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Windchime

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Posts posted by Windchime

  1. Here's mine.

     

    Went with Barrage over energy punch for the debuffs from Energy Focus.  

    My ET and WH damage are spicy and tend to raise eyebrows.

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Yab-current: Level 49 Magic Tanker
    Primary Power Set: Super Reflexes
    Secondary Power Set: Energy Melee
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Focused Fighting

    • (A) Reactive Defenses - Defense
    • (3) Reactive Defenses - Defense/Endurance
    • (3) Reactive Defenses - Endurance/RechargeTime
    • (5) Reactive Defenses - Defense/Endurance/RechargeTime
    • (5) Reactive Defenses - Defense/RechargeTime
    • (7) Reactive Defenses - Scaling Resist Damage

    Level 1: Barrage

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (9) Superior Gauntleted Fist - Damage/RechargeTime
    • (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (11) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 2: Focused Senses

    • (A) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Defense/Recharge
    • (13) Luck of the Gambler - Endurance/Recharge
    • (15) Luck of the Gambler - Defense/Endurance/Recharge
    • (15) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 4: Bone Smasher

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (17) Superior Might of the Tanker - Damage/Recharge
    • (19) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (19) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (21) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 6: Practiced Brawler

    • (A) Recharge Reduction IO

    Level 8: Agile

    • (A) Shield Wall - Defense/Endurance
    • (43) Shield Wall - Defense/Recharge
    • (43) Shield Wall - Defense/Endurance/Recharge
    • (45) Shield Wall - Defense
    • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 10: Dodge

    • (A) Shield Wall - Defense/Endurance
    • (46) Shield Wall - Defense
    • (46) Shield Wall - Defense/Recharge
    • (46) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (47) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 12: Evasion

    • (A) Luck of the Gambler - Defense/Endurance
    • (47) Luck of the Gambler - Defense/Recharge
    • (48) Luck of the Gambler - Endurance/Recharge
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense
    • (49) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 14: Taunt

    • (A) Range IO

    Level 16: Whirling Hands

    • (A) Superior Avalanche - Accuracy/Damage
    • (39) Superior Avalanche - Damage/Endurance
    • (40) Armageddon - Chance for Fire Damage
    • (40) Fury of the Gladiator - Chance for Res Debuff
    • (40) Eradication - Chance for Energy Damage
    • (43) Perfect Zinger - Chance for Psi Damage

    Level 18: Lucky

    • (A) Shield Wall - Defense/Endurance
    • (36) Shield Wall - Defense/Recharge
    • (37) Shield Wall - Defense/Endurance/Recharge
    • (37) Shield Wall - Defense
    • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 20: Total Focus

    • (A) Hecatomb - Damage
    • (34) Hecatomb - Damage/Recharge
    • (34) Hecatomb - Damage/Recharge/Accuracy
    • (36) Hecatomb - Recharge/Accuracy
    • (36) Hecatomb - Damage/Endurance

    Level 22: Quickness

    • (A) Run Speed IO

    Level 24: Build Up

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 26: Teleport

    • (A) Warp - Range
    • (27) Warp - Endurance/Range

    Level 28: Combat Teleport

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 30: Energy Transfer

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (31) Superior Blistering Cold - Damage/Endurance
    • (31) Hecatomb - Chance of Damage(Negative)
    • (31) Gladiator's Strike - Chance for Smashing Damage
    • (33) Touch of Death - Chance of Damage(Negative)
    • (33) Perfect Zinger - Chance for Psi Damage

    Level 32: Fold Space

    • (A) Accuracy IO
    • (33) Recharge Reduction IO

    Level 35: Boxing

    • (A) Empty

    Level 38: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (39) Unbreakable Guard - Resistance/Endurance
    • (39) Steadfast Protection - Resistance/+Def 3%

    Level 41: Weave

    • (A) Shield Wall - Defense/Endurance
    • (42) Shield Wall - Defense
    • (42) Shield Wall - Defense/Recharge
    • (42) Shield Wall - Defense/Endurance/Recharge

    Level 44: Hasten

    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO

    Level 47: Conserve Power

    • (A) Recharge Reduction IO

    Level 49: Physical Perfection

    • (A) Power Transfer - Chance to Heal Self

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet 


    Level 1: Sprint
  2. One of the blasters I keep coming back to.  Quite a few different way to play her:

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Glinda the Gunwitch: Level 49 Magic Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Darkness Manipulation
    Power Pool: Teleportation
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
    Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11)
    Level 2: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(17)
    Level 4: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(19), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21), SprFrzBls-Rchg/ImmobProc(21)
    Level 6: Swap Ammo 
    Level 8: Bullet Rain -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(27)
    Level 10: Combat Teleport -- BlsoftheZ-ResKB(A)
    Level 12: Infiltration -- HO:Micro(A), ShlWal-ResDam/Re TP(42), Rct-ResDam%(43), Clr-Stlth(43), Ksm-ToHit+(43), LucoftheG-Def/Rchg+(45)
    Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(48)
    Level 16: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(36), GssSynFr--Build%(36)
    Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Dam%(27), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(31)
    Level 20: Touch of the Beyond -- HO:Endo(A), Pnc-Heal/EndRedux(37), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 24: Fold Space -- Empty(A)
    Level 26: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33)
    Level 28: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 30: Midnight Grasp -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42)
    Level 32: Boxing -- Empty(A)
    Level 35: Bonfire -- SuddAcc--KB/+KD(A)
    Level 38: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(46)
    Level 41: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-Rchg/ResDam(48)
    Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
    Level 47: Rise of the Phoenix -- OvrFrc-Dam/KB(A), Arm-Dmg(49)
    Level 49: Teleport Target -- WntGif-ResSlow(A)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Empty(A), Empty(39)
    Level 1: Stamina -- Empty(A), Empty(40)
    Level 6: Chemical Ammunition 
    Level 6: Cryo Ammunition 
    Level 6: Incendiary Ammunition 
    ------------

  3. On 8/12/2022 at 9:36 AM, Outrider_01 said:

     No muss no fuss no rolling keybinds assuming you get at least 124% recharge, basically just tap forward or right will keep them going.

      

    /bind w "+forward$$pow_exec_auto Domination"

    /bind d "+right$$pow_exec_auto Link Mind"

     

    Assuming you get about 180% recharge or close to it

     

    /bind w "+forward$$pow_exec_auto Domination"

    /bind d "+right$$pow_exec_auto Hasten"

     

    Uses WASD movement keys and resets auto fire every press of a button.  If you leave a power cued like the next attack, it will not fire off until the cued goes off.

    This is the way!

    • Thumbs Up 2
  4. I haven't looked too closely at DS's build yet, but here's mine if you want another take:

     

    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Volty: Level 50 Mutation Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Energy Aura
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Havoc Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(17), OvrFrc-Acc/Dmg/End/Rech(50)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(3)
    Level 2: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(5), Rct-Def/Rchg(11), Rct-Def/EndRdx/Rchg(25), Rct-ResDam%(27)
    Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def(21), ShlWal-ResDam/Re TP(45)
    Level 6: Assassin's Shock -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(7), SprAssMar-Acc/Dmg/Rchg(7), SprAssMar-Dmg/EndRdx/Rchg(9), SprAssMar-Acc/Dmg/EndRdx/Rchg(9), SprAssMar-Rchg/Rchg Build Up(11)
    Level 8: Build Up -- GssSynFr--Build%(A)
    Level 10: Entropy Shield -- EndRdx-I(A)
    Level 12: Teleport -- Jnt-EndRdx(A), Jnt-Rng(23), Jnt-EndRdx/Rng(25)
    Level 14: Combat Teleport -- RctRtc-ToHit(A), RctRtc-Pcptn(23)
    Level 16: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), ImpArm-ResPsi(31), UnbGrd-Max HP%(50), UnbGrd-ResDam(50)
    Level 18: Chain Induction -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(27), Hct-Dam%(29)
    Level 20: Kick -- FrcFdb-Rechg%(A)
    Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(31), Ags-Psi/Status(31), ImpArm-ResPsi(40)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(46)
    Level 26: Thunder Strike -- Arm-Dmg(A), Arm-Dmg/EndRdx(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dam%(34), Erd-%Dam(34)
    Level 28: Energy Drain -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(46), PwrTrns-Dam/EndMod(46), PwrTrns-Dam/Acc/End(48), PwrTrns-Dam/Acc/Rech/End(48), PwrTrns-+Heal(48)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 32: Lightning Rod -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(36), SprStlGl-Acc/Dmg/Rchg(36), SprStlGl-Dmg/EndRdx/Rchg(36), SprStlGl-Acc/Dmg/EndRdx/Rchg(37), FuroftheG-ResDeb%(37)
    Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)
    Level 38: Zapp -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40)
    Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(42), Rgn-Acc/Rchg(42), PstBls-Dam%(42), Bmbdmt-+FireDmg(43), JvlVll-Dam%(43)
    Level 44: Teleport Target -- Acc-I(A)
    Level 47: Overload -- LucoftheG-Def/Rchg+(A)
    Level 49: Fold Space -- Acc-I(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
    Level 49: Quick Form 
    Level 50: Musculature Radial Paragon 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Freedom Phalanx Reserve 
    ------------

     

     

  5. Poison is a great set, but it has some limitations which may be off putting to many.

     

    You can stack Envenom on one target by hitting it directly then hitting it with splash damage from another target.  This makes for a very strong resist de-buff.

     

    I had a Thugs/Poison and a Necro/Poison on live that both melted things.  The Necro suffered a bit as the pets are inherently squishy and poison's mitigation takes some finesse. 

     

    In the fast paced end game your MM might feel a bit lackluster, but that can be attributed more to being a MM.  My HC Poison/Fire defender absolutely wrecks face.

  6. 6 minutes ago, Xiddo said:

    You know what... As more than one of you has said it: I might go for /Cold. I'd normally go for something that can heal back what I lose but Im assuming the lockdown chaos negates the need to heal so much, and I'll have some built in def I was otherwise chasing with sets.
    Or maybe, just maybe, a decade later I can put on my big boy pants and try out storm...

    Thanks all for your help!

    the AoE Immobilize mitigates much of the chaos storm can cause in a very good way.  Just make sure you reapply the immobilize every 10 seconds or things go flopping everywhere.  Strong combo for soloing.  

  7. 3 hours ago, Coyote said:

     

    3: Quicksand is a waste, you get -Def from Earthquake also, then everything else does -Def also. And if you go with /Rad, you get more -Def from Radiation Infection. Kins do like -Def, but Kinetics is a busy set, and Quicksand is a slow animation, and I'm not sure it's worth taking even though it doesn't need slotting.

    50 Earth/Storm, 50 Earth/Therm, mid 20s Earth/MA chiming in on Quicksand:  

    • Quicksand's value as a defense debuff drops off once you're properly slotted.  If you actually level the character via content, you will be happy you have this at the lower levels.
    • Quicksand's use as a pulling tool is useful 1 through 50.  Slot a range in it and drop it at the feel of the first unit in a mob and the rest of the mob will bunch up nicely AND increase the chance of you low accuracy AoEs landing.  In the age of defensed capped everything it doesn't come up as often, but I still like having the trick in MY toolbelt. 
    • Like 3
  8. Here's mine.  I tend to be the first or second in melee.  I take a hit or two before most of a mob is sapped completely.  My recharge is such that the big 3 single target powers cycle almost seamlessly.  There is a slight delay between ball lightning and short circuit, but a quick zapping bolt usually fills the gap.

     

    Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9
    https://github.com/Reborn-Team/Hero-Designer

    Click this DataLink to open the build!

    Strikes Twice-3: Level 50 Magic Sentinel
    Primary Power Set: Electrical Blast
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership

    Hero Profile:
    Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Rchg/SlowProc(25)
    Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5)
    Level 2: Ball Lightning -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(5), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Rchg/+Opportunity(9)
    Level 4: Resist Physical Damage -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46)
    Level 6: Zapping Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(13), Apc-Dam%(13)
    Level 8: Durability -- GldArm-3defTpProc(A), Heal-I(43), Heal-I(50)
    Level 10: Aim -- RechRdx-I(A), GssSynFr--Build%(15)
    Level 12: Tesla Cage -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21)
    Level 14: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
    Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 18: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39)
    Level 20: Environmental Resistance -- StdPrt-ResDam/Def+(A)
    Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29)
    Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31), ShlWal-ResDam/Re TP(31)
    Level 26: Short Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(31), SynSck-EndMod/Rech(33), SynSck-Dam/Rech/Acc(33), SynSck-Dam/Acc/End(33), SynSck-EndMod/+RunSpeed(34)
    Level 28: Invincible -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34), RctRtc-ToHit(36), RctRtc-Pcptn(36), Rct-ResDam%(43)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
    Level 35: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45)
    Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 41: Assault -- EndRdx-I(A)
    Level 44: Tactics -- HO:Cyto(A)
    Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 49: Unstoppable -- Ags-Psi/Status(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Opportunity 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(42)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(42), PrfShf-EndMod/Acc(43)
    Level 50: Musculature Radial Paragon 
    Level 50: Support Radial Embodiment 
    Level 50: Preemptive Core Flawless Interface 
    Level 50: Ageless Radial Epiphany 
    Level 50: Ion Core Final Judgement 
    Level 50: Knives of Vengeance Radial Superior Ally 
    Level 1: Momentum 
    ------------

     

    • Like 1
  9. I think force multiplier term captures the buff/debuff aspect of defenders nicely.   

     

    Another way of looking at defenders is as a catalyst.  Good defenders speed up the teams ability to achieve their goal, by making the team stronger (buffs), enemies weaker (debuffs) and more survivable (heals/mez protection). 

     

    Many high level toons are geared for self sufficient solo play which is why defenders focused on team survival (empathy) tend to be less catalyzing in end game content.  Debuffs, however, continue to add value  no matter how built out your 50+3 scrapper teammate is--provided they haven't run off to solo the map. 

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