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-Kobi-

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Posts posted by -Kobi-

  1.  

     

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    La Lune Bleue continue tranquillement son recrutement de joueurs Francophones afin d'élargir ses rangs ! Actuellement une base d'un groupe de 8 joueurs Fr par soir aux heures européennes mais également des oiseaux de nuits / joueurs aux heures US ! Nous prônons un jeu détente, basé sur l'entraide et le respect de chacun, quelque soit son niveau ou son ancienneté sur le jeu. L'idée est de proposer aux nouveaux comme anciens joueurs une expérience de jeu agréable, grâce à l'organisation régulière d'évènements sur notre discord (en moyenne deux par semaines).

     

    Nous proposons :

    • Soirées TF / gratifications quelque soit le niveau
    • Contenus Hard Core visant à se dépasser et exploiter au maximum nos supers pouvoirs avec le contenu 4 étoiles (Hard Core) ou Master Of
    • Contenu Farm pour rapidement s'équiper
    • Explorations et badges
    • En plus de cela, une base est à disposition pour s'équiper grâce aux IO/SO disponibles

     

    N'hésitez pas à nous rejoindre !

     

     

    Pour plus d'informations : message sur discord à moi même @_Kobi_ ,@zpɹɐ ou @beuz ou bien directement à la suite de ce message

     

     

    Bon jeu ! 

     
  2. Group Name: La Lune Bleue

    Alignment: Heros/ Praeto / Villains

    Roleplay: Peu de Rp mais un penchant pour les bios bien écrites !

    Discord: Me contacter @Kobi ou bien @zpɹɐ pour une invitation

    Recruitment Message: 

     

    La Lune Bleue continue tranquillement son recrutement de joueurs Francophones afin d'élargir ses rangs ! Actuellement une base d'un groupe de 8 joueurs Fr par soir aux heures européennes mais également des oiseaux de nuits / joueurs aux heures US !

     

    Nous prônons un jeu détente, basé sur l'entraide et le respect de chacun, quelque soit son niveau ou son ancienneté sur le jeu. L'idée est de proposer aux nouveaux comme anciens joueurs une expérience de jeu agréable, grâce à l'organisation régulière d'évènements sur notre discord (en moyenne deux par semaines). Nous proposons :

    • Soirées TF / gratifications quelque soit le niveau
    • Contenus Hard Core visant à se dépasser et exploiter au maximum nos supers pouvoirs avec le contenu 4 étoiles (Hard Core) ou Master Of
    • Soirée PVP le samedi soir
    • Contenu Farm pour rapidement s'équiper
    • Explorations et badges

    En plus de cela, une base est à disposition pour s'équiper grâce aux IO/SO disponibles. N'hésitez pas à nous rejoindre sur Excelsior !

     

    Pour plus d'informations : message sur discord à moi même @_kobi_ou @zpɹɐ

     

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    Bon jeu ! 

     
  3. New Aether effects from Page 6 are pretty neat to create costume concept without having to respec for dedicated power (elec/fire/frost/psy) I appreciate this addition. Simple but effective. Undefined "devil" mode is great for demons concepts.

  4. Not a bug, if you're interested by story, don't read the spoiler

     

    Spoiler

    Run the arc 4 times.  On the last mission, select each option.  Let him go, Kill Him, etc.  Order doesn't matter.  Run it one last time, something changes...you'll figure it out from there.

     

    • Like 1
  5. 16 minutes ago, Frozen Burn said:

     

    Prices for Aethers were never going to go up from the Halloween event.  Supply from ToTing was able to keep up (and go over) the demand for the new costume items released.  There are many who still don't care about the costume items - even the newer stuff - and they sold their ToT'ing Aethers, which is why the market went down to 4M from the 7M each they were at the beginning of the event.  I am surprised it's hovering at 4M and not lower.  (Although, I have not checked since your post 5 hrs ago and prior to me typing this.)

     

    The market for Aethers for will still continue to drop as those who wanted the new higher priced items mostly have them now and people continue to earn them from running content and putting them up on the market.  The few who still need them will get their own by running content and buying, but they are far less in numbers than those who sell - so it'll be a buyer's market.

     

    I suspect the Devs may put in a few new costume items for the Christmas Holiday Event, which may cause the price of Aethers to level out a bit, but i suspect by springtime (or sooner) Aethers will be 1M or less each.

     

     

     

    Wait and see ! Pretty sure that winter event will allow players to earn some aether like they did with ToT

    • Like 1
  6. 59 minutes ago, Luminara said:

     

    The effects of redraw are purely psychological.  BAB revised the animation system more than ten years ago, so animation times with and without a weapon drawn are identical.  It was tested and proven to work back then, and it was tested on these servers and proven to still be true recently.

     

     

     

     

     

    This is really interesting, i didn't know anything about theses tests. thx for letting me know. Indeed, the psychological aspect is really strong.


  7. Now that page 5 has passed and corrected what for me was a priority, namely sentinel/mastermind, and brought its share of interesting ideas on sets like fire/axes, I would like to discuss with you on a line that has been close to my heart for a long time, namely staff fighting.
    I'll mainly talk about the tank/brute/scrap line, as i'm not a stalker player, but stalker set got really interesting idea to improve the line.

     

    General comment


    Staff fighting is, according to my interpretation, a relatively defensive line: no build up, rather weak ST attacks, a lot of AOE, mitigation with KD/KU a system of combos allowing to buff the player or debuff the enemy. The line is now mainly played by tanks who take advantage of the enlarged aura of attacks to do damage over a large area and taunt on the way, and stalkers, who have their own version, more focused around ST damages.
    The set is currently poorly represented by its damage below several lines, and the frigidity of its gameplay. However, some improvements are possible in my opinion.


    Redraw


    The forced redraw is the main problem of the line currently. Just like the soldiers of arachnos, this makes the line horribly fixed around its attacks without being able to count on other pools and in particular the epic ones. Unfortunately this contributes greatly to the lack of damage in the set and makes the gameplay quite poor if you don't want to lose a second between each switch. Currently, speaking of Epics,  only physical perfection or darknest night seem to be "correct" choices in view of a fluid game without delay in the attack cycle


    On the armor set, it forces player to favor lines without clicky powers or a few (Stone/Invul/WP/Dark/SR), always with the aim of losing a minimum of time. In the end the gameplay remains quite frigid at present.


    Would be a good thing to obtain a "no redraw" version of animations, considering the few animations related to this set in the game (hi Dream doctor)

     

    Staff Mastery


    Staff mastery is the line's own combo system, which you can choose to skip or not on Tank/brute/scrap version, and allows you to choose a bonus whose nature will vary according to the finisher of the combo.


    Form of the body: - res enemy, +damage +res for the player
    Form of the soul: - enemy def, +stamina reduction +regen/recovery for player
    Form of the mind: movement penalty for the enemy, recharge reduction and accuracy bonus for the player


    It also bring some extra damages at the end of the combo.


    In theory, this system makes it possible to adapt to each situation according to the context, bonuses and needs of the team. In practice, of the few players I know playing the set, 99% use the form that gives damage and lowers enemy resistance.


    I personally used form of the soul during my leveling but after that most players are looking for extra damage to compensate for the lack of base damage in the set


    My suggestion: take inspiration from the stalker set and make the power inherent by adapting the bonuses to the AT that uses it. tanks and brutes could have a more defensive version with a slight absorb bonus. stalkers/scrappers might get extra %crit.


    Build-up : 


    If Staff mastery become inherent, adding Build Up instead for tank/brute/scrap seems a good option to increase damage set.


    Overall damages:


    The line lacks damage, especially on its single-target attacks. a slight dps boost would make the line more popular. We could enjoy the new mechanics implemented on the Axe set like the attraction.
    For example, serpent's reach is assumed to be the long range attack in the set. why not add a component to attract the enemy towards you? somewhat in the style of Scorpion in Mortal Kombat "get over here!"

     

    I think these few adjustments could go a long way towards improving the set and its popularity. Far beyond breakdancing on commande
    I will be delighted to discuss with you the vision you have of the set and how you can improve it. Also having stalker returns, knowing that I don't play the AT.
     

    • Like 3
    • Thumbs Down 1
  8. 2 hours ago, Ukase said:

    I suspect in a few weeks time, they will be so abundant, it will be like candy. For the hordes of costume fiends in this game, they'll be given away freely at various costumes contests, I'd expect. I think last night, I saw the price had dropped to 20M. I need to get on and check this morning's price.

     

    Between 20-23M ATM. I suspect price will increase with Deluxe costume release but imo, it's still too late to sell.

  9. Love hard mode playstyle. That's, in my opinion, the best add content in game. I was about to stop because of the disconcerting ease of the game in general, even if I hear that the game is more focused on fun and testing several combinations of powers.

     

    However, having developed content based on team spirit and a minimum of tactics has been a nice addition that should spread on the incarnate content. We just need in general better rewards scale on difficulty to encourage people playing this playstyle.

  10. Hello there, 

     

    Tested it in relentless yesterday night , totally agree with a lot of point adressed by Fubar so won't repeat it. 

     

     

    Mish 3 Make twins hitbox larger : even with full distance cam, it's very confusing on the screen as melee

    Mish 3 : Wouldn't be more interesting if the twins landed near computer ? Lorely speaking, it's the objectiv they need to defend.

     

    Mish 4 : Romulus fight : Make his nova beam unresistable damage if we don't leave the area (a kind of apex blue patch)

     

    Hostless : Make the link between nictus and player more visible on screen. An energy negative laser for exemple ? Something more blatant

     

    Thx Team for your work 

     

    Kobi

    • Thumbs Up 2
  11. Hey guys,

     

    Not the first that happen to me. My respec count is negative, and i can't respec at all. First time, some months ago, i had to wait for weekly maintenance, and my respec count was reset to zero. Do you have any solution to counter the problem or prevent it ?

    respec.jpg

  12. Hello there,

     

    As a big fan of super pack, i spend all  money to buy it, but many objects are useless for me (double XP/xp booster/ self revival). Would it be possible to add  a delete button to erase excess of useless items/bonuses ? Only alternative right now is creating toon and claiming all surplus.

     

     

    Kobi 

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