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Hades

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  1. I borrowed/stole/cross-pollinated from several of the builds given here and I'm in the process of fine-tuning my Nature Affinity/Dual Pistols defender. He's sitting at 47 right now and has been a lot of fun to play. When I get it ironed out I'll definitely post my final build! Thanks to everyone that posted a build, you all definitely helped me!
  2. @Redlynne Can't thank you enough for your builds and the math on the Procs. Really helped me understand how they work much better. I borrowed a little from both of your builds, but kind of went in a different direction in a couple of places. I've attached the build if you wouldn't mind taking a peak at it when you get a chance. It's Nautre Affinity/Dual Pistoles/Mace Mastery Natural Pistols Test V1 - Nature Affinity - Dual Pistols.mxd
  3. @Plays with Matches Thanks for the build. It's really solid and hits all my marks....but I just can't do another sonic blast set right now. I need some new sounds more than anything! I really appreciate you taking the time though!
  4. @Redlynne Also, just so you know both your hyperlinks lead to the same build, I was able to find it by checking post history, but you might want to alter that for posterity's sake!
  5. Those are GREAT to have a sort of sketch of another way to do things. I haven't done enough proc research, I think this will probably help me enlighten there, too!
  6. @Redlynne Hilariously enough, that's the next build I was going to play around with. It's hard for my brain to compute that I can turn off redraw animations now, so a lot of times I discount DP/BR/AR sets just out of learned behavior. Thanks for the unforced feedback (ha!). If I can make something functional I'll post it in-line.
  7. @Linea Those are both really interesting builds. Fourcade especially is outside the box for me but is really clever and looks like it'd be pretty strong. Using the ROP there to substitute Clarion might have to work it's way into my final build if nothing else. A sort of dumb noob question. I've never used an absorb set. When damage hits absorb, doesn't it get filtered through your resists as well or does that exist as sort of it's own entity. I couldn't seem to find a concrete answer on the boards. Seems like you've got some experience!
  8. Here's the Nature/Dark build for reference. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Dark Nature Test: Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Dark Blast Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Corrosive Enzymes (A) Accuracy IO Level 1: Dark Blast (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (5) Superior Vigilant Assault - Accuracy/Damage (5) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime Level 2: Regrowth (A) Doctored Wounds - Heal/Endurance (7) Doctored Wounds - Endurance/Recharge (7) Doctored Wounds - Heal/Endurance/Recharge (9) Doctored Wounds - Heal (9) Doctored Wounds - Heal/Recharge Level 4: Wild Growth (A) Aegis - Resistance/Recharge (11) Aegis - Resistance/Endurance/Recharge (11) Aegis - Endurance/Recharge (13) Panacea - Heal/Recharge (13) Panacea - Heal/Endurance/Recharge Level 6: Moonbeam (A) Apocalypse - Damage (15) Apocalypse - Damage/Recharge (19) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Accuracy/Recharge (23) Apocalypse - Chance of Damage(Negative) Level 8: Lifegiving Spores (A) Performance Shifter - Chance for +End (23) Performance Shifter - EndMod (25) Miracle - +Recovery (25) Miracle - Heal/Endurance Level 10: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff/Endurance (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (27) Dark Watcher's Despair - Recharge/Endurance (29) Dark Watcher's Despair - To Hit Debuff Level 12: Wild Bastion (A) Preventive Medicine - Heal (46) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Endurance/RechargeTime (50) Preventive Medicine - Heal/RechargeTime (50) Preventive Medicine - Heal/RechargeTime/Endurance (50) Preventive Medicine - Chance for +Absorb Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Shield Wall - +Res (Teleportation), +5% Res (All) (17) Blessing of the Zephyr - Knockback Reduction (4 points) Level 18: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense/Endurance (21) Luck of the Gambler - Defense/Endurance/Recharge Level 20: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 22: Night Fall (A) Ragnarok - Damage (31) Ragnarok - Accuracy/Recharge (33) Ragnarok - Damage/Endurance (33) Ragnarok - Accuracy/Damage/Recharge (33) Ragnarok - Damage/Recharge Level 24: Kick (A) Empty Level 26: Entangling Aura (A) Superior Entomb - Accuracy/Hold (37) Superior Entomb - Hold/Recharge (37) Superior Entomb - Endurance/Recharge (40) Superior Entomb - Accuracy/Hold/Endurance (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge (43) Superior Entomb - Recharge/Chance for +Absorb Level 28: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (29) Steadfast Protection - Resistance/+Def 3% Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Endurance/Recharge Level 32: Overgrowth (A) Gaussian's Synchronized Fire-Control - To Hit Buff (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (36) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 35: Life Drain (A) Superior Vigilant Assault - Damage/RechargeTime (36) Superior Vigilant Assault - Accuracy/Damage/Endurance (37) Superior Vigilant Assault - Damage/Endurance/RechargeTime Level 38: Blackstar (A) Armageddon - Chance for Fire Damage (39) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Accuracy/Recharge (39) Armageddon - Damage/Recharge (40) Armageddon - Damage/Endurance Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Red Fortune - Defense/Endurance (42) Red Fortune - Defense (42) Red Fortune - Endurance (43) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Defense/Recharge Level 44: Torrent (A) Force Feedback - Chance for +Recharge (45) Sudden Acceleration - Knockback to Knockdown (45) Sudden Acceleration - Knockback/Accuracy/Damage (45) Sudden Acceleration - Knockback/Damage/Recharge Level 47: Tenebrous Tentacles (A) Cloud Senses - Accuracy/ToHitDebuff (48) Cloud Senses - ToHit Debuff/Endurance/Recharge (48) Cloud Senses - Accuracy/Endurance/Recharge (48) Cloud Senses - Chance for Negative Energy Damage Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Quick Form Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1541;720;1440;HEX;| |78DA65945B4F135110C777B7AD48A1375AEEB4142A82A52CBD8089B718B968148A7| |889AFCD064ECB46D236DB2591471FFC02BEF86A0CA2A8F1D1A88989D70FE0359A98| |18A351BCA07E833AEC7F284DBA49FBDBFDCF9C3933B3B3277D61A2F1EEB18B8725D| |93DBEA8954A99099115F9796138D25A4E9F93E8F24E68C6F9F08C662E19227C5694| |CC3A12835B7E99B1A56C56853573249BD5F3BAB9DC51B19ED6F23931AF6E86C88CD| |106A6EF787E4118226FAA5B37CED94261513D531462BED1BA9D165A51CFE73C5B0F| |14A7B4A0175DD6F3513DB76092B573B2A8CFA9E305C3582A9A052393D6E604FD954| |C612CB7518251FABD8C487C9525A98390B04B2B4A4553A451BBA5D9E3CC11F015AD| |93E16397A7644BDB31CD9C01779E64A6C1D7B4C6C66B6C0968CE14330936866C603| |7B84AB938788D23A6589A7B086C52C1C030D89200DFD23E755672655BDD15B65D06| |DB4E90A19F3809BE21DF7AC4B7D53F844FC77DE603B0EB1EF88E7C1BE0EB6858477| |E433F983FC1C42FE66FE606D84B13E1424EB26B107D76335BC8E6814DF134A30FDE| |29ACF37EC4DE3EF2F1B18F8F7D9ABC60C00FFAC9C7CF7BF8AF61DDD055708DD0CC7| |D6C4E420B8D82E1BDCC11660A54285E2BCF466B992EE93D75A01D3B38DA1F631276| |3D613E05FB9F319F83D117A08DA27572769D4954D7D54A4290A68A6C41AE2EC8D58| |5B8BA1057F781F6EEE6EE77AF20C39EEBCC55E60D307293B906DE26F4F244F72690| |4F24C57927C13BE4D3C71DEA3B8475BBF7330F30F781FD07C1229531C0FD18E0BCF| |738996EA6078CBA980DE02D0A31C8533A7809F1625F904BEC33F313B8598ECA53AA| |7E55AC9E0D7F637E67AE8301EA659CDF5A9C73EAB2577DE5D69B9C8A569472B4C61| |AAF5112354AAA4619A951A66B94994D05559767ED953344922D6BBDB7724294379C| |6495D91AC197F2775B93E51ECC90720E35FEA9F6B7A2FDABF6E67340E173E0949FC| |079C402DBF78FAAF4D5AAFBFFEAAE002D| |-------------------------------------------------------------------|
  9. Hey All, I'm rolling a new defender, and decided to give Nature Affinity a try. I've seen a few /ice and /water builds but none of those seemed to have perma-Overgrowth, or near-perma. I've got a /dark build I've been tooling around with and was able to get S/L softcapped and E just short of softcap, with perma-hasten pre-Incarnate with a +Recharge force feedback proc. But to get there with /Dark i really had to sink a ton of cash and slots into funny places and even the only way I can hit perma Overgrowth is to use Spiritual Core Paragon Alpha and Ageless Radial Epiphany Destiny (and I think I'm going to need Clarion to make it really playable end game) without relying on the Force Feedback Proc. I think I can get there using a bunch of procs on /Energy but then I'm going to run into big endurance issues and will probably have to slot weird to limit my knocback--no point in being a PBAoE defender that knocks everything away, right? I can post the /Dark build if anyone is curious, but looking at my attack chain I don't think I'd be able to take full advantage of having near perma Overgrowth. So right now I'm open to suggestions/builds. I'd like to steer clear of Sonic, though I know how strong it is on defenders--my last two defenders were/Sonic and I"m a little bored. My goal is to have S/L softcapped, ideally with Energy there as well. I'd like to try and have permahasten prior to incarnate stuff, and with a path to Perma Overgrowth while keeping a somewhat fun attack chain to take advantage of playing with a big boost in damage. I think the Dark works, I just don't know if I'm painting myself in a corner. Thanks in advance for any help/advice you can offer!
  10. Just as an update, I ended up mothballing this toon. She was very survivable, but in all other aspects she was a bit of a swiss army knife, so lots of things she was pretty good/above average, but nothing where I felt she was strong. Maybe that's the allure of this combination--I think I sill love Storm Summoning, but I think I'll probably end up doing it as a controller secondary if I dip into it again
  11. Okay, life has been a little wonky, and I've only gotten to 43 over the past few weeks. Here's is what else I've learned: * Hurricane, despite my deepest desires is much more of an 'oh poop' button. It can help to herd groups, at least those that are immobilized, but for the most part it's not worth the endurance drain--at least not in the parties I've been running with. I'm probably moving those slots elsewhere and just putting a single HamiO for End Red/To Hit Debuff and be done with it. * Leviathan Mastery School of Sharks is a real game changer for mob control. It especially is synergistic with Tornado (insert redundant Sharknado reference here....over and over again if you're like me). Holding a group together so that tornado can hit multiple targets + defense debuff + Controlled knockdown + -DR proc. And with the knockdown or Disorient and fear effects it offers a lot of extra damage mitigation. Did i mention Sharknado? * School of sharks can also be fired from a pretty decent hover altitude down, but can't shoot anyone who is flying---which all of a sudden makes snow storm have a sort of weird place in my power rotation which right now has me still hovering, though i do admit not having the hurricane graphic does rob from the aesthetic a little bit * Speaking of Knockdown for soft control, i'm seriously considering respecing to take Gale on a lark with a FF and KB-KD proc. I haven't decided for sure but there's something hilarious about bodies flying straight up and down en mass and with shockwave and a future Ragnorok proc in Howl would give me 3 knockdown cones + Knockdown from freezing rain + the knockdown from Tornado + the knockdown for LIghtning Storm + the knockdown from hurricane in a pinch. * If I don't take Gale, then I'm also seriously considering taking thunderclap. I think it will stack very nastily with the disorient in dreadful wail to really give me some actual hard crowd control. * With Hurricane and tough situational, a lot of my endurance problems have disappeared with the different +end and +recovery procs. I still haven't taken shark skin yet (next power), and I know that will probably nudge me closer to issues. This might be when I respec into the much cheaper combat jumping toggle. There's always incarnates, right? It might just be my nature, but I've been seeming to have the most fun playing her as an off-controller light with some blasty ability...because i'm all cones and chaos i have to pay very close attention to angles and distance which is actually kind of fun. I don't think this is ideal, but it's fun AND it doesn't make everyone you team with roll their eyes when they think they're getting a standard chaos spreading storm. I'll update again once I hit 50.
  12. So I hate it when people ask for help, get some, and then disappear without any sort of results. So I thought I would update with what I'm learning as I'm playing this is as of level 33, with mostly the IO sets in place (although the slotting levels are a little different as I level. * @Hjarki's use of Force Feedback in Lightning Storm and Tornado are great calls. I am having a tough choice trying to decide if I need the Force Feedback or the KB->KD proc in Lightning Storm. I'm experimenting with taking the KB->KD proc out to see just how mess it makes things in comparison. * KB->KD proc in Hurricane I've found to be essentially pointless because of the repel anyway--as soon as you knock someone down they're pushed away anyway...no different than knockback really. I'm going to try moving that slot elsewhere since most melee toons don't want you flying around with that in their mobs anyway. * The force feedback in hurricane does seem to get me at least the 2 procs per minute as long as i've got 2 or more mobs in the hurricane field....which can be a little goofy even when you're hurricane herding. Maybe I'm old or just bad right now, but I seem to remember using Hurricane as a tactical enemy re-positioning ability hasn't held up. Again, I'm hoping getting School of Sharks from the leviathan mastery will help here. * The Negative Energy Proc in Freezing Rain doesn't seem to hit enough to really make it worth the slot. Sadly without hero stats anymore I can't be certain but by feel I'm probably losing or replacing that. * Shockwave with Force Feedback and Sudden Acceleration procs are an amazing soft crowd control and self buff power - I've got the defender ATO that procs the PBAoE absorb too which seems to add a little suitability. * Tornado is awesome, but it is challenging to use in big groups even with the KB->KD proc in it. The mag 10 fear when you hit a tight mob causes all sorts of issues. It's made me seriously consider going Leviathan Mastery to get a cone immobilize to help mitigate the scatter. With a small team or duo without a ton of AoE, I spam it...in larger teams, it's much more situational. * Even with the Miracle/Numina/Panacea and Performance shifter I am still running into end issues. I've had to retire tough for the moment being and i haven't even added my Epic pool Res toggle. * I really love hover with this toon for aesthetics and thematics, but combat jumping might end up being a more well rounded choice. Also, since School of Sharks is a near ground cast, it might give another reason to make the switch. I'll continue to update this and as it gets a little more refined, I'll post it in this thread!
  13. So, I can tell you that even my revised build Storm/Sonic needs a little work still, but that's part of the fun for me is distilling from an initial build. What I can tell you from hands on experience so far at 33. * @Hjarki's use of Force Feedback in Lightning Storm and Tornado are great calls. I am a tough choice trying to decide if I need the Force Feedback or the KB->KD proc in Lightning Storm. * KB->KD proc in Hurricane I've found to be essentially pointless because of the repel anyway. I'm going to try moving that slot elsewhere since most melee toons don't want you flying around with that in their mobs anyway. * The Negative Energy Proc in Freezing Rain doesn't seem to hit enough to really make it worth the slot, sadly without hero stats anymore I can't be certain but by feel I'm probably losing or replacing that. * Shockwave with Force Feedback and Sudden Acceleration procs are an amazing soft crowd control and self buff power - I've got the defender ATO that procs the PBAoE absorb too which seems to add a little suitability. * Tornado is awesome, but it is challenging to use in big groups even with the KB->KD proc in it. The mag 10 fear when you hit a tight mob causes all sorts of issues. It's made me seriously consider going Leviathan Mastery to get a cone immobilize to help mitigate it. * Even with the Miracle/Numina/Panacea and Performance shifter I am still running into end issues. I've had to retire tough for the moment being and i haven't even added my Epic pool Res toggle. If i get something that feels a little more refined, I'll post it in this thread!
  14. I took another swing taking some of the advice I got here, a second opinion would be awesome. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Test Defender V2: Level 50 Magic Defender Primary Power Set: Storm Summoning Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: O2 Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(34) Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 2: Scream -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 4: Howl -- Rgn-Dmg(A), Rgn-Dmg/Rchg(21), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(23) Level 6: Steamy Mist -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/Rchg+(19), LucoftheG-Def/EndRdx(19), Ksm-ToHit+(25), StdPrt-ResDam/Def+(34) Level 8: Freezing Rain -- TchofLadG-DefDeb/Rchg/EndRdx(A), TchofLadG-DefDeb/EndRdx(17), TchofLadG-%Dam(42) Level 10: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(45) Level 12: Snow Storm -- EndRdx-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Shout -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43) Level 18: Hurricane -- SuddAcc--KB/+KD(A), DarWtcDsp-ToHitDeb/EndRdx(25), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-ToHitDeb(31), FrcFdb-Rechg%(50) Level 20: Boxing -- Acc-I(A) Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(27) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(37) Level 26: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(29), AchHee-ResDeb%(33), SlbAll-Dmg/EndRdx(36), SlbAll-Dmg(36), SlbAll-Build%(37) Level 28: Amplify -- RechRdx-I(A) Level 30: Super Speed -- BlsoftheZ-ResKB(A) Level 32: Lightning Storm -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(40), SprDfnBst-Acc/Dmg/EndRdx(40), SprDfnBst-Acc/Dmg/EndRdx/Rchg(43), FrcFdb-Rechg%(45) Level 35: Shockwave -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(36), SprVglAss-Rchg/+Absorb(45), SprVglAss-Acc/Dmg(48), FrcFdb-Rechg%(50), SuddAcc--KB/+KD(50) Level 38: Dreadful Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Acc/Rchg(42) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(48) Level 44: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-ResDam(48) Level 47: Power Sink -- PrfShf-EndMod/Acc/Rchg(A) Level 49: Conserve Power -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15), Mrc-Rcvry+(29) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(13), PrfShf-EndMod(13) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 1: Quick Form Level 50: Ion Core Final Judgement Level 50: Paralytic Radial Flawless Interface Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1590;744;1488;HEX;| |78DA6594CB6F125114C6EFC0D0164A5B2AAD2D2D500A7D02A5D087F1158D6DD5448| |B69C47467C8080325B640604874E9C28DAFA831E9CAE71FE0C24763BA33EE8CC6BD| |568D76ED63A1892E0C1EE63BA5283790DFBDDFBDE7DC733E66889E9BB33E3C7AE1A| |0905A67979562313EA7A6D46C522D98A24A3A9310346CA7D4A2E6D9D23D8B138D24| 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  15. Mu mastery also has conserve power - the biggest difference is Charged Armor vs. Temporary Invulnerability--at least for my build. I'm sort of stuck between Musculature and Intuition. I had leaned towards clarion because I have no real status protection except for knockback, and if I lose my toggles i get a lot squishier a lot faster. I just don't have the slots for it, and long term i plan to try and stay out of melee as much as possible. Thanks for the feedback, I appreciate it!
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