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The Curator

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Everything posted by The Curator

  1. Gold Brickers AU-Rifter: Fixed Barrage checking smashing defense instead of negative defense. Decreased Energy Punch damage from scale 1.64 to scale 1.16, decreased recharge from 8s to 5s. Increased Whirling Hands damage from scale 0.7538 to scale 1.18, increased recharge from 10s to 14s. Added missing immobilize to Total Focus, Whirling Hands. Decreased Power Bolt damage from scale 1.64 to scale 1.0, decreased recharge from 8s to 4s. Decreased Power Blast damage from scale 2.28 to scale 1.64, decreased recharge from 12s to 8s. Increased Explosive Blast damage from scale 0.6041 to scale 0.9, increased recharge from 10s to 16s. Removed disorient FX from melee immobilization. AU-Bricker/AU-Bomber Removed Barrage, Power Blast, Explosive Blast from AU-Bricker, removed Barrage from AU-Bomber to reduce power bloat. Increased Energy Punch damage from scale 1.0 to scale 1.16, increased recharge from 4s to 5s. Increased Whirling Hands damage from scale 1.0 to scale 1.18. Boomer: Decreased Knockout Blow damage from scale 3.0 to scale 2.56. Increased Heavy Sonic Blast Cannon resistance debuff from 5s to 8s. Increased Heavy Sonic Wave Cannon resistance debuff from 5s to 8s. Fixed Resonator not debuffing psionic resistance, fixed resistance debuff using incorrect table, decreased from 14s to 8s. Increased Sonic Cannon attacks' accuracy from 1.0x to 1.05x. Breaker: Decreased Bash damage from scale 1.3 to scale 1.0. Decreased Pulverize damage from scale 2.0 to scale 1.64. Fixed Shatter checking melee defense instead of AoE, decreased damage from scale 3.5 to scale 2.28. Decreased Throwing Wrench damage from scale 2.0 to scale 1.64, increased recharge from 4s to 8s. Rocketman/Bombardier: Increased Sonic Gun resistance debuff from scale 0.27 for 4s to scale 0.5 for 5s. Increased Heavy Sonic Blast Gun resistance debuff from 5s to 8s. Decreased Sonic Grenade recharge from 20s to 16s, decreased resistance debuff from scale 1.5 for 10s to scale 1.0 for 8s. Increased Rifle Butt damage from scale 1.3 to scale 1.32, increased recharge from 4s to 6s. Increased Sonic Rifle attacks' accuracy from 1.0x to 1.05x. Fixed Ripple Resonator missing AI flag, decreased recharge from 120s to 60s. Removed duplicate Gold Skin resistance from Bombardiers. Smelter: Reduced Fire Blast animation from 1.67s to 1.2s. Fixed Char having controller overpower. Fire Shield now applies up to 3 targets per cast. Decreased Forge buff from 120s to 60s.
  2. Use this channel to discuss and provide feedback regarding enemy group critter balance for the high level Skulls enemies encountered in Kallisti Wharf.
  3. Crey Paragon Protectors: Variants with Moment of Glory, Unstoppable, and Elude can now be stripped of these defensive powers by being Held before reaching 25%. Will play a yellow electric FX when they lose their defensive T9 power. If they activate their T9 it can no longer be stripped from them. Crey Crisis Unit/Eliminator/Juggernaut: Decreased Grenade Launcher damage from scale 1.32 to scale 1.0, decreased recharge from 8s to 4s. Increased Sleep Gas accuracy from 0.8x to 1.05x, increased recharge from 22s to 45s, increased sleep magnitude from 2 to 3. Increased Hallucinogenic Gas recharge from 36s to 240s, increased radius from 10ft to 20ft. Increased Tear Gas Grenade recharge from 25s to 30s, increased radius from 15ft to 35ft, increased debuff duration from 12s to 20s, increased tohit debuff from scale 0.5 to scale 0.7, removed unresistable flag. Decreased Missile Launcher recharge from 8s to 6s. Fixed Taunt having swapped radius and target cap. Added missing root time to Personal Force Field. Increased Brawl damage from scale 0.72 to scale 1.0. Fixed Kick applying disorient instead of knockdown. Crey Gamma Tank: Fixed melee attacks not properly dealing split energy/smashing damage. Fixed Radiation Siphon missing self heal. Fixed Positron Cell using copypasted blaster hold mechanic. Crey Protector: Increased Cryo Rifle accuracy from 1.0x to 1.2x, increased slow debuffs from scale 0.2 for 10s to scale 0.3 for 12s, added missing continuingFX Fixed AI issue with Force Bolt Deflection Shield now applies up to 3 targets per cast. Cryogenicist: Decreased Cryogenic Shot damage from scale 1.6 to scale 1.0, decreased recharge from 8s to 4s, fixed immobilization fx, increased from 66% .chance to 100%, increased slow debuff duration from 6s to 15s. Decreased Cryogenic Beam damage from scale 1.2 to scale 0.92, decreased recharge from 12s to 10s. Decreased Absolute-Zero Beam damage from scale 2.6 to scale 2.17, decreased recharge from 17.6s to 14s. Added missing AI flag to Benumb, decreased debuff duration from 20s to 15s. Ice Shield now applies up to 3 targets per cast, fixed ugly ice cube FX. Fixed Serum using wrong AI flag, decreased heal from scale 8.0 to scale 4.0, removed unresistable flag. Added glowmask to visors of Crey Scientists when worn. Added glowmask to eyes of Crey Tank enemies.
  4. Use this thread to discuss and provide feedback regarding enemy group critter balance for the high level Wyvern enemies encountered in Kallisti Wharf.
  5. Council Galaxies Boss Stygian Return activation chance reduced from 100% to 50%. All versions of Stygian Return now have text popup warning on activation, delay before resurrection extended from 2s to 5s. Removed Stygian Return from 50% of high level Galaxy Adjutants. Removed Stygian Circle from Galaxy Archons, removed Stygian Return from Eclipse Galaxy Archons. Archon Kruger Increased Bone Smasher dmg from scale 0.7 to scale 1.64. Decreased Cybernetic Blade dmg from scale 1.25 to scale 1.2, decreased recharge from 12s to 3.5s. Decreased Energy Torrent dmg from scale 1.4 to scale 0.96, decreased recharge from 14s to 12s. Increased Explosive Blast dmg from scale 0.7 to scale 1.0, decreased recharge from 6s to 4s. Increased Power Blast dmg from scale 1.2 to scale 1.64, decreased recharge from 10s to 8s. Reduced Power Bolt animation from 2s to 1s, increased dmg from scale 0.5 to scale 1.0. Increased Power Burst dmg from scale 0.9 to scale 2.12, increased recharge from 8s to 10s. Reduced Total Focus animation from 3.3s to 2.53s, increased dmg from scale 1.6 to scale 2.56, removed taunt. Fixed some fx errors for his custom attacks. Archon Burkholder Increased Cybernetic Blade dmg from scale 1.0 to scale 1.2, increased recharge from 3s to 4s. Increased Whirling Hands animation from 1.67s to 2.5s. Trimmed attacks from high level version to allow AI to use power suite more intelligently. Added Energize to high level version. Fixed some fx errors for his custom attacks. Vandal Adjusted high version Missile Launch from scale 1.9 damage over time to scale 1.0 dmg, increased accuracy from 1.0x to 1.05x, increased recharge from 3s to 4s. Increased high version Power Blast dmg from scale 1.1 to scale 1.64, increased recharge from 3s to 8s. Increased Power Shot dmg from scale 0.75 to scale 1.0. Increased Power Thrust dmg from scale 0.6 to scale 0.8, decreased recharge from 12s to 6s, decreased accuracy from 1.2x to 1.0x. Increased Total Focus dmg from scale 1.5 to scale 2.56, removed taunt, decreased accuracy from 1.4x to 1.2x. Adjusted Drill Strike from scale 0.633 damage over time to scale 1.42 dmg, increased recharge from 15s to 20s, decreased accuracy from 1.6x to 1.4x, increased knockup chance from 75% to 100%, now only works near ground. Increased Whirling Hands dmg from scale 0.8 to scale 1.18, adjusted disorient from 100% chance, scale 8.0 mag 1, to 30% chance, scale 5.0 mag 2. Decreased EM Pulse accuracy from 1.4x to 1.0x, decreased radius from 80ft to 60ft, adjusted end drain from -37.5 points to -33.75%, added special dmg vs robots. Standardized Overload effect durations to all be 60s, increased defense buff from scale 3.0 to scale 6.0, increased maxhp buff from scale 2.0 to scale 4.0. Removed duplicate AV resistance from high level Vandal. Council Empire Increased Missile Launcher dmg from scale 1.0 to scale 1.32, increased recharge from 1s to 6s. Decreased Grenade Launcher dmg from scale 1.32 to scale 1.0, decreased recharge from 8s to 4s. Increased Crippling Axe Kick dmg from scale 1.0 to scale 2.12, increased recharge from 3.83s to 11s, added fly and defense debuffs. Fixed Dragons Tail checking melee instead of AoE defense, increased dmg from scale 1.0 to scale 1.18. Increased Eagles Claw dmg from scale 1.96 to scale 2.28, increased recharge from 10s to 12s, increased disorient from 60% chance to 100%. Decreased Thunder Kick dmg from scale 1.0 to scale 0.84, decreased recharge from 4s to 3s, adjusted disorient from 100% chance mag 1, to 10% chance mag 2. Added chance for critical hit to all martial arts attacks. Increased Brawl dmg from scale 0.68 to scale 1.0, increased recharge from 2s to 4s. Miscellanous All (non-AV, non-GM) critical knockback is no longer flagged to be unresistable. Removed chance for critical knockback from werewolves, robots. Applied updated weapon and martial arts animations to Council Empire enemies. Fixed some AI flags for powers. Adjusted spawndefs to reduce the appearance rates of transforming enemies.
  6. 💥 Patch Notes - Issue 28: Legacy, Page 2 💥 What's New in Issue 28, Page 2? Marquee Features The Kallisti Wharf Zone Comes To Life! 💫 Five (5) Brand New Kallisti Wharf Story Arcs + Repeatable Missions! 💬 New Enemy Group: Blackwing Industries 🚓 New Control Powerset: Pyrotechnic Control New Armor Powerset: Psionic Armor Powers & Gameplay Adjustments New Control Mechanic: Deep Sleep 💤 Controller & Tanker Inherent Changes Armor Powerset Balancing Pass Balance Tweaks & Fixes Various Adjustments, Improvements & Fixes New Costume Parts (60+), Aether Rewards, Vanity Pets and more! 👁️‍🗨️ Over twenty (21) new Badges! 🎖️ Many bug fixes! 🐞 ...and much, much more! Marquee Features Kallisti Wharf Zone Comes To Life! [Focused Feedback] Kallisti Wharf has been given a substantial amount of work to bring the zone to life/parity with other city zones! At last! Kallisti Wharf is a fully realized zone! Zone Improvements As stated on the tram/submarine destination, Kallisti Wharf is a Level 40-50 co-op zone. Kallisti Wharf now has eight standard exploration badges and an accolade, same as other zones. New Tour Guides are available to help people locate all the new badges! Many areas of the zone were given expansive polish passes and detail work. All neighborhoods given music. No more silence! The zone is using a mix of new Homecoming-original compositions, a few previously unused tracks, and a couple of favorite older classics! Enemies Encountered Added ambient atmospheric/combat spawns to the entirety of the zone. The following are the main enemy groups found in Kallisti Wharf: Blackwing Industries [NEW] Freaklok [Focused Feedback] Crey Freakshow Warriors Skulls [Focused Feedback] The Awakened Unified People's Army (UPA) Wyvern [Focused Feedback] Watch out, the Freaklok are out in force! Giant Monster Event New Giant Monster spawn, the P.E.A.C.E. Keeper, has been added to the zone. They are spawned manually by defeating 200 points worth of Blackwing Industries enemies in the zone. Minions = 1 point; Lieutenant = 2 points; Boss = 3 points; Elite Boss = 4 points. The P.E.A.C.E. Keeper will spawn in One Statesman Plaza and fly a patrol around the outside of the tower in the center of the zone; If not engaged in fighting, they should default back to patrolling the tower. Only one P.E.A.C.E. Keeper can be spawned at any moment. Drops six (6) Reward Merits, two (2) Monstrous Aether on defeat, and a low chance (10%) for Pet: Mini P.E.A.C.E. Keeper invention recipe. This recipe can be freely traded like other Giant Monster vanity pet recipes, and also drops from the randomized pet recipe pool found on the Benevolabs vendors located inside Vault Reserve locations. P.E.A.C.E. Keeper's dropped rewards are on an 18-hour cooldown per character. Blackwing Industries is dedicated to ensuring the safety and security of Kallisti Wharf! New Story Arc Mergers and Acquisitions - Dap-Dap the Deal-Maka (Level 40-50) [Focused Feedback] “Once ‘Down with the street’, Dap-Dap the Deal-Maka’ has exhausted his fifteen minutes of fame for being quotable in the replays of his arrest video where he got pinched for a weapons deal with Nemesis. Since leaving the spotlight, he’s found new purpose selling his services to the Freaklok in a bid to help establish them. In this madcap escapade that resembles kayfabe more than negotiation, Dap-Dap will direct you to interface with nearly every faction in the Wharf as the Freaklok establish legitimacy and a foothold in the Old Slough.” CONTACT: Dap-Dap the Deal-Maka LOCATION: Kallisti Wharf /thumbtack 1578 47 4995 ALIGNMENT / LEVEL: Villain, Level 40-50 OUROBOROS / ARC: 28.02 Cutting Back Old Growth - Erin West (Level 40-50) [Focused Feedback] “'Crey CARES!' That's the tagline of Crey's newest PR campaign, engineered by their rising marketing star, Erin West. Now she's got a new plan... hire a 'rogue with a heart of gold' to lead Alpha Team, the premiere subteam of the Altruist Division, Crey's new supergroup of unmasked Paragon Protectors known as the 'Real-ID Protectors'. And you are just the rogue to play the role, regardless of the actual makeup of your heart." CONTACT: Erin West LOCATION: Kallisti Wharf /thumbtack 7213 55 2649 ALIGNMENT / LEVEL: Rogue, Level 40-50 OUROBOROS / ARC: 28.03 The Sunlight and the Spotlight - Robert Kogan (Level 40-50) [Focused Feedback] “Crey's new super group, Altruist Division, has been gaining fame for their fight against crime in Kallisti Wharf. Though not everyone buys Crey's intentions, the heroes themselves seem forthright. When they beat you to investigating a tip about the Skulls and Family, Robert Kogan, an investigative reporter for a progressive, independent newspaper, introduces himself. He also doesn't believe Altruist Division is all they claim to be and wants your help in finding concrete proof... Or, if nothing else, causing the public to question their existence." CONTACT: Robert Kogan (The contact requires completing the tip mission "Skulls vs Family" first.) LOCATION: Kallisti Wharf /thumbtack 1789 57 3436 ALIGNMENT / LEVEL: Vigilante, Level 40-50 OUROBOROS / ARC: 28.04 Know Thy Enemy - Alexander the Great (Level 40-50) [Focused Feedback] “Alexander the Great asks you to engage in strategic strikes against Warrior outposts and supply routes, to get to the bottom of their current operations in Kallisti Wharf. He suspects that something is terribly wrong with the upper ranks of the Warriors, but he can’t prove anything.” CONTACT: Alexander the Great LOCATION: Kallisti Wharf /thumbtack 2147.2 11.9 -423.5 ALIGNMENT / LEVEL: Hero, Level 40-50 OUROBOROS / ARC: 28.05 Hunting the Hunters - Adelard Ziegler (Level 40-50) [Focused Feedback] “Adelard Ziegler has contacted you to work on his behalf as the acting force behind his investigation into the Council. The Council’s Void Hunter division has been a subject of much controversy and rumor, and now have suddenly withdrawn from active duty. On top of that, the black market sales of their Void Rifles to other factions seem to be drying up or delivering ‘Dead on Arrival’. Players will aid Adelard is determining what has happened to the most dangerous and notorious cadre within the Council to see if they are retiring, mutinying, or worse…” CONTACT: Adelard Ziegler LOCATION: Kallisti Wharf /thumbtack 6072 65 1304 ALIGNMENT / LEVEL: Hero, Level 40-50 OUROBOROS / ARC: 28.06 Kallisti Wharf Repeatable Missions - Levels 40-50 [Focused Feedback] Players can take repeatable tasks from either of Kallisti Wharf's two mission brokers, depending on alignment: CONTACT: Blackwing Liason (Hero) or Broker Chip (Villain) LOCATION: Kallisti Wharf /thumbtack 5816 46 2511 or /thumbtack 1829 43 2458 ALIGNMENT / LEVEL: Any, Level 40-50 New Enemy Group: Blackwing Industries [Focused Feedback] Now available in Architect Entertainment! These men & women ensure that the Kallisti Wharf citizenry remain protected from super threats! Who Are They? Blackwing Industries is a private military company that has been contracted by Emil Christie to replace the Paragon Police in protecting Kallisti Wharf. The branch of their company that is responsible for this task is known as: P.E.A.C.E. (Police Emergency Action & Crisis Engagement). They've been specially-trained and armed with cutting-edge technology to excel in suppressing meta human threats! These men & women are dedicated to maintaining peace and order in the zone that is their jurisdiction. What Can They Do? Most Blackwing Industries personnel are decked out in the group's trademarked Excelsion armor, nano-carbon kinetic dampening interlocking hex plates. This armor gives them resistance to conventional weaponry, but also leaves them vulnerable to Toxic! Most of the group gets access to more attacks when below 75% HP! The group deals a variety of damage types, however the most notable are: Range: Cold/Toxic (major), Fire/Psionic (minor) Melee: Smashing/Energy (major), Lethal/Fire/Toxic (minor) AoE: Fire/Psionic (major), Cold (minor) The following Blackwing Industries critters are noteworthy threats for their powers and behaviors! (Spoilers for those who wish to fight them blind!) This is only a partial list, detailing some parts of the enemy group's roster: New Powerset: Pyrotechnic Control (Controllers, Dominators) [Focused Feedback] You have the ability to incapacitate enemies with creative and dazzling fireworks-like displays that incorporate elements of light, fire, energy, and sound. Many powers have a chance to Blast Off targets, flinging them into the air and reducing their damage resistance with a vibrant explosion. Sparkling Cage Ranged, Moderate DoT(Fire, Energy), Foe Immobilize, Chance for Blast Off Immobilizes your target in a ring of pyrotechnic energy, dealing Fire and Energy damage over time. More resilient foes may require multiple Sparkling Cages to Immobilize. This power has a chance of Blasting Off targets into the air. Dazzle Ranged, Moderate DMG (Fire, Energy), Foe Hold, Chance for Blast Off Incapacitates a distant foe with a brilliant explosion of pyrotechnic energy. The target is left helpless for the duration. This power has a chance of Blasting Off targets into the air. Sparkling Chain Ranged (Chain), Minor DoT(Fire, Energy), Foe Immobilize, Chance for Blast Off Immobilizes a group of foes one by one in a chain formation, dealing Fire and Energy damage over time to each enemy in the chain. More resilient foes may require multiple casts to Immobilize. Sparkling Chain is slower and less damaging than Sparkling Cage, but can capture multiple targets. This power has a chance of Blasting Off targets into the air. This chance is greater on the initial target of Sparking Chain. Glittering Column You summon a column of brilliant, glittering energy that is sure to capture foes' attention. The column will reduce the ToHit of any foe within a short range, while also Taunting them, forcing them to direct their attacks in its direction. When the Glittering Column expires, it explodes, Blasting Off nearby enemies into the air. Hypnotizing Lights Ranged (Cone), Foe Sleep, Foe Confuse (Within 20ft), Moderate DoT (Psionic) You conjure a whirl of lights with differing effects depending on the distance from which it is viewed. Most all targets within the area will be placed into a sleep like trance. Up to six enemies within 20 feet of the display are Confused and receive Psionic damage over time. Multipurpose Missiles Ranged (AoE), Foe Stun, Foe Terrorize, Minor DMG (Fire, Energy) With a single gesture, you conjure pyrotechnic missiles to assault two locations at once. Enemies near the target you have selected will be bombared with miniature missiles and Stunned. Meanwhile, enemies near the location of have selected on the ground will be hit by shrill noisemaking rocket and become Terrified. Incendiary Aura Toggle: PBAoE, Chance for Blast Off. -TohiT, -Defense You create an aura of pyrotechnic energy around yourself that has combustible properties. Enemies within range of the power have a persistent chance of Blasting Off into the air, as well as suffer from reduced ToHit and Defense. Explosive Bouquet Ranged (AoE), Foe Hold, Blast Off You create an explosion of light and sound in a flower formation. Foes inside the blast radius will be Held and Blasted Off into the air. Every foe you hit will increase its recharge by 14.5 seconds, up to a maximum of 240 seconds. If no foe is hit, the power will recharge in 8 seconds. Catherine Wheel Summon Catherine Wheel: Ranged DMG (Fire, Energy), Special You can craft a wheel of pure pyrotechnic energy to assist you in battle. The Catherine Wheel employs a variety of pyrotechnic powers to damage and distract enemies. If an enemy becomes affected by the Blast Off effect from one of your powers, the Catherine Wheel may Intercept the enemy with an attack, dealing additional damage. New Powerset: Psionic Armor (Brutes, Scrappers, Sentinels, Stalkers, Tankers) [Focused Feedback] You use your psionic powers to shield yourself reducing incoming damage, as well as steal your foes own psyche and use it against them, be it by empowering your own regenerative powers, weakening their defenses or completely subduing their will! Psychic Wall Toggle: Self +Res(Smash, Lethal, Psionic) You focus to create a psychic wall that dampens the smashing, lethal and psionic damage. Psionic Shield Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain) This power generates a psionic shield that dampens most energy and elemental damage types while also reducing the effect of endurance drain effects. Impenetrable Mind Toggle: Self Res (Psionics, Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Knockback). When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks. Consume Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery Only available to Tankers and Brutes You Consume the Psyche of nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Although this power has a low recharge, each affected foe will increase its recharge by 8.5 seconds for a maximum total of 90 seconds. Devour Psyche Cone Foe -Regen, -Heal, -Recovery; Self +Regen, +Recovery Only available to Scrappers, Sentinels and Stalkers You Devour the Psyche of foes in front of you, weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Although this power has a low recharge, each affected foe will increase its recharge by 8.5 seconds for a maximum total of 90 seconds. Precognition Auto: Self Def(Melee, Ranged, AoE, Psionic) Precognition allows you to read your enemies minds, letting you see their attacks before they happen. This power is always on and costs no Endurance. Psychokinetic Barrier Self, +Absorb, +Res(-Regeneration, -Recovery, -Recharge, -Endurance) You can erect a temporary wall of crystalized psionic energy that will absorb a large amount of damage before breaking off. Psychokinetic Barrier will grant a moderate amount of absorption and reduce the effect debuffs have on you. Impose Presence Toggle: Self +DEF(All), +To Hit, Foe -Recharge Only available to Tankers and Brutes Impose your presence on nearby enemies, slowing their attack rate down and increasing your defense and chance to hit. Mask Presence Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) Only Available to Scrappers and Sentinels Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Aura of Insanity Toggle: PBAoE, Foe Confuse, Disorient, Sleep, Hold, Fear, DoT(Psionic), +Special You emit a powerful psychic aura that causes the minds of those around you to become weak and distracted. Foes may be stunned, held, terrified or even confused in your presence, in addition to suffering a debuff derived from the applied control effect. Those that resist these effects will suffer damage over time. This power allows you to use your own Hit Points to keep enemies near you disabled. The power cost no endurance but can be dangerous to use. Memento Mori Self Rez, +Max HP, Special Terrify your foes projecting images of their own impending demise into their minds. Memento Memori inflicts fear on targets while healing you even if you have been defeated. Each affected foe will increase your maximum hit points and heal you. Although this power has a low recharge, each affected foe will increase its recharge by 29 seconds for a maximum total of 300 seconds. Using this power while defeated will always result in a 300 seconds recharge. Tanker/Brute: Psychic Wall Psionic Shield Impenetrable Mind Consume Psyche Impose Presence Psychokinetic Barrier Precognition Aura of Insanity Memento Mori Scrapper/Sentinels: Psychic Wall Psionic Shield Mask Presence Impenetrable Mind Devour Psyche Precognition Psychokinetic Barrier Aura of Insanity Memento Mori Stalkers: Hide Psychic Wall Psionic Shield Impenetrable Mind Devour Psyche Precognition Psychokinetic Barrier Aura of Insanity Memento Mori Powers & Gameplay Adjustments Sleep Revamp [Focused Feedback] Stacking Sleep is no longer canceled by damage or any canceling event unless the target is already asleep. This allows for sleep to be stacked even if the sleep-casting power does damage, and sleep stacks that don't render the target asleep won't vanish if the target is hurt but awake. Deep Sleep This is a new variant of sleep. Deep Sleep is stickier than regular sleep. Enemies under its effect don't instantly wake up if damaged, instead the duration of their sleep is shortened. How much the sleep is shortened depends on the enemy rank, with minions taking more attacks to wake up and AVs being woken up by a single hit. The following powers have been flagged as Deep Sleep: Arsenal Control > Tranquilizer Earth Control > Salt Crystals Ice Control > Flash Freeze Mind Control > Mesmerize Mind Control > Mass Hypnosis Plant Control > Spore Burst Pyrotechnic Control > Hypnotizing Lights Symphony Control > Enfeebling Lullaby Epic > Arsenal Mastery > Sleep Grenade Epic > Earth Mastery > Salt Crystals Epic > Ice Mastery > Flash Freeze Epic > Psionic Mastery > Mass Hypnosis Epic > Psionic Mastery > Mesmerize Misc Changes There has been an implementation change to critter tables and their maximum levels. This does not change critter maximum level directly, but it gives designers the ability to expand in the future Critters Only: All -regen debufs (not flagged to be irresistible) should now be resisted by magnitude, not duration Reduced the magnitude of many (not all) low recharge -regen debuffs with magnitudes greater than -100% All critters now regenerate health 5% of their health every 12 seconds (does not include GMs or AVs) Archetype Inherent Changes [Focused Feedback] Controllers Containment now allows Controllers to command their Tier 9 pets. Containment now also triggers on critters that are Terrified. Containment now also triggers on critters that have been asleep in the last 3 seconds. Containment damage now has an additional "Containment" float message across all sets. The following controller pets now have a 33.33% chance to proc containment damage: Darkness Control > Shades Darkness Control > Umbra Beast Earth Control > Volcanic Gases Earth Control > Animated Stone Electric Control > Gremlins Fire Control > Bonfire Fire Control > Fire Imps Gravity Control > Singularity Ice Control > Ice Slick Ice Control > Jack Frost Illusion Control > Phantasm Plant Control > Carrion Creepers (Entangle attack only) Plant Control > Fly Trap Pyrotechnic Control > Catherine Wheel Symphony Control > Reverberant Tankers Self damage buff lowered from 1.0x to 0.875x. -Res modifiers lowered to match other melee ATs. OverCap mechanic implemented (foes hit above the standard target cap will see diminishing effectiveness on those additional targets). Removed arc/radius buff restrictions from powers. Increased the radius of all tanker Primary and Secondary AoEs to a max of 15ft radius. Cones no longer have an increase in arc, instead they get increased radius. Adjusted the bonus on cones to add +50% radius instead of +50% arc. Powers Darkness Manipulation [Focused Feedback] Touch of the Beyond. This power can now be activated without a targeting an enemy. If used without an enemy target, the power will not root and apply all the sustain effects. Sonic Attack [Focused Feedback] Simplified the -res stacking The following powers now apply a scale -1.5 resistance debuff for various durations: Shriek - 8s Scream - 8s Howl - 8s Shout - 10s Screech - 15s Dreadful Wail - 20s Water Blast [Focused Feedback] Water Jet Enhanced Water Jet cold damage increased from 1 tick of scale 1.47 to 4 ticks of sale 0.7 over 6 seconds (totaling scale 2.8) (PvE only) Dehydrate This power's DoT will do extra ticks of damage if used against a foe that has been recently hit by other water-based attacks, Dehydrate excluded (PvE only) Dark Miasma [Focused Feedback] Black Hole This power now applies a trawl (reverse repel) effect. Targets that are immune to the trawl effect will be phased. Staff Fighting [Focused Feedback] Perfection levels are now granted on misses. Increased bonus damage inflicted by Sky Splitter while under level 3 Perfection from scale 0.828 to scale 1.656. Increased bonus damage inflicted by Eye of the Storm while under level 3 Perfection from scale 0.1892 to scale 0.4920. Dark Armor [Focused Feedback] Cloak of Fear Endurance cost lowered from 0.56 per second to 0.26 end per second. Pulse rate changed from every 5s to every 1s. Power is now auto hit (Fear effect still requires a hit roll). Radius increased from 8ft to 15ft (Fear and Taunt still only apply within 8ft). Accuracy increased from 0.67 to 0.8. Power now applies a scale 2 -dmg debuff (equal to Chilling Embrace). Power now applies a -25% kb str debuff on all affected targets. Power now grants + 1.0KB protection for each enemy in range for 5 seconds. This Stacks and refreshes even if only one foe is in range and is capped at 10 for a maximum of 10 kb mez protection. The most foes you have in melee range, the faster you will reach the cap.. Enhancements and resistance now affect magnitude instead of duration. Shadow Dweller (Stalkers) This power now also grants a regeneration buff in addition to all previous effects. Tenebrous Regeneration (Sentinels) Renamed Shadow Dweller This power now grants a small amount of defense in addition to it's regen buff. Soul Transfer Can now be used while alive. Using this power while alive will cost endurance. This power now grants a minor MaxHP buff per foe hit, as well as Mez Protection for 30 seconds. While conscious, the power will apply mag 3 stun on all affected enemies. This power will not inflict damage nor heal the caster if used while conscious. Now accepts accuracy enhancements (only useful for alive usage). Fixed erroneous enhancement issues. Dark Regeneration This power is now available to Sentinels as a mutually exclusive option from Obscure Sustenance. Obscure Sustenance This power is now available to Brutes, Scrappers, Stalkers and Tankers as a mutually exclusive option from Dark Regeneration. Fixed a bug where Soul Nier theme would trigger the incorrect animation Electric Armor [Focused Feedback] Static Shield This power now grants scale 2 Toxic resistance. Grounded This power now grants scale 0.8 resistance to Smash/Lethal/Fire/Cold. Knockback protection should now last for up to 5 seconds after touching ground. Power Sink This power now adds a regeneration buff for each enemy hit. 17.5% regen for the first target hit (only while grounded). +17.5% regen for each additional target. +End per target lowered from 25 to 15. No longer has a chance at lowering enemy recovery. -End lowered from -40 to -35. Energize Regeneration buff duration increased from 30s to 45s. Power Surge Crash removed (EM Pulse remains). Recharge lowered to 350s. All effect durations lowered from 180s to 30s. Power now grants a +400% regen buff. Resistances lowered. Energy Aura [Focused Feedback] Energy Drain Per target +def lowered from scale 0.5 to scale 0.4. Up-front +def lowered from scale 0.1 to scale 0.08. Power Shield Fire and Cold defense lowered from scale 2 to scale 1.7. Overload Added visual indicator of an impending crash within 10s of expiration. Energy Aura Proliferated to Tankers [Focused Feedback] Kinetic Shield: Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF) Dampening Field: Auto: Self +Res (Smashing, Lethal, Energy, Endurance Drain) Power Shield: Toggle: Self +DEF(Fire, Cold, Energy, Negative), Res(DeBuff DEF) Entropic Aura: Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), Self +Recharge, Foe -Recharge. Energy Protection: Auto: Self +Res (Energy, Negative, Toxic, Psionic, Slow) Power Armor Energy Reserve: Auto: Self +MaxHP, +Resist(All DMG) Energize: Self Endurance Discount, Heal, +Regen Energy Drain: PBAoE, Self +End, +Def, Foe -End Overload: Self +DEF(All), +Recovery, +MaxHP, Res(DeBuff DEF) This power is different from other versions of Overload. Has a 300 recharge. Grants +MaxHP, +def, -def resistance for 30 seconds. Has no crash. Ice Armor [Focused Feedback] Hibernate (Tanker/Brute) This power has been converted to Icy Bastion. Icy Bastion (Scrapper/Sentinel/Stalker) This power now is a toggle. It will make you untouchable and give high regeneration rate. It will deactivate automatically after 30s. It can be deactivated early, keeping reduced effects for the remainder of the window. If under the effects of No Phase, the power will automatically deactivate and just provide the reduced +regen/+recovery and +Res. Note: After shutting this toggle down, the power will be identical to the previous version of Icy Bastion. Icicles Now inflicts cold damage instead of lethal. Rime New power, mutually exclusive from Hoarfrost. 90s recharge, 30s 30% Absorb, +100% regen, & 60s +Scale 2 Res(Toxic). Radiation Armor [Focused Feedback] Ground Zero The offensive components of this power now can only hit 16 foes. Power still can hit up to 255 allies. Radiation Therapy This power now has Adaptive Recharge. It has a base recharge of 25 seconds, and each affected foe will increase the recharge by varying amounts to a maximum total of 90 seconds. First target adds 20 seconds, each additional target adds recharge proportionate to it's buff strength. Every subsequent target will yield a 30% weaker effect than the previous target Accuracy lowered from 3x to 1.2 Heal per enemy increased from scale 2.2% to scale 11%. Heal with no enemy in range lowered from scale 11% to scale 6% Total maximum heal with all targets increased from 33% to 38% Regeneration buff reduced from +100% to 50%, duration reduced from 60s to 45s Base -Regeneration Res is now flat 25% per target for all ATs Meltdown Power now has a visual indicator that the power is going to crash in the next 10 seconds. Regeneration [Focused Feedback] Fast Healing Now grants 20% fixed regen resistance at all levels, for all ATs. (Stalker only) Now grants 15% recovery buff and 20% recovery debuff resistance. Resilience Power icon updated to represent its effects. Quick Recovery Now grants 20% recovery debuff resistance. Dull Pain > Second Wind Converted to Second Wind. Grants a 20% Max HP buff, this buff is retained even if the caster is defeated. Provides a 40% heal. This heal ignores resistances. Recharge increased from 300s to 360s, matching Dull Pain's recharge. Cast time lowered from 1.5s to 0.73s (same as live Dull Pain). While during the effects of Second Wind, should the player be defeated, they will be given a chance to get back up and keep fighting. Reactive Regeneration [New power for scrappers/brutes/stalkers] Mutually exclusive power from Instant Healing. This power is a toggle, pulses every 2 seconds. Grants a 200% enhanceable regeneration buff. Grants an additional 25% non-enhanceable regeneration for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times. Grants a 5.5% regen debuff resistance for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times. Grants a 3% recovery and end drain resistance for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times. Sentinel's Reactive Regeneration power will follow this implementation of the power. Revive > Ailment Resistance Converted this power to Ailment Resistance. This power is now an auto power. Grants a 24% MaxHP buff, half enhanceable. Grants -15% resistance to heals (making all heals on you 15% stronger). Grants 20% resistance to -Defense, -Endurance, -Speed, -Regeneration, -Recovery, -Recharge, -Range and -ToHit. Power no longer accepts endurance or recharge enhancements. Moment of Glory Cast time reduced from 2.57s to 1.5s. Now grants a small damage buff that decays over time. Now grants a small amount of Psionic and Toxic defense. Power order changed to: Stalker: Hide Reconstruction Fast Healing Ailment Resistance Integration Resilience Instant Healing/Reactive Regeneration Second Wind Moment of Glory Scrapper/Brute: Fast Healing Reconstruction Quick Recovery Ailment Resistance Integration Resilience Instant Healing/Reactive Regeneration Second Wind Moment of Glory Sentinel/Tanker: Fast Healing Reconstruction Quick Recovery Ailment Resistance Integration Resilience Reactive Regeneration Second Wind Moment of Glory Regeneration proliferated to Tankers Fast Healing Reconstruction Quick Recovery Ailment Resistance Integration Resilience Reactive Regeneration Second Wind Moment of Glory Electric Control [Focused Feedback] Static Field Converted into a true pseudopet. Domination should now work on this power even if activated when the patch is already out Jolting Chain This power has been turned into a real chain. Damage increased from scale 0.3 to scale 1.2 against primary target. All jumps now take full advantage of caster inherents. Endurance drain is now auto hit. Conductive Aura Target cap increased from 8 to 16. After the 8th target hit, the power will yield diminishing returns. Synaptic Overload This power has been turned into a real chain. All jumps now take full advantage of caster inherents. Recharge increased from 60s to 90s. Endurance drain is now auto hit. Max Target Cap 10. Domination now reliably works on this power. Paralyzing Blast > Tesla Coil Power renamed to Tesla Coil. Creates a pseudopet that continuously holds enemies over 45 seconds. Can now do damage over time, accepts damage enhancements and sets. Now a location based power. Gremlins Pets now spawn as even level. Gremlins have been given a new attack. Gremlin's Jolting Chain power is now a true chain. Damage resistances against non-smash/lethal/energy increased. Fire Control [Focused Feedback] Bonfire This power is now a true pseudopet. Cinders Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Ice Control [Focused Feedback] Glacier Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Illusion Control [Focused Feedback] Flash Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Gravity Control [Focused Feedback] Gravity Distortion Field Changed to location based power. Now summons an area of effect pseudopet that lasts up to 45s and will hold random enemies within. Power now inflicts smashing damage when it holds enemies. Now takes damage enhancements and sets. Symphony Control [Focused Feedback] Chords of Despair Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Mind Control [Focused Feedback] Terrify Accuracy increased from 0.9 to 1.0. Total Domination Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Mass Confusion Accuracy increased from 0.8 to 1.0. Endurance cost reduced from 26 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Plant Control [Focused Feedback] Spore Burst Upgraded to Deep Sleep. Seeds of Confusion Recharge increased to 90s. Scale reduced from scale 20 to scale 12. Target cap lowered from 16 to 10. Spirit Tree Cast time lowered from 3.2s to 1.67s. Recharge reduced from 200s to 120s. Duration reduced from 90s to 60s. Spirit tree can now be attacked. Spirit tree now taunts and has a scaling defense and resist aura. Even after being defeated, spirit tree's regen aura should remain. Vines Now summons a Pseudopet that will continue to hold enemies for its duration. Now inflict damage over time on its targets. Now applies a -DMG debuff on targets. Now accepts damage set and enhancements. Carrion Creepers VFX now moves along with the pet patch. Carrion Creepers can now proc Domination, Containment and Overpower. This power should no longer execute an excessive proc cascade. Fly Trap AI mode changed from Pet_Base to Pet_Ranged. Arsenal Control [Focused Feedback] Sleep Grenade Pulse timer reduced from 4s to 3s. New Powerset: Pyrotechnic Control [Focused Feedback] New control set for Controllers and Dominators. You have the ability to incapacitate enemies with creative and dazzling fireworks-like displays that incorporate elements of light, fire, energy, and sound. Many powers have a chance to Blast Off targets, flinging them into the air and reducing their damage resistance with a vibrant explosion. Sparkling Cage: Ranged, Moderate DoT(Fire, Energy), Foe Immobilize, Chance for Blast Off Immobilizes your target in a ring of pyrotechnic energy, dealing Fire and Energy damage over time. More resilient foes may require multiple Sparkling Cages to Immobilize. This power has a chance of Blasting Off targets into the air. Dazzle: Ranged, Moderate DMG (Fire, Energy), Foe Hold, Chance for Blast Off Incapacitates a distant foe with a brilliant explosion of pyrotechnic energy. The target is left helpless for the duration. This power has a chance of Blasting Off targets into the air. Sparkling Chain: Ranged (Chain), Minor DoT(Fire, Energy), Foe Immobilize, Chance for Blast Off Immobilizes a group of foes one by one in a chain formation, dealing Fire and Energy damage over time to each enemy in the chain. More resilient foes may require multiple casts to Immobilize. Sparkling Chain is slower and less damaging than Sparkling Cage, but can capture multiple targets. This power has a chance of Blasting Off targets into the air. This chance is greater on the initial target of Sparking Chain. Glittering Column: You summon a column of brilliant, glittering energy that is sure to capture foes' attention. The column will reduce the ToHit of any foe within a short range, while also Taunting them, forcing them to direct their attacks in its direction. When the Glittering Column expires, it explodes, Blasting Off nearby enemies into the air. Hypnotizing Lights: Ranged (Cone), Foe Sleep, Foe Confuse (Within 20ft), Moderate DoT (Psionic) You conjure a whirl of lights with differing effects depending on the distance from which it is viewed. Most all targets within the area will be placed into a sleep like trance. Up to six enemies within 20 feet of the display are Confused and receive Psionic damage over time. Multipurpose Missiles: Ranged (AoE), Foe Stun, Foe Terrorize, Minor DMG (Fire, Energy) With a single gesture, you conjure pyrotechnic missiles to assault two locations at once. Enemies near the target you have selected will be bombared with miniature missiles and Stunned. Meanwhile, enemies near the location of have selected on the ground will be hit by shrill noisemaking rocket and become Terrified. Incendiary Aura: Toggle: PBAoE, Chance for Blast Off. -TohiT, -Defense You create an aura of pyrotechnic energy around yourself that has combustible properties. Enemies within range of the power have a persistent chance of Blasting Off into the air, as well as suffer from reduced ToHit and Defense. Explosive Bouquet: Ranged (AoE), Foe Hold, Blast Off You create an explosion of light and sound in a flower formation. Foes inside the blast radius will be Held and Blasted Off into the air. Every foe you hit will increase its recharge by 14.5 seconds, up to a maximum of 240 seconds. If no foe is hit, the power will recharge in 8 seconds. Catherine Wheel: Summon Catherine Wheel: Ranged DMG (Fire, Energy), Special You can craft a wheel of pure pyrotechnic energy to assist you in battle. The Catherine Wheel employs a variety of pyrotechnic powers to damage and distract enemies. If an enemy becomes affected by the Blast Off effect from one of your powers, the Catherine Wheel may Intercept the enemy with an attack, dealing additional damage. New Powerset: Psionic Armor [Focused Feedback] New armor set for Tankers, Brutes, Scrappers, Sentinels and Stalkers You use your psionic powers to shield yourself reducing incoming damage, as well as steal your foes own psyche and use it against them, be it by empowering your own regenerative powers, weakening their defenses or completely subduing their will. Psychic Wall: Toggle: Self +Res(Smash, Lethal, Psionic) You focus to create a psychic wall that dampens the smashing, lethal and psionic damage. Psionic Shield Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain) This power generates a psionic shield that dampens most energy and elemental damage types while also reducing the effect of endurance drain effects. Impenetrable Mind Toggle: Self Res (Psionics, Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Knockback) When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Knockback and Hold effects. Impenetrable Mind also grants moderate resistance to Psionic based attacks. Consume Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery Only available to Tankers and Brutes You Consume the Psyche of nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. This power has Adaptive Recharge. It has a base recharge of 5 seconds, and each affected foe will increase the recharge by 8.5 seconds for a maximum total of 90 seconds. Devour Psyche Cone Foe -Regen, -Heal, -Recovery; Self +Regen, +Recovery Only available to Scrappers, Sentinels and Stalkers You Devour the Psyche of foes in front of you, weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. This power has Adaptive Recharge. It has a base recharge of 5 seconds, and each affected foe will increase the recharge by 8.5 seconds for a maximum total of 90 seconds. Precognition Auto: Self +DEF(Melee, Ranged, AoE, Psionic), +Perception Precognition allows you to read your enemies minds, letting you see their attacks before they happen and increasing your perception. This power is always on and costs no Endurance. Psychokinetic Barrier Self, +Absorb, +Res(-Regeneration, -Recovery, -Recharge, -Endurance) You can erect a temporary wall of crystalized psionic energy that will absorb a large amount of damage before breaking off. Psychokinetic Barrier will grant a moderate amount of absorption and reduce the effect debuffs have on you. Impose Presence Toggle: Self +DEF(Melee, Ranged), +To Hit, Foe -Recharge Only available to Tankers and Brutes Impose Presence your presence on nearby enemies, slowing their attack rate down and increasing your defense and chance to hit. Mask Presence Toggle: Self Stealth, +DEF(Melee, Ranged) Only Available to Scrappers and Sentinels Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Aura of Insanity Toggle: PBAoE, Foe Confuse, Disorient, Sleep, Hold, Fear, DoT(Psionic), +Special You emit a powerful psychic aura that causes the minds of those around you to become weak and distracted. Foes may be stunned, held, terrified or even confused in your presence, in addition to suffering a debuff derived from the applied control effect. Those that resist these effects will suffer damage over time. This power allows you to use your own Hit Points to keep enemies near you disabled. The power cost no endurance but can be dangerous to use. Memento Mori Self Rez, +Max HP, Special Terrify your foes projecting images of their own impending demise into their minds. Memento Memori inflicts fear on targets while healing you even if you have been defeated. Each affected foe will increase your maximum hit points and heal you. Although this power has a low recharge, each affected foe will increase its recharge by 29 seconds for a maximum total of 300 seconds. Using this power while defeated will always result in a 300 seconds recharge. Tanker/Brute: Psychic Wall Psionic Shield Impenetrable Mind Consume Psyche Impose Presence Psychokinetic Barrier Precognition Aura of Insanity Memento Mori Scrapper/Sentinels Psychic Wall Psionic Shield Mask Presence Impenetrable Mind Devour Psyche Precognition Psychokinetic Barrier Aura of Insanity Memento Mori Stalkers Hide Psychic Wall Psionic Shield Impenetrable Mind Devour Psyche Precognition Psychokinetic Barrier Aura of Insanity Memento Mori Misc Power Changes [Focused Feedback] Epic > Dark Mastery > Black Hole This power now applies a trawl (reverse repel) effect. Targets that are immune to the trawl effect will be phased. Epic > Psionic Mastery > Telekinesis Target cap increased from 5 to 10. Toggle duration reduced from 20s to 10s. Armor Sets > Self heals (all) Self heal click powers no longer are irresistible Following heals will ignore Heal Resistances: Regeneration > Second Wind Invulnerability > Dull Pain Ice Armor > Hoarfrost Empathy > Absorb Pain Pain Domination > Share Pain The following armored AT Heal Resistance caps have been lowered to: Tanker: 75% Brute: 75% Scrapper: 85% Stalker: 85% Sentinel: 90% All other ATs remain at 100% Battle Axe > Axe Cyclone Cast time increased from 1.76s to 2.1s. Pull distance is now resistible. Battle Axe > Swoop Cast time increased from 1.23s to 1.37s. Street Justice > Sweeping Cross (All versions) Arc increased from 50 degrees to 75 degrees. Pre-combo damage scale reduced from 1.5 to 1.444. Max combo damage reduced from 1.875 to 1.805. Invulnerability > Unstoppable A visual cue should show up informing of the impending crash. Ninjitsu > Kuji-In Retsu A visual cueshould show up informing of the impending crash. Shield Defense > One with the Shield A visual cueshould show up informing of the impending crash. Stone Armor > Geode Cleaned up power info screen. 25% of this power's regen and recovery buffs will persist for the full 30 second window even if the power is shut down or if the Geode is destroyed. Super Reflexes > Elude A visual cue should show up informing of the impending crash. Willpower > Strength of Will A visual cue should show up informing of the impending crash. Bug Fixes Enhancements > Performance Shifter: Chance for +Endurance: Fixed a bug where the ally buff could potentially be weaker based on level differences. Enhancements > Coercive Persuasion: Contagious Confusion: This proc no longer ignores combat modifiers. Dark Armor > Obscure Sustenance: Fixed a bug where Soul Nier theme would trigger the incorrect animation Tactical Arrow > Glue Arrow: Fixed power short description. No Phase: Fixed a bug where No Phase would disable Jump Pack and Steam Jump. Pool > Fighting: Changes to the attacks power info screen to clarify the conditional effects. Mace Mastery > Web Envelope: Fixed this power's description to denote the power does toxic damage over time. Prestige Travel > Jump Pack/Steam Jump: These powers buff should now flash when the 30 second timer is about to run out, as well as give a "low fuel" warning. Plant Manipulation > Wild Fortress: Fixed a bug where the power's vfx would fade away if the player selected color customization options. Atomic Manipulation > Metabolic Acceleration: This power no longer accepts Endurance Discount enhancements. The power costs no endurance. Dark Mastery > Possess: Fixed a bug where the debuff applied to the caster instead of the target. Devices > Remote Bomb: Fixed a bug that would cause the bomb to become defunct if the targeted critter died during the power's placement animation. Traps > Temporal Bomb: Fixed a bug that would cause the bomb to become defunct if the targeted critter died during the power's placement animation. Accolades > Mark and Recall: Name changed from 'Mark & Recall' so the power can be functionally linked in chat. Energy Mastery > Energy Torrent: Fixed Laser Beam Sweep customization option's hitfx desynced from attack. Arsenal Control > Cryo Freeze Ray: Fixed VFX timing errors in attack and hit FX. Fiery Aura > Cauterizing Blase: Fixed Dark Fire customization option missing FX. Mercenaries > Commando: Fixed Commando's Full Auto attack FX attached to their hand instead of their Assault Rifle. Character Customization Improvements Costumes [Focused Feedback] New Costume Parts (61) Male/Female/Huge > Head > Various > Detail 1 > Blackwing Female > Head > Various > Detail 1 > Seer Visor Male/Female/Huge > Head > Various > Detail 2 > Blackwing Female > Head > Various > Detail 2 > Seer Male/Female/Huge > Arachnos Soldier > Detail 2 > Blackwing Male/Female/Huge > Arachnos Soldier > Detail 1 > Blackwing Female > Arachnos Soldier > Detail 1 > Seer Visor Female > Arachnos Soldier > Detail 2 > Seer Male/Female/Huge > Arachnos Widow > Detail 2 > Blackwing Male/Female/Huge > Arachnos Widow > Detail 1 > Blackwing Female > Arachnos Widow > Detail 1 > Seer Visor Female > Arachnos Widow > Detail 2 > Seer Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Clean Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 1 Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 1 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 2 Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 2 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Clean Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 1 Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 1 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 2 Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 2 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Clean Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 1 Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 1 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 2 Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 2 Flipped Notice: The Awakened chest options are mutually exclusive with shoulder pads that clip and they will not appear. Likewise, if you currently have incompatible shoulder pads selected, the Awakened chest options will not appear. Male/Female/Huge > Upper > Jackets > Blackwing Male/Female/Huge > Upper > Various > Shoulder > Blackwing Light Male/Female/Huge > Upper > Various > Shoulder > Blackwing Light Original Male/Female/Huge > Upper > Various > Shoulder > Blackwing Heavy Male/Female/Huge > Upper > Various > Shoulder > Blackwing Heavy Original Male/Female/Huge > Upper > Chest Details > Special Symbols > Blackwing Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Light Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Light Original Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Heavy Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Heavy Original Female > Upper > Gloves > Blackwing > Custom Female > Upper > Gloves > Blackwing > Original Male/Huge > Upper > Various > Gloves > Blackwing Light > Custom Male/Huge > Upper > Various > Gloves > Blackwing Light > Original Male/Huge > Upper > Various > Gloves > Blackwing Heavy > Custom Male/Huge > Upper > Various > Gloves > Blackwing Heavy > Original Female > Upper > Tight > Belt > Seer Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Clean Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 1 Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 1 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 2 Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 2 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Clean Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 1 Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 1 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 2 Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 2 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Clean Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 1 Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 1 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 2 Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 2 Flipped Male/Female/Huge > Lower > Various > Boots > Blackwing Light > Custom Male/Female/Huge > Lower > Various > Boots > Blackwing Light > Original Male/Female/Huge > Lower > Various > Boots > Blackwing Heavy > Custom Male/Female/Huge > Lower > Various > Boots > Blackwing Heavy > Original Male/Female/Huge > Backpacks > Blackwing Light Male/Female/Huge > Backpacks > Blackwing Heavy Male/Female/Huge > Cape > Full Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Half Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Asymmetrical Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Single Shoulder Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Over Shoulder Mantle > Brooch > Blackwing Male, Female, Huge > Auras > Path Auras > Rocket Boots - Jump Male, Female, Huge > Auras > Path Auras > Rocket Boots - Fly Male, Female, Huge > Auras > Path Auras > Rocket Boots - Jump & Fly Male/Female/Huge > Costume Presets > Blackwing Light Male/Female/Huge > Costume Presets > Blackwing Heavy Costume Proliferation Missing costume options added to missing categories: Male/Female/Huge > Standard > Detail 2 > Samurai Menpo Male/Female/Huge > Standard > Detail 2 > Oni Mask Male/Female/Huge > Masks w/Hair > Detail 2 > Samurai Menpo Male/Female/Huge > Masks w/Hair > Detail 2 > Oni Mask Male/Huge > Upper > Various > Chest > Yakuza Male/Huge > Upper > Various > Chest > Yakuza 1 Glow Male/Huge > Upper > Various > Chest > Yakuza 2 Glow Female/Huge > Back > Backpacks > Circle of Thorns Male > Upper > Sleeveless Robes > Chest > Spectrum Costume Fixes Various skirt models have had poor/non-functional LOD models that cause them to appear broken at distance; Skirt models should now always render the higher detail model. Female > Upper > Various > Asymmetrical Shoulders > Skull 1: Fixed this option being listed twice. Male/Huge > Lower > Various > Boots > Flat > Spectrum: Fixed this option using the wrong texture. Female > Lower > Various > Boots > Flat > Spectrum: Fixed this option being listed twice. Power Customization [Focused Feedback] Force Field Epic > Personal Force Field > Excelsion customization option added. Personal Force Field > Excelsion customization option added. Deflection Shield > Excelsion customization option added. Dispersion Bubble > Excelsion customization option added. Oh hex! That's pretty cool! Traps Force Field Generator > Excelsion customization option added. Broadsword Swordfish custom weapon option added. Rifles Shotgun custom weapon option added. Advanced Shotgun custom weapon option added. Grenade Launcher custom weapon option added. Advanced Grenade Launcher custom weapon option added. Custom Weapon Fixes Fix to rifle weapons appearing on the back when they should be in the hand at the time. Fixed broken Munitions Rifle model FX for Devastator, Shard Cannon, and Shock Rifle options on all three body types. Fixed broken base Munitions Rifle FX on Huge body type. Aether Shop Rewards [Focused Feedback] Reward Additions New NPC costumes added to the Tier 1 Aether reward vendor offerings: Costume: Devouring Earth Razorvine Costume: Devouring Earth Geode Costume: Freaklok Boomer Costume: Freaklok Tecromancer Costume: Mastermind Oni Costume: Mastermind Assault Bot Costume: Mastermind Lich Costume: Mastermind Spec Ops Costume: P.E.A.C.E. Ballistier Costume: P.E.A.C.E. Commander Costume: P.E.A.C.E. Coordinator Costume: PPD Guardian Costume: PPD Undercover Cop Costume: Slag Golem Costume: Slag Heap (Mastermind Aether costumes include power customization option to pick their upgraded visuals.) New NPC costumes added to the Tier 2 Aether reward vendor offerings: Costume: Devouring Earth Lunaflora New NPC costumes added to the Tier 3 Aether reward vendor offerings: Effect: P.E.A.C.E. Coordinator (Make your character look like one of Blackwing Industry's psychic tacticians! Projects a data display around your character and encapsulates your head in an energy field! Tintable power customization options and data-only or dome-only.) Reward Adjustments Tier 2 has been renamed from 'Vintage' to 'Vintage/Extra' to include the non-legacy costumes that are Homecoming additions. The following costumes have had their names adjusted: Costume: Devouring Earth Plant -> Costume: Devouring Earth Bladegrass Costume: Devouring Earth Crystal -> Costume: Devouring Earth Quartz Costume: Devouring Earth Mushroom -> Costume: Devouring Earth Fungoid Costume: Devouring Earth Rock -> Costume: Devouring Earth Bedrock The following costumes have had customization options expanded: Effect: Luminous > Symbiote Effect: Luminous > Symbiote Tintable Effect: Umbral > Symbiote Effect: Umbral > Symbiote Tintable Reward Fixes Effect: Luminous: Fixed an issue where this effect's eye glow would not appear on Aether costumes that didn't support sheathed weapons. Costume: Freakshow Stunner: Ambient sound effects removed from this costume. Costume: Freakshow Super Stunner: Ambient sound effects removed from this costume. Costume: Longbow Mender: Fixed this costume using the incorrect boots option. Costume: Rularuu Wisp Overlord: Ambient sound effects removed from this costume. Vanity Pets New Pets Recipes The following Rare recipe has been added with a 0.1% (1 in 1000) chance to drop from any Blackwing Industries enemy group Boss or Elite Boss rank defeats: Pet: P.E.A.C.E. Drone The following Uncommon recipe has been added with a 10% (1 in 10) chance to drop from the P.E.A.C.E Keeper Giant Monster when defeated. Pet: Mini P.E.A.C.E. Keeper As with other recipes, these can be traded to other players or on the Auction House. Various Additions, Enhancements, & Fixes New Badges (21) [Focused Feedback] Accolade The Prettiest One - Obtain this accolade by earning the following Exploration badges: On The Shoulders of Giants, In Their Prime, Protest Too Much, Fueled by Greed, Raving Mad, Marked Out, Quay to the City and Tourist Trapped. Accomplishment Staring Into The Abyss - Complete Adelard Ziegler's story arc to earn this badge. Business Savvy - Complete Dap-Dap the Deal-Maka's story arc to earn this badge. Front Person - Complete Erin West's story arc to earn this badge. Justified Ends - Complete Robert Kogan's story arc to earn this badge. Thicker than Water - Complete Alexander the Greats's story arc to earn this badge. Generational Trauma - Earned from completing bonus objectives within Adelard Ziegler's story arc. Uncomfortable Truths - Earned from completing bonus objectives within Erin West's story arc. Truth Seeker - Earned from completing bonus objectives within Erin West's story arc. Brass Tax - Earned from completing bonus objectives within Dap-Dap the Deal-Maka's story arc. Defeat Two Birds One Stone - Defeat 250 Blackwing Industries enemies to earn this badge. Peacekeeper / Peacemaker - Defeat the P.E.A.C.E. Keeper in Kallisti Wharf to earn this badge. Exploration In Their Prime - Explore in Kallisti Wharf to earn this badge. Protest Too Much - Explore in Kallisti Wharf to earn this badge. Fueled By Greed - Explore in Kallisti Wharf to earn this badge. Raving Mad - Explore in Kallisti Wharf to earn this badge. Marked Out - Explore in Kallisti Wharf to earn this badge. Quay to the City - Explore in Kallisti Wharf to earn this badge. Tourist Trapped - Explore in Kallisti Wharf to earn this badge. History Christie Consolidation - Learn more about the brave and bold leadership of Emil Christie. Flagtown Memorialist - Learn more about the Flagtown history in Kallisti Wharf. Patron of the Arts - Learn more about Theatre Row and Maxwell Stadium to earn this badge. Badge Adjustments Changes Dreamwalker / Dreamkiller - Quill and The Unnamed One are now required for this badge. No changes to those who already earned the badge. Variety Act - Badge art updated to look more like proper badges. License to Chill - Badge art updated to help differentiate Winter events by year (2021). Home for the Holidays - Badge art updated to help differentiate Winter events by year (2023). Hypothermia - Badge art updated to help differentiate Winter events by year (2024). City Badge Tracker [Focused Feedback] Added a City Badge Tracker kiosk to Pocket D at [-234.2 0.0 -908.8]. This kiosk will display the badges that you're missing, and a Leaderboard with every character who entered Pocket D since the last mapserver reset. There is no persistent storage at the moment, and it might not be possible. The player with the most badges will be displayed as a "hologram" next to the City Badge Tracker kiosk. Clicking on this NPC will display their character information and badge progress. In the event of a tie, the character who last clicked the City Badge Tracker kiosk (not the NPC!) will be displayed, and there's a 60-second cooldown between switches to avoid spamming back and forth. City Badge Tracker also displays progress towards Bicentennial, Dimensional Warder, River Rat and Dreamwalker/Dreamkiller. Null the Gull no longer shows progress towards Dimensional Warder, since the City Badge Tracker "Progress" page has that info. Zones [Focused Feedback] Contacts Tasks [Focused Feedback] Mission Maps [Focused Feedback] Enemies [Focused Feedback] Architect Entertainment [Focused Feedback] Blackwing Industries This group is now available to be used in Architect Entertainment content. Freaklok This group is now available to be used in Architect Entertainment content. Kallisti Wharf Office Maps These mission map tileset pieces have had an extensive decoration pass on all rooms which will automatically apply to existing AE arcs using these maps. Spawn density and all other map specifics are unchanged for the AE versions of these maps. Miscellaneous Fixed the respec counter from becoming negative when a character earns 128+ respecs. Switching alignments will no longer remove the Event Messages channel for that alignment. It will still add the new one. For example, if you're a villain and switch to hero, the Hero Zone Event Messages channel will be added to whichever tab contains Villain Zone Event Messages, but Villain Zone Event Messages will be retained unless manually removed. Inspirations Corrected the description in Greater Protection Imbuement and Superior Protection Imbuement to no longer claim they last 3 minutes. LFG Fixed incorrect merit payout award listed in Katie Hannon's Task Force in the LFG tab. Fixed inaccurate level ranges displayed on Summer Blockbuster, Kane's House of Horror, and SSA 1.1. Anniversary Event Event script has been rewritten in Lua and the legacy script discontinued. Automatically starts on April 28th and ends on June 1st. Ambushes will now spawn using the player level, capped to the level range of the zone. Ambushes have a 50% chance of being an enemy group that the player needs for badge credit. Decreased ambush chance from 75% to 65%. Ambushes only reward the player with one Anniversary Merit. Temporary Powers, Inspirations, Pet Summons and Minipet rewards can only drop from capsules without an ambush. Fixed two glowie spawn points in Brickstown that were floating above the ground and not working correctly.
  7. Use this thread to discuss and provide feedback regarding enemy group critter balance for the Freaklok enemies encountered in Kallisti Wharf.
  8. Architect Entertainment Blackwing Industries This group is now available to be used in Architect Entertainment content. Freaklok This group is now available to be used in Architect Entertainment content. Kallisti Wharf Office Maps These mission map tileset pieces have had an extensive decoration pass on all rooms which will automatically apply to existing AE arcs using these maps. Spawn density and all other map specifics are unchanged for the AE versions of these maps.
  9. City Badge Tracker Added a City Badge Tracker kiosk to Pocket D at [-234.2 0.0 -908.8]. This kiosk will display the badges that you're missing, and a Leaderboard with every character who entered Pocket D since the last mapserver reset. There is no persistent storage at the moment, and it might not be possible. The player with the most badges will be displayed as a "hologram" next to the City Badge Tracker kiosk. Clicking on this NPC will display their character information and badge progress. In the event of a tie, the character who last clicked the City Badge Tracker kiosk (not the NPC!) will be displayed, and there's a 60-second cooldown between switches to avoid spamming back and forth. City Badge Tracker also displays progress towards Bicentennial, Dimensional Warder, River Rat and Dreamwalker/Dreamkiller. Null the Gull no longer shows progress towards Dimensional Warder, since the City Badge Tracker "Progress" page has that info.
  10. Mercy Island Rubble and debris from the former Architect Entertainment building have finally been cleared away, and construction on the Rogue Isle Police precinct has been completed. New building contains an SG Registrar so villains can start Super Groups from their start zone, same as heroes. Also contains a Quartermaster who sells enhancements.
  11. New Badges (21) Accolade The Prettiest One - Obtain this accolade by earning the following Exploration badges: On The Shoulders of Giants, In Their Prime, Protest Too Much, Fueled by Greed, Raving Mad, Marked Out, Quay to the City and Tourist Trapped. Accomplishment Staring Into The Abyss - Complete Adelard Ziegler's story arc to earn this badge. Business Savvy - Complete Dap-Dap the Deal-Maka's story arc to earn this badge. Front Person - Complete Erin West's story arc to earn this badge. Justified Ends - Complete Robert Kogan's story arc to earn this badge. Thicker than Water - Complete Alexander the Greats's story arc to earn this badge. Generational Trauma - Earned from completing bonus objectives within Adelard Ziegler's story arc. Uncomfortable Truths - Earned from completing bonus objectives within Erin West's story arc. Truth Seeker - Earned from completing bonus objectives within Erin West's story arc. Brass Tax - Earned from completing bonus objectives within Dap-Dap the Deal-Maka's story arc. Defeat Two Birds One Stone - Defeat 250 Blackwing Industries enemies to earn this badge. Peacekeeper / Peacemaker - Defeat the P.E.A.C.E. Keeper in Kallisti Wharf to earn this badge. Exploration In Their Prime - Explore in Kallisti Wharf to earn this badge. Protest Too Much - Explore in Kallisti Wharf to earn this badge. Fueled By Greed - Explore in Kallisti Wharf to earn this badge. Raving Mad - Explore in Kallisti Wharf to earn this badge. Marked Out - Explore in Kallisti Wharf to earn this badge. Quay to the City - Explore in Kallisti Wharf to earn this badge. Tourist Trapped - Explore in Kallisti Wharf to earn this badge. History Christie Consolidation - Learn more about the brave and bold leadership of Emil Christie. Flagtown Memorialist - Learn more about the Flagtown history in Kallisti Wharf. Patron of the Arts - Learn more about Theatre Row and Maxwell Stadium to earn this badge. Badge Adjustments Changes Dreamwalker / Dreamkiller - Quill and The Unnamed One are now required for this badge. No changes to those who already earned the badge. Variety Act - Badge art updated to look more like proper badges. License to Chill - Badge art updated to help differentiate Winter events by year (2021). Home for the Holidays - Badge art updated to help differentiate Winter events by year (2023). Hypothermia - Badge art updated to help differentiate Winter events by year (2024).
  12. Aether Shop Rewards Reward Additions New NPC costumes added to the Tier 1 Aether reward vendor offerings: Costume: Devouring Earth Razorvine Costume: Devouring Earth Geode Costume: Freaklok Boomer Costume: Freaklok Tecromancer Costume: Mastermind Oni Costume: Mastermind Assault Bot Costume: Mastermind Lich Costume: Mastermind Spec Ops Costume: P.E.A.C.E. Ballistier Costume: P.E.A.C.E. Commander Costume: P.E.A.C.E. Coordinator Costume: PPD Guardian Costume: PPD Undercover Cop Costume: Slag Golem Costume: Slag Heap (Mastermind Aether costumes include power customization option to pick their upgraded visuals.) New NPC costumes added to the Tier 2 Aether reward vendor offerings: Costume: Devouring Earth Lunaflora New NPC costumes added to the Tier 3 Aether reward vendor offerings: Effect: P.E.A.C.E. Coordinator (Make your character look like one of Blackwing Industry's psychic tacticians! Projects a data display around your character and encapsulates your head in an energy field! Tintable power customization options and data-only or dome-only.) Reward Adjustments Tier 2 has been renamed from 'Vintage' to 'Vintage/Extra' to include the non-legacy costumes that are Homecoming additions. The following costumes have had their names adjusted: Costume: Devouring Earth Plant -> Costume: Devouring Earth Bladegrass Costume: Devouring Earth Crystal -> Costume: Devouring Earth Quartz Costume: Devouring Earth Mushroom -> Costume: Devouring Earth Fungoid Costume: Devouring Earth Rock -> Costume: Devouring Earth Bedrock The following costumes have had customization options expanded: Effect: Luminous > Symbiote Effect: Luminous > Symbiote Tintable Effect: Umbral > Symbiote Effect: Umbral > Symbiote Tintable Reward Fixes Effect: Luminous: Fixed an issue where this effect's eye glow would not appear on Aether costumes that didn't support sheathed weapons. Costume: Freakshow Stunner: Ambient sound effects removed from this costume. Costume: Freakshow Super Stunner: Ambient sound effects removed from this costume. Costume: Longbow Mender: Fixed this costume using the incorrect boots option. Costume: Rularuu Wisp Overlord: Ambient sound effects removed from this costume. Vanity Pets New Pets Recipes The following Rare recipe has been added with a 0.1% (1 in 1000) chance to drop from any Blackwing Industries enemy group Boss or Elite Boss rank defeats: Pet: P.E.A.C.E. Drone The following Uncommon recipe has been added with a 10% (1 in 10) chance to drop from the P.E.A.C.E Keeper Giant Monster when defeated. Pet: Mini P.E.A.C.E. Keeper As with other recipes, these can be traded to other players or on the Auction House.
  13. Power Customization Force Field Epic > Personal Force Field > Excelsion customization option added. Personal Force Field > Excelsion customization option added. Deflection Shield > Excelsion customization option added. Dispersion Bubble > Excelsion customization option added. Oh hex! That's pretty cool! Traps Force Field Generator > Excelsion customization option added. Broadsword Swordfish custom weapon option added. Rifles Shotgun custom weapon option added. Advanced Shotgun custom weapon option added. Grenade Launcher custom weapon option added. Advanced Grenade Launcher custom weapon option added. Custom Weapon Fixes Fix to rifle weapons appearing on the back when they should be in the hand at the time. Fixed broken Munitions Rifle model FX for Devastator, Shard Cannon, and Shock Rifle options on all three body types. Fixed broken base Munitions Rifle FX on Huge body type.
  14. Costumes New Costume Parts (61) Male/Female/Huge > Head > Various > Detail 1 > Blackwing Female > Head > Various > Detail 1 > Seer Visor Male/Female/Huge > Head > Various > Detail 2 > Blackwing Female > Head > Various > Detail 2 > Seer Male/Female/Huge > Arachnos Soldier > Detail 2 > Blackwing Male/Female/Huge > Arachnos Soldier > Detail 1 > Blackwing Female > Arachnos Soldier > Detail 1 > Seer Visor Female > Arachnos Soldier > Detail 2 > Seer Male/Female/Huge > Arachnos Widow > Detail 2 > Blackwing Male/Female/Huge > Arachnos Widow > Detail 1 > Blackwing Female > Arachnos Widow > Detail 1 > Seer Visor Female > Arachnos Widow > Detail 2 > Seer Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Clean Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 1 Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 1 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 2 Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 2 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Clean Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 1 Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 1 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 2 Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 2 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Clean Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 1 Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 1 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 2 Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 2 Flipped Notice: The Awakened chest options are mutually exclusive with shoulder pads that clip and they will not appear. Likewise, if you currently have incompatible shoulder pads selected, the Awakened chest options will not appear. Male/Female/Huge > Upper > Jackets > Blackwing Male/Female/Huge > Upper > Various > Shoulder > Blackwing Light Male/Female/Huge > Upper > Various > Shoulder > Blackwing Light Original Male/Female/Huge > Upper > Various > Shoulder > Blackwing Heavy Male/Female/Huge > Upper > Various > Shoulder > Blackwing Heavy Original Male/Female/Huge > Upper > Chest Details > Special Symbols > Blackwing Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Light Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Light Original Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Heavy Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Heavy Original Female > Upper > Gloves > Blackwing > Custom Female > Upper > Gloves > Blackwing > Original Male/Huge > Upper > Various > Gloves > Blackwing Light > Custom Male/Huge > Upper > Various > Gloves > Blackwing Light > Original Male/Huge > Upper > Various > Gloves > Blackwing Heavy > Custom Male/Huge > Upper > Various > Gloves > Blackwing Heavy > Original Female > Upper > Tight > Belt > Seer Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Clean Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 1 Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 1 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 2 Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 2 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Clean Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 1 Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 1 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 2 Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 2 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Clean Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 1 Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 1 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 2 Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 2 Flipped Male/Female/Huge > Lower > Various > Boots > Blackwing Light > Custom Male/Female/Huge > Lower > Various > Boots > Blackwing Light > Original Male/Female/Huge > Lower > Various > Boots > Blackwing Heavy > Custom Male/Female/Huge > Lower > Various > Boots > Blackwing Heavy > Original Male/Female/Huge > Backpacks > Blackwing Light Male/Female/Huge > Backpacks > Blackwing Heavy Male/Female/Huge > Cape > Full Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Half Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Asymmetrical Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Single Shoulder Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Over Shoulder Mantle > Brooch > Blackwing Male, Female, Huge > Auras > Path Auras > Rocket Boots - Jump Male, Female, Huge > Auras > Path Auras > Rocket Boots - Fly Male, Female, Huge > Auras > Path Auras > Rocket Boots - Jump & Fly Male/Female/Huge > Costume Presets > Blackwing Light Male/Female/Huge > Costume Presets > Blackwing Heavy Costume Proliferation Missing costume options added to missing categories: Male/Female/Huge > Standard > Detail 2 > Samurai Menpo Male/Female/Huge > Standard > Detail 2 > Oni Mask Male/Female/Huge > Masks w/Hair > Detail 2 > Samurai Menpo Male/Female/Huge > Masks w/Hair > Detail 2 > Oni Mask Male/Huge > Upper > Various > Chest > Yakuza Male/Huge > Upper > Various > Chest > Yakuza 1 Glow Male/Huge > Upper > Various > Chest > Yakuza 2 Glow Female/Huge > Back > Backpacks > Circle of Thorns Male > Upper > Sleeveless Robes > Chest > Spectrum Costume Fixes Various skirt models have had poor/non-functional LOD models that cause them to appear broken at distance; Skirt models should now always render the higher detail model. Female > Upper > Various > Asymmetrical Shoulders > Skull 1: Fixed this option being listed twice. Male/Huge > Lower > Various > Boots > Flat > Spectrum: Fixed this option using the wrong texture. Female > Lower > Various > Boots > Flat > Spectrum: Fixed this option being listed twice.
  15. Misc Power Changes Epic > Dark Mastery > Black Hole This power now applies a trawl (reverse repel) effect. Targets that are immune to the trawl effect will be phased. Epic > Psionic Mastery > Telekinesis Target cap increased from 5 to 10. Toggle duration reduced from 20s to 10s. Armor Sets > Self heals (all) Self heal click powers no longer are irresistible Following heals will ignore Heal Resistances: Regeneration > Second Wind Invulnerability > Dull Pain Ice Armor > Hoarfrost Empathy > Absorb Pain Pain Domination > Share Pain The following armored AT Heal Resistance caps have been lowered to: Tanker: 75% Brute: 75% Scrapper: 85% Stalker: 85% Sentinel: 90% All other ATs remain at 100% Battle Axe > Axe Cyclone Cast time increased from 1.76s to 2.1s. Pull distance is now resistible. Battle Axe > Swoop Cast time increased from 1.23s to 1.37s. Street Justice > Sweeping Cross (All versions) Arc increased from 50 degrees to 75 degrees. Pre-combo damage scale reduced from 1.5 to 1.444. Max combo damage reduced from 1.875 to 1.805. Invulnerability > Unstoppable A visual cue should show up informing of the impending crash. Ninjitsu > Kuji-In Retsu A visual cueshould show up informing of the impending crash. Shield Defense > One with the Shield A visual cueshould show up informing of the impending crash. Stone Armor > Geode Cleaned up power info screen. 25% of this power's regen and recovery buffs will persist for the full 30 second window even if the power is shut down or if the Geode is destroyed. Super Reflexes > Elude A visual cue should show up informing of the impending crash. Willpower > Strength of Will A visual cue should show up informing of the impending crash. Bug Fixes Enhancements > Performance Shifter: Chance for +Endurance: Fixed a bug where the ally buff could potentially be weaker based on level differences. Enhancements > Coercive Persuasion: Contagious Confusion: This proc no longer ignores combat modifiers. Dark Armor > Obscure Sustenance: Fixed a bug where Soul Nier theme would trigger the incorrect animation Tactical Arrow > Glue Arrow: Fixed power short description. No Phase: Fixed a bug where No Phase would disable Jump Pack and Steam Jump. Pool > Fighting: Changes to the attacks power info screen to clarify the conditional effects. Mace Mastery > Web Envelope: Fixed this power's description to denote the power does toxic damage over time. Prestige Travel > Jump Pack/Steam Jump: These powers buff should now flash when the 30 second timer is about to run out, as well as give a "low fuel" warning. Plant Manipulation > Wild Fortress: Fixed a bug where the power's vfx would fade away if the player selected color customization options. Atomic Manipulation > Metabolic Acceleration: This power no longer accepts Endurance Discount enhancements. The power costs no endurance. Dark Mastery > Possess: Fixed a bug where the debuff applied to the caster instead of the target. Devices > Remote Bomb: Fixed a bug that would cause the bomb to become defunct if the targeted critter died during the power's placement animation. Traps > Temporal Bomb: Fixed a bug that would cause the bomb to become defunct if the targeted critter died during the power's placement animation. Accolades > Mark and Recall: Name changed from 'Mark & Recall' so the power can be functionally linked in chat. Energy Mastery > Energy Torrent: Fixed Laser Beam Sweep customization option's hitfx desynced from attack. Arsenal Control > Cryo Freeze Ray: Fixed VFX timing errors in attack and hit FX. Fiery Aura > Cauterizing Blase: Fixed Dark Fire customization option missing FX. Mercenaries > Commando: Fixed Commando's Full Auto attack FX attached to their hand instead of their Assault Rifle.
  16. Arsenal Control Sleep Grenade Pulse timer reduced from 4s to 3s.
  17. Plant Control Spore Burst Upgraded to Deep Sleep. Seeds of Confusion Recharge increased to 90s. Scale reduced from scale 20 to scale 12. Target cap lowered from 16 to 10. Spirit Tree Cast time lowered from 3.2s to 1.67s. Recharge reduced from 200s to 120s. Duration reduced from 90s to 60s. Spirit tree can now be attacked. Spirit tree now taunts and has a scaling defense and resist aura. Even after being defeated, spirit tree's regen aura should remain. Vines Now summons a Pseudopet that will continue to hold enemies for its duration. Now inflict damage over time on its targets. Now applies a -DMG debuff on targets. Now accepts damage set and enhancements. Carrion Creepers VFX now moves along with the pet patch. Carrion Creepers can now proc Domination, Containment and Overpower. This power should no longer execute an excessive proc cascade. Fly Trap AI mode changed from Pet_Base to Pet_Ranged.
  18. Mind Control Terrify Accuracy increased from 0.9 to 1.0. Total Domination This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Mass Confusion Accuracy increased from 0.8 to 1.0. Endurance cost reduced from 26 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds.
  19. Gravity Control Gravity Distortion Field Changed to location based power. Now summons an area of effect pseudopet that lasts up to 45s and will hold random enemies within. Power now inflicts smashing damage when it holds enemies. Now takes damage enhancements and sets.
  20. Fire Control Cinders Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Ice Control Glacier Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Illusion Control Flash Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Symphony Control Chords of Despair Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Mind Control Total Domination Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds.
  21. Fire Control Bonfire This power is now a true pseudopet. Cinders This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds.
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