Jump to content

dinatar

Members
  • Posts

    27
  • Joined

  • Last visited

Posts posted by dinatar

  1. Hello everybody!

    as i say every time, excuse my english, i'm french!
    in short, I wanted to offer my 2 crab builds, I built this character a short time ago, I was playing more on the bane-spider side.
    I found the crab dps quite low, I didn't want to make a crabbermind either, so I looked for ways to increase the crab dps, and it turns out that using the procs is really not bad!

    We have some res debuff proc, and with alpha musculature , we can have a really good dps !

    if think ghost widow patron is better, you can slot more proc, but i wanted Mu for thematic, teinted in white it s looks like  spider web

    Spoiler

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Crab-blast: Level 50 Magic Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leadership
    Power Pool: zn_Experimentation
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Channelgun -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(3), SprDmnofA-Acc/Dmg/Rchg(3), SprDmnofA-Dmg/EndRdx/Rchg(5), SprDmnofA-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(7)
    Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(31), GldArm-3defTpProc(34)
    Level 2: Longfang -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(7), AchHee-ResDeb%(13), TchofLadG-%Dam(15), ShlBrk-%Dam(15), Dmg-I(17)
    Level 4: Combat Training: Defensive -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg+(36)
    Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(40)
    Level 8: Suppression -- PstBls-Acc/Dmg(A), PstBls-Dam%(9), JvlVll-Dam%(9), Ann-ResDeb%(11), Bmbdmt-+FireDmg(11), Dmg-I(13)
    Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/Rchg+(42)
    Level 12: Venom Grenade -- PstBls-Acc/Dmg(A), PstBls-Dam%(17), JvlVll-Dam%(19), Ann-ResDeb%(19), Bmbdmt-+FireDmg(21), Dmg-I(21)
    Level 14: Combat Training: Offensive -- Acc-I(A)
    Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(43)
    Level 18: Frag Grenade -- PstBls-Acc/Dmg(A), PstBls-Dam%(23), JvlVll-Dam%(23), Bmbdmt-+FireDmg(25), Ann-ResDeb%(25), Dmg-I(27)
    Level 20: Assault -- EndRdx-I(A), EndRdx-I(43)
    Level 22: Experimental Injection -- Mrc-Rcvry+(A)
    Level 24: Speed of Sound -- WntGif-ResSlow(A)
    Level 26: Adrenal Booster -- RechRdx-I(A), RechRdx-I(48)
    Level 28: Fortification -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-Max HP%(46)
    Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg(50), LucoftheG-Def/Rchg+(50)
    Level 32: Serum -- Prv-Heal/EndRdx(A), Prv-Heal(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Heal/Rchg(34), Prv-Absorb%(34)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46)
    Level 38: Mu Lightning -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(39), Apc-Dam%(39), Apc-Dmg(39), Dcm-Build%(40), PwrTrns-+Heal(40)
    Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dam%(43), JvlVll-Dam%(45), Bmbdmt-+FireDmg(45), Ann-ResDeb%(45), Dmg-I(46)
    Level 44: Mental Training -- Run-I(A)
    Level 47: Tactical Training: Leadership -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(48)
    Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Conditioning 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(27)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), EndMod-I(31), EndMod-I(31)
    ------------
    ------------

     

    for my second build I opted for a tank build, with provocation, a very good defense and resistance, a boost of HP, it is true that it is not at all easy to tank without an aura of agro, but it does the job pretty well!

     

    Spoiler

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fighting
    Power Pool: Presence
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Slice -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/EndRdx/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Rchg/Global Toxic(5), SprSpdBit-Dmg/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(7)
    Level 1: Crab Spider Armor Upgrade -- GldArm-ResDam(A), GldArm-RechRes(15), GldArm-3defTpProc(15)
    Level 2: Combat Training: Defensive -- ShlWal-ResDam/Re TP(A), ShlWal-Def(19)
    Level 4: Wolf Spider Armor -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(21)
    Level 6: Aim -- GssSynFr--Build%(A)
    Level 8: Boxing -- Empty(A)
    Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(11), LucoftheG-Def(11), LucoftheG-Def/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13)
    Level 12: Arm Lash -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(37), Erd-%Dam(37), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Rchg(39), Erd-Dmg/Rchg(39)
    Level 14: Venom Grenade -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Rchg/ImmobProc(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34)
    Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19), UnbGrd-EndRdx/Rchg(46)
    Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(23), LucoftheG-Def/Rchg(46)
    Level 20: Provoke -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(40), PrfZng-Taunt/Rchg/Rng(46)
    Level 22: Frag Grenade -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(34), Ann-ResDeb%(36), Ann-Acc/Dmg/EndRdx/Rchg(36), Ann-Acc/Dmg/Rchg(36), Ann-Acc/Dmg/EndRdx(37)
    Level 24: Fortification -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(31), UnbGrd-Max HP%(31), UnbGrd-EndRdx/Rchg(33)
    Level 26: Frenzy -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31)
    Level 28: Serum -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(45)
    Level 30: Mental Training -- Run-I(A)
    Level 32: Combat Jumping -- Rct-ResDam%(A), Rct-Def(40)
    Level 35: Hasten -- RechRdx-I(A)
    Level 38: Web Envelope -- Acc-I(A)
    Level 41: Shatter Armor -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(42), TchofDth-Dmg/Rchg(42), TchofDth-Acc/Dmg/EndRdx(42), TchofDth-Dmg/EndRdx/Rchg(43), TchofDth-Dam%(43)
    Level 44: Super Jump -- WntGif-ResSlow(A)
    Level 47: Call Reinforcements -- EdcoftheM-Acc/Dmg(A), EdcoftheM-Dmg/EndRdx(48), EdcoftheM-Acc/EndRdx(48), EdcoftheM-Acc/Dmg/EndRdx(48), EdcoftheM-Dmg(50), EdcoftheM-PetDef(50)
    Level 49: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Conditioning 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(9)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(7), PrfShf-End%(9)
    ------------
    ------------

     

    I have a macro _image to have a dynamic switch during a battle! the biggest problem is the nex cooldown of hasten, and icarnate

     

    Édit : name changed, Hope to Agro more people

    • Like 1
  2. My build : only bane.

    I love this at, but it s true, we can have better result with a scrapper wm/sr, without ally buff.

    I think bane, are a good dps at, but they need 2/3 tweaks.

    - shatter version of War mace, for more "aoe"

    -reduce the loooong animation

    - add a little DDR

    -add a "critical mechanic" 

    With this, no need to have a no redraw.

  3. Less

    4 hours ago, Jono265 said:

     

     

    Cons:

    • Less max HP than Invuln
    • Less S/L/F/C/N/E resists than Invuln
    • Kind of boring? Maybe?

    With set you are at s/l cap, easily, ans less other, ok but a huge regen ! It cover f/c/e/n ans toxic/psy...

     

  4. after opening a topic on the forum of bane, I allow myself to make a small suggestion.
    it would seem logical that the bane have slight increases in order to revitalize this class.
    the night widows, could obviously benefit from the same increases since the class is ultimately quite close.
    the first proposition is quite simple to set up finally, give this class based on the defense ,some protection against defense debuff.
    the second, in order to improve the damage and stick to the behavior of a stalker, would be to put in each attack, a component of proc : chance for build UP or hide.

    obviously the first proposition is much easier to implement, the second requires more balancing.
    with these few elements this At could restore its name.

     

  5. I understand your point of view, for my part I find that the 3 debuff available are very effective, the attack chain is relatively fast. I have never level a stalker, but I have 2 in level up now, it's true that the build up sequence is quite substantial! maybe we should improve these 2 AT ...

    i think some DDR should be a good beginning, and as it s not possible to change ATO perhaps they Can have a mechanic to mâle more Crit?

    howewer, when i group with grand, i find myself much more efficient

     

     

    
     
  6. Hi all!

     

    Yes i want to know why 80%(my number ..) are crab or fortunata.

    Sometimes we can sera a night widow, and rarely bane.

    But i think is a really good AT, and the ranged version, soldier IS good too.

    I think he need some DDR, and perhaps other AT version of shatter to have more aoe, but it s a beast in ST, and not bad in aoe.

    I use all melee, plus range and melee if mace patron, he broke all the res of mobs, and do toxic damage.

    I Saw 2/3 build in this forum, 1 IS arround the same of mine.

    Where is the lover of this AT ? Share your build😉.

     

    PS: as usual, sorry for m'y english!

     

     

  7. Hi there!

     

    News gère! I made 1/2 modif on the build, but it s the same in general, this toon IS really powerfull,  i knew that but After test lot of at from lot of at, i Can Say il in love, he IS efficient, and its a combo very rare!

    I tested you re ae farm and thank you !

  8. Thanks a lot, i crafted lot of sets, and i have 3500 merits in my pocket.

    I lol try to follow your build because he looks great! 😁

    And i lol jump into tout ICE farm ! And thank you yo link my thread!

    This combo IS really under estimate

  9. thanks for this build, i wanted only the cap for melee, i had more regen in my build but yours can be best i think, i have already lot of this set crafted(2 ato, all single IO, 2 sets of kinetics, 2 set of ubg) and around 200 millions with 1200 merits to this build, i think it can be a good tank, thanks again

    • Like 1
  10. I need some advi e on my build, for the moment the toon is 22, i have only the single IO.

     

    I have some free slots, what do you think about this build? have you got some advice for me to ttweaks this build?

     

    Thanks a lot 🙂

     

     

    Hero Plan by Mids' Hero Designer 2.22
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Bio Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(46)
    Level 1: Scorch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dam%(7)
    Level 2: Inexhaustible -- Pnc-Heal/+End(A), Pnc-Heal(11), Pnc-Heal/EndRedux(23)
    Level 4: Environmental Modification -- LucoftheG-Def/Rchg(A), LucoftheG-Def(23), LucoftheG-Rchg+(31), LucoftheG-Def/EndRdx(31)
    Level 6: Adaptation 
    Level 8: Ablative Carapace -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11)
    Level 10: Combustion -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(34), Obl-Acc/Dmg/EndRdx/Rchg(34)
    Level 12: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(21)
    Level 14: Taunt -- Taunt-I(A)
    Level 16: Breath of Fire -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Rchg/+Absorb(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), Range-I(21)
    Level 18: DNA Siphon -- ThfofEss-Heal(A), ThfofEss-Acc/Heal(31)
    Level 20: Build Up -- GssSynFr--Build%(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
    Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(27), LucoftheG-Def/Rchg(29), LucoftheG-Rchg+(29)
    Level 28: Genetic Contamination -- SprMghoft-Rchg/Res%(A), SprAvl-Rchg/KDProc(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45)
    Level 30: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
    Level 32: Combat Jumping -- Rct-ResDam%(A)
    Level 35: Incinerate -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(36), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(37)
    Level 38: Greater Fire Sword -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(40)
    Level 41: Ring of Fire -- Empty(A)
    Level 44: Melt Armor -- AchHee-ResDeb%(A)
    Level 47: Fire Ball -- JvlVll-Acc/End/Rech(A), JvlVll-Acc/Dmg(48), JvlVll-Dam/End/Rech(48), JvlVll-Acc/Dmg/End/Rech(48), JvlVll-Dam%(50)
    Level 49: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- RgnTss-Regen+(A), Prv-Absorb%(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(42)
    Level 6: Defensive Adaptation 
    Level 6: Efficient Adaptation 
    Level 6: Offensive Adaptation 
    ------------

  11. Hi!

    Since my 2 ato sets are attuned

    I have not issues with end, energy absorption IS up so quickly!

    I tried to solo itf in +2x6,its ok, but i havent my lore pet, thanks to Venom dagger!+4 us really if a mob debuff m'y def... I die really Quick , but if hivernage IS up, im waiting, and click on icy bastion when i go out if hibernate! 

    • Like 1
  12. Hi all, before to read this, you must know... IM FRENCH!

     

    ok, let s go!

     

    I had a toon s concept : a sort of mix of nitrogen,  and ice, Saniol was born in my head! i like the melee, mly mlain is a PB, and i made lot of brute or tank( on live, my main was a tank)

     

    I never played a srapper, so i jumped in this at, bought 2 sets AT IO, and all single IO (regen, recovery, def...).

     

    I have lot of fun with, but it s true the leveling cost lot of end, there is lot of toggle! but it xas fix because of energy absorption and stuff, and alpha since yesterday!

     

    i made a build, i translate 50% of this build on my toon (2 ATO, all single IO, and LoTG sets) ans i need some advice before crafting all this sets!

     

    Thank you for reading my poor english!

     

     

    Hero Plan by Mids' Hero Designer 2.22
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ICE: Level 50 Magic Scrapper
    Primary Power Set: Radiation Melee
    Secondary Power Set: Ice Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Radioactive Smash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11)
    Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(34)
    Level 2: Hoarfrost -- Prv-Absorb%(A), Prv-Heal(7), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/Rchg(39)
    Level 4: Proton Sweep -- Erd-Dmg(A), Erd-Acc/Rchg(5), Erd-Dmg/Rchg(5), Erd-Acc/Dmg/Rchg(7), Erd-Acc/Dmg/EndRdx/Rchg(9), Erd-%Dam(13)
    Level 6: Chilling Embrace -- EndRdx-I(A), EndRdx-I(46)
    Level 8: Radiation Siphon -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(17)
    Level 10: Wet Ice -- EndRdx-I(A)
    Level 12: Boxing -- Empty(A)
    Level 14: Fusion -- GssSynFr--Build%(A)
    Level 16: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Rchg+(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)
    Level 18: Irradiated Ground -- AchHee-ResDeb%(A), OvrFrc-Acc/Dmg(19), OvrFrc-Acc/Dmg/End/Rech(19), OvrFrc-Dam/KB(36), ScrDrv-Dmg/EndRdx(36), ScrDrv-Acc/Dmg/EndRdx(36)
    Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-Max HP%(21), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40)
    Level 22: Energy Absorption -- LucoftheG-Def/Rchg(A), LucoftheG-Def(23)
    Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(43), LucoftheG-Rchg+(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45)
    Level 26: Devastating Blow -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(27), CrtStr-Acc/Dmg/Rchg(27), CrtStr-Dmg/EndRdx/Rchg(29), CrtStr-Acc/Dmg/EndRdx/Rchg(29), CrtStr-Rchg/+50% Crit(31)
    Level 28: Permafrost -- GldArm-3defTpProc(A), ImpSki-Status(40), StdPrt-ResDam/Def+(42)
    Level 30: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(46)
    Level 32: Atom Smasher -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(33), ScrStr-Acc/Dmg/Rchg(33), ScrStr-Dmg/EndRdx/Rchg(33), ScrStr-Acc/Dmg/EndRdx/Rchg(34), ScrStr-Rchg/+Crit(34)
    Level 35: Icicles -- EndRdx-I(A), EndRdx-I(37)
    Level 38: Icy Bastion -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 41: Water Spout -- JvlVll-Acc/End/Rech(A), JvlVll-Acc/Dmg/End/Rech(46), JvlVll-Acc/Dmg(48), JvlVll-Dam/Rech(50), JvlVll-Dam/End/Rech(50)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 47: Super Jump -- WntGif-ResSlow(A)
    Level 49: Hibernate -- RgnTss-Regen+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(23)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
    Level 50: Agility Radial Paragon 
    ------------

    • Like 1
×
×
  • Create New...