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DougGraves last won the day on December 25 2019

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  1. And egyptian beards need to be made available to women. Female Pharoahs wore the beards.
  2. I have 2 design standards for character. I base it on an NPC group and look like that. Or I take two concepts and combine them. Skeleton cowboy (Tomb Fisted Kid), scuba diver scientist (Aqueuous Solution), etc. The combined character concepts are often dual origin concepts..
  3. I have Trollkin Recruiter, Skull Girlfriend, Skull Bride, and a few other villain recruiters.
  4. It's a BBC show with gorgeous detail. It is not cheesy Xena type costumes and sets, it looks like you are in Paris in the past. And it gets a great balance of the novels Richelieu as villain with reality of Richelieu as the protector of France. And Richelieu is not Worfed. When the musketeers work against him they sometimes stop his plans, but often just survive. They don't always win. My only complaint is that I'd like more sword fights. They have them every episode, but it is as much a drama as an action show.
  5. I am a big fan of Babylon 5. I haven't rewatched it in about 10 years so it may be time.
  6. ice/energy might be a space theme. Thrusters and the cold of space.
  7. Post your own combinations for people to come up with themes for or theme these: An electric/martial assault dominator. Martial assault is primarily throwing shuriken with some kicks. A radiation/katana tanker.
  8. I've heard it gets good, so I have them on while doing other things, waiting to see when they get good and following the general plot. The movie description: An interstellar teleportation device, found in Egypt, leads to a planet with humans resembling ancient Egyptians who worship the god Ra. The episode descriptions: While exploring a world populated by Mongol descendants, Capt. Carter is abducted as a wife of a local warlord and helps a boy and girl in love get together. The Stargate base is put in deadly peril when it is contaminated with a dangerous infection which causes its victims to become mindlessly animalistic brutes. The SG-1 team is sent after the SG-9 team that has failed to return. They find that SG-9's captain, having been treated like a god by planetary inhabitants, is drunk with power and is tyrannizing them. When Jack is injured unintentionally by a crystal alien, the alien duplicates Jack's form and out of fear of retribution tries to heal Jack. He returns to Earth in place of Jack to help Jack get over the death of his son. Nothing about alien gods. Basically the worst plots from Star Trek redone. I can only assume at some point this will actually be about alien gods.
  9. Powersets should not be designed based on using IOs.
  10. For dominators this is a good idea. Since they already have more attacks they don't need a fast recharge one, but a bit longer recharge and more damage would make them useful. The AoE immobilize even doubled still isn't significant damage though. You'd really have to boost its recharge.
  11. So the question is - if you get rid of the immobilizes for dominators what do you give them? I could see a single target soft control - fear, sleep, stun. Short duration. I'd be tempted to give them debuffs instead. Give them a weak debuff from the defender version of the powerset theme.
  12. Are they also good for fire with bonfire to turn the knockback into knockdown?
  13. Combine them. Use the base to get to the zone the first time and then grab a badge there so LRTP will work next time.
  14. The problem with AoE immobilize for controllers is not that they have them - it is that they use them. It is a huge pain on teams when there is a controller who thinks that every fight should start with immobilizing the enemies while they are spread out. I skip it on all of my controllers and dominators (most of my characters). The single target immobilize is good for controllers for damage and containment. The aoe immobilize makes sense for trying to give controllers containment but is a detriment when teaming. I would leave it as is for controllers - with containment it has a purpose. I would remove it for dominators. As a dominator I skip the single target immobilize and aoe immobilize - I have my other set for damage.
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