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The Curator

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  1. Controllers Containment now allows Controllers to command their Tier 9 pets. Containment now also triggers on critters that are Terrified. Containment now also triggers on critters that have been asleep in the last 3 seconds. Containment damage now has an additional "Containment" float message across all sets. The following controller pets now have a 33.33% chance to proc containment damage: Darkness Control > Shades Darkness Control > Umbra Beast Earth Control > Volcanic Gases Earth Control > Animated Stone Electric Control > Gremlins Fire Control > Bonfire Fire Control > Fire Imps Gravity Control > Singularity Ice Control > Ice Slick Ice Control > Jack Frost Illusion Control > Phantasm Plant Control > Carrion Creepers (Entangle attack only) Plant Control > Fly Trap Pyrotechnic Control > Catherine Wheel Symphony Control > Reverberant
  2. Sleep Revamp Stacking Sleep is no longer canceled by damage or any canceling event unless the target is already asleep. This allows for sleep to be stacked even if the sleep-casting power does damage, and sleep stacks that don't render the target asleep won't vanish if the target is hurt but awake. Deep Sleep This is a new variant of sleep. Deep Sleep is stickier than regular sleep. Enemies under its effect don't instantly wake up if damaged, instead the duration of their sleep is shortened. How much the sleep is shortened depends on the enemy rank, with minions taking more attacks to wake up and AVs being woken up by a single hit. The following powers have been flagged as Deep Sleep: Arsenal Control > Tranquilizer Earth Control > Salt Crystals Ice Control > Flash Freeze Mind Control > Mesmerize Mind Control > Mass Hypnosis Plant Control > Spore Burst Pyrotechnic Control > Hypnotizing Lights Symphony Control > Enfeebling Lullaby Epic > Arsenal Mastery > Sleep Grenade Epic > Earth Mastery > Salt Crystals Epic > Ice Mastery > Flash Freeze Epic > Psionic Mastery > Mass Hypnosis Epic > Psionic Mastery > Mesmerize
  3. New Powerset: Psionic Armor (Brutes, Scrappers, Sentinels, Stalkers, Tankers) You use your psionic powers to shield yourself reducing incoming damage, as well as steal your foes own psyche and use it against them, be it by empowering your own regenerative powers, weakening their defenses or completely subduing their will! Psychic Wall Toggle: Self +Res(Smash, Lethal, Psionic) You focus to create a psychic wall that dampens the smashing, lethal and psionic damage. Psionic Shield Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain) This power generates a psionic shield that dampens most energy and elemental damage types while also reducing the effect of endurance drain effects. Impenetrable Mind Toggle: Self Res (Psionics, Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Knockback). When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks. Consume Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery Only available to Tankers and Brutes You Consume the Psyche of nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Although this power has a low recharge, each affected foe will increase its recharge by 8.5 seconds for a maximum total of 90 seconds. Devour Psyche Cone Foe -Regen, -Heal, -Recovery; Self +Regen, +Recovery Only available to Scrappers, Sentinels and Stalkers You Devour the Psyche of foes in front of you, weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Although this power has a low recharge, each affected foe will increase its recharge by 8.5 seconds for a maximum total of 90 seconds. Precognition Auto: Self Def(Melee, Ranged, AoE, Psionic) Precognition allows you to read your enemies minds, letting you see their attacks before they happen. This power is always on and costs no Endurance. Fixed description typo. Psychokinetic Barrier Self, +Absorb, +Res(-Regeneration, -Recovery, -Recharge, -Endurance) You can erect a temporary wall of crystalized psionic energy that will absorb a large amount of damage before breaking off. Psychokinetic Barrier will grant a moderate amount of absorption and reduce the effect debuffs have on you. Impose Presence Toggle: Self +DEF(All), +To Hit, Foe -Recharge Only available to Tankers and Brutes Impose your presence on nearby enemies, slowing their attack rate down and increasing your defense and chance to hit. Tankers and Brutes should now be able to slot taunt enhancements and sets on this power. Tanker radius increased to 12ft. Mask Presence Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) Only Available to Scrappers and Sentinels Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Fixed a bug where some of this power's defense buff was suppressing in combat. Aura of Insanity Toggle: PBAoE, Foe Confuse, Disorient, Sleep, Hold, Fear, DoT(Psionic), +Special You emit a powerful psychic aura that causes the minds of those around you to become weak and distracted. Foes may be stunned, held, terrified or even confused in your presence, in addition to suffering a debuff derived from the applied control effect. Those that resist these effects will suffer damage over time. This power allows you to use your own Hit Points to keep enemies near you disabled. The power cost no endurance but can be dangerous to use. Fixed description typo. Tankers and Brutes should now be able to slot taunt enhancements and sets on this power. Tanker radius increased to 12ft. Memento Mori Self Rez, +Max HP, Special Terrify your foes projecting images of their own impending demise into their minds. Memento Memori inflicts fear on targets while healing you even if you have been defeated. Each affected foe will increase your maximum hit points and heal you. Although this power has a low recharge, each affected foe will increase its recharge by 29 seconds for a maximum total of 300 seconds. Using this power while defeated will always result in a 300 seconds recharge. Tanker/Brute: Psychic Wall Psionic Shield Impenetrable Mind Consume Psyche Impose Presence Psychokinetic Barrier Precognition Aura of Insanity Memento Mori Scrapper/Sentinels: Psychic Wall Psionic Shield Mask Presence Impenetrable Mind Devour Psyche Precognition Psychokinetic Barrier Aura of Insanity Memento Mori Stalkers: Hide Psychic Wall Psionic Shield Impenetrable Mind Devour Psyche Precognition Psychokinetic Barrier Aura of Insanity Memento Mori
  4. New Powerset: Pyrotechnic Control (Controllers, Dominators) You have the ability to incapacitate enemies with creative and dazzling fireworks-like displays that incorporate elements of light, fire, energy, and sound. Many powers have a chance to Blast Off targets, flinging them into the air and reducing their damage resistance with a vibrant explosion. Sparkling Cage Ranged, Moderate DoT(Fire, Energy), Foe Immobilize, Chance for Blast Off Immobilizes your target in a ring of pyrotechnic energy, dealing Fire and Energy damage over time. More resilient foes may require multiple Sparkling Cages to Immobilize. This power has a chance of Blasting Off targets into the air. Dazzle Ranged, Moderate DMG (Fire, Energy), Foe Hold, Chance for Blast Off Incapacitates a distant foe with a brilliant explosion of pyrotechnic energy. The target is left helpless for the duration. This power has a chance of Blasting Off targets into the air. Sparkling Chain Ranged (Chain), Minor DoT(Fire, Energy), Foe Immobilize, Chance for Blast Off Immobilizes a group of foes one by one in a chain formation, dealing Fire and Energy damage over time to each enemy in the chain. More resilient foes may require multiple casts to Immobilize. Sparkling Chain is slower and less damaging than Sparkling Cage, but can capture multiple targets. This power has a chance of Blasting Off targets into the air. This chance is greater on the initial target of Sparking Chain. Fixed typo in description. Glittering Column You summon a column of brilliant, glittering energy that is sure to capture foes' attention. The column will reduce the ToHit of any foe within a short range, while also Taunting them, forcing them to direct their attacks in its direction. When the Glittering Column expires, it explodes, Blasting Off nearby enemies into the air. Now properly triggers containment damage. Total base damage increased from scale 1.3 to 1.4. Explosion now hits 16 targets like with the rest of the power's effects. Hypnotizing Lights Ranged (Cone), Foe Sleep, Foe Confuse (Within 20ft), Moderate DoT (Psionic) You conjure a whirl of lights with differing effects depending on the distance from which it is viewed. Most all targets within the area will be placed into a sleep like trance. Up to six enemies within 20 feet of the display are Confused and receive Psionic damage over time. Now properly triggers containment damage. Added clarification to the description. Multipurpose Missiles Ranged (AoE), Foe Stun, Foe Terrorize, Minor DMG (Fire, Energy) With a single gesture, you conjure pyrotechnic missiles to assault two locations at once. Enemies near the target you have selected will be bombared with miniature missiles and Stunned. Meanwhile, enemies near the location of have selected on the ground will be hit by shrill noisemaking rocket and become Terrified. Now properly triggers containment damage. Added clarification to the description. Incendiary Aura Toggle: PBAoE, Chance for Blast Off. -TohiT, -Defense You create an aura of pyrotechnic energy around yourself that has combustible properties. Enemies within range of the power have a persistent chance of Blasting Off into the air, as well as suffer from reduced ToHit and Defense. Removed duplicate -ToHit debuff from Dominator version of the power. Fixed typo in short help. Explosive Bouquet Ranged (AoE), Foe Hold, Blast Off You create an explosion of light and sound in a flower formation. Foes inside the blast radius will be Held and Blasted Off into the air. Every foe you hit will increase its recharge by 14.5 seconds, up to a maximum of 240 seconds. If no foe is hit, the power will recharge in 8 seconds. Catherine Wheel Summon Catherine Wheel: Ranged DMG (Fire, Energy), Special You can craft a wheel of pure pyrotechnic energy to assist you in battle. The Catherine Wheel employs a variety of pyrotechnic powers to damage and distract enemies. If an enemy becomes affected by the Blast Off effect from one of your powers, the Catherine Wheel may Intercept the enemy with an attack, dealing additional damage.
  5. Kallisti Wharf Repeatable Missions - Levels 40-50 Players can take repeatable tasks from either of Kallisti Wharf's two mission brokers, depending on alignment: CONTACT: Blackwing Liason (Hero) or Broker Chip (Villain) LOCATION: Kallisti Wharf /thumbtack 5816 46 2511 or /thumbtack 1829 43 2458 ALIGNMENT / LEVEL: Any, Level 40-50
  6. Hunting the Hunters - Adelard Ziegler (Level 40-50) “Adelard Ziegler has contacted you to work on his behalf as the acting force behind his investigation into the Council. The Council’s Void Hunter division has been a subject of much controversy and rumor, and now have suddenly withdrawn from active duty. On top of that, the black market sales of their Void Rifles to other factions seem to be drying up or delivering ‘Dead on Arrival’. Players will aid Adelard is determining what has happened to the most dangerous and notorious cadre within the Council to see if they are retiring, mutinying, or worse…” CONTACT: Adelard Ziegler LOCATION: Kallisti Wharf /thumbtack 6072 65 1304 ALIGNMENT / LEVEL: Hero, Level 40-50 OUROBOROS / ARC: 28.06
  7. Know Thy Enemy - Alexander the Great (Level 40-50) “Alexander the Great asks you to engage in strategic strikes against Warrior outposts and supply routes, to get to the bottom of their current operations in Kallisti Wharf. He suspects that something is terribly wrong with the upper ranks of the Warriors, but he can’t prove anything.” CONTACT: Alexander the Great LOCATION: Kallisti Wharf /thumbtack 2147.2 11.9 -423.5 ALIGNMENT / LEVEL: Hero, Level 40-50 OUROBOROS / ARC: 28.05
  8. The Sunlight and the Spotlight - Robert Kogan (Level 40-50) “Crey's new super group, Altruist Division, has been gaining fame for their fight against crime in Kallisti Wharf. Though not everyone buys Crey's intentions, the heroes themselves seem forthright. When they beat you to investigating a tip about the Skulls and Family, Robert Kogan, an investigative reporter for a progressive, independent newspaper, introduces himself. He also doesn't believe Altruist Division is all they claim to be and wants your help in finding concrete proof... Or, if nothing else, causing the public to question their existence." CONTACT: Robert Kogan (The contact requires completing the tip mission "Skulls vs Family" first.) LOCATION: Kallisti Wharf /thumbtack 1789 57 3436 ALIGNMENT / LEVEL: Vigilante, Level 40-50 OUROBOROS / ARC: 28.04
  9. Cutting Back Old Growth - Erin West (Level 40-50) “'Crey CARES!' That's the tagline of Crey's newest PR campaign, engineered by their rising marketing star, Erin West. Now she's got a new plan... hire a 'rogue with a heart of gold' to lead Alpha Team, the premiere subteam of the Altruist Division, Crey's new supergroup of unmasked Paragon Protectors known as the 'Real-ID Protectors'. And you are just the rogue to play the role, regardless of the actual makeup of your heart." CONTACT: Erin West LOCATION: Kallisti Wharf /thumbtack 7213 55 2649 ALIGNMENT / LEVEL: Rogue, Level 40-50 OUROBOROS / ARC: 28.03
  10. Mergers and Acquisitions - Dap-Dap the Deal-Maka (Level 40-50) “Once ‘Down with the street’, Dap-Dap the Deal-Maka’ has exhausted his fifteen minutes of fame for being quotable in the replays of his arrest video where he got pinched for a weapons deal with Nemesis. Since leaving the spotlight, he’s found new purpose selling his services to the Freaklok in a bid to help establish them. In this madcap escapade that resembles kayfabe more than negotiation, Dap-Dap will direct you to interface with nearly every faction in the Wharf as the Freaklok establish legitimacy and a foothold in the Old Slough.” CONTACT: Dap-Dap the Deal-Maka LOCATION: Kallisti Wharf /thumbtack 1578 47 4995 ALIGNMENT / LEVEL: Villain, Level 40-50 OUROBOROS / ARC: 28.02
  11. Critters with Excelsion armor given a new on-hit visual FX shield. New Enemy Group: Blackwing Industries Now available in Architect Entertainment! These men & women ensure that the Kallisti Wharf citizenry remain protected from super threats! Who Are They? Blackwing Industries is a private military company that has been contracted by Emil Christie to replace the Paragon Police in protecting Kallisti Wharf. The branch of their company that is responsible for this task is known as: P.E.A.C.E. (Police Emergency Action & Crisis Engagement). They've been specially-trained and armed with cutting-edge technology to excel in suppressing meta human threats! These men & women are dedicated to maintaining peace and order in the zone that is their jurisdiction. What Can They Do? Most Blackwing Industries personnel are decked out in the group's trademarked Excelsion armor, nano-carbon kinetic dampening interlocking hex plates. This armor gives them resistance to conventional weaponry, but also leaves them vulnerable to Toxic! Most of the group gets access to more attacks when below 75% HP! The group deals a variety of damage types, however the most notable are: Range: Cold/Toxic (major), Fire/Psionic (minor) Melee: Smashing/Energy (major), Lethal/Fire/Toxic (minor) AoE: Fire/Psionic (major), Cold (minor) The following Blackwing Industries critters are noteworthy threats for their powers and behaviors! (Spoilers for those who wish to fight them blind!) This is only a partial list, detailing some parts of the enemy group's roster:
  12. Kallisti Wharf Zone Comes To Life! Kallisti Wharf has been given a substantial amount of work to bring the zone to life/parity with other city zones! At last! Kallisti Wharf is a fully realized zone! Zone Improvements As stated on the tram/submarine destination, Kallisti Wharf is a Level 40-50 co-op zone. Kallisti Wharf now has eight standard exploration badges and an accolade, same as other zones. New Tour Guides are available to help people locate all the new badges! Many areas of the zone were given expansive polish passes and detail work. All neighborhoods given music. No more silence! The zone is using a mix of new Homecoming-original compositions, a few previously unused tracks, and a couple of favorite older classics! Enemies Encountered Added ambient atmospheric/combat spawns to the entirety of the zone. The following are the main enemy groups found in Kallisti Wharf: Blackwing Industries [NEW] Freaklok Crey Freakshow Warriors Skulls The Awakened Unified People's Army (UPA) Wyvern Watch out, the Freaklok are out in force! Giant Monster Event New Giant Monster spawn, the P.E.A.C.E. Keeper, has been added to the zone. They are spawned manually by defeating 200 points worth of Blackwing Industries enemies in the zone. Minions = 1 point; Lieutenant = 2 points; Boss = 3 points; Elite Boss = 4 points. The P.E.A.C.E. Keeper will spawn in One Statesman Plaza and fly a patrol around the outside of the tower in the center of the zone; If not engaged in fighting, they should default back to patrolling the tower. Only one P.E.A.C.E. Keeper can be spawned at any moment. Drops six (6) Reward Merits, two (2) Monstrous Aether on defeat, and a low chance (10%) for Pet: Mini P.E.A.C.E. Keeper invention recipe. This recipe can be freely traded like other Giant Monster vanity pet recipes, and also drops from the randomized pet recipe pool found on the Benevolabs vendors located inside Vault Reserve locations. P.E.A.C.E. Keeper's dropped rewards are on an 18-hour cooldown per character. Blackwing Industries is dedicated to ensuring the safety and security of Kallisti Wharf! Kallisti Wharf Zone now has eight standard exploration badges and an accolade, same as other zones. Many areas of the zone were given expansive polish passes and detail work. All neighborhoods given music. No more silence! The zone is using a mix of new Homecoming-original compositions, a few unused tracks, and a couple of favorite older classics! Added ambient atmospheric/combat spawns to the entirety of the zone. New Giant Monster spawn, the P.E.A.C.E. Keeper, has been added to the zone. They are spawned manually by defeating 200 points worth of Blackwing Industries enemies in the zone. Minions = 1 point; Lieutenant = 2 points; Boss = 3 points; Elite Boss = 4 points. The P.E.A.C.E. Keeper will spawn in One Statesman Plaza and fly a patrol around the outside of the tower in the center of the zone; If not engaged in fighting, they should default back to patrolling the tower. Only one P.E.A.C.E. Keeper can be spawned at any moment. P.E.A.C.E. Keeper's dropped rewards are on an 18-hour cooldown per character. Relocated 200th Anniversary Plaque in Kallisti Wharf to Theatre Row. New coordinates are [2380, 56, 1132]. Mini-map markers added for the following locations: Crey Towers Vanguard Outpost Langston Corp Factory A Vanguard Merit invention station has been added to the Vanguard Outpost location near the helipad.
  13. The Curator

    April 23 Update

    Badges New Badges Event Cheers! - Log-in during the City of Heroes 21st anniversary to earn this badge. Purchasable from Luna in Ouroboros during the month of May. Mafioso - Defeat 25 old school Family during the City of Heroes Anniversary Event to earn this badge. Skull Killer - Defeat 25 old school Skulls during the City of Heroes Anniversary Event to earn this badge. Events Fixes Fixed a scaling issue with some of the higher-level enemy groups when spawned in low level zones via a Time Capsule that would cause them to be far more difficult than intended when fought by lower level characters. Old school Family / Skulls have had their spawn weight increased to match Circle of Thorns / Rikti so the mobs who give badge credit are most likely to spawn when opening Time Capsules.
  14. Badges New Badges Event Cheers! - Log-in during the City of Heroes 21st anniversary to earn this badge. Purchasable from Luna in Ouroboros during the month of May. Mafioso - Defeat 25 old school Family during the City of Heroes Anniversary Event to earn this badge. Skull Killer - Defeat 25 old school Skulls during the City of Heroes Anniversary Event to earn this badge. Events Fixes Fixed a scaling issue with some of the higher-level enemy groups when spawned in low level zones via a Time Capsule that would cause them to be far more difficult than intended when fought by lower level characters.
  15. The Curator

    February 14 Update

    Events Pocket D Move Sigil, Kadabra Kill, and the Ouroboros crystal down to the main floor where it's less likely to cause traffic jams. Sister Psyche's Wedding Pause the ceremony when no players are in the map; this fixes an issue with the post-cutscene spawns not triggering correctly if there are no players in the map. Fixed a bug that caused the hero version of the Nemesis Plot to consider the heroes defeated by default. Badges Grant 'Entrusted With The Secret' to those entering the wedding flashback mission. Enhancements Cupid's Crush: Add missing text for Universal Damage enhancement conversion.
  16. Don't miss Cobalt's Dev Diary for a behind-the-scenes look into creating this update:
  17. Please see the patch notes for the updated Spring Fling event, which is now LIVE!
  18. Spring Fling Event Spring Fling Event has been enabled and will run from 2/7/2025 - 3/11/2025 NEW Seasonal Mission Kadabra Kill & Sigil are available in Pocket D as mission contacts during the event. Help them solve a debate regarding the specific details from Manticore & Sister Psyche's wedding. Check out @Cobalt Arachne's Dev Diary on the event for further info! Five NEW Badges Best Man/Maid of Honor Wedding Crasher Down in Front Chaos Spiel Officiator NEW Costume Aura Spring Aura has been added to the costume editor for Male, Female, and Huge body types. It includes 6 Sub-Variants: Flowers Love Jealous Flowers - Combat Love - Combat Jealousy - Combat NEW Enhancement Set: Cupid's Crush Unique Universal Damage set (attuned-only) Special Chance for Confuse proc enhancement. Converting this set of enhancements out-of-set will result in an Overwhelming Force IO, and vice-versa. Available to be purchased from any Merit Vendors for 100 Reward Merits each, in the Auction House, or as a reward for completing the seasonal mission. Cannot be made Superior. General Updated the UI of the City Info Terminal kiosks in order to improve legibility. Badges River Rat's badge marker #6 in Nova Praetoria was floating above the water surface, it has been brought down to the same level as the other markers. Enhancements Fix Brute's Fury: Recharge/Fury Bonus proc being affected by level differences with the target. Fix minimum slotting level for Dark Watcher's Despair. Tasks The wounded Vanguard soldier in the last mission of the LGTF will stop talking if there's nobody nearby to hear them.
  19. The Curator

    December 5 Update

    AI Aggro Cap Fixed a bug that caused NPCs more than 111' feet away from their primary target to have inverted priorities with regards to the aggro cap - i.e. taunted foes and high ranking foes would be lower priority and more likely to de-aggro or switch to ranged attacks due to the cap instead of higher priority as intended. Reworked the priority algorithm to de-emphasize damage and distance while further prioritizing taunted enemies and high ranking enemies. Zones Labyrinth of Fog Fixed a number of tech lab doorways that could cause the Minotaur In The Fog to become stuck in the wall if they traveled through them. Prevented Benefactor in the Fog's Accelerate Metabolism from unintentionally buffing the Minotaur. Avatar of Achlys can now cast their cone attacks through mez. Players in the entrance lobby area or Core of the Labyrinth will no longer be timed out. Doubled the value of shift points earned by defeating Elite Bosses in the Labyrinth. Re-write of the Labyrinth's informational navigation window to better explain the zone. Minotaur's invincibility field now using a unique FX to be more visible. Mythic Fog's anchor field now using a unique FX to be more visible. Mythic Fog's appearance now includes a glowing chain that extends to the ceiling of the arena, to make positioning easier. Mythic Fog can no longer be targeted or killed. Font high score counter can now be viewed from the nav while inside the True Core of the Labyrinth. Description on the Avatar of Achlys cleaned up. Added some protection to the Font GM spawns to prevent more spawns than intended. Fixed a bug that caused the high score counter in the Font of Malevolence to not display. Restored the fog plume FX to the center of the Font of Malevolence. Task Force: Lady Grey Task Force (Advanced Mode) Adjusted K'ong's spawn so that the War Priest is always in the far away spot to prevent Recovery Aura inconsistencies. Dr. Aeon's Strike Force Collision ramps added to the outer edges of the smelting cauldrons in the final encounter to allow King Midas to be pulled into them easier when he is inflicted with -Jump debuffs. Miscellaneous Bug Fixes Fixed invention vanity pet recipe crafts from not counting for the crafting badges. Fixed Crey Cryogenicist Beam Rifle attacks firing from their hands instead of their rifle.
  20. The Curator

    November 26 Update

    Bug Fixes Fix a rare issue where under certain circumstances many more giant monsters could spawn in the Labyrinth of Fog than intended.
  21. The Curator

    November 12 Update

    Server Stability Fix a potential crash issue in the Labyrinth zone.
  22. The Curator

    November 5 Update

    Zones Labyrinth of Fog Additions High score counter added to the Font of Malevolence. Appears in the navigation bar when in the Font. Tracked per hour reset cycle, high score is recorded per server and persists. Does not impact rewards, just statistical information for players. Adjustments Enhanced visuals on the Font of Malevolence doors. Improved movement control on the Minotaur In The Fog. Avatar of Achyls given increased resistances to Slow, Endurance Drain, and Immobilize. Avatar of Achyls HP scaling changed to scale from 8 players up to 40 players, previously 16-32; Amount of HP per player increased slightly. Avatar of Achyls' Malevolent Explosion recharge increased to 45 seconds from 30 seconds. Increased delay between warning and execution on Malevolent Explosion to 5 seconds from 2 seconds. Mythic Fog are now 50% larger so they're easier to see. Mythic Fog now produce a bubble geometry surrounding their area of effect. Mythic Fog now plays a float message when changing location. Fall-off time for Anchor buff increased to 7 seconds from 3 seconds. Players can now activate powers in the True Core of the Labyrinth. Fixes Fixed an issue that caused many GMs to spawn in the Font of Malevolence. Fixed an issue that caused the Labyrinth zone to unload if idle. Temporary Halloween Minotaur costumes can now activate the secret cow door. NPCs Council Council Super Soldier is now less super. 5th Column Fixed Lt/Boss Rifle Butt missing an endurance cost. Fixed Steel Valkyrie Missile Launcher dealing smashing instead of fire damage. Fixed Robot defense having duplicate Terrorize protection. Fixed Krieger Dragons Tail having scrapper crit chance. Banished Pantheon Fixed Storm Shaman Hurricane omitting certain archetypes from range debuff. Carnival of Shadows Fixed the pet version of Illusionist Phase Shift not suppressing when mezzed. Fixed Vanessa's Psyche recovery debuff not affecting enemies. Fixed Carnival Mallet attacks redrawing off each other. Crey Fixed Paragon Protector Spine Throwing missing toxic damage over time. Fixed Paragon Protector Elite Incinerate being an AoE. Freakshow Fixed Super Stunner Paralyzing Blast not affecting players. Fixed Super Stunner using the wrong tinted FX for Reserve Power. Rewards Giant Monsters - Labyrinth of Fog Giant Monsters defeated in the Labyrinth of Fog no longer reward Monstrous Aether per the amount encountered there. Costume Matrix Macro Accolade Fixed incorrectly named 'Mini Seed of Hamidon' to correct 'Mini Seedling of Hamidon'. Powers Energy Melee Fixed an FX error in fast cast Energy Transfer. Miscellaneous Bug Fixes Added missing defense debuff continuing FX to various NPC powers. Fixed FX / animation desyncs for various NPC weapon powers. Corrected the attack types used for defense checks for various NPC powers. Corrected the AIGroup / NPC behavior for some powers. Corrected typos in various missions and dialogues. Corrected the level ranges for critter spawns. Moved the Nutrient Rich badge to a more appropriate location in the badge list.
  23. Happy patch day, and Election Day if you're in the US. Go vote!
  24. The Curator

    October 29 Update

    Bug Fixes Fix a long-standing bug in the chat system that could cause random client crashes in certain circumstances, more likely to be triggered by heavy use of the emote channel.
  25. The Curator

    October 14 Hotfix

    A small client-only hotfix has been released to the launcher. Stability Added a workaround to mitigate a client crash in third-party PhysX code often seen under heavy graphical load (i.e. Peregrine Island trick-or-treat leagues). There was already a partial workaround for this crash in place that would prevent the client from crashing immediately, but it could still crash later when attempting to unload PhysX objects -- typically when leaving the zone to go somewhere else. The new workaround should mitigate this secondary crash as well. However, due to the PhysX engine being in an unstable state, clientside debris objects will be disabled for the rest of the game session, until the client is restarted.
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