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XoxPrincessJadexoX

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Posts posted by XoxPrincessJadexoX

  1. I like some of these suggestions, mainly using procs and increasing recharge.  I made a build in Mids that focused so much on recharge though and trying to get perma-Hasten that I feel like I might be gimping myself in other areas.  It's pretty tough getting perma on a Symph/Dark apparently, and the best I could do is get Hasten down to 125-130 sec recharge.  It's going to be an extremely expensive build, and so I'm wondering if I don't really need to shoot for perma-Hasten, but instead put a little more focus elsewhere?

     

    Edit:  Sorry, somehow the global totals weren't included in the spoiler and I don't know how to add them into the rest of the spoiler.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Malforica: Level 50 Magic Controller
    Primary Power Set: Symphony Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Sorcery
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Melodic Binding

    • (A) Decimation - Accuracy/Damage
    • (40) Decimation - Damage/Endurance
    • (43) Decimation - Damage/Recharge
    • (43) Decimation - Accuracy/Endurance/Recharge
    • (45) Decimation - Accuracy/Damage/Recharge
    • (45) Apocalypse - Chance of Damage(Negative)

    Level 1: Twilight Grasp

    • (A) Touch of the Nictus - Healing/Absorb
    • (3) Touch of the Nictus - Healing/Absorb/Recharge
    • (3) Touch of the Nictus - Accuracy/Healing/Absorb
    • (37) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
    • (40) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (40) Touch of the Nictus - Chance for Negative Energy Damage

    Level 2: Hymn of Dissonance

    • (A) Superior Will of the Controller - Accuracy/Control Duration
    • (5) Superior Will of the Controller - Control Duration/Recharge
    • (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance
    • (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
    • (37) Superior Will of the Controller - Recharge/Chance for Psionic Damage
    • (37) Superior Will of the Controller - Endurance/Recharge

    Level 4: Tar Patch

    • (A) Recharge Reduction IO
    • (5) Recharge Reduction IO

    Level 6: Aria of Stasis

    • (A) Gravitational Anchor - Immobilize/Recharge/Accuracy
    • (7) Gravitational Anchor - Immobilize/Recharge
    • (7) Gravitational Anchor - Recharge/Accuracy
    • (9) Gravitational Anchor - Immobilize/Endurance
    • (9) Gravitational Anchor - Chance for Hold
    • (46) Positron's Blast - Chance of Damage(Energy)

    Level 8: Impassioned Serenade

    • (A) Coercive Persuasion  - Confused/Recharge
    • (11) Coercive Persuasion  - Confused/Recharge/Accuracy
    • (11) Coercive Persuasion  - Recharge/Accuracy
    • (13) Coercive Persuasion  - Confused/Endurance
    • (13) Coercive Persuasion  - Contagious Confusion

    Level 10: Darkest Night

    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (48) Dark Watcher's Despair - Recharge/Endurance
    • (48) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (48) Dark Watcher's Despair - Chance for Recharge Slow

    Level 12: Howling Twilight

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 14: Dreadful Discord

    • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
    • (15) Glimpse of the Abyss - Accuracy/Recharge
    • (15) Glimpse of the Abyss - Endurance/Fear
    • (17) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (17) Glimpse of the Abyss - Accuracy/Endurance

    Level 16: Shadow Fall

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (27) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense

    Level 18: Confounding Chant

    • (A) Bombardment - Chance for Fire Damage
    • (19) Positron's Blast - Chance of Damage(Energy)
    • (19) Bombardment - Accuracy/Recharge/Endurance
    • (21) Bombardment - Damage/Recharge
    • (21) Bombardment - Accuracy/Damage/Recharge
    • (23) Bombardment - Accuracy/Damage/Recharge/Endurance

    Level 20: Fade

    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO

    Level 22: Arcane Bolt

    • (A) Apocalypse - Damage/Recharge
    • (25) Apocalypse - Damage/Recharge/Accuracy
    • (25) Apocalypse - Recharge/Accuracy
    • (31) Apocalypse - Damage
    • (31) Apocalypse - Damage/Endurance

    Level 24: Mystic Flight

    • (A) Freebird - Endurance

    Level 26: Chords of Despair

    • (A) Unbreakable Constraint - Hold/Recharge
    • (27) Unbreakable Constraint - Hold/Recharge/Accuracy
    • (29) Unbreakable Constraint - Recharge/Accuracy
    • (29) Unbreakable Constraint - Hold/Endurance
    • (31) Unbreakable Constraint - Hold

    Level 28: Soul Absorption

    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO

    Level 30: Rune of Protection

    • (A) Resist Damage IO

    Level 32: Reverberant

    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (33) Trap of the Hunter - Chance of Damage(Lethal)
    • (33) Neuronic Shutdown - Chance of Damage(Psionic)
    • (34) Cacophany - Chance of Damage(Energy)
    • (50) Malaise's Illusions - Chance of Damage(Psionic)

    Level 35: Dark Embrace

    • (A) Aegis - Psionic/Status Resistance
    • (36) Aegis - Resistance/Endurance
    • (36) Aegis - Resistance

    Level 38: Dark Servant

    • (A) Cloud Senses - Accuracy/ToHitDebuff
    • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (39) Cloud Senses - Accuracy/Endurance/Recharge
    • (39) Cloud Senses - Chance for Negative Energy Damage

    Level 41: Dark Obliteration

    • (A) Ragnarok - Damage
    • (42) Ragnarok - Damage/Recharge
    • (42) Ragnarok - Damage/Recharge/Accuracy
    • (42) Ragnarok - Recharge/Accuracy
    • (43) Ragnarok - Damage/Endurance

    Level 44: Summon Seer

    • (A) Expedient Reinforcement - Accuracy/Damage
    • (45) Expedient Reinforcement - Accuracy/Recharge
    • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (46) Expedient Reinforcement - Endurance/Damage/Recharge

    Level 47: Hover

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 49: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Containment 


    Level 1: Brawl

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    		|MxDz;1647;712;1424;HEX;|
    		|78DA6594DB4E13511486FFE9412C0739968205390BD2525A052F3C8543412F6882A|
    		|2975A27B58589A5434A49EC5B28269EB8F7F802A80FE08D3E81185111498C42F4C2|
    		|0B13C7D5595DB2B193B4F3EDFDEFF5AFB566EF99D88D68E59BD75323D06AC6D3FAE|
    		|2627CDCCCE4B2663A9DCCBA63FAAC91005D9E989E4E995923A197D1A86B7789AC0E|
    		|CDE4E717E6CC4C5E263A9435634BA95428AA67AF6792E43F9A4A1919239747E5B45|
    		|90834B38964365F610F26D3C6EC5CAE9C858564F25A154F17668DCCAC7F62C14884|
    		|A2E6BC91D17366363E632EA5E3317D3147064D54583BFD4E04E84F835C961BB84BF|
    		|75E177A718FA11FF7051E3004B1221071001117D67D2536F54E5B71A041C0CBD08D|
    		|46865EF8049A184E065417B2D1F09015171E3174E00943179E8ADF3381C70C1FA81|
    		|AA7528DE644A14DDBA608A7E8EE560B76E302B7B20FE7056618F6E3A2C0258601AC|
    		|B2CD69B229536C5C65B8CC4BCA714520CE5089AB023AC347AAD3A3443B3D5865651|
    		|0CF055E08BC64F84441156A7315D25344E00CDDAB94C7E8AAC2BA662B07F056608D|
    		|A106EF05DE316C50826A2581A31A5E560EA2462B6E4203C30865AA5537AC160EB7A|
    		|DD4C923AAC31F970D0D544811C06B1AA1317CA694F56A4FF5D24AA3C0720FE0557B|
    		|F262801F48134202830C8710140833DCA6689F92003EFCE60E46C9BF59F56DC684A|
    		|3D8ED24430BCE0A9C13DF28C32615EED7FE9D594BF34BBDED02772875AB92800641|
    		|56C668459B7A78DA30AF158357047482D6C213FFCA10C12F966ED259EF54B7A913C|
    		|35AF1CD080B0C316C51993DEA41EBC186C3B63B8C4D812F025B0CB728419F5A5E1F|
    		|8E72D747704C60486098A11FC71996293AA0A60C60879520B6E52DFA21F093C143D|
    		|FCB90BA4D21ACB1D2494A583D21E192534F25AB9765B5FC37614F5A16A64AE707D8|
    		|62DAB5F7FB43033BE25BF9DECFDB6EC4F752A58F95ED52A59B959D52A59D9557FD7|
    		|B0FB9F51707FDD00F|
    		|-------------------------------------------------------------------|
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Swift
    • (A) Run Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Healing IO
    Level 1: Stamina
    • (A) Endurance Modification IO
    Level 22: Arcane Power 

    ------------
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 3.13% Defense(Fire)
    • 3.13% Defense(Cold)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 5% Defense(Ranged)
    • 1.56% Defense(AoE)
    • 6.75% Max End
    • +4% Enhancement(Stunned)
    • +4% Enhancement(Held)
    • +8% Enhancement(Confused)
    • +85% Enhancement(Accuracy)
    • +7.15% Enhancement(Terrorized)
    • +8% Enhancement(Immobilized)
    • +8% Enhancement(Sleep)
    • +5% Enhancement(Range)
    • +92.5% Enhancement(RechargeTime)
    • +5% Enhancement(Heal)
    • 7.5% SpeedFlying
    • 106.8 HP (10.5%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • 50% MezResist(Confused)
    • 50% MezResist(Held)
    • 50% MezResist(Immobilized)
    • 50% MezResist(Sleep)
    • 50% MezResist(Stunned)
    • 50% MezResist(Terrorized)
    • 18.5% (0.31 End/sec) Recovery
    • 26% (1.1 HP/sec) Regeneration
    • 2.25% Resistance(Smashing)
    • 2.25% Resistance(Lethal)
    • 18% Resistance(Fire)
    • 18% Resistance(Cold)
    • 9.75% Resistance(Energy)
    • 9.75% Resistance(Negative)
    • 5% Resistance(Psionic)
    • 7.5% SpeedRunning
    Spoiler

     

     

  2. So I've leveled my Symph/Dark to 35 and I'm enjoying team play but she feels pretty weak for solo.  I just want to be sure I'm taking her in the right direction.  I'd like to have a team/solo hybrid.

     

    Up to now I've taken all Symph/ powers except Impassioned Serenade (ST confuse) and Enfeebling Lullaby (cone sleep).  I took everything from /Dark but skipped Black Hole (targeted AoE intangible).

     

    I guess my biggest concern is whether the pets are worth having.  The Symph pet, Reverberant, I've slotted with damage enhancements but it seems to be negligible.  Would slotting it with other debuff enhancements be better?  Dark Servant seems to be more useful, at least for healing and the To Hit debuffs, but it deals absolutely no damage.  So in terms of damage output, I could easily end up spending 3-4 minutes trying to fight a single boss on a +0 x1 mission.  I realize controllers are lacking in damage anyway, but that seems excessive to me.  And yes, that's with Tar Patch dropped. 

     

    Should I ditch the pets in favor of something else?  Am I using them wrong?

  3. To answer the OP, I choose costumes that fit the game, and it's not at all based on movies or comics from the last 20 years.  CoH is a world that has a feel of its own, and what some here may consider to be "silly spandex" outfits have just as much place in the game as some advanced armor suit.  It all depends on the character you create.  I've been playing since 2004 and I've made plenty of caped crusaders, gadgety types, martial artists, high tech humans and aliens, etc etc.  That's what I love about the game is it's not restrictive about what you can create.

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