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Darknat

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  1. The nukes and shivians are just particularly strong regardless of your character choices. I don't think there is too much risk of running out of missions with side swapping as a consideration. Also thanks!
  2. I'm not sure where people are getting the x8 from, I think that's probably unfeasable, +4x1 from my testing is pretty manageable with careful play I don't think it would be particularly difficult, I guess it could be a case of just do it again adding additional player count until the fun is exhausted. I definitely don't think the temp powers like the av summons should be allowed (or any of the inf-cost temp powers). In the case of envenomed dagger if you find it and craft it yourself? My main reason for wanting to not ease up on the no wentworths is to encourage actually using IO's that drop, it also make things less trivial for longer especially once you get to the 35+ range where you can basically become totally untouchable with sets. Again, I don't think x8 is possible at the lower levels, I will probable make an attempt at +4x1 and see how that goes. Max incarnates may be impossible with no repeated content but unlocked with something slotted should be doable. I agree the sg base will be required just from a storage front. It's not so much that I am offended as that I am annoyed you are continuing to stick around. I can't block you, I can ask you to leave. Do what you will with that. I am not going to interact with your posts further. With that said, I think I have all the information I need. Thanks everyone for the ideas and feedback, I will probably run under this set of conditions. The Casual Masochists Solo-Self-Found-Hardcore-Challenge Win condition: Level 50 with incarnates unlocked and crafted Solo +4x1 with bosses and AV's in missions, in mission enemies must be +4 or have xp turned off. No fighting overworld mobs that are less than +4, unless xp is off. (avoid if possible to not get easy drops) No P2W vendor powers or temp powers, no xp bonus from p2w or server settings. Only mission earnable/craftable temp powers. No Nukes or Shivians, etc. No Mission Architect No repeating Ouro content. No Wentworths/Blackmarket. Paper/Radio Missions are allowed with xp off. Abandoning is fine, autocomplete is not. No intentional reseting of single missions (ex: ye' old demon farm) Base for storage purposes is allowed. See ya.
  3. I will thanks, your opinion on whether this was worth doing was never asked. All you did was call me mentally unwell which is by most definitions pretty rude, so politely if you have nothing constructive to add stay out of my thread. Sorry snarky got my goat a bit, I swear this community was not like this back in the old days. Regarding most of your feedback it can be summarized as "No, because it goes against the spirit of the challenge." For example delaying arcs until being at +4 was bellow normal level would present no actual challenge or danger. I suppose I agree about none of the p2w prestige powers though they are basically part of the base game and don't require trading or interacting with players to acquire which is what put them on the table. Things like the nukes would trivialize many things so I think that's probably a no. Id say unleveled mobs are probably off the table as well since they are just set to your level and thus not +4. Regarding ouro, repeating anything there is what I mean not just the arcs. Its just too abusable. Like I get the point you are making with the feedback but this is a for fun, honor system style thing spelling out every edge case seems excessive for when it can be left to the individual to decide if something is in the spirit of play. When I was making the post I was mostly hoping to get some opinions on the team size difficulty setting because I feel like that setting it to +4/x8 would make it completely impossible to new characters within missions across missions, maybe some edge cases exist where it is possible if extremely difficult with some strategy or planning
  4. Says you, I will just try again I have done similarly difficult things in other games because its how I like to play. If I give up eventually whatever, I still had fun on my own terms. You are being incredibly negative about something you have no interest in for absolutely no reason, if this is a troll take it elsewhere.
  5. Yes most of those points are against the spirit of the challenge and yes the challenge is a bit masochistic in a way, no it might not be your cup of tea and I am getting the impression from some of the replies here that yall may be doing a bit of the "What? Why would anyone like a thing I don't like" response to this. The point is to be difficult ESPECIALLY early on so that the progression in mid/late game feels more meaningful. I don't really appreciate the snide for sharing a fun idea and had some enthusiasm for. (for me and people like me). Here is the key points: This isn't for everyone. If you don't like this style of challenge please feel free to ignore this post. No deaths makes it so you can't just slowly die your way to success. No farming easily repeatable content makes it so you have to continue to problem solve through out leveling. The journey is the point, if it gets easily along the way, great thats the point. I made the post to clarify the fringe cases where it may be difficult to actually find a possible solution. Good grief 😕
  6. Hello friends, looooooooongtime player, first time poster here. I have sunk an unbelievable amount of time into this game interspersed over the last 2 decades and I wanted to try something new and fun: A Hardcore challenge of some sort! The trouble is figuring out what the rules should be. Some things off the top of my head that I have been testing today.. Win Conditions: - Reach Level 50+Max All Incarnate Slots? For sure rules: - Any AT/power combo - Must skip the tutorial (getting from level 1 to 4 is a DIFFICULT puzzle to solve from the testing I did today) - 1 life (obviously) - +4/Bosses and AV Always on. - You can only fight overworld enemies at least +4 to yourself or higher. - No Grouping - No trading/wentworths - No AE - No p2w vendor xp bonus - You can only do each arc once and no resetting missions (no abusing ouro for easy xp) Unsure rules: -No temp powers at all? -x8 might be completely impossible in particular at the low levels, it basically makes missions a non-starter. Should x1 be acceptable or what would a good floor be to be a challenge at +4 but not unmanageable? -how restrictive on p2w vendor? Should the various bonus powers be allowed? What about the purchasable temp powers? I am happy to hear any suggestions that would make this more interesting, again this is just for fun to give the game a little bit more challenge, I already have some characters in mind that may be able to pull it off under the for sure rules as is.
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