plainguyx
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Posts posted by plainguyx
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@oldskool Again as I mentioned. Someone could do it better.
The great take away from all of this is you can swap out primary or secondary and just build from there.
I have Pines 2.21 and 2.23.
I was trying to download reborn from Github but was confused on getting it installed. I was looking for EXE or some sort of installer. I was missing both with my eyes.
Homecoming should really use its influence to lock into one builder. Just too many rolling around ATM.
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I really enjoy DP because it looks cool. So I played around with a Sentinel build to see what I could get.
How the build works.
Reminder its Perma Hasten
Caveat Master Brawler isn't showing any numbers in MIDs Pine.
- Link Minds is fire off last 90 seconds.
- That puts defenses at 45 range and 44 melee and 34 AOE.
- Rush in and fire of Hail of Bullets which will add 11% to defenses for 5 seconds, which means AOE is capped at 45% as well, for 5 seconds.
- Fire off Bullet Rain which is another AOE and has a Knockdown IO it so NO KNOCKBACK.
- Many mobs will be dead or close to dead. Many mobs will be running
- You have the 2 following choices here. I would suggest this order.
- Mass Hypnosis - Which I suggest as it has 2 Procs that can go off.
- A heal,
- A Placate
- Finally the Sleep component of the power itself.
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Psychic Shockwave - Which has a 2 procs that can go off.
- A chance to immobilize
- A Chance for hit debuff
- Finally the Disorient component from the power itself.
- The reason is the Mass Hypnosis gives you some quick breathing room if needed. Between the Placate and the Sleep.
- You could use Mass Hypnosis as your opener as well Or use it on a group next to the group you want to attack.
- Your single shot and small cone attacks are for picking off runners.
- You have elude for those really bad moments.
I am positive someone could do better, but this was my first run at this and at least you could swap DP for your own power choice and work it up from there as well to get the defense numbers you need.
This build also leaves you free to choose what you want for Incarnates as it is not Incarnate reliant as some builds are due to endurance issues.
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/Level 50 Natural Sentinel
Primary Power Set: Dual Pistols
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic MasteryHero Profile:
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Level 1: Pistols Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(7), Thn-Acc/Dmg/EndRdx:50(9), Thn-Dmg/EndRdx/Rchg:50(36)
Level 1: Focused Fighting LucoftheG-Rchg+:50(A), LucoftheG-Def:50(9), LucoftheG-Def/EndRdx:50(11)
Level 2: Dual Wield Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(13), Thn-Dmg/Rchg:50(13), Thn-Acc/Dmg/Rchg:50(15), Thn-Acc/Dmg/EndRdx:50(15), Thn-Dmg/EndRdx/Rchg:50(36)
Level 4: Empty Clips PstBls-Acc/Dmg:50(A), PstBls-Dmg/Rchg:50(5), PstBls-Dmg/EndRdx:50(5), PstBls-Dmg/Rng:50(7), PstBls-Acc/Dmg/EndRdx:50(11)
Level 6: Focused Senses LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17), LucoftheG-Def/EndRdx:50(17)
Level 8: Swap Ammo
Level 10: Agile LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19), LucoftheG-Def/EndRdx:50(19)
Level 12: Bullet Rain PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(21), PstBls-Dmg/Rchg:50(21), PstBls-Dmg/Rng:50(23), PstBls-Acc/Dmg/EndRdx:50(23), OvrFrc-Dam/KB:50(25)
Level 14: Master Brawler Pnc-Heal/EndRedux:40(A), Pnc-Heal:40(25), Pnc-Heal/Rchg:40(27), Pnc-Heal/EndRedux/Rchg:40(27), Pnc-Heal/+End:40(43)
Level 16: Enduring LucoftheG-Rchg+:50(A), LucoftheG-Def:50(29), LucoftheG-Def/EndRdx:50(29)
Level 18: Executioner's Shot SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(31), SprSntWar-Acc/Dmg/Rchg:50(31), SprSntWar-Acc/Dmg/EndRdx:50(31), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(34), SprSntWar-Rchg/+Absorb:50(36)
Level 20: Dodge LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40), LucoftheG-Def/EndRdx:50(40)
Level 22: Hasten RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(43)
Level 24: Super Speed Clr-Stlth:50(A), BlsoftheZ-ResKB:50(45)
Level 26: Piercing Rounds PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(37), PstBls-Dmg/Rchg:50(37), PstBls-Dmg/Rng:50(37), PstBls-Acc/Dmg/EndRdx:50(39)
Level 28: Quickness Run-I:50(A)
Level 30: Combat Jumping RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(39), RedFrt-EndRdx/Rchg:50(39), RedFrt-Def/EndRdx/Rchg:50(46), RedFrt-Def:50(46), RedFrt-EndRdx:50(46)
Level 32: Hail of Bullets Obl-Dmg:50(A), Obl-Acc/Rchg:50(33), Obl-Dmg/Rchg:50(33), Obl-Acc/Dmg/Rchg:50(33), Obl-Acc/Dmg/EndRdx/Rchg:50(34), Obl-%Dam:50(34)
Level 35: Evasion Ksm-Def/EndRdx:30(A), Ksm-Def/Rchg:30(40), Ksm-EndRdx/Rchg:30(42), Ksm-Def/EndRdx/Rchg:30(48), Ksm-ToHit+:30(50)
Level 38: Elude PrfShf-End%:50(A), PrfShf-EndMod:50(42)
Level 41: Assault EndRdx-I:50(A)
Level 44: Mass Hypnosis FrtHyp-Plct%:50(A), CaloftheS-Heal%:50(45), FrtHyp-Sleep/Rchg:50(48)
Level 47: Psychic Shockwave RzzDzz-Immob%:30(A), AbsAmz-ToHitDeb%:50(48)
Level 49: Link Minds RedFrt-Def/Rchg:50(A), Rct-Def/Rchg:50(50), LucoftheG-Def/Rchg:50(50)
Level 1: Health NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(45)
Level 1: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(43)
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
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On 8/2/2019 at 3:38 AM, Christopher Robin said:
You mean not the floaty turret thing with the blue jets?
No the old version of it. It was stationary and on the ground
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I had to create a 2nd spec for leveling. The endurance drain even 5 slotted was just too rough and slow running.
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6 minutes ago, Honest Abe said:
K...but...is this a Warshade build?
If so that is fine...I do enjoy playing as a Warshade and often make use of Vengeance. In fact, this Blaster may be the only toon that does not have Vengeance. (And when I work Vengeance into my builds I, very often, work it in quite early).
I survive the cave by using inspirations (esp. purples), moving quickly, staying on target (I pretty much only attack the crystals) and by using Bonfire and Rain of Fire to keep the enemies flopping and or running for their lives.
It took awhile, and, without Lore Pets I don't think I could improve the time all that much (by 15 minutes maybe?).
The cpu terminal in stage 3 takes a really long time...as do the AVs...hacking the turrets in this stage helps.
On the final fight I simply locked Rommie down with Ring of Fire and circled overhead unloading...occasionally I would take out the nictus that appeared.
In between Rommies Rezes you can go and fight baddies to gain some inspirations for the next round.
So many factors come into play when trying to accomplish things like this...on any other attempt I may have failed (this was my first try)...all it takes is getting hit a couple of times before being able to react (due to reaction time...or lack of countermeasures (such as inspirations).Not bad I think I have done full run ITF that might have taken at least 1 hour or a bit more on a full team.
So not bad at all.
Great info.
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On 8/3/2019 at 11:46 AM, Honest Abe said:
Not a challenge but no way around but asking.
I need to ask how are you surviving the cave missions with not even range cap.
It is not like your going to insta blast the cyst crystals and you still have to contend with getting past the ambush mobs. The can literally block your way.
You don't have the bubble from incarnate.
I know you can make luck inspirations. But only so much you can make.
I see the time so this took you a bit and no deaths.
Again I have many defense capped toons which are NOT Tanks, Brutes and Scrappers and even the Destiny Barrier and even at defenses of 175 I still get crushed at times due to luck streak and the amount of mobs.
Again I hover blast some farms and at range defense cap and get killed.
I do see your damage output is BIG.
There of course had to be some strategy behind this.
Assault Rifle/Devices Build
in Blaster
Posted
The big change is the Ancillary set and I reworked the IO's to get more recharge out of full auto.
I also ended up with some better resistance numbers as well.
Current Build
MIDS Reborn 2.6
New build
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Burst -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(3), SprWntBit-Acc/Dmg/EndRdx:50(7), SprWntBit-Acc/Dmg/Rchg:50(9), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(27), SprWntBit-Rchg/SlowProc:50(29)
Level 1: Web Grenade -- TraoftheH-Acc/Rchg:50(A), TraoftheH-Immob/Acc:50(3), TraoftheH-Acc/Immob/Rchg:50(11), TraoftheH-Dam%:50(33), TraoftheH-Acc/EndRdx:50(48), TraoftheH-EndRdx/Immob:50(48)
Level 2: Slug -- Thn-Acc/Dmg:50(A), Thn-Dmg/Rchg:50(5), Thn-Dmg/EndRdx:50(5), Thn-Acc/Dmg/Rchg:50(7), Thn-Acc/Dmg/EndRdx:50(29), Thn-Dmg/EndRdx/Rchg:50(31)
Level 4: Buckshot -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/Rchg:50(9), PstBls-Dmg/Rng:50(11), PstBls-Acc/Dmg/EndRdx:50(31), PstBls-Dmg/EndRdx:50(31)
Level 6: Kick -- Acc-I:50(A)
Level 8: Super Speed -- BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(21)
Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx:50(A), GssSynFr--ToHit:50(13), GssSynFr--ToHit/Rchg:50(13), GssSynFr--Rchg/EndRdx:50(15), GssSynFr--ToHit/EndRdx:50(15), GssSynFr--Build%:50(17)
Level 12: M30 Grenade -- OvrFrc-Dam/KB:50(A), PstBls-Acc/Dmg:50(17), PstBls-Dmg/EndRdx:50(19), PstBls-Dmg/Rchg:50(19), PstBls-Dmg/Rng:50(21), PstBls-Acc/Dmg/EndRdx:50(33)
Level 14: Caltrops -- PstBls-Dam%:50(A)
Level 16: Tough -- StdPrt-ResKB:30(A)
Level 18: Flamethrower -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(25), SprDfnBrr-Acc/Dmg/Rchg:50(25), SprDfnBrr-Acc/Dmg/EndRdx:50(27), SprDfnBrr-Rchg/+Status Protect:50(43)
Level 20: Hover -- BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(50)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 24: Field Operative -- NmnCnv-Heal/EndRdx:30(A), NmnCnv-EndRdx/Rchg:30(34), NmnCnv-Heal/Rchg:30(34), NmnCnv-Heal/EndRdx/Rchg:30(33), NmnCnv-Heal:30(36), NmnCnv-Regen/Rcvry+:30(39)
Level 26: Ignite -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(50), PstBls-Dmg/Rchg:50(36), PstBls-Dmg/Rng:50(36), PstBls-Acc/Dmg/EndRdx:50(46)
Level 28: Sniper Rifle -- ExcCnt-Acc/Dmg:50(A), ExcCnt-Dmg/EndRdx:50(34), ExcCnt-Dmg/ActRdx:50(37), ExcCnt-Dmg/Rng:50(37), ExcCnt-Dmg/Rchg:50(37), ExcCnt-Stun%:50(43)
Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg:50(A)
Level 32: Full Auto -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(39), SprBlsWrt-Acc/Dmg/Rchg:50(40), SprBlsWrt-Acc/Dmg/EndRdx:50(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(40), SprBlsWrt-Rchg/Dmg%:50(48)
Level 35: Weave -- LucoftheG-Def/Rchg+:50(A)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Dmg/EndRdx:50(42), ExpRnf-Acc/Dmg/Rchg:50(42), ExpRnf-EndRdx/Dmg/Rchg:50(42), ExpRnf-+Res(Pets):50(43)
Level 41: Bonfire -- FrcFdb-Rechg%:25(A)
Level 44: Char -- Lck-Acc/Hold:30(A), Lck-Acc/Rchg:30(45), Lck-Rchg/Hold:30(45), Lck-EndRdx/Rchg/Hold:30(45), Lck-Acc/EndRdx/Rchg/Hold:30(46), Lck-%Hold:30(46)
Level 47: Fire Shield -- GldArm-3defTpProc:25(A)
Level 49: Melt Armor -- AnlWkn-%ToHit:30(A), AnlWkn-DefDeb/EndRdx/Rchg:30(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), Mrc-Heal:30(23)
Level 2: Stamina -- PrfShf-End%:50(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Agility Total Core Revamp
Level 4: Ninja Run
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