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the1egend1ives

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Posts posted by the1egend1ives

  1. The Synapse TF is awful. I know how much people hate the Shadow Shard TFs, but those have the benefit of being in the Shadow Shard, a very unique looking zone, and you're fighting unique enemies at a high level with incarnate abilities.


    With Synapse, it's soooo freaking long. And you're only level 15-20, so you're incredibly weak and missing half your power tray. It sucks.

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  2. I'm a massive roleplayer and I love using the AE to create narratives for myself and others. One of my biggest grievances with how AE currently works is that access to missions is confined only to the big green portal inside the AE building. It doesn't help with immersion at all when my SG is about to plunder the treasures of a mystical cavern, and the entrance to said cavern is through a big glowing cylinder inside a large tech lab. Not only that, but there's usually lots of intermittent RP that takes place between missions as we discuss our next course of action in the story. I'd love to have that RP take place inside the base  that my SG worked so hard on creating. Devs gave players tremendous freedom in designing the base, why shouldn't it have a more practical use in the AE?

  3. On 2/6/2021 at 1:36 PM, Troo said:

    It is apparent that continued power creep at higher levels closes the gap between archetypes and their associated roles. This is likely as intended and not a big deal in high level content.

    Maybe expectations are the issue.

     

    Should all archetypes be able to solo?

    Should all archetypes be able to solo at +4/8?

    Is there a difference in performance expectations for content below level 50 versus level 50+?

    Should players be using Invention Origin enhancements by a specific level or range?

    Do players who can solo +4/8 at level 50 have an outsized impact on teams or other players? Maybe this is as intended?

     

    Understanding the intention can help set expectations.

     

    Having an understanding of the direction the development team is going and plans moving forward even at a high level can keep the community informed.

     

    1. Yes. I often solo missions to appreciate the game's content at my own pace. I'll stop to read the clues and check my chat for NPC dialogue.

     

    2. No. I personally don't think any AT should be able to solo the game at +4/8. Since that's the max difficulty no matter what size team you are on, it makes teaming up a trivial process. What good is a defender's buffs or a tank's aggro when DPS can solo the game at its hardest and shrug off any damage?

     

    3. Content under 50 feels fine because there's no power creep from incarnates or set bonuses. Personally I think 50+ content needs to be boosted considerably. At level 50, most players have incarnates + set bonuses and the game's content doesn't scale to it. What you effectively have are murder balls plowing through NPCs like they were level 1. I don't feel the crunch of my attacks because most NPCs are dead in under a second, no matter what level they are.

     

    4. As soon as they have the influence, they should purchase IOs. Having to constantly replace SOs is a chore and a waste of money.

     

    5. A resounding yes. See points 2 and 3.

  4. I have about 3-4 "mains" that I cycle through playing. I'll often make a new build of the same character. For instance, I might try an Archery/TacArrow version of my Archery/Traps Corrupter, but usually that's to try out different flavors and settle on a "final" build. Once I'm commited, I'll play that character all the way, doing incarnates, story arcs, and badge hunting until there's nothing left to do. I've played City of Heroes since launch and I still feel like I haven't played everything.

  5. On 2/7/2021 at 5:41 AM, Greycat said:

    I'd say it's flavor.  You're a sidekick, not a peer. Kid Superguy, not Superguy themselves.

    I concur. Sidekicks/Lackies are a game mechanic that were flavored after the superhero genre. So it makes sense that you'd be -1 to your mentor. If the -1 is so detrimental to combat, then ask a defender to join your team. Or buy inspirations. Or join a team that's your level.

     

    I remember during live when team members weren't automatically made the level of the leader. Sidekicking was 1-to-1, so you were the level of whoever was available, even if they were -3 to the level of NPCs. Sidekicking was an option, especially if you wanted to play with a friend. But you were encouraged to play zones and content with players that were your level.

  6. 23 minutes ago, arcaneholocaust said:

    Weren’t glue arrow and EMP arrow the only ones to change? Glue arrow was never good at procs to my knowledge, and EMP arrow is probably location based AoE to give it more flexibility now that it’s also a buff power. Acid arrow and ice arrow were always the juiciest proc powers in the set and still are, IMO.

    EMP Arrow would be a juicy proc monster as well, if ESD arrow is anything to go by. ESD Arrow triggers the Lockdown proc almost every time. 

  7. Trick Arrow received a buff in i27. I appreciate the changes, but almost nobody appreciates the fact that half the powers are now location-based. Having to manually move my cursor where I want to attack kills the flow of combat. But that minor issue aside, the biggest problem with location based attacks in Trick Arrow is that they now suck at triggering procs. It's a shame because one of the strengths of Trick Arrow before the changes was that it was a proc monster. A good baseline for before is just seeing how ESD Arrow performs with a lockdown proc. Virtually every mob I hit guarantees at least two Tesla Cages. Now if I proc EMP arrow, I can hit several mobs in succession and the Lockdown proc trigger might trigger once if I'm lucky.

     

    Can we please see the return of targeted attacks in Trick Arrow?

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