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the1egend1ives

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Posts posted by the1egend1ives

  1. Right now, selecting minimal fx for the patron armor only gets rid of the patron symbol. It doesn't actually change the hazy ripple aura that appears around your toon. I have to say, it's one of the ugliest auras in the game. I spend a lot of time trying to make my character's costume look awesome, and the armor totally ruins it. At least other armors in the game actually look like something. Ice looks like ice. Dark looks like dark. Even energy aura looks like an actual energy shield. If invulnerability and bio armor can get a minimal fx option, why can't the patron shields?

     

    If that's too much to ask, I'd be willing to settle for the scorpion shield looking more like kinetic shield from /ea.

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  2. 5 hours ago, Mashugana said:

    Some of the pool powers are really cool - I'd love to try some characters that use them - but I am not sure how the math works 🙂

    Really? Most pool powers I"m forced to take just so I can grab a LotG mule, and I never touch them after that. I used to think i could use some of the fighting powers to play as a brawler, but they don't feel as nice as a scrapper or brute.

  3. On 12/1/2021 at 7:22 PM, biostem said:

    I see someone else's costume, or I get inspired to try out a particular build, and I run off to whip up a costume and get to playing it.  I get the character to the teens or mid-20s, and quickly lose interest.  I want to stick with just one character, but cannot seem to get through the slog of the higher levels.  Do any of you folks have a particular approach or mindset that you get yourselves into, in order to complete that journey to 50 and beyond?  Thanks for reading!

     

    Play the character that inspires other people rethink their life choices. When you're constantly getting PMs in game saying what a great name/costume/concept you have, you tend to stick with that toon.

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  4. I was trying to play some lower level tips because it's content that I've never explored before. I swapped builds to one that was level 29 and visited the mission computer. The level 20-29 tips were available for me to create. But once I left the base, the tips were no longer in my inventory. I tried this multiple times and the tips kept disappearing.

     

    I tried grabbing a level 40-49 tip with my level 50 build and the tip didn't disappear upon leaving the base. So I know this occurrences is triggered by my character being level 50, even though I'm on a build that's level 29. It's possible that this isn't a bug and could very well be by design, but I don't think I don't think I should be restricted from playing content just because I'm too high level.

  5. On 11/25/2021 at 9:04 AM, Carnifax said:

    This basically. Good examples of "proccy pets" are Clouded Senses in Dark Servant, because all his attacks have some -ToHit.

    Achilles & Shield Breaker in Fly Trap because most of their attacks do -Def. Ditto with Grave Knights for a Necro MM, all their Sword attacks have some -Def. 

    Explosive Strike isn't bad in Phantasm, 2 of his attacks do knockback (add a Overwhelming kb2kd to make him less annoying)

    Overwhelming Chance to Knockdown in any pet power which summons a lot of pets, like MM Tier 1s and Imps. This is just because there's a lot to go around. 

    What about pseudopets? Powers like Volcanic Gasses or Tornado? How do procs work on this?

  6. To spice her up a bit I felt that my villain needed to be a little more exotic in the way she talks. She is an obsessive hunter and collector of dangerous animal species. So I felt like it would make sense for her to be Australian. 

     

    Any good resources that I can use to help me get a handle on the slang? Any videos/movies I should watch or books I should read? I don't want to be cartoonish and over the top Australian. I want it to be authentic. But I also feel like she should use enough lingo to get the point across that she's not from the States.

  7. On 11/19/2021 at 6:56 PM, Lazarillo said:

    Because I have a hard time wrapping my brain around the fact that Masterminds can't really defend themselves, I tend to conceptualize a lot of characters who could be more "lead from the front" types, that I then don't end up playing because that would require a whole new AT (I have ideas!  Someone on HC staff, hit me up! 🙃).

     

    And on the opposite end of the spectrum, I have a tendency to come up with Controller or Dominator-type characters and then go "yeah, but I don't really think the pet fits my concept", and lose interest that way, too.  Plant Control hits me really hard with this.  No offense to Audrey, but my concept of Plant Control would involve keeping the Creeper Patch as the main summon of the set, I think.

    This has always been my issue with Masterminds. In comics, even those most calculating mastermind is still a formidable threat when the goons are beaten and the boss battle begins. The MM is basically totally defenseless, and doesn't really work as a "puppetmaster". If I want my villain to be the leader of a ninja clan, I'm better off rolling a katana/ninjitsu stalker, because anyone who leads an army of ninjas is going to be a highly trained warrior. Then I'll make a few AEs with custom minions so that my VG will know I'm a big boss. 

     

    MMs work better when the pets are tied to the villain's power. Like necromancy or demon summoning. Or if the character's theme is complemented by the use of certain pets. Or if the minions are named characters with their own backstory and lore. Not just faceless henchmen.

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  8. I don't think we need new items. I think what we need is less restriction on what costume pieces can and cannot go together. There's no reason I can't have the cybertech eye underneath my skull mask. If some items clip with others, then so what?

     

    That being said, I would really like to see weapons be able to mounted on my character when I'm not using them. 

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  9. 45 minutes ago, A Cat said:

    At ~15 seconds, you will be at the max chance of firing (90)% for normal procs. Your example sounds about right. However, you can have say, a power with 15 second recharge base, and you don't enhance it at all, but you have 200% global recharge that makes it have 7 second recharge in actuality, you will still have 90% proc chance per activation. In the words of the flex seal guy, that's a lot of damage. You can basically think of global recharge with procs as making the procs fire MORE than the 3.5 or 4 times per minute rate. 

     

    Mids does take in account average damage added by procs and also tells you the proc chance if you mouse over the damage breakdown in the power window on the left. 

    Now I finally understand why my Ice Arrow hits every single proc on every activation versus only occasionally on Entangling Arrow. So let me get this straight.... suppose I have a power who's native recharge rate is 20 seconds with no enhancements, but with my global recharge buffs It's only 8 seconds. Am I still getting the 90% proc rate on activation?  

     

    Now could you explain how pets are impacted by procs?

     

     

     

  10. 19 minutes ago, A Cat said:

    Long animation + recharge time and also slottable proc types. So for example, a single target ranged hold can use ranged procs (of which there's very few, but importantly, has a purple, which does more damage/more firings. It can also use hold procs though, which ALSO has a purple damage proc. Single target range holds from APP's also tend to have pretty long native recharge. Damage procs have a fire rate of 3.5 per minute. So for a single target attack, a good recharge to have is ~15 seconds even though 60 seconds/3.5 is ~17 seconds, since procs can only have a max chance of 90% firing. Now you do not want to change this recharge with enhancements OR your alpha slot, since these both decrease your proc chance. However, global recharge doesn't count, so pump those numbers up. AoE's are more complicated. There is an area factor that reduces proc chance as well. Bigger the area the less the chance. Notably on stuff with long enough recharge like Ground Zero from Rad Armor or Blast Nukes, the recharge is long enough that you'll always have 90% proc chance anyway. These powers thus are pretty good for procs if you can sacrifice the set bonuses. 

     

    Damage procs are all the same except for damage type and whether or not it is a purple proc or not. Purple procs fire 4 per minute and also do more damage. 

     

     

    So powers that have less than a 15 second recharge reduce the chance of procs firing? Suppose a power has a quick enough recharge that it comes up every 5 seconds. So I could fire that power 10 times a minute. Of those 10 activations, my proc will only fire 3 times?

  11. On 2/17/2021 at 4:12 AM, Grouchybeast said:

    I would.  I mean, I wouldn't cry into my pillow at night over it, or anything, but it would be a shame to have the single solitary Natural origin group who actually have a philosophical commitment to achieving perfection as unaugmented humans turn out to be just another bunch of magic users after all.

    I don't think the use of magical artifacts betrays their natural origin, anymore than wielding a bow would. If we're going by the rules as written according to CoH, Relics are dual origin enhancements able to be used by magic and natural heroes.

    • Like 2
  12. On 2/16/2021 at 10:50 AM, Hew said:

    There are no actual "natural" enemies past the warriors. Everyone in Crey are Science. You get arachnos with guns, but then most of those are science too (crabs w/ backpacks, sciencey stealth powers), leaving just the guys with machine guns...

     

    Oh, correction. You get the medics in Crey, which oddly, are natural origin (guns, med packs)

    Malta and Knives of Artemis

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  13. Another pet peeve I have is that I main a natural origin character and I frequently have to fight off demigods who constantly remind me that I'll die in five seconds to a gunshot wound,or that my arrows are totally ineffective against 99% of enemies.

  14. I get annoyed by players who lazily RP their powers as something other than what they actually are in-game, particularly when they do it simply because they want to min/max their character. I've seen some truly bizarre attempts by players to pass of their builds as something ludicrous. Like a thugs MM who expects players to RP that their pets are animals. I swear, If I have to RP with ONE MORE blaster who took Tactical Arrow, but insists that they aren't actually using a bow. I can SEE your character using a bow. This is video game - a graphical emulator of superhero storytelling. Keyword: GRAPHICAL. If I wanted to use my imagination for everything, I'd stick to forum RP.

     

    It's like playing Warhammer 40k with plastic green army men. It's more enjoyable for everyone playing to use the minis that are made for the game.

  15. 6 hours ago, StriderIV said:

    Hi heroes (and villains 😉)!

     

    I’ve always been interested in Katana. It seems like a fairly quick animating power set which still has some “crunch” to it. Plus, it can lend itself to some really cool concepts ranging from Jedi to Cyborg Ninjas =P

     

    That being said, I’ve rolled Tankers, Brutes, Scrappers and Stalkers fairly equally - so I’m not tied down to a specific archetype. Do you have an archetype you prefer to run Katana on, where you feel it may be most optimal?

     

    Also, are there any primaries/secondaries you’d recommend to match it with on your preferred archetype? This should be a fun conversation, and I’d love to hear from you all!

    I don't have any numbers to present you, but I'd say go with Stalker simply because Katana has the sexiest looking assassin power

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  16. On 2/11/2021 at 6:19 PM, Snarky said:

    very Deep question.  Take Blasters.  Billed as "Ranged"....still angry over this.  They are built from the ground up as blappers.  Then you have sets with a ton of cones and some PBAoE, they jump back and forth to correct range 'jousting'  and then there are the AR and Beam Blasters.  Actually ranged.  

     

    That is one AT.  The examples are endless.  And i am sure I missed the finer possibilities just in Blasters.

    Blasters were the most confusing AT for a long time. I just couldn't figure them out.... Why does a ranged character have melee attacks? Once I figured out that they're not ranged, they made a lot more sense to me. They're all about doing the most amount of damage in the least amount of time. You don't have any defenses, so you're priority is killing everything before they kill you. It's definitely a unique AT that's a lot of fun to play.

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