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Tribez

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Everything posted by Tribez

  1. Why boxing and cross punch? Just for sets? I already made a build by the way; it has trash ST damage and it's a few tiny percentages off a few of your defenses and recharge, but overall it seems to work fine for buffing and AoE. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Nagat Zuul: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(40), SprScrBls-Acc/Dmg/Rchg(40) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(39), NmnCnv-Regen/Rcvry+(40) Level 2: Siphon Power -- RechRdx-I(A) Level 4: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(5), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dam%(37), Ann-ResDeb%(39) Level 6: Repel -- EndRdx-I(A), FrcFdb-Rechg%(7), SuddAcc--KB/+KD(7) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(11), LucoftheG-Def/Rchg+(11), Ksm-ToHit+(17) Level 10: Siphon Speed -- RechRdx-I(A) Level 12: Whirlpool -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(13), SprScrBls-Rchg/+End(13), Ann-ResDeb%(15) Level 14: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(15) Level 16: Spirit Ward -- Prv-Absorb%(A) Level 18: Water Jet -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21) Level 20: Speed Boost -- BlsoftheZ-ResKB(A) Level 22: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Rchg/SlowProc(37) Level 24: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-EndRdx/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(36) Level 26: Steam Spray -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(29), SprMlcoft-Rchg/Dmg%(37) Level 28: Boxing -- Empty(A) Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31), RctArm-EndRdx(31), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(36) Level 32: Geyser -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Dmg(34), Ann-ResDeb%(34) Level 35: Transference -- PrfShf-EndMod/Rchg(A) Level 38: Fulcrum Shift -- RechRdx-I(A) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(43), Rct-ResDam%(43) Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Tidal Forces -- GssSynFr--Build%(A) Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-RunSpd(A), Clr-Stlth(48) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon Level 50: Void Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------
  2. Do you think it would be possible to adapt this build to water/kin corruptor, or is there something inherent to fire that would prevent this? I realize this is a bit off-topic, so feel free to disregard.
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