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Echo Night

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About Echo Night

  • Birthday 02/22/1976

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  1. AE isn't something I've ever really gotten into, not even the farming or being farmed aspect of it. But, if that's what it would take to get this moving, I could get my hands dirty.
  2. I've long been trying to make a character based off of the ghost ship that appears in Independence Port and Talos Island. I finally did by taking the name of the only "survivor" of the ship, Ryan Mallory (I hope this is okay?) When writing his back story, I got to thinking. Why isn't this an event? It could easily be made into one based off of the story presented here. https://paragonwiki.com/wiki/Paragon_Times/20041201 You've got the AV in Captain Kale, the ship itself or FO Dole (maybe an EB.) You have the minions in the crew and even have the boss and lieut level mobs in the 30 "special" passengers. This would have to be taken out of IP since there is already an event there. Move it to Striga Isle (while also keeping the roaming version in Talos?) where the wreckage was found. You can even make this a rareish "tip" triggered mission event by doing missions in Talos or Striga. This would also be the perfect time to introduce actual underwater travel and combat. Once the event notification is given, players have a specific time to get to Striga and locate the ship, go 168 feet below the water line and destroy the ship (while it's being defended by Captain Kale, the ghosts and maybe aquatic life deranged from being so close to the ship) before it can surface for badges, loot w/e. Let it rise for more badges (AV kills, mob kills etc.) So that the event isn't over and done within 5 minutes, let it phase out and then back again in a different but close location once a certain threshold of damage is taken similar to Lusca. The fact that the ship spawns and spits out ghosts along it's path surely justifies this as "event" level of the coolest factor. The lore that surrounds it needs to be expanded upon. What really was the cause for its disappearance and sinking? Was Captain Kale in with the mob? Who where the special passengers and what was the cargo Moraine was carrying? Why didn't either Captain Kale or FO Dole make a sailing plan? Why wasn't the cargo manifest inspected? So many questions that I really hope have not been answered yet because then I would have a sad face. Thoughts?
  3. There is also one in Imperial City. That's where I've gone to change mine since I didn't know about the others.
  4. On the character I'm currently leveling (Hollows Darkborn,) he is a demon with his normal costume and then the rest are victims he has possessed through out his lifetime which spans centuries.
  5. Updated proposed build. Was able to get more defense to bring melee and ranged up over 20% and Aoe near 20% with Link Minds perma. I found myself not using Posses anymore so I dropped it in favour of Maneuvers. Got a bit more recharge to help get Spot Prey perma as well as hasten if only just. With Agility fully fleshed out, they both easily become perma. Heart of Darkness and Haunt are also perma but barely. So far I have a complete Heca set, 2 pieces from Armageddon, a full set of Call to Arms in Umbra, 3 of 4 pieces in Fearsome Stare and a bunch of the solo pieces for sustain and recharge. I took Cassandra Goth's advice and slotted the chance for hold proc in Feral Charge and she's right. It is beautiful. Really helps hold down those pesky DA bosses when combined with Grasp and Shadow Field as those basty's are at time's, tough. Also, the recharge procs are firing off pretty regularly, which is another boon. Even w/o all the sets, the build is just wrecking things and fun to play. I won't say I don't die, because I do. But I'm discovering that that's usually because I get into full on domination mode and don't pay attention to my health. Edgar (my Umbra Beast) can also hold his own and even with multiple enemies. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! October Rust(PerDomPermHastPerLMPerSpPr): Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Savage Assault Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Dark Grasp -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39) Level 1: Call Swarm -- Dcm-Build%(A) Level 2: Maiming Slash -- CrsImp-Acc/Dmg/Rchg(A), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Acc/Dmg(11), CrsImp-Dmg/EndRdx(13), CrsImp-Dmg/EndRdx/Rchg(13) Level 4: Vicious Slash -- Hct-Dam%(A), Hct-Dmg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9), Hct-Acc/Dmg/Rchg(15), FrcFdb-Rechg%(15) Level 6: Mystic Flight -- BlsoftheZ-ResKB(A) Level 8: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-Acc/Rchg(25), CldSns-Acc/EndRdx/Rchg(31) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), BlsoftheZ-ResKB(31), Rct-ResDam%(40), Rct-Def(43) Level 12: Heart of Darkness -- Stp-Acc/Stun/Rchg(A), Stp-Acc/EndRdx(17), Stp-Acc/Rchg(17), Stp-EndRdx/Stun(27), Stp-Stun/Rng(33) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 16: Spirit Ward -- Prv-Absorb%(A) Level 18: Haunt -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(34), CaltoArm-Dmg/EndRdx(34), CaltoArm-Acc/Dmg/Rchg(34), CaltoArm-EndRdx/Dmg/Rchg(36) Level 20: Rending Flurry -- Arm-Dmg/EndRdx(A), Arm-Dmg(21), Arm-Dam%(23), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(25) Level 22: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-Max HP%(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(36), UnbGrd-EndRdx/Rchg(39) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(27), RedFrt-Def(45), RedFrt-Def/EndRdx/Rchg(48) Level 26: Assault -- EndRdx-I(A) Level 28: Spot Prey -- GssSynFr--Build%(A), RechRdx-I(40) Level 30: Tactics -- EndRdx-I(A) Level 32: Umbra Beast -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-EndRdx/Dmg/Rchg(33), CaltoArm-Dmg/EndRdx(37), CaltoArm-Acc/Dmg/Rchg(37) Level 35: Call Hawk -- Apc-Dam%(A), Apc-Dmg(40), Apc-Dmg/EndRdx(39), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43) Level 38: Feral Charge -- FrcFdb-Rechg%(A), SprDmnGrs-Rchg/Fiery Orb(46) Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def/EndRdx(50), RedFrt-Def(50) Level 44: Unkindness -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg(45), Rgn-Dmg/EndRdx(45), Rgn-Acc/Rchg(46), Rgn-Knock%(46) Level 47: Shadow Field -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/Rchg(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(19), Pnc-Heal/+End(29) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(21) Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Melee Radial Embodiment Level 50: Barrier Core Epiphany Level 50: Diamagnetic Radial Flawless Interface | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1590;769;1538;HEX;| |78DA6594594F135114C7EFB453B0A5584A292DB295B27581D2222E71892160DCA83| |692F88A439994469869668AD12745E3073026FAE283AFBEF8AC22DF42A30FAE89CB| |136862E216743CEDFF74493A49E777E7DC73CF39FF73EF6DFACAACFBD189F56342F| |2CCAC28A6B930ABAFE635A5A81B8EB492CB67053DB173D9A2BEA81AA1F36B663192| 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  6. Longish reply. TLDR: Cap sucks, but is needed. This is the End Game baby! So, the way I see it is, you're going to have three main types of people looking at this from their own perspectives. The first type is those that have their main and a few, maybe all of their alts fully geared out due in part because of how the raid was handled the last few months. The second type have at least their main geared up and don't really care. The third type (which is where I lie) don't have any of their chars to include their main, geared out at all. This could be for various reasons. Altitis for me, only back for a short time and a little one. I've only been back for a little over a month, maybe 45 days and roughly around the time that the game came back, my daughter was born. I'm a single father of four, so you can imagine where the bulk of my time gets spent. I had no idea that this game was back until I read a post over in DCUO that it was indeed back. I didn't hesitate and dropped the cash grab DCUO like it was a bad habit. It was. Well, so is this game, but it's a bad habit that I love. Btw, I'm not blaming anyone for my lack of 50's or pointing fingers or even suggesting any sort of compensation for my loss of time. I'm just laying out my facts and presenting them in a way that you may understand. Again, no blaming. Not blaming... Within the last few days, I finally got my first 50, ran a hami (at level 49) and was disappointed with how quick and easy it was to take down. No mito phase, no need for an hours long wait and relatively no pre-planning. Some of the things that made a hami raid great, for me at least. I arrived an hour before hami-time. This is the part I don't like. I didn't know that there wasn't a zone cap so like live before, I was there an hour before I thought the raid would commence, just so I could be one of the 50 lucky ones. I hate having to stand around for an hour (when I could be earning) waiting for the raid to begin. The only thing that makes the wait worth while in the slightest, is the other players in the game. Seeing names I haven't seen in years is great and all, but not worth an hour long wait. Sure, some people will say that I don't have to run the raid, but, I want to run the raid. It's fun when it finally gets going. But the cap always bothered me. I remember many a time where even an hour before the start time, not being able to get in. So, I'd stay at the door with a few others and move back and forth endlessly, hoping that I'd get lucky and get in. This sucked. That also meant that some poor unfortunate soul, dc'd and most likely wouldn't get back in because of the cap. But here's the rub. I understand the need for a cap. This is end game stuff and it's not supposed to be "easy" or over and done with within 15 seconds or 45 seconds if run thrice. Ask the Avengers if End Game was easy. Black Widow and Iron Man died for Pete's sake! It should take time to plan and it should take some effort to complete. For me, running one raid before the cap was put back in place (literally the next day) was a bit of a downer until my noodle remembered that there are so many other ways to earn merits that don't involve a one hour wait. One hour of play time, sure. But that's infinitely better than not earning anything at all for one hour. Also, and I know that this will not be a popular suggestion, but maybe the devs should look into eliminating incarnate powers during the raid. We successfully completed it hundreds, thousands of times before incarnates, so why is there a need for them now? Hami hasn't evolved to a higher power since sun set low those many years ago, so why the need? Make Hami Great Again I say! Echo Night - October Rust
  7. Hi all. I've asked @Steampunkette if I can post my build here instead of making another thread about the exact same thing and she graciously said yes. The build is based off of hers so if it isn't good, blame her 🙂 J/k. As this is my very first dom including live, I am not sure on a great many of things and would like some input/advice/critiques from the pros. Obviously, I know to go for perma dom, which I did. Easy enough. Then I tried to go for perma hasten, which I'm close to. I'm level 47 now and have been collecting the easy pieces as I go, like the numina, miracle, perf shf, panacea and so forth, but the main issue I have, is that there just seems to be too many powers to use. I've almost always played a melee type character so it was way easier to pick and choose from the list. But do I need all of the powers for end game content? End usage was a concern as a melee because of all the toggles (I mained a MA/DA scrapper, yeesh,) so I thought I'd also have end issues with a dom as well. Which is why I'm light on the toggles. No tough, weave or ancillary/epic shield (do most doms take these?). I figured I'd supplant the lack of res/def toggles with RoP and LM. I pop both, hit the fear, then leap in and wreck things. When LM (LM isn't perma yet) expires I back out at range until the mobs are all dead. RoP's cool down forces me to stay mostly at range until it's back up. The FF procs really speed this up. As of now, w/o all of the sets, end and survivability isn't an issue at +1/2 but I know the higher I go and with the end game looming, will be different. My attack chain is as follows - Dark Grasp on the highest tiered mob, Fearsome Stare the rest, send in the shades, Feral Charge, Heart of Darkness, maybe Shadow Field if not all got stunned, then build up stacks of Blood Frenzy ending with Rending Flurry. Dark Grasp is on auto at this point focusing on the highest tiered mob if it's still alive. Swarm, (when I remember to use it) is also focused on the high guy for the -def. So, before I go spend millions or waste merits, how's this look? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! October Rust(PerDomNrPermHastPerLMNrPerSpPr): Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Savage Assault Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Dark Grasp -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprDmnGrs-Rchg/Fiery Orb(3), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5) Level 1: Call Swarm -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg(43), Dcm-Dmg/EndRdx(50) Level 2: Maiming Slash -- CrsImp-Acc/Dmg/Rchg(A), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Acc/Dmg(11), CrsImp-Dmg/EndRdx(13), CrsImp-Dmg/EndRdx/Rchg(13) Level 4: Vicious Slash -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dmg(17), FrcFdb-Rechg%(45) Level 6: Possess -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27) Level 8: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-Acc/Rchg(25), CldSns-Acc/EndRdx/Rchg(31) Level 10: Mystic Flight -- BlsoftheZ-ResKB(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31), BlsoftheZ-ResKB(46) Level 14: Heart of Darkness -- Stp-Acc/Rchg(A), Stp-Acc/EndRdx(27), Stp-Acc/Stun/Rchg(33), Stp-Stun/Rng(48), Stp-EndRdx/Stun(50) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 18: Haunt -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(34), CaltoArm-Dmg/EndRdx(34), CaltoArm-Acc/Dmg/Rchg(34), CaltoArm-EndRdx/Dmg/Rchg(36) Level 20: Rending Flurry -- Arm-Dmg/EndRdx(A), Arm-Dmg(21), Arm-Dam%(23), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(25) Level 22: Spirit Ward -- Prv-Absorb%(A) Level 24: Rune of Protection -- TtnCtn-ResDam/Rchg(A), StdPrt-ResDam/Def+(29), UnbGrd-ResDam/EndRdx/Rchg(36), GldArm-3defTpProc(37), UnbGrd-Rchg/ResDam(36) Level 26: Assault -- EndRdx-I(A) Level 28: Spot Prey -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(40), GssSynFr--Rchg/EndRdx(40) Level 30: Tactics -- EndRdx-I(A) Level 32: Umbra Beast -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-EndRdx/Dmg/Rchg(33), CaltoArm-Dmg/EndRdx(37), CaltoArm-Acc/Dmg/Rchg(37) Level 35: Call Hawk -- Apc-Dam%(A), Apc-Dmg(40), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43) Level 38: Feral Charge -- FrcFdb-Rechg%(A) Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42) Level 44: Unkindness -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46) Level 47: Shadow Field -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/Rchg(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(19), Pnc-Heal/+End(29) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(21) Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1544;745;1490;HEX;| |78DA6594CB4F135114C6EF6DA7624BB14081F2A614287DD042018D51081230BEA83| |692B8C5A14C4A23749A996274A568FC038C8918756B8C1BD71AF5BFD0E8C207263E| |56A8890B5D20F574BED342D2499B5FEFB9F73BF77CE7DE69F2CAACFBE989F529213| 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  8. Gotcha. Thanks for the clarification.
  9. Thanks for posting this! For some reason when I click on the data link for every build that is put up in the forums, it won't open. I get an error message that says I don't have an app to open this with. So, like every other build I'm curious about and see on the forums that doesn't have a chunk to copy and paste, I build it off of what I see. I notice when building this, that you've got 3 powers in the wrong level spot. Steam Spray is a level 26 power. Geyser is a level 32 power and Tornado is a level 35 power. Other then that, how the heck don't you have end issues? I know that you said this was mostly for fire farms, but even with that, it seems like you'd be poppin blues like they're going out of style. Stamina isn't slotted, health isn't stam slotted, no end reduction in a lot of your attack powers. Does everything die so fast and do the procs just help kill that much faster that end isn't an issue? Or does DC help to where end isn't a concern even though it's on a near 2 min cool down w/o the FF procs hitting? Anyways, lots to chew as I try and make this an non farming build for myself.
  10. I was just about to post this very same thing.
  11. Crystal Seize - Storm/Water Def Vinegar Strokes - Thugs/Pain MM More HumanThan Human - Kin/Reg Brute October Rust - Dark/Sav Dom Noom Flow (Wolf Moon in reverse) - Staff/Rad Scrapper Trailer Traps - AR/Traps Corr
  12. Hi and thanks for the reply and the copious amount of suggestions. The main reason for the power set combination is theme. My chars name is Echo Night. I think the original version back before sunset was a Sonic/Sonic def and it just didn't feel right. IIRC, I don't think we were able to to have this combo at the time I created him way back. I'm not going to address every single point you made, just to say that they were all great and hopefully the updated build reflects that I read and applied your suggestions, I think almost all of them. My primary goals were to get typed defense as high as I possibly could and get endurance sustenance to a manageable level. Sounds counter intuitive with CoF but I love Dark Armor and remember the mighty struggle I had with my Ma/Da scrapper back in the day to include every single toggle and run them while attacking. It was a true intensive labor of love. When I was building this, I think I was still in my scrapper mind set and with the plethora of new sets to play with, I got a little lost in the build. I normally don't ask for help because then the build doesn't feel like mine. But when I realized I wasn't making a scrapper build, I figured wth. Let's seek some guidance and you sure supplied plenty of good guidance. For the most part, I truly didn't know what to do with this build per se. I knew what I wanted, I just didn't see how to get there, so thank you. As of this writing, Echo Night, is only 22. But I like to have my builds planned out way in advance so that I can start picking up stuff along the way. Here's the updated build. Edit: What is Justine? And how do I test this there? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Echo Night: Level 50 Magic Sentinel Primary Power Set: Sonic Attack Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Hero Profile: Level 1: Shriek -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(3), SprSntWar-Acc/Dmg(3), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(5), SprSntWar-Acc/Dmg/EndRdx(7) Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21), GldArm-3defTpProc(37) Level 2: Scream -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Acc/Dmg(9), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(19) Level 4: Tenebrous Regeneration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17), NmnCnv-Heal/EndRdx(45) Level 6: Arcane Bolt -- FrcFdb-Rechg%(A), Thn-Acc/Dmg/EndRdx(45), Thn-Acc/Dmg(50) Level 8: Super Speed -- Clr-Stlth(A) Level 10: Obsidian Shield -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(11), StdPrt-ResKB(45) Level 12: Shockwave -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(13), Rgn-Dmg/EndRdx(13), Rgn-Dmg(15), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(42) Level 16: Obscure Sustenance -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43) Level 18: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(39) Level 20: Cloak of Darkness -- RedFrt-Def(A), RedFrt-EndRdx(23), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(42), ShlWal-ResDam/Re TP(43) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Screech -- Apc-Dmg(A), Apc-Dmg/EndRdx(27), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(29) Level 28: Howl -- JvlVll-Acc/End/Rech(A), JvlVll-Acc/Dmg/End/Rech(31), Rgn-Knock%(31), Rgn-Dmg/Rchg(33), PstBls-Acc/Dmg(33), PstBls-Acc/Dmg/EndRdx(33) Level 30: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(43) Level 32: Dreadful Wail -- Arm-Dmg/EndRdx(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37) Level 35: Amplify -- GssSynFr--Build%(A) Level 38: Soul Transfer -- RechRdx-I(A) Level 41: Spirit Ward -- Heal-I(A) Level 44: Rune of Protection -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(46), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46) Level 47: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(48), Rct-Def(48), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(50), Rct-Def/Rchg(50) Level 49: Oppressive Gloom -- RzzDzz-Immob%(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Heal(A), Pnc-Heal/+End(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(34), PrfShf-EndMod(34) ------------
  13. I'm making this my main and was wondering if anyone could give some advice. I haven't seen this combo anywhere unless it was posted within the last day or so I don't have much to go on except what I think I know I need to make this work. I know /dark is very needy but judicious toggle play will hopefully take care of that. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Echo Night: Level 50 Magic Sentinel Primary Power Set: Sonic Attack Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Hero Profile: Level 1: Shriek -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Acc/Dmg(19), SprSntWar-Dmg/Rchg(21), SprSntWar-Acc/Dmg/Rchg(21), SprSntWar-Acc/Dmg/EndRdx(23) Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11) Level 2: Scream -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg(25), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(27) Level 4: Tenebrous Regeneration -- Prv-Absorb%(A), Pnc-Heal/+End(13), Pnc-Heal(50) Level 6: Arcane Bolt -- FrcFdb-Rechg%(A) Level 8: Super Speed -- Clr-Stlth(A) Level 10: Obsidian Shield -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(11), StdPrt-ResKB(27) Level 12: Shockwave -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(13), Rgn-Dmg/EndRdx(33), Rgn-Dmg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15) Level 16: Obscure Sustenance -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31) Level 18: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam(33) Level 20: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-EndRdx/Rchg(37), ShlWal-Def/EndRdx/Rchg(37) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Screech -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46) Level 28: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(42), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(43), SphIns-%ToHit(43) Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam(37), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(40) Level 32: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Amplify -- RechRdx-I(A) Level 38: Soul Transfer -- RechRdx-I(A) Level 41: Spirit Ward -- Heal-I(A) Level 44: Rune of Protection -- RechRdx-I(A) Level 47: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(48), Rct-Def(48), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(50), Rct-Def/Rchg(50) Level 49: Oppressive Gloom -- AbsAmz-ToHitDeb%(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(5) ------------
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