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Sweetriver1983

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Posts posted by Sweetriver1983

  1. So my understanding (which is very minimal) is that you have to have Evasive Maneuvers toggled on, as well as, Flight or Hover to get the benefit. I already take Maneuvers from Leadership, and on my Dark/Sonic defender I also have Tough/Weave. Is having another toggle in Evasive Maneuvers that good, or did we kind of get screwed a little in the last patch (granted free Afterburner is great, but I wonder if Evasive Maneuvers could be respecced out for something better)?

     

    Please help me understand exactly what this power does and what everyone's thoughts are on how to best use or lose it.

  2. 3 hours ago, Onlyasandwich said:

    They are all knockdown.

    Just tested this with Shatter, and it does seem to have a knockback effect. Nothing too bad, but I threw my Overwhelming Force set in there and it seemed to do the trick. I respeced out of Bash, and have been using Boxing as a filler. Shatter is up relatively quickly so I don't miss Bash at all. Thanks everyone for the advice on that one.  

  3. I misread the tooltip for Crowd Control, but yeah I was pretty much only using the Overwhelming Force set to change what I thought was Knockback to Knockdown. So should I stick that in Shatter, or is Shatter knock down as well?  I am going to look into some of your suggestions as well. Thanks so much!

    • Like 1
  4. I took your advice on removing Bash, I hope this doesn't hurt me too much in lower levels in terms of not having that extra attack ready. In groups it probably wont matter, and solo I'm hopefully tough enough to take a few more hits while things recharge (guess I can always use some of the P2W attacks, or god help me Brawl/Dart lol). I also did the same for the rest of your suggestions, save for Hasten. I know that it is usually blasphemy in pretty much any build to skip it, but it is the last power you recommend and at that level I will be mostly running Incarnate stuff, and should have enough powers at the ready.  Here is my update with your changes added in. Thanks so much for taking the time for the feedback

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 49 Natural Brute
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Pulverize -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(17)
    Level 1: Deflection -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(17), UnbGrd-Rchg/ResDam(19), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg+(34), ImpArm-ResPsi(37)
    Level 2: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(15)
    Level 4: True Grit -- Prv-Absorb%(A), Prv-Heal(19), UnbGrd-ResDam(39), UnbGrd-Max HP%(39), GldArm-3defTpProc(39), ImpArm-ResPsi(40)
    Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
    Level 8: Clobber -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dam%(13), TchofDth-Dam%(15)
    Level 10: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(45)
    Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(48), LucoftheG-Def/Rchg+(48)
    Level 14: Super Jump -- WntGif-ResSlow(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Whirling Mace -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(23), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(25), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25), SprUnrFur-Rchg/+Regen/+End(31)
    Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 22: Active Defense -- EndRdx-I(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Shatter -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31)
    Level 28: Grant Cover -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(46)
    Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(45), StdPrt-ResDam/Def+(46), ImpArm-ResPsi(46)
    Level 32: Crowd Control -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Acc/Dmg(34)
    Level 35: Shield Charge -- Arm-Dmg(A), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37), Erd-%Dam(37)
    Level 38: One with the Shield -- Ags-Psi/Status(A)
    Level 41: Superior Conditioning -- PrfShf-End%(A)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(47), LucoftheG-Def/Rchg+(47)
    Level 49: Maneuvers -- Rct-Def/EndRdx(A), Rct-Def(49), Rct-Def/EndRdx/Rchg(49)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(21)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21)
    ------------

  5. Just wanted to post my War Mace/Shield Defense build and see if there are any tweaks or recommendations you more experienced players would make. This would be primarily for just PVE content, task forces, and the like. If there are cheaper set options for my attacks that would work better when exemplared let me know. Otherwise if it looks solid, that would be great to hear as well. It might be an expensive build, but not so concerned with that as it gives me something to work towards. 

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Garbage Day Gus: Level 50 Natural Brute
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Bash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(42)
    Level 1: Deflection -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(21), UnbGrd-Rchg/ResDam(21), LucoftheG-Def/EndRdx(23), LucoftheG-Def(23), LucoftheG-Def/Rchg+(46)
    Level 2: Pulverize -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(42)
    Level 4: Jawbreaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Rchg/HoldProc(42)
    Level 6: True Grit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(25), NmnCnv-Heal(33), Ags-ResDam/EndRdx(33), Ags-ResDam(34), Ags-Psi/Status(40)
    Level 8: Clobber -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19), SprBrtFur-Rech/Fury%(43)
    Level 10: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48)
    Level 12: Combat Jumping -- Ksm-Def/EndRdx(A), Ksm-ToHit+(15), Ksm-Def/EndRdx/Rchg(50)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Whirling Mace -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(25), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(43)
    Level 20: Battle Agility -- Rct-Def(A), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(46), Rct-Def/EndRdx(50)
    Level 22: Phalanx Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31)
    Level 24: Active Defense -- EndRdx-I(A)
    Level 26: Boxing -- Empty(A)
    Level 28: Grant Cover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34), LucoftheG-Def/Rchg(36)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-ResDam(45), GldArm-3defTpProc(45), ImpArm-ResPsi(48)
    Level 32: Crowd Control -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(43)
    Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(45)
    Level 38: One with the Shield -- UnbGrd-Max HP%(A)
    Level 41: Superior Conditioning -- EndMod-I(A)
    Level 44: Physical Perfection -- EndMod-I(A)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A)
    Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 1: Fury 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    ------------

  6. I don't see many people taking the Pain Domination route, as it seems to be considered a subpar secondary, but it fit my theme pretty well, and thought I would put this up for any feedback/criticism if anyone is more familiar with the set. 

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Pain Domination
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting

    Villain Profile:
    Level 1: Zombie Horde -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(3), SprMarofS-Acc/Dmg(3), SprMarofS-Acc/EndRdx(5), SprMarofS-Acc/Dmg/EndRdx(5), OvrFrc-Dam/KB(7)
    Level 1: Nullify Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx/Rchg(9)
    Level 2: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(13)
    Level 4: Soothe -- Mrc-Heal/EndRdx(A), Mrc-Heal(17), Mrc-Heal/EndRdx/Rchg(17)
    Level 6: Enchant Undead -- EndRdx-I(A)
    Level 8: Life Drain -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(19), TchoftheN-Acc/Heal(19), TchoftheN-Acc/EndRdx/Heal/HP/Regen(21), TchoftheN-Acc/EndRdx/Rchg(21), TchoftheN-%Dam(23)
    Level 10: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Def/Rchg+(25), Rct-ResDam%(25), ShlWal-ResDam/Re TP(27)
    Level 12: Grave Knight -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(27), SprCmmoft-Acc/Dmg/Rchg(29), AchHee-ResDeb%(29), TchofLadG-%Dam(31), SlbAll-Build%(31)
    Level 14: Conduit of Pain -- RechRdx-I(A)
    Level 16: Super Jump -- BlsoftheZ-Travel(A)
    Level 18: Soul Extraction -- EdcoftheM-PetDef(A), SvrRgh-PetResDam(31), CaltoArm-+Def(Pets)(33), ExpRnf-+Res(Pets)(33), SprCmmoft-Rchg/PetAoEDef(33), SprMarofS-EndRdx/+Resist/+Regen(34)
    Level 20: Suppress Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 24: Enforced Morale -- EndRdx-I(A)
    Level 26: Lich -- CmmPrs-Acc/Dmg(A), CmmPrs-Acc/Dmg/EndRdx(37), CmmPrs-Dmg/EndRdx(37), CmmPrs-Acc/EndRdx(39), CldSns-%Dam(39), ExpStr-Dam%(39)
    Level 28: World of Pain -- Ags-ResDam/EndRdx/Rchg(A), Ags-Psi/Status(40), Ags-ResDam/EndRdx(40), Ags-ResDam/Rchg(40), GldArm-RechRes(42), GldArm-Res/Rech/End(42)
    Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg+(43)
    Level 32: Dark Empowerment -- RechRdx-I(A)
    Level 35: Anguishing Cry -- AnlWkn-Acc/DefDeb(A), AnlWkn-Acc/Rchg/EndRdx(43), AnlWkn-Acc/Rchg(43)
    Level 38: Painbringer -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(45)
    Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
    Level 44: Boxing -- Empty(A)
    Level 47: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48), GldArm-3defTpProc(50)
    Level 49: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(50), GifoftheA-Def/EndRdx/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy 
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
    Level 1: Zombie 
    Level 12: Grave Knight 
    Level 26: Lich 
    ------------

    • Like 1
  7. I started a Dark/Kinetics corrupter taking most of the Sorcery pool as well to make kind of a Constantine themed/urban mage character. Wanted to be able to do a little damage and buff my teammates as i prefer group play. I have three slots left and have no clue what patron pool and powers to go best with what i have.

     

    Any thoughts and suggestions would be appreciated.

     

  8. Would love to have some feedback on my build. I tried to combine a couple of other builds I have seen, but I am not very confident on my slotting, and am wondering if it there are some better powers to sub out. Any advice would greatly be appreciated. Currently I am level 14 and haven't been doing too bad with solo PvE, I plan on grouping up more when I hit 20 and feel like I can maybe contribute more in a team. 

     

    Villain Plan by Hero Villain Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Death's Damsel: Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Sonic Attack
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Twilight Grasp

    • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (9) Touch of the Nictus - Accuracy/Healing
    • (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (19) Touch of the Nictus - Healing
    • (31) Touch of the Nictus - Chance for Negative Energy Damage

    Level 1: Shriek

    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance/Recharge
    • (3) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (27) Thunderstrike - Accuracy/Damage/Endurance

    Level 2: Tar Patch

    • (A) Tempered Readiness - Endurance/Recharge/Slow
    • (48) Pacing of the Turtle - Endurance/Recharge/Slow

    Level 4: Howl

    • (A) Ragnarok - Accuracy/Damage/Recharge
    • (5) Ragnarok - Accuracy/Recharge
    • (5) Ragnarok - Damage/Endurance
    • (7) Ragnarok - Damage
    • (15) Ragnarok - Damage/Recharge
    • (29) Ragnarok - Chance for Knockdown

    Level 6: Darkest Night

    • (A) HamiO:Enzyme Exposure

    Level 8: Howling Twilight

    • (A) Rope A Dope - Endurance/Stun
    • (50) Tempered Readiness - Endurance/Recharge/Slow

    Level 10: Hover

    • (A) Empty
    • (15) Empty

    Level 12: Shockwave

    • (A) Empty
    • (13) Empty
    • (13) Empty

    Level 14: Fly

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 16: Shout

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (17) Superior Defender's Bastion - Damage/Recharge
    • (17) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (19) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (21) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (29) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 18: Shadow Fall

    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (39) Steadfast Protection - Resistance/Endurance
    • (39) Steadfast Protection - Resistance/+Def 3%
    • (39) Steadfast Protection - Knockback Protection

    Level 20: Amplify

    • (A) Empty

    Level 22: Maneuvers

    • (A) Empty
    • (23) Empty
    • (23) Empty
    • (25) Empty
    • (25) Empty

    Level 24: Petrifying Gaze

    • (A) Empty
    • (31) Empty
    • (31) Empty

    Level 26: Afterburner

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 28: Kick

    • (A) Empty

    Level 30: Tough

    • (A) Titanium Coating - Resistance/Endurance
    • (33) Aegis - Resistance/Endurance

    Level 32: Dark Servant

    • (A) Dampened Spirits - To Hit Debuff/Recharge/Endurance
    • (34) Dampened Spirits - Recharge/Endurance
    • (36) Dampened Spirits - To Hit Debuff/Endurance

    Level 35: Screech

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (36) Superior Vigilant Assault - Damage/RechargeTime
    • (36) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (37) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (37) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (37) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

    Level 38: Soul Drain

    • (A) Superior Avalanche - Accuracy/Damage
    • (40) Superior Avalanche - Damage/Endurance
    • (40) Superior Avalanche - Accuracy/Damage/Endurance
    • (40) Superior Avalanche - Accuracy/Damage/Recharge
    • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (45) Superior Avalanche - Recharge/Chance for Knockdown

    Level 41: Dreadful Wail

    • (A) Empty
    • (42) Empty
    • (42) Empty
    • (42) Empty
    • (43) Empty
    • (43) Empty

    Level 44: Dark Embrace

    • (A) Unbreakable Guard - Resistance
    • (45) Unbreakable Guard - Resistance/Endurance
    • (45) Unbreakable Guard - Endurance/RechargeTime
    • (46) Unbreakable Guard - RechargeTime/Resistance
    • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (46) Unbreakable Guard - +Max HP

    Level 47: Soul Storm

    • (A) Empty
    • (48) Empty
    • (48) Empty

    Level 49: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Red Fortune - Defense/Endurance

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 1: Vigilance 


    Level 2: Rest

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    |-------------------------------------------------------------------|

  9. Thank you guys for the quick responses. Honestly, not necessarily bound to Corrupter (never made one so thought i would), but theme is more important to me. I honestly kind of forget that you can customize colors on powers, so i can make /Dark look white so that works and would be pretty cool.

     

    Any other big benefits going defender? Is it just better power synergy? I think I may need to look into that further. 

  10. Hi all, trying to resurrect a themed character from Live, as a Sonic/Storm that I created but never really leveled. Concept is kind of a magic/banshee, but starting to second guess /Storm.

     

    Anyone try this combo or have any advice for a build? It seems like I would have to slot a few of those KB>KD IOs, and not really sure what else /Storm is contributing aside from the powers looking cool. Should i abandon for /Sonic or is/Dark an option? 

  11. Is the Halo costume piece available in costume creator? I remember this piece was earned through the winter event (i think), but i also thought i saw it somewhere in character creation, but then couldn't find it when making a new character.

  12. For the veteran pets you get from P2W, is one markedly better than the other, or do they just fill in gaps in your build? I'm doubting the buffs are all that significant, but just curious everyone's thoughts. Playing a DP/Ninja, Water/Bio sentinels if that matters.

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