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JusticeEagle

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Posts posted by JusticeEagle

  1.  

    Yes, limiting the number of players makes everyone's personal client and the game server run better.

     

    And yes, changing the raid to an instance will help. If you get disconnected from a TF, when you log back on, you're still in the TF and would be able to rejoin that instance and no one can take your place.

     

    You really need to learn how the game works before you become so insistent that you're right when you're not.

     

    Here, let me repeat everything since you left it our of the quote. "Or your internet connection drops, or you have a problem with your computer, or something happens to the connection to the server for a second, or... this is not a solution.

     

    There are a lot of reasons people can drop, and further limiting the number of characters will not help them. Nor will trying to change the raid to an instance, even if that was possible without a huge development lift that a few people running a private server probably don't have the time or inclination for. However, upping the character cap in the zone will allow people who DC for whatever reason to get back in, and is easy to do."

     

    Trying to disingenuously parse what I said won't make me any less right, or you any less wrong.

     

     

  2. Or your internet connection drops, or you have a problem with your computer, or something happens to the connection to the server for a second, or... this is not a solution.

     

    There are a lot of reasons people can drop, and further limiting the number of characters will not help them. Nor will trying to change the raid to an instance, even if that was possible without a huge development lift that a few people running a private server probably don't have the time or inclination for. However, upping the character cap in the zone will allow people who DC for whatever reason to get back in, and is easy to do.

  3. Your point about Rikti raids isn't genuine. I've neither seen nor heard of more than one RWZ on Torchbearer full up a time, and if it were such a problem we would see multiple instances of RWZ full.

     

    However, the economy is still very young. Funny you should mention LOTG Recharges, because I was looking for them over the weekend, and seeing 0 for sale. Same thing with several Decimation recipes and and a few other things I was trying to find. Not even purps, just rare recipes with 0 for sale. And of course, if you nerf the merits people can get, prices will shoot right back up.

     

    I'm sorry if you can't find people to run the content you want when you want it, but that's the nature of the beast. People want to do different things at different times, but it's not ok to hurt other people's ability to play and have fun because of it.

  4. Yeah, this is not a good idea, certainly not yet. This is still a very young economy, and it's hard enough to find things in the AH as it is. This encourages people to do recipe rolls and sell what they don't need, lowering prices and providing needed recipes, plus people are having fun. Bear in mind, a lot of us have work, families/significant others, the gym or other hobbies and commitments. This nerf would punish those of us who's time to log on to earn merits is limited. The only people who would benefit would be those who are on 24/7 and can grind for rare or ultra-rare recipes and such because the price for those would go through the roof, and the rest of us would get hurt. Maybe at some point in the future the conversion can be adjusted, but right now this is a good outlet for those of us who can't be on all the time.

  5. There were a some ship raids going on tonight in RWZ2, and I was lucky enough to get in on one, but got dropped and was unable to return to the zone because it was full. Would it be possible ro raise the limit of people in RWZ, at lease for those with leaguemates already in the zone. I know you guys have a lot on your plate, and I'm really appreciative for what you do, but that would be helpful.  Thanks.

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