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  1. Thanks for the advice! I played around with it a bit, and ended up here, but I'm thinking that maybe these builds just don't merge well. Dropping Lifegiving Spores for Corrosive Enzymes freed up a bunch of space, so I was able to swap in Bullet Rain and Executioner's Shot, which makes the attack chain feel better, but losing Agility Alpha makes perma-Overgrowth very hard. Do I keep Agility, and instead drop the procs in Suppressive Fire, and maybe even the whole skill? I could put an FF proc in Executioner's Shot, but then I'm not sure what else to slot there, HOs? I could drop the slots, but I didn't see any juicy set bonuses to chase elsewhere. Guerilla Guns2 - Defender (Nature Affinity - Dual Pistols).mbd
  2. Massive necro, I know, and I'm not even in the right AT forum to make a good joke about it. Anyway, I took @Redlynne's advice about mashing up the Time/DP and Mind/NA builds, and this is what I came up with. The naive mashup was lacking defensively, so I dropped the AOE attack chain and most of Soul Mastery for the fighting pool, maneuvers, and vengeance. That, in turn, let me slot some LotG's to make up for losing the FF procs. I swapped Wild Growth over to resist both for the set bonus and, when combined with Dark Embrace, to get me up to S/L res cap. I'm reliant on Spore Cloud to get up to the def cap, but some quick testing on the beta server felt pretty good. I'm not entirely convinced by Piercing Rounds, but it is nice as a pseudo-snipe and res debuff on hard targets, especially since I dropped Corrosive Enzymes. If anyone's got tips or tweaks to improve the build, I'd love to hear them. For now, I need to start levelling another alt. Guerilla Guns - Defender (Nature Affinity - Dual Pistols).mbd
  3. Thanks for the tips. I haven't looked into the proc rate math, but based on playing my traps MM, Caltrops, Acid Mortar, and Poison Trap feel pretty good with procs. I'm hoping Tear Gas is a near clone of Poison Trap, so it will have the same proc rate, but I'm not sure there. Coercive Persuasion set bonuses definitely look juicier, I'm just not sure how much I should care about SWotC, especially the proc. The combo I've been using is initiate with Smoke -> Tear Gas (if it's up) -> Nitro -> run in -> Poison Trap -> Caltrops -> Acid Mortar and Flash Bang at some point -> spam Freeze Ray until better things come off cooldown. Artillery is there for the def, and because it's cheap. I wasn't sure how good Liquid Nitrogen would be. Maybe a spot for the Annihilation proc? My MM has that in Acid Mortar, but apparently this version is only single target. I've been tweaking the build as I write this. I swapped some pool powers around to get TP for Fold Space, and swapped Freeze Ray over to BazGaze. I also threw in some hold psy procs, based on your suggestion. I've got slightly more def and rech, enough for perma-Hasten, at the expense of ~15% s/l res. I could see also dropping Sleep Grenade for the ST sleep. That heal proc sounds like a good idea. I'll be curious to see what you end up putting together. 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 Helldiver - Hero Controller Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Arsenal Control Secondary powerset: Traps Pool powerset (#1): Teleportation Pool powerset (#2): Speed Pool powerset (#3): Fighting Pool powerset (#4): Leadership Epic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Cryo Freeze Ray A: Basilisk's Gaze: Accuracy/Hold 13: Basilisk's Gaze: Accuracy/Recharge 19: Basilisk's Gaze: Recharge/Hold 34: Basilisk's Gaze: Endurance/Recharge/Hold 36: Ghost Widow's Embrace: Chance of Damage(Psionic) 36: Neuronic Shutdown: Chance of Damage(Psionic) Level 1: Caltrops A: Ragnarok: Chance for Knockdown 3: Positron's Blast: Chance of Damage(Energy) 3: Bombardment: Chance for Fire Damage 5: Javelin Volley: Damage/Endurance/Recharge 5: Javelin Volley: Accuracy/Damage/End/Rech Level 2: Sleep Grenade A: Induced Coma: Accuracy/Sleep/Recharge 40: Induced Coma: Accuracy/Recharge Level 4: Teleport A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 6: Liquid Nitrogen A: Positron's Blast: Chance of Damage(Energy) 7: Positron's Blast: Accuracy/Damage 7: Positron's Blast: Damage/Endurance 9: Positron's Blast: Damage/Recharge 9: Positron's Blast: Damage/Range 11: Annihilation: Chance for Res Debuff Level 8: Cloaking Device A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Acid Mortar A: Shield Breaker: Chance for Lethal Damage 11: Shield Breaker: Accuracy/Endurance/Recharge 13: Achilles' Heel: Chance for Res Debuff 15: Touch of Lady Grey: Chance for Negative Damage Level 12: Smoke Canister A: Superior Overpowering Presence: Accuracy/Control Duration 37: Superior Overpowering Presence: Control Duration/RechargeTime 37: Superior Overpowering Presence: Endurance/RechargeTime 37: Superior Overpowering Presence: Accuracy/Control Duration/Endurance 39: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime 39: Superior Overpowering Presence: RechargeTime/Energy Font Level 14: Hasten A: Invention: Recharge Reduction 15: Invention: Recharge Reduction Level 16: Force Field Generator A: Luck of the Gambler: Defense/Increased Global Recharge Speed 17: Reactive Defenses: Scaling Resist Damage 17: Reactive Defenses: Defense40: Reactive Defenses: Defense/Endurance Level 18: Flash Bang A: Superior Will of the Controller: Accuracy/Control Duration 19: Superior Will of the Controller: Control Duration/Recharge 33: Superior Will of the Controller: Endurance/Recharge 33: Superior Will of the Controller: Accuracy/Control Duration/Endurance 33: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge 34: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 20: Poison Trap A: Unbreakable Constraint: Hold/Recharge 21: Unbreakable Constraint: Chance for Smashing Damage 21: Gladiator's Net: Chance of Damage(Lethal) 23: Ghost Widow's Embrace: Chance of Damage(Psionic) 23: Neuronic Shutdown: Chance of Damage(Psionic) 25: Lockdown: Chance for +2 Mag Hold Level 22: Tear Gas A: Gladiator's Net: Chance of Damage(Lethal) 25: Ghost Widow's Embrace: Chance of Damage(Psionic) 27: Neuronic Shutdown: Chance of Damage(Psionic) 27: Lockdown: Chance for +2 Mag Hold 29: Basilisk's Gaze: Recharge/Hold 29: Basilisk's Gaze: Chance for Recharge Slow Level 24: Teleport Target A: Winter's Gift: Slow Resistance (20%) Level 26: Tri-Cannon A: Expedient Reinforcement: Resist Bonus Aura for Pets 31: Expedient Reinforcement: Accuracy/Damage 31: Expedient Reinforcement: Accuracy/Damage/Recharge 31: Expedient Reinforcement: Accuracy/Recharge Level 28: Trip Mine A: Armageddon: Damage/Recharge 40: Armageddon: Chance for Fire Damage 45: Armageddon: Damage/Recharge/Accuracy 46: Armageddon: Recharge/Accuracy 46: Armageddon: Damage/Endurance Level 30: Triage Beacon A: Preventive Medicine: Heal 34: Preventive Medicine: Chance for +Absorb 42: Preventive Medicine: Heal/Endurance 43: Preventive Medicine: Endurance/RechargeTime 43: Preventive Medicine: Heal/RechargeTime 43: Preventive Medicine: Heal/RechargeTime/Endurance Level 32: Boxing (Empty) Level 35: Tough A: Steadfast Protection: Resistance/+Def 3% 36: Gladiator's Armor: TP Protection +3% Def (All) Level 38: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 39: Shield Wall: +Res (Teleportation), +5% Res (All) 45: Shield Wall: Defense46: Shield Wall: Defense/Endurance Level 41: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense/Endurance 48: Luck of the Gambler: Defense Level 44: Indomitable Will A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Time Bomb A: Obliteration: Accuracy/Recharge 48: Obliteration: Damage/Recharge 48: Obliteration: Accuracy/Damage/Recharge 50: Obliteration: Accuracy/Damage/Endurance/Recharge 50: Obliteration: Chance for Smashing Damage Level 49: Fold Space A: Invention: Accuracy 50: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance42: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End42: Performance Shifter: EndMod
  4. Working on my first 'troller. I made this build based on my Bots/Traps MM and whatever looked good in Arsenal control. I'm enjoying it so far, but I'm worried that the low defense and long cooldowns are going to make it tough to play in harder stuff. I'd also love to switch to teleportation so I can fold space everything into my death zones, but that would make the def and rech worse. Any tips for how to make it better? 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 Helldiver - Hero Controller Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Arsenal Control Secondary powerset: Traps Pool powerset (#1): Leaping Pool powerset (#2): Speed Pool powerset (#3): Leadership Pool powerset (#4): Fighting Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Cryo Freeze Ray A: Decimation: Chance of Build Up 36: Decimation: Accuracy/Damage 36: Decimation: Damage/Endurance 48: Decimation: Accuracy/Endurance/Recharge 50: Decimation: Accuracy/Damage/Recharge Level 1: Caltrops A: Ragnarok: Chance for Knockdown 3: Positron's Blast: Chance of Damage(Energy) 3: Bombardment: Chance for Fire Damage 5: Javelin Volley: Damage/Endurance/Recharge 5: Javelin Volley: Accuracy/Damage/End/Rech Level 2: Sleep Grenade A: Induced Coma: Accuracy/Sleep/Recharge 40: Induced Coma: Accuracy/Recharge Level 4: Super Jump A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 6: Liquid Nitrogen A: Artillery: Accuracy/Damage 7: Artillery: Damage/Endurance 7: Artillery: Damage/Recharge 9: Artillery: Accuracy/Damage/Recharge 9: Artillery: Endurance/Recharge/Range 11: Artillery: Accuracy/Recharge/Range Level 8: Cloaking Device A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Acid Mortar A: Shield Breaker: Chance for Lethal Damage 11: Shield Breaker: Accuracy/Endurance/Recharge 13: Achilles' Heel: Chance for Res Debuff 15: Touch of Lady Grey: Chance for Negative Damage Level 12: Smoke Canister A: Superior Overpowering Presence: Accuracy/Control Duration 37: Superior Overpowering Presence: Control Duration/RechargeTime 37: Superior Overpowering Presence: Endurance/RechargeTime 37: Superior Overpowering Presence: Accuracy/Control Duration/Endurance 39: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime 39: Superior Overpowering Presence: RechargeTime/Energy Font Level 14: Hasten A: Invention: Recharge Reduction 15: Invention: Recharge Reduction Level 16: Force Field Generator A: Luck of the Gambler: Defense/Increased Global Recharge Speed 17: Reactive Defenses: Scaling Resist Damage 17: Reactive Defenses: Defense 40: Reactive Defenses: Defense/Endurance Level 18: Flash Bang A: Superior Will of the Controller: Accuracy/Control Duration 19: Superior Will of the Controller: Control Duration/Recharge 33: Superior Will of the Controller: Endurance/Recharge 33: Superior Will of the Controller: Accuracy/Control Duration/Endurance 33: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge 34: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 20: Poison Trap A: Unbreakable Constraint: Hold/Recharge 21: Unbreakable Constraint: Chance for Smashing Damage 21: Gladiator's Net: Chance of Damage(Lethal) 23: Ghost Widow's Embrace: Chance of Damage(Psionic) 23: Neuronic Shutdown: Chance of Damage(Psionic) 25: Lockdown: Chance for +2 Mag Hold Level 22: Tear Gas A: Gladiator's Net: Chance of Damage(Lethal) 25: Ghost Widow's Embrace: Chance of Damage(Psionic) 27: Neuronic Shutdown: Chance of Damage(Psionic) 27: Lockdown: Chance for +2 Mag Hold 29: Basilisk's Gaze: Recharge/Hold 29: Basilisk's Gaze: Chance for Recharge Slow Level 24: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 31: Shield Wall: +Res (Teleportation), +5% Res (All) 31: Shield Wall: Defense 31: Shield Wall: Defense/Endurance Level 26: Tri-Cannon A: Expedient Reinforcement: Resist Bonus Aura for Pets 34: Expedient Reinforcement: Accuracy/Damage 34: Expedient Reinforcement: Damage/Endurance 36: Expedient Reinforcement: Accuracy/Damage/Recharge Level 28: Trip Mine A: Armageddon: Damage/Recharge 40: Armageddon: Chance for Fire Damage 45: Armageddon: Damage/Recharge/Accuracy 46: Armageddon: Recharge/Accuracy 46: Armageddon: Damage/Endurance Level 30: Triage Beacon A: Preventive Medicine: Heal 42: Preventive Medicine: Heal/Endurance 43: Preventive Medicine: Endurance/RechargeTime 43: Preventive Medicine: Heal/RechargeTime 43: Preventive Medicine: Heal/RechargeTime/Endurance 45: Preventive Medicine: Chance for +Absorb Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense 46: Luck of the Gambler: Defense/Endurance Level 35: Conserve Power A: Invention: Recharge Reduction Level 38: Temp Invulnerability A: Steadfast Protection: Resistance/+Def 3% 39: Gladiator's Armor: TP Protection +3% Def (All) Level 41: Tactics A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 44: Power Boost A: Invention: Recharge Reduction Level 47: Time Bomb A: Obliteration: Accuracy/Recharge 48: Obliteration: Damage/Recharge 48: Obliteration: Accuracy/Damage/Recharge 50: Obliteration: Accuracy/Damage/Endurance/Recharge 50: Obliteration: Chance for Smashing Damage Level 49: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Containment Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 42: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle (Empty) Level 1: Stamina A: Performance Shifter: Chance for +End 42: Performance Shifter: EndMod Level 4: Double Jump ────────────────────────────── Incarnates: Agility Core Paragon
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