acc/Dmg/Rchg:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36)
Level 38: Eclipse -- UnbGrd-ResDam:50(A), UnbGrd-EndRdx/Rchg:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39), UnbGrd-Rchg/ResDam:50(40)
Level 41: Boxing -- Mk'Bit-Acc/Dmg:50(A)
Level 44: Tough -- GldArm-3defTpProc:50(A)
Level 47: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def/EndRdx/Rchg:50(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- KntCmb-Acc/Dmg:35(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- BlsoftheZ-ResKB:50(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- BlsoftheZ-ResKB:50(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(5), Pnc-Heal/+End:50(42), Prv-Absorb%:50(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A)
Level 24: Black Dwarf Antagonize -- MckBrt-Rchg:50(A)
Level 24: Black Dwarf Drain -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx/Rchg:35(3), KntCmb-Dmg/Rchg:35(42), KntCmb-Dmg/EndRdx:35(46)
Level 24: Black Dwarf Mire -- Obl-Acc/Rchg:50(A)
Level 24: Black Dwarf Smite -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx/Rchg:35(3), KntCmb-Dmg/EndRdx:35(45), KntCmb-Dmg/Rchg:35(46)
Level 24: Black Dwarf Step -- BlsoftheZ-ResKB:50(A)
Level 24: Black Dwarf Strike -- KntCmb-Acc/Dmg:35(A)
Level 50: Agility Core Paragon
I've used this build and it was good, quality post action sloth!
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Here is the updated-for-i25 version of the MFin WS build I made on live. You may have seen it posted in the WS and/or guide forums back in the day. It's a very active and fun build to play and I will include a couple different versions. The build can handle anything on +4/x8, including AE farms of any damage type, but farming AE is slower than with a brute, and not this build's aim. Additionally, like any softcapped build without DDR, things get hairier when you encounter cascading defense failure. Fortunately the build has plenty to fall back on and can comfortably solo large +4 groups in environments like the ITF.
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Oh shit someone say speed!?
Like you would know about speed :P
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Gelly - good to see ya old friend!
Kallor - Let's go wolf hunting ;)
Faith - Today?
Hazy - You rat didn't tell me about this!
Big Benno - Good to see ya here too bud!
I sent you a message on steam like the day it all happened!
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Liberty4Life!
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/Traps
in Controller
I can't believe Controllers have access to this. Has anyone tried it yet?
I have a grav/trap and plant/trap so far, both are really fun.
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Can we expect super packs being seeded in to the markets anytime soon?
Issue 27, Page 4: General Feedback
in [Open Beta] Focused Feedback
Posted
I mean with these changes shouldn't they make it so you are unable to unlock incarnate slots? In lore, you are playing a video game but somehow connecting to incarnate stuffs?