Ya know, a melee range "control" set actually sounds super awesome, along with a secondary assault set that's mostly melee, for Dominators. I don't see it making sense for controllers. Imagine like staff melee, but the "control" set has you smacking enemies in the ankles to make them unable to walk for a minute, or hit them in the head real good to stun them. Maybe a cone attack that hits all the enemies in front of you in the knees, and causes a "slow" effect. Pair that with staff melee, and you've got a character that can debilitate enemies and take them down all in melee range, with the same weapon.