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Washuchan
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Seeking advice to help improve my bots/traps/mu
Washuchan replied to Washuchan's topic in Mastermind
Striker and Hyper thank you for the advice I will be working on the bulid later tonight and I will post it again -
I have had a build on the back burner for a bots/traps/mu and I was wondering if this build is good enough to solo with on the 2/4 settings and maybe higher. I would like to know which aoe attack would be better to use static discharge or photon nade. I took mu this time to have a mix of res/def and for the cages from mu. This build I would to use for soloing and team task forces I just need to know what can I do to improve this build. On paper the build looks good and I know a few powers might be over slotted and I would like to know what is the better way to slot poison trap and acid mortar. On acid mortar I put 4 slotted with 2 recharges lady grey proc and achilles heel proc PT has basilisks gaze 5 slotted. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Flight Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Battle Drones (A) Expedient Reinforcement - Accuracy/Damage (3) Expedient Reinforcement - Accuracy/Damage/Recharge (3) Sovereign Right - Accuracy/Damage (5) Sovereign Right - Accuracy/Damage/Endurance (5) Sovereign Right - Resistance Bonus (7) Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 1: Web Grenade (A) Accuracy IO Level 2: Caltrops (A) Annihilation - Chance for Res Debuff Level 4: Fly (A) Freebird - +Stealth Level 6: Equip Robot (A) Endurance Reduction IO Level 8: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 10: Triage Beacon (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Endurance/RechargeTime (19) Preventive Medicine - Heal/Endurance (19) Preventive Medicine - Heal/RechargeTime/Endurance (21) Preventive Medicine - Chance for +Absorb Level 12: Protector Bots (A) Expedient Reinforcement - Accuracy/Damage (13) Blood Mandate - Accuracy/Damage (13) Sovereign Right - Accuracy/Damage (15) Expedient Reinforcement - Resist Bonus Aura for Pets (15) Call to Arms - Defense Bonus Aura for Pets (17) Edict of the Master - Defense Bonus Level 14: Acid Mortar (A) Achilles' Heel - Chance for Res Debuff (25) Touch of Lady Grey - Chance for Negative Damage (31) Recharge Reduction IO (31) Recharge Reduction IO Level 16: Stealth (A) Luck of the Gambler - Defense/Endurance/Recharge (23) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Endurance Level 18: Force Field Generator (A) Karma - Knockback Protection (21) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Poison Trap (A) Basilisk's Gaze - Accuracy/Hold (33) Basilisk's Gaze - Accuracy/Recharge (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (34) Basilisk's Gaze - Recharge/Hold (48) Basilisk's Gaze - Endurance/Recharge/Hold Level 22: Boxing (A) Accuracy IO Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) (36) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Aegis - Psionic/Status Resistance Level 26: Assault Bot (A) Sovereign Right - Accuracy/Damage (27) Sovereign Right - Accuracy/Damage/Endurance (27) Expedient Reinforcement - Accuracy/Damage (29) Expedient Reinforcement - Accuracy/Damage/Recharge (29) Mark of Supremacy - Endurance/Pet +Resist +Regen (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Weave (A) Shield Wall - Defense (37) Shield Wall - Defense/Endurance (37) Shield Wall - Defense/Endurance/Recharge (39) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Pulse Rifle Blast (A) Accuracy IO Level 32: Upgrade Robot (A) Endurance Reduction IO Level 35: Charged Armor (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - Endurance/RechargeTime (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Unbreakable Guard - +Max HP Level 38: Trip Mine (A) Armageddon - Damage (39) Armageddon - Damage/Recharge (42) Armageddon - Damage/Endurance (43) Armageddon - Accuracy/Damage/Recharge (43) Armageddon - Accuracy/Recharge (50) Armageddon - Chance for Fire Damage Level 41: Electrifying Fences (A) Enfeebled Operation - Accuracy/Recharge (46) Enfeebled Operation - Accuracy/Endurance (46) Enfeebled Operation - Endurance/Immobilize (46) Enfeebled Operation - Immobilize/Range (42) Enfeebled Operation - Accuracy/Immobilize/Recharge (42) Enfeebled Operation - Accuracy/Immobilize Level 44: Static Discharge (A) Ragnarok - Damage (45) Ragnarok - Accuracy/Recharge (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Damage/Endurance (48) Ragnarok - Chance for Knockdown Level 47: Seeker Drones (A) Bombardment - Accuracy/Damage/Recharge/Endurance Level 49: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Supremacy Level 1: Brawl (A) Accuracy IO Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Healing IO Level 1: Swift (A) Run Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery (9) Panacea - +Hit Points/Endurance (11) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End (7) Performance Shifter - EndMod (9) Endurance Modification IO Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot Level 4: Afterburner ------------ ------------ Set Bonus Totals: 13.5% Defense(Melee) 10% Defense 11.63% Defense(Smashing) 11.63% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 7.25% Defense(Ranged) 16% Defense(AoE) 8.75% Enhancement(Max EnduranceDiscount) +39% Enhancement(Accuracy) +70% Enhancement(RechargeTime) +3% Enhancement(Immobilized) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge) 111.4 HP (13.88%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 100% MezResist(Held) 100% MezResist(Immobilized) 100% MezResist(Sleep) 100% MezResist(Stunned) 100% MezResist(Terrorized) 100% MezResist(Teleport) 100% (20% chance) 10% (0.17 End/sec) Recovery 146% (4.88 HP/sec) Regeneration 39.5% Resistance(Smashing) 39.5% Resistance(Lethal) 55.25% Resistance(Fire) 55.25% Resistance(Cold) 54.5% Resistance(Energy) 54.5% Resistance(Negative) 50.75% Resistance(Toxic) 55.75% Resistance(Psionic) 7.5% SpeedRunning ------------ Set Bonuses: Expedient Reinforcement (Battle Drones) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Sovereign Right (Battle Drones) 8% (0.27 HP/sec) Regeneration 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% Resistance(All) Command of the Mastermind (Battle Drones) 10% Defense(AoE) Preventive Medicine (Triage Beacon) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 15.06 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) +8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge), GrantPower Preventive Medicine (if Scourge) Expedient Reinforcement (Protector Bots) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 10% Resistance(All) Call to Arms (Protector Bots) 5% Defense Edict of the Master (Protector Bots) 5% Defense Luck of the Gambler (Stealth) 10% (0.33 HP/sec) Regeneration 9.04 HP (1.13%) HitPoints +9% Enhancement(Accuracy) +7.5% Enhancement(RechargeTime) Karma (Force Field Generator) Knockback (Mag -4), Knockup (Mag -4) Luck of the Gambler (Force Field Generator) 10% (0.33 HP/sec) Regeneration 9.04 HP (1.13%) HitPoints +7.5% Enhancement(RechargeTime) Basilisk's Gaze (Poison Trap) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 2% (0.03 End/sec) Recovery +7.5% Enhancement(RechargeTime) 3.75% Resistance(Energy,Negative), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% Aegis (Tough) 5% Resistance(Psionic) Sovereign Right (Assault Bot) 8% (0.27 HP/sec) Regeneration Expedient Reinforcement (Assault Bot) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Mark of Supremacy (Assault Bot) 10% Resistance(All), 100% (3.35 HP/sec) Regeneration Shield Wall (Weave) 10% (0.33 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 18.07 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Luck of the Gambler (Weave) +7.5% Enhancement(RechargeTime) Unbreakable Guard (Charged Armor) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75% 60.24 HP (7.5%) HitPoints Armageddon (Trip Mine) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% +15% Enhancement(Accuracy) +10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Enfeebled Operation (Electrifying Fences) +3% Enhancement(Immobilized) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) +3.75% Enhancement(RechargeTime) 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Ragnarok (Static Discharge) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% +15% Enhancement(Accuracy) +10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Luck of the Gambler (Grant Invisibility) +7.5% Enhancement(RechargeTime) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1439;686;1372;HEX;| |78DA6D94594F13611486BF616658BAB058CA525AA1ACA548A128EE2646A10968136| |289B784A52D93940EA1ADB1E2F6131435FE16158DFC00EFDC6EF54641D14641F1C2| |D4D379CF174A6293E933F37E67CE39EF996F267A7DCC914844CE0BA5FE626A36939| |989CE66B2F1952523BD609B8ECF2FA6CD9499CC8BD2AF8A0ECFFEF24C2CB7B464A6| |4357CC39336BCC67DC654B17728944687A65763923EC53A6990A45524672316BB3C| |E63CBF1F84283753A91BE66648C39236564F34E0496E28C74D233BE6CCC87CA5246| |73DC5ABE85FAE8A2E3A95EEA4A29FD157551A81022AC898A1FCC82B0A8FD64EE829| |5ABAAC5BC26E4AF48B6B0788344454146A17C42A49D7CAB3252FDAB58E23AD5D6A5| |A8FB717B671586541295AA018861E62AE5AE91DDD67C466EDB17B07E0B3CB4C9FC0| |A366E832FA8965D4166DDCE561D5BC8EC60ABB53BD06B3F127D94745358BC49959D| |5C59756ED0A24B132DAF107C98DB937492813AAEA4D6B9142B43931BAE3B1A417F3| |D788B3237B061B5610FE51A39A889835AF8E6DB14ECE2E16AAED7E8B1E30DF33DE8| |7F0B0EBD03156AC72DE7ECE6C7A492D82CA7D1DC8C1EFD231855D70E7397B907864| |7D1C64B1A652BB7A1B7F2E83CBC4B3C3C5A2FEF226F4CC3743E20894695DBB8B2D6| |3609B13BC29C007B2F814136FE842AFAA4071F7BD820B15D8AEDBC81D6E9C64E69A| |C938D74FFE6B4BFC03E36D6C7C6FAFE8077A9D51E69ACE7240CF49E02FBCF82C1D3| |CC3360F81CF89C7204E4EE0CDC43E3836BCCFBCC0760FF43E623F019DD3C202B0F8| |C20E39151E651E63170E838F3047887DA0EC94184141D5B98E63C2CC561379E70B4| |EC952D7AFFF7FE5E3E200E429CD2F82361BDD4DD10B76DF2D35116F9ED801880F8B| |D4CAC1057E1B8DACFEFEF245A2B1C087A0C67956B607507328D05CBFA8FD045ABBC| |18A70BBBBC104DFBDF9BE23F4855CB62| |-------------------------------------------------------------------| Mastermind - Robotics - Traps 4.mxd
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I was playing around with this using winter sets and ato sets and got some decent number on these test builds. One build has dark and the other one has soul. Both look nice on paper, but I was leaning towards dark build myself, but i'm going to try another build based more on recharge to try for from perma soul drain. Defender - Poison - Dark Blast test 2.mxd Defender - Poison - Dark Blast test 3.mxd
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This is just just something I was playing around with. Yes I know its fine tuning and I will being that this weekend for it and making alot changes. On this build I was taking most of the winter sets and the ato sets. I nothing set in stone yet for my build. Defender - Poison - Dark Blast test.mxd
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I have a lvl 50 poison/dark def now and I would like to get some input/advice on which power is better to use. I know with soul I get the power boost which helps in alot of ways, but dark has 2pbaoes plus get some stam back to which I like. Power boost on soul is so yummie to. This toon would be used for everything in pve. I'm second guessing myself on this and I leaning towards dark right now as my epic/app.
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I was looking at making a new troller with the poison power, but I don't know which power to pair it with. I was looking at plant, but yet dark, fire, earth look nice to. I would like a power that goes well with poison. In your guys/gals opinion which power brings the best bang for the buck. I have read that plant is a power house all around and I know earth is a good power for lock downs and cc. What does dark bring to the table with poison and if I recall right fire with poison is just a weak version of the plant build. I have been over thinking this and I want to get back on the right on the road for this power set. All feed back, input, advice would be really helpful on this. Would levi epic power work with x/poison.?
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Hey thanks for the super feed back oldskool. I will get to work on the new build Friday night. I was going for a well rounded build, if it was possible guess not. I took lightning field just for a extra dps if they got close, but yea I don't need it. I never been a fan of the hover blast thing so I will not go down that road on that , but I will drop Combat jump and pick up Manvs to see to how that goes I always go for CJ for the mule part of it plus the extra immob is nice. I will take power push and put the purple set in it and I will try to put in most of the tips you give in the next build. Thanks again for the feed back oldskool. I was going to use this toon for fun some tfs and maybe a little farming nothing to hard..
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This is my try first at a Nrg/Da/Elc Sentinel. I was looking to get some feedback on this build to see what I can improve on. I did take fly in this build for a theme for this character. I did put 3 kb protection ios in this seeing that Da has no KB protection. I did try for a blend of a def/res with dps and yes I know the slotting is somewhat oddball right now. I will be going back to fix it and make my slotting better for this build. On paper this build seems decent, but just looking for that extra feedback to help it make it better. Sentinel - Energy Blast - Dark Armor1.mxd
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I was looking to make a new character and I was thinking about the SoA, but I have heard feedback on banes, crabs, etc and all were good. I would like to try out a crabbermind, but I have a no clue on where to start for a build for one and plus I have no real time on one either. I did a SoA back on live but only like lvl 10. I was going to ask what the pros and cons of a crabbermind for soloing, pve, tf's, av, gm. I would like to have a kick butt SoA, but I don't know if I should go crabbermind, plain old crabber or bane. Can SoA handle 3/8 depending on crabbermind, plain old crab or bane. Does anyone have a good build for crabbermind and bane. Money is not a problem for me either at this time.
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I was just wondering what is the pros and cons of a dark/dark/dark sent for overall gameplay and that includes pve, fighting av's, fighting gms, soloing, teaming. I have never used this power set together before and on paper it sounds fun, but I would like to get input from ppl who've used this power set before or something close to it. What are the key powers to take to have a strong d3 sent and are the sent ATO worth using. Does anyone have a good build that they are will to share either a poors man build or money hog build. Money is no problem for me. I did team with one the other night on a tf, but he would not share his build 😞 I can say I was very impress with the d3 sent.
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I was just wondering what is the pros and cons of a dark/ice tank for overall gameplay and that includes pve, fighting av's, fighting gms, soloing, teaming and maybe some farming both fire and sl. I was going to ask what would be a better power to take at lvl 35 parton or epic. I was looking at Mu, but Ice and Dark look nice to. I have never used this power set together before and on paper it sounds fun, but I would like to get input from ppl who've used this power set before or something close to it. I do have a build and on paper it looks nice and I picked mu just for a test build. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Dark Armor Secondary Power Set: Ice Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9) Level 1: Frozen Fists -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7) Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17) Level 4: Ice Sword -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(11), SprGntFis-Acc/Dmg/Rchg(11), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/EndRdx/Rchg(13), SprGntFis-Rchg/+Absorb(15) Level 6: Super Speed -- BlsoftheZ-ResKB(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 10: Dark Regeneration -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(23), Pnc-EndRdx/Rchg(25), Pnc-Heal(25), Pnc-Heal/EndRedux/Rchg(27), ThfofEss-+End%(50) Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(31) Level 14: Obsidian Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/EndRdx/Rchg(31), Ags-Psi/Status(33) Level 16: Death Shroud -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(33), Mlt-Acc/Dmg/EndRdx(33), Mlt-Dmg/EndRdx(34) Level 18: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(48) Level 20: Super Jump -- BlsoftheZ-ResKB(A) Level 22: Frost -- Acc-I(A) Level 24: Build Up -- RechRdx-I(A), RechRdx-I(50) Level 26: Ice Patch -- RechRdx-I(A), RechRdx-I(50) Level 28: Kick -- Acc-I(A) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(36) Level 32: Weave -- Rct-Def(A), Rct-Def/Rchg(36), Rct-EndRdx/Rchg(36), Rct-Def/EndRdx(37), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(37) Level 35: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 38: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43) Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45) Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/Rchg(46), Rgn-Dmg/EndRdx(48) Level 47: Taunt -- PrfZng-Dam%(A) Level 49: Soul Transfer -- Heal-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(19), Pnc-Heal/+End(19) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), EndMod-I(23) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1444;668;1336;HEX;| |78DA6594594F534114C7E7B6B7D696026569D95ABA00B24969057C352A6A8C90906| |87CAD4D19A1014B6D4BA28F26AE6F8A1A5F5CBF804F2AA0267E0BF7AFC0E216F1C5| |EBE1FEFF566227B9FDDDFB3FE7CC397366A69317C67D4F8F5D3AA00CDFE1F94CA99| |43E95C9CFE9A2FB6436A7F359ADB6875B9E36E8E9717D56E74B3A319E29CEA50F16| |CF2D1483B44CEA79AD13C7B31A6FCA3BB5B0309F3859D07ADA67BF4EE84C21979FA| |9B53F8EE66666CBF255FFD734AD8BA5D95C2170A490CB260E1517CB32CF627A3253| |2AEBE2C556A9A0479E158FFC18DB35594EF5DDA954CA54BB7E80BB7F925B60BB577| |1582EF5169AE31DF91134DF931F38D7277055F218CC63304F1DF3F899C7CF3C1D92| |C7C93CCECBA6AD79AF905741DF35F23A587703EC92D6BA10AB5C9F1DB61617CD8DD| |C867B50D9DA30F94AEAF2D885592E4F08F9839D606B988C72FD1130D5280C9BEAB5| |C4D6704D3501C3B6859A493FD8D904BE14DF5AFAD68ED2962447C0E818B82CBEF5F| |4ADB7B086E86FB28CBA63E7C1A0ACAD81BE0D5BCAAEAB99B9DB59D3F009D4DD22BE| |4DEC4D137B13925E07A805DA3167A7682DEC570BFB942223626B83BFD1F69FCD21F| |37770AE0ECEE5142DCCFAC2DCF718F73DC6FDEEFAC53323BE11F8BA22EBB47D2137| |C1EE0DF22BF90D8C4A5D719E99F84D9C853D4BE42DF236D87B87BC0BC6BDB80BDBB| |13DF7697B00F63F241F918FC18127E01949DFC7D8BE67B42D932FC0BDCFC9157215| |CC48EC2062CDC17DD88FA13172941C0187F78361A935C11E274AD0DEC87949524B7| |6A3EF21B3725795E25EF49B95BB6E0DECB45B3254B24A4955292355CA689532B153| |1942E62993894533785A3CFECA2DB7D6BC957F07653066C35B8971186BE2D96BAAC| |6D338D18D31ECFAFACEB83EC46DFED31CC63D74A879090C46E1F3076CC6D56C| |-------------------------------------------------------------------|
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I was looking at making a new traps corrp toon. I have a fire/traps/flame corrp that I love to use with steam rolling teams so much fun. I would like to make another traps corrp, but I dont know which power to use with it. I was looking at water becasue of the aoes/heal, ice for the slow, dark for the -tohit debuffs and ar just lols. Out of those three powers which one would give me the best bang for my buck. This would be for teaming on pve missions and some farms. I was over thinking a few things on those powers just want somthing easy going that help can steam roll missions and farms. Was looking for some feedback/advice/input on this subject. Would dark mastery or pys mastery would be a good a call for my epic power.?
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Thanks for the heads up hejtmane. I have been playing coh from issue 0 just few a weeks after launch. I never got off my butt to really try out dark armor and then engy armor. Some of it was just being lazy and I had other characters I was playing. Again after doing some research and talking with other players I was going to give engy armor a run. So my plan is going with boardsword/engy armor/darkness mastery for this new character. So I was plan skipping the engy cloack and overload if i can. If not I will try and rework overload in my power set. This time i'm not going ot miss out.
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I was wondering if I could get some advice on you which power to use with boardsword. I was looking at Dark Armor and Engy Armor, but I have very little time using these powers and I have seen some good stuff done with Dark Armor, but I can say the samething about Engy Armor to. I was looking for the armor that would be better for the late game play, soloing pve, farming, tf's etc. Which one is better for overall game play and no PVP.