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SourceField

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  1. Hello all. I've been playing Homecoming for a few weeks now, I used to play Live a long time ago but had to stop for some reason well before it went down. Since coming back, someone took a couple of hours to guide me through various changes and how-to's and such and I'm very thankful for his time and patience in dealing with my questions and slow learning, although he later thanked me for my time and patience for listening to him ramble. One thing he brought up and explained was the AE system. Like how to make money early by using tickets and that people made dedicated farmers to earn real influence at higher levels. He explained that to make a good farmer it took huge amounts of influence to make into a working x4/+8 build. I liked the idea but lacked both the influence and the knowledge on what it really took, but I gave it a go. I made a bit of cash and as I leveled, bought some enhancements that I thought would be good and I finally made it to 50. I comfortably handle x2/+8 and moved into x3/+8 but that took a long time with just basic AT powers and no patron pools. Along the way, I found some big holes in my build and decided to try using the MIDS Hero Planner like people have been suggesting. Although this is for a Fire Farm character, I can't just have a character for just that, I like to go out into the rest of the city and do TF's and missions and group, although I know this is not an optimal build for general exploration. In the planner, I got rid of powers I never used and added some that I thought would be a lot more helpful. A couple of powers are just one's that I feel I need to get by outside of the AE world. But I found at the end of my build it just didn't have enough slots to do anything with the final two powers, and I don't know if I'm going to need to put more slots into Stamina and Health. Also, the enhancements I took were just things I found while browsing the AH and looking at what powers took what sets and chose what I thought would be the best for my current available funds. If anyone could take a gander at the mess of a build I made and offer up some advice as to better slotting or rearrange the order I took powers or what levels I put stuff into those powers or even better suited enhancements overall, I'd really appreciate it. This will be for soloing x3/+8 fire farms and for grouping outside of AE. Thank you Tanker (Fiery Aura - Radiation Melee).mbd
  2. Thanks for the ideas. I appreciate it.
  3. I haven't played since Live went down and I am trying to get back into how to build characters. Back then, we had SO's with HO's to look forward to, so I don't know much about these new fangled IO's and sets and whatnot. I am leveling a Necro/Dev MM and need help with what powers and slots to take at each level. I am leveling using the event and doing TF's but my plan on hitting 50 is to start doing all of the story missions solo. (My teaming up characters are Controllers and Blasters so I wanted something I could just walk through story casually.) I will only being using the common workbench enhancements for now, until I can make some really good inf and learn what proper IO's to make/buy and slot later on. The powers that I absolutely want are, the 3 summons and two upgrades. Caltrops, Acid Beacon, Trip Mine, Poison Trap, and Force Field Generator. Flight, Teleport Target and Fold Space (I don't like TP as a travel power so however you can get me Fold Space is fine). Assault and Tactics. Stealth. Grant Invisibility would be great but not necessary. Thank you.
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