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Echo Night last won the day on December 7 2021
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343 ExcellentAbout Echo Night
- Birthday 02/22/1976
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Titan / Dark Brute
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Why is the "Spring Fling" hosted during the Winter?
Echo Night replied to Echo Night's topic in General Discussion
You could also get a giant bucket and scoop out the hot spring. Dump it over my apartment. Please. π₯Ά -
Why is the "Spring Fling" hosted during the Winter?
Echo Night replied to Echo Night's topic in General Discussion
I guess one of the reasons I asked is because Paragon City is located in Rhode Island. So, my thought process for the question was based on the game's location and America's seasonal schedule. I look outside my window and see cars buried in snow. My brain isn't computing a spring setting: no pastels in sight. -
Why is the "Spring Fling" hosted during the Winter?
Echo Night replied to Echo Night's topic in General Discussion
How did I not remember Nemesis?! -
Why is the "Spring Fling" hosted during the Winter?
Echo Night replied to Echo Night's topic in General Discussion
Are said coils heated before they are thrown? It's 7Β° F here and will get to a low of -1Β° F tonight. I will need the heat. -
Why is the "Spring Fling" hosted during the Winter?
Echo Night replied to Echo Night's topic in General Discussion
I can't argue with this at all. A UCS would be a most welcome addition to the game. -
Why is the "Spring Fling" hosted during the Winter?
Echo Night replied to Echo Night's topic in General Discussion
My biggest "want" for the Halloween event is, to have multiple enhancement sets like the winter event. One of the sets gets a proc that allows you to morph into one of the EBs for "x" secs and use their powers. And since V-Day got one, why not Halloween? IMO, this is long overdue. -
Why is the "Spring Fling" hosted during the Winter?
Echo Night replied to Echo Night's topic in General Discussion
You put those pennies back! I tossed em there to help the snow melt. -
Why is the "Spring Fling" hosted during the Winter?
Echo Night replied to Echo Night's topic in General Discussion
How dare you try to make it make sense! Now, my brain is melting, like the winter snow outside my frosted window in 45-degree heat. -
We essentially have two events during the Winter, but nothing during Spring, unless I'm forgetting an event that occurs during Spring. Which could be the case as I get on in years. Is it simply to align with Valenines Day? If so, why not call the event something referencing the day and then have an actual Spring event? Two pennies tossed into the snow.
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Thank you very much for your reply and suggestions. This is exactly what I was hoping for. I made all the changes you suggested and moved around the free slots which enabled AM to become perma, which was my primary goal. The build feels much better. The end drain is a bit high for my liking but, the game has plenty of ways to mitigate that. Cheers! Winter Ash - Hero Controller Build plan made with Mids' Reborn v3.7.5 rev. 21 https://api.midsreborn.com/build/download/FE5LUao2HBqKi9JZ ββββββββββββββββββββββββββββββ Primary powerset: Ice Control Secondary powerset: Radiation Emission Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Sorcery Pool powerset (#4): Fighting Epic powerset: Ice Mastery ββββββββββββββββββββββββββββββ Powers taken: Level 1: Block of Ice A: Apocalypse: Damage 3: Apocalypse: Damage/Recharge/Accuracy 3: Apocalypse: Recharge/Accuracy 5: Apocalypse: Damage/Endurance 5: Apocalypse: Chance of Damage(Negative) 7: Unbreakable Constraint: Chance for Smashing Damage Level 1: Radiant Aura A: Panacea: Heal/Endurance 7: Panacea: Endurance/Recharge 9: Panacea: Heal/Recharge 9: Panacea: Heal/Endurance/Recharge 11: Panacea: Heal Level 2: Frostbite A: Artillery: Accuracy/Damage 15: Artillery: Damage/Endurance 15: Artillery: Damage/Recharge 17: Artillery: Accuracy/Damage/Recharge 17: Artillery: Accuracy/Recharge/Range 19: Artillery: Endurance/Recharge/Range Level 4: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed 19: Shield Wall: +Res (Teleportation), +5% Res (All) 21: Blessing of the Zephyr: Knockback Reduction (4 points) 21: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 23: Kismet: Accuracy +6% 45: Reactive Defenses: Scaling Resist Damage Level 6: Accelerate Metabolism A: D-Sync Conduit 23: D-Sync Conduit 25: D-Sync Conduit 34: Performance Shifter: Chance for +End Level 8: Radiation Infection A: Dark Watcher's Despair: To Hit Debuff 25: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance 27: Dark Watcher's Despair: Recharge/Endurance 27: Dark Watcher's Despair: To Hit Debuff/Endurance Level 10: Hasten A: Invention: Recharge Reduction 29: Invention: Recharge Reduction Level 12: Ice Slick A: Invention: Recharge Reduction Level 14: Mystic Flight A: Winter's Gift: Slow Resistance (20%) 29: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 31: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Enervating Field A: Invention: Endurance Reduction Level 18: Arcane Bolt A: Superior Winter's Bite: Accuracy/Damage 31: Superior Winter's Bite: Damage/RechargeTime 31: Superior Winter's Bite: Accuracy/Damage/Endurance 33: Superior Winter's Bite: Accuracy/Damage/Recharge 33: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 33: Force Feedback: Chance for +Recharge Level 20: Rune of Protection A: Unbreakable Guard: +Max HP 34: Gladiator's Armor: TP Protection +3% Def (All) 50: Aegis: Psionic/Status Resistance Level 22: Lingering Radiation A: D-Sync Deceleration 34: D-Sync Deceleration Level 24: Arctic Air A: Coercive Persuasion : Confused/Endurance 36: Malaise's Illusions: Endurance/Confused 36: Perplex: Endurance/Confused Level 26: Kick (Empty) Level 28: Tough A: Reactive Armor: Resistance/Endurance 36: Reactive Armor: Resistance 37: Steadfast Protection: Resistance/+Def 3% Level 30: Jack Frost A: Expedient Reinforcement: Accuracy/Recharge 37: Expedient Reinforcement: Damage/Endurance 37: Expedient Reinforcement: Accuracy/Damage 39: Expedient Reinforcement: Endurance/Damage/Recharge 39: Soulbound Allegiance: Chance for Build Up Level 32: Cold Snap A: Superior Will of the Controller: Accuracy/Control Duration 39: Superior Will of the Controller: Control Duration/Recharge 40: Superior Will of the Controller: Endurance/Recharge 40: Superior Will of the Controller: Accuracy/Control Duration/Endurance 40: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge 42: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 35: Ice Blast A: Thunderstrike: Accuracy/Damage 42: Thunderstrike: Damage/Endurance 42: Thunderstrike: Damage/Recharge 43: Thunderstrike: Accuracy/Damage/Recharge 43: Thunderstrike: Accuracy/Damage/Endurance 43: Thunderstrike: Damage/Endurance/Recharge Level 38: Frozen Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense/Endurance Level 41: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense/Endurance Level 44: Enflame A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 46: Overwhelming Force: Endurance/Recharge 46: Overwhelming Force: Accuracy/Damage/Endurance 46: Overwhelming Force: Damage/Endurance/Recharge 48: Overwhelming Force: Accuracy/Damage/Endurance/Recharge Level 47: Ice Storm A: Ragnarok: Chance for Knockdown 48: Ragnarok: Damage/Recharge 48: Ragnarok: Damage/Recharge/Accuracy 50: Ragnarok: Recharge/Accuracy 50: Ragnarok: Damage/Endurance Level 49: Hibernate A: Preventive Medicine: Chance for +Absorb ββββββββββββββββββββββββββββββ Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance 11: Miracle: +Recovery 13: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End 13: Performance Shifter: EndMod Level 14: Translocation Level 18: Arcane Power |MBD;25706;1775;2368;BASE64;| |G2lkAKyKx/lXLKSkJLigxwzXS5GuPa2WUx6N6zabzZUvcHNLK8IzJEtXX+uwgHR1xkz| |l0V0vEPIpPWPn5i+13qrXz9G5KdPmrhksvbWZxaAB7P3O4f+3fHdisR7HmVUsFomxmd| |mZtLJL+wml9vfrULswfFxRrbvSFU5FO96qvY9ahILvEsWPd0E4VIaqdujb+awRhDrgG| |JeeeIZF+kqFeGF/mLPBLCM/r2P1sBY4P6TB6p23XhFgiJRrkJYoF+jfyD9qX5xb7rtd| |GMyQGpasD1C6k+b7DsritRTRwv0pIoZrlSIOBmizD1hNdQ2Et3DqS8BiIofcj3aiHxH| |7FksUk4v8RGXzNQk3tflL7fj5kFYkewkBuhaDtImkmZK0jrnfdXHd5H5j7LOanjfw6I| |g7tn6OMmiOpvQJRw6YVrnbYfrRcJ3XqGlbJ2KN+3i/tKktIxlmVA9amDT+oatl97p8R| |HE5t4ob53rzW3h/tcN2c+ZuxnPfs4lHtR0Bq5/qlb8TY3+6OFequSAa5U4ZTKp5VE1T| |s17Aorn1sn9nGQ0Y/CgMwvTOes8EocFVdHEvOLihherHPt/3MONzJUsbyuW+yBXX2dL| |Z6Q7wPySVOTGmrwXe5P8YB5cqqY32GLJFcQRXSCoFwRVKguKJz7bE6eNVBUdbLq2zXs| 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Goals are pretty standard. Decent range def, perma(ish) AM, low endurance usage, etc. This is primarily a solo build. I think my real issue is slotting. Are my choices overkill, or okay? Some examples. In the majority of my build iterations, Arctic Air had Contagious Confusion as a 3rd slot, but I took it out and gave that slot to Enflame thinking that AA was good enough on its own. EF used to have 2 +55 end enh. Took one out and gave it to Frostbite for the dmg proc. If I use T4 Cardiac Core, I slot Kismet. If I take T4 Vigor Core, I slot the scaling resist unique instead. Many, many changes. Mids seems to be a little wonky for me atm. Numbers are all over the place. I've been trying to decide if I want T4 Cardiac Core for the end and resist or T4 Vigor Core for all the juiciness. Unless I'm misunderstanding, Cardiac should be the better of the two for end mitigation but mids is giving several conflicting numbers showing Vigor being better when I switch between the two. Heck, mids showed that Ice Storm affected the end drain numbers when I was choosing which enh to use. π€·ββοΈ Power choices I've gone through about 20 iterations of this buildβsome with all the toggles, others without. I don't think I'll need Choking Cloud or Glacier with all the other mitigation going on. I know Glacier is a nice "oh, poop" button, but eh, death is a badge too and, I know how to fly a kite. If I was teaming, I'd think I need it even less because baddies die way too fast to worry about my underwear. Rad has a lot of great tools in the shed that survival (solo or team) at range shouldn't be much of a problem anyway. I realize my heal takes me in close, but I should be fine. Rotation So, I figure, light Slappy Jack aflame, Cold Snap, Frostbite, float into Slappy Jack's melee range, let AA get to work, Lingering, RI, EF, Ice Slick, Ice Storm, Frostbite, back out, then single target bosses and lucky duckies. I'm probably missing some pieces, so, hopefully, some keener minds can highlight them for me. Winter Ash - Hero Controller Build plan made with Mids' Reborn v3.7.5 rev. 21 https://api.midsreborn.com/build/download/FDVvx8oUnxL8CMxC ββββββββββββββββββββββββββββββ Primary powerset: Ice ControlSecondary powerset: Radiation EmissionPool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): SorceryPool powerset (#4): FightingEpic powerset: Ice Mastery ββββββββββββββββββββββββββββββ Powers taken: Level 1: Block of Ice A: Apocalypse: Damage3: Apocalypse: Damage/Recharge/Accuracy3: Apocalypse: Recharge/Accuracy5: Apocalypse: Damage/Endurance5: Apocalypse: Chance of Damage(Negative)7: Unbreakable Constraint: Chance for Smashing Damage Level 1: Radiant Aura A: Panacea: Heal/Endurance7: Panacea: Endurance/Recharge9: Panacea: Heal/Recharge9: Panacea: Heal/Endurance/Recharge11: Panacea: Heal Level 2: Frostbite A: Ragnarok: Damage13: Ragnarok: Damage/Recharge/Accuracy15: Ragnarok: Recharge/Accuracy15: Ragnarok: Damage/Endurance17: Ragnarok: Damage/Recharge50: Impeded Swiftness: Chance of Damage(Smashing) Level 4: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Shield Wall: +Res (Teleportation), +5% Res (All)19: Blessing of the Zephyr: Knockback Reduction (4 points)19: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range21: Kismet: Accuracy +6% Level 6: Accelerate Metabolism A: Power Transfer: EndMod21: Power Transfer: Damage/Recharge23: Power Transfer: Damage/EndMod23: Power Transfer: Damage/Accuracy/Endurance25: Power Transfer: Damage/Accuracy/Recharge/Endurance25: Power Transfer: Chance to Heal Self Level 8: Radiation Infection A: Dark Watcher's Despair: To Hit Debuff27: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance27: Dark Watcher's Despair: Recharge/Endurance29: Dark Watcher's Despair: To Hit Debuff/Endurance Level 10: Hasten A: Invention: Recharge Reduction29: Invention: Recharge Reduction Level 12: Ice Slick A: Artillery: Accuracy/Damage31: Artillery: Damage/Endurance31: Artillery: Damage/Recharge31: Artillery: Accuracy/Damage/Recharge33: Artillery: Accuracy/Recharge/Range33: Artillery: Endurance/Recharge/Range Level 14: Mystic Flight A: Winter's Gift: Slow Resistance (20%) Level 16: Enervating Field A: Invention: Endurance Reduction Level 18: Arcane Bolt A: Superior Winter's Bite: Accuracy/Damage33: Superior Winter's Bite: Damage/RechargeTime34: Superior Winter's Bite: Accuracy/Damage/Endurance34: Superior Winter's Bite: Accuracy/Damage/Recharge34: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime36: Force Feedback: Chance for +Recharge Level 20: Rune of Protection A: Unbreakable Guard: +Max HP36: Gladiator's Armor: TP Protection +3% Def (All) Level 22: Lingering Radiation A: Ice Mistral's Torment: Endurance/Slow36: Ice Mistral's Torment: Damage/Recharge37: Ice Mistral's Torment: Accuracy/Damage/Endurance37: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge37: Ice Mistral's Torment: Chance for Cold Damage Level 24: Arctic Air A: Invention: Endurance Reduction39: Invention: Endurance Reduction Level 26: Kick (Empty) Level 28: Tough A: Reactive Armor: Resistance/Endurance39: Reactive Armor: Resistance39: Steadfast Protection: Resistance/+Def 3% Level 30: Jack Frost A: Expedient Reinforcement: Accuracy/Recharge40: Expedient Reinforcement: Damage/Endurance40: Expedient Reinforcement: Accuracy/Damage40: Expedient Reinforcement: Endurance/Damage/Recharge Level 32: Cold Snap A: Superior Will of the Controller: Accuracy/Control Duration42: Superior Will of the Controller: Control Duration/Recharge42: Superior Will of the Controller: Endurance/Recharge42: Superior Will of the Controller: Accuracy/Control Duration/Endurance43: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge43: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 35: Ice Blast A: Thunderstrike: Accuracy/Damage43: Thunderstrike: Damage/Endurance45: Thunderstrike: Damage/Recharge45: Thunderstrike: Accuracy/Damage/Recharge45: Thunderstrike: Accuracy/Damage/Endurance46: Thunderstrike: Damage/Endurance/Recharge Level 38: Frozen Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense/Endurance Level 41: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense Level 44: Enflame A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown48: Overwhelming Force: Endurance/Recharge48: Overwhelming Force: Accuracy/Damage/Endurance48: Overwhelming Force: Damage/Endurance/Recharge50: Overwhelming Force: Accuracy/Damage/Endurance/Recharge Level 47: Ice Storm A: Detonation: Damage/Endurance50: Detonation: Damage/Endurance/Range Level 49: Hibernate A: Preventive Medicine: Chance for +Absorb ββββββββββββββββββββββββββββββ Inherents: Level 1: Brawl (Empty) Level 1: Containment Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Panacea: +Hit Points/Endurance11: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End13: Performance Shifter: EndMod Level 14: Translocation Level 18: Arcane Power ββββββββββββββββββββββββββββββ Accolades: Freedom Phalanx ReservePortal JockeyTask Force CommanderThe Atlas Medallion ββββββββββββββββββββββββββββββ Incarnates: Diamagnetic Core Flawless InterfaceAgeless Core EpiphanySupport Core EmbodimentCryonic Radial Final JudgementPhantom Core Superior AllyVigor Core Paragon |MBD;29736;1696;2264;BASE64;| |Gyd0AKwK7HZmb8yMcRUVYUNXGb8vRbr2VH7NV356jm2Stu+Ae+MPQrIuJykfvfVICEC| |VfmPfLVm6+lqHBaSrP9Wvqt57ny5NeUWzuhoR+02CBoMFZGZzH/+/vbmDwwuYcYuwGP| |vLTFr5f2mlvt2umkpRcfQqca0IiRLR8g1t7oOuQEhwWZf1imAytN2rOAe2Bx92SHEkU| |ywKlYpev/lgrQa9jPy5BbuHtcD5CQ12Z04dEaCItKRBWOJYoF8j3xja4jx6z3ZhUEOa| |tXV/AdKdNu/3URTvo4gW7CmFhPbmQ3oLCmhrJqz2uhfCW0h9KWhMLEGem8369Lh0s4W| |Y3OYTlc3PLuzeNmx1x8dNLU/mJwQY2BTSsuRnStra8jLXzXST/Uykn9VxdZBHR9y+w6| 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I think the devs made a mistake allowing 1k chars per server. That level of name-sitting is ridiculous. Should be like 20 or 30 max per server. At least they gave us this name-release to help with the issue they caused. I wanna say I remember seeing that the reason for the 1K allowance was to foster creating more toons which in turn keeps you playing. Might also be the reason why respeccing is so terrible. The latter is jmo, though.
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I solo most of the time, so, I'm terrible with names, but there are a lot of stars above people's heads in-game. 1 for a**holes, 2 for those who've commented on either my back story or costumes (so I can reciprocate), 3 raid runners, 4 for helpful people in-game, and 5 for people who have great costumes.