Since the GMs are volunteers would it be possible to give the TF leader a button in the Nav window to click to reset a TF mission when something gets bugged? This would cut down on GM tickets to volunteers and be the quickest way to restart a mission inside a TF without starting the whole TF over from the start. Simply allow the TF leader to reset the mission once everyone exits it (each player exiting the bugged mission serves as their vote yes to reset) and are in zone like when the TF started. This would be worth the devs time to code in because it fixes the issue and not the problems that the GMs have to do over and over again. TF leaders already have the ability to kick members so why not give them the ability to reset a bugged mission with no wasted time of a volunteer GM? On regular missions you can just reset the mission or use your one a day completion, but nothing but scream for a GM you can do on a TF/Trial.
I thought of this because the other night I was in a Katie TF and the escort got stuck in the wall twice, the second time we couldn't get her out of the wall and called it quits on the TF. Sure, we could of made a ticket at 1 AM central time and if a GM was on and not backed up could have came and fixed it. I'd rather just have the option to reset the mission and redo it and not have to wait for someone else to come carry us. We could then fix our own problems and keep going with no labor resource help from HC's volunteer team.
What do you all think?