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The Curator

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Everything posted by The Curator

  1. City Badge Tracker Added a City Badge Tracker kiosk to Pocket D at [-234.2 0.0 -908.8]. This kiosk will display the badges that you're missing, and a Leaderboard with every character who entered Pocket D since the last mapserver reset. There is no persistent storage at the moment, and it might not be possible. The player with the most badges will be displayed as a "hologram" next to the City Badge Tracker kiosk. Clicking on this NPC will display their character information and badge progress. In the event of a tie, the character who last clicked the City Badge Tracker kiosk (not the NPC!) will be displayed, and there's a 60-second cooldown between switches to avoid spamming back and forth. City Badge Tracker also displays progress towards Bicentennial, Dimensional Warder, River Rat and Dreamwalker/Dreamkiller. Null the Gull no longer shows progress towards Dimensional Warder, since the City Badge Tracker "Progress" page has that info.
  2. Mercy Island Rubble and debris from the former Architect Entertainment building have finally been cleared away, and construction on the Rogue Isle Police precinct has been completed. New building contains an SG Registrar so villains can start Super Groups from their start zone, same as heroes. Also contains a Quartermaster who sells enhancements. Miscellaneous The villain Level 10 level-up trainer dialog now mentions the SG Registrar found in Mercy Island.
  3. New Badges (22) Accolade The Prettiest One - Obtain this accolade by earning the following Exploration badges: On The Shoulders of Giants, In Their Prime, Protest Too Much, Fueled by Greed, Raving Mad, Marked Out, Quay to the City and Tourist Trapped. Accomplishment Staring Into The Abyss - Complete Adelard Ziegler's story arc to earn this badge. Business Savvy - Complete Dap-Dap the Deal-Maka's story arc to earn this badge. Front Person - Complete Erin West's story arc to earn this badge. Justified Ends - Complete Robert Kogan's story arc to earn this badge. Thicker than Water - Complete Alexander the Greats's story arc to earn this badge. Generational Trauma - Earned from completing bonus objectives within Adelard Ziegler's story arc. Uncomfortable Truths - Earned from completing bonus objectives within Erin West's story arc. Truth Seeker - Earned from completing bonus objectives within Erin West's story arc. Brass Tax - Earned from completing bonus objectives within Dap-Dap the Deal-Maka's story arc. Defeat Two Birds One Stone - Defeat 250 Blackwing Industries enemies to earn this badge. Peacekeeper / Peacemaker - Defeat the P.E.A.C.E. Keeper in Kallisti Wharf to earn this badge. Exploration In Their Prime - Explore in Kallisti Wharf to earn this badge. Protest Too Much - Explore in Kallisti Wharf to earn this badge. Fueled By Greed - Explore in Kallisti Wharf to earn this badge. Raving Mad - Explore in Kallisti Wharf to earn this badge. Marked Out - Explore in Kallisti Wharf to earn this badge. Quay to the City - Explore in Kallisti Wharf to earn this badge. Tourist Trapped - Explore in Kallisti Wharf to earn this badge. History Christie Consolidation - Learn more about the brave and bold leadership of Emil Christie. Flagtown Memorialist - Learn more about the Flagtown history in Kallisti Wharf. Patron of the Arts - Learn more about Theatre Row and Maxwell Stadium to earn this badge. Badge Adjustments Changes Dreamwalker / Dreamkiller - Quill and The Unnamed One are now required for this badge. No changes to those who already earned the badge. Variety Act - Badge art updated to look more like proper badges. License to Chill - Badge art updated to help differentiate Winter events by year (2021). Home for the Holidays - Badge art updated to help differentiate Winter events by year (2023). Hypothermia - Badge art updated to help differentiate Winter events by year (2024).
  4. Aether Shop Rewards Reward Additions New NPC costumes added to the Tier 1 Aether reward vendor offerings: Costume: Devouring Earth Razorvine Costume: Devouring Earth Geode Costume: Freaklok Boomer Costume: Freaklok Tecromancer Costume: Mastermind Oni Costume: Mastermind Assault Bot Costume: Mastermind Lich Costume: Mastermind Spec Ops Costume: P.E.A.C.E. Ballistier Costume: P.E.A.C.E. Commander Costume: P.E.A.C.E. Coordinator Costume: PPD Guardian Costume: PPD Undercover Cop Costume: Slag Golem Costume: Slag Heap (Mastermind Aether costumes include power customization option to pick their upgraded visuals.) New NPC costumes added to the Tier 2 Aether reward vendor offerings: Costume: Devouring Earth Lunaflora New NPC costumes added to the Tier 3 Aether reward vendor offerings: Effect: P.E.A.C.E. Coordinator (Make your character look like one of Blackwing Industry's psychic tacticians! Projects a data display around your character and encapsulates your head in an energy field! Tintable power customization options and data-only or dome-only.) Reward Adjustments Tier 2 has been renamed from 'Vintage' to 'Vintage/Extra' to include the non-legacy costumes that are Homecoming additions. The following costumes have had their names adjusted: Costume: Devouring Earth Plant -> Costume: Devouring Earth Bladegrass Costume: Devouring Earth Crystal -> Costume: Devouring Earth Quartz Costume: Devouring Earth Mushroom -> Costume: Devouring Earth Fungoid Costume: Devouring Earth Rock -> Costume: Devouring Earth Bedrock The following costumes have had customization options expanded: Effect: Luminous > Symbiote Effect: Luminous > Symbiote Tintable Effect: Umbral > Symbiote Effect: Umbral > Symbiote Tintable Effect: Luminous > Tentacles Effect: Luminous > Tentacles Tintable Effect: Umbral > Tentacles Effect: Umbral > Tentacles Tintable Reward Fixes Effect: Luminous: Fixed an issue where this effect's eye glow would not appear on Aether costumes that didn't support sheathed weapons. Costume: Freakshow Stunner: Ambient sound effects removed from this costume. Costume: Freakshow Super Stunner: Ambient sound effects removed from this costume. Costume: Longbow Mender: Fixed this costume using the incorrect boots option. Costume: Rularuu Wisp Overlord: Ambient sound effects removed from this costume. Vanity Pets New Pets Recipes The following Rare recipe has been added with a 0.1% (1 in 1000) chance to drop from any Blackwing Industries enemy group Boss or Elite Boss rank defeats: Pet: P.E.A.C.E. Drone The following Uncommon recipe has been added with a 10% (1 in 10) chance to drop from the P.E.A.C.E Keeper Giant Monster when defeated. Pet: Mini P.E.A.C.E. Keeper As with other recipes, these can be traded to other players or on the Auction House.
  5. Power Customization Force Field Epic > Personal Force Field > Excelsion customization option added. Force Field > All > Excelsion customization options added to every power available in the powerset. Oh hex! That's pretty cool! Traps Force Field Generator > Excelsion customization option added. Broadsword Swordfish custom weapon option added. Rifles Shotgun custom weapon option added. Advanced Shotgun custom weapon option added. Grenade Launcher custom weapon option added. Advanced Grenade Launcher custom weapon option added. Custom Weapon Fixes Fix to rifle weapons appearing on the back when they should be in the hand at the time. Fixed broken Munitions Rifle model FX for Devastator, Shard Cannon, and Shock Rifle options on all three body types. Fixed broken base Munitions Rifle FX on Huge body type.
  6. Costumes New Costume Parts (61) Male/Female/Huge > Head > Various > Detail 1 > Blackwing Female > Head > Various > Detail 1 > Seer Visor Male/Female/Huge > Head > Various > Detail 2 > Blackwing Female > Head > Various > Detail 2 > Seer Male/Female/Huge > Arachnos Soldier > Detail 2 > Blackwing Male/Female/Huge > Arachnos Soldier > Detail 1 > Blackwing Female > Arachnos Soldier > Detail 1 > Seer Visor Female > Arachnos Soldier > Detail 2 > Seer Male/Female/Huge > Arachnos Widow > Detail 2 > Blackwing Male/Female/Huge > Arachnos Widow > Detail 1 > Blackwing Female > Arachnos Widow > Detail 1 > Seer Visor Female > Arachnos Widow > Detail 2 > Seer Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Clean Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 1 Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 1 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 2 Male/Female/Huge > Upper > Tight > Chest > Awakened Beholder Corrupted 2 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Clean Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 1 Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 1 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 2 Male/Female/Huge > Upper > Tight > Chest > Awakened Scryer Corrupted 2 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Clean Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 1 Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 1 Flipped Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 2 Male/Female/Huge > Upper > Tight > Chest > Awakened Seeker Corrupted 2 Flipped Notice: The Awakened chest options are mutually exclusive with shoulder pads that clip and they will not appear. Likewise, if you currently have incompatible shoulder pads selected, the Awakened chest options will not appear. Male/Female/Huge > Upper > Jackets > Blackwing Male/Female/Huge > Upper > Various > Shoulder > Blackwing Light Male/Female/Huge > Upper > Various > Shoulder > Blackwing Light Original Male/Female/Huge > Upper > Various > Shoulder > Blackwing Heavy Male/Female/Huge > Upper > Various > Shoulder > Blackwing Heavy Original Male/Female/Huge > Upper > Chest Details > Special Symbols > Blackwing Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Light Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Light Original Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Heavy Male/Female/Huge > Upper > Tight > Chest Detail > Blackwing Heavy Original Female > Upper > Gloves > Blackwing > Custom Female > Upper > Gloves > Blackwing > Original Male/Huge > Upper > Various > Gloves > Blackwing Light > Custom Male/Huge > Upper > Various > Gloves > Blackwing Light > Original Male/Huge > Upper > Various > Gloves > Blackwing Heavy > Custom Male/Huge > Upper > Various > Gloves > Blackwing Heavy > Original Female > Upper > Tight > Belt > Seer Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Clean Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 1 Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 1 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 2 Male/Female/Huge > Lower > Tight > Pants > Awakened Beholder Corrupted 2 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Clean Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 1 Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 1 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 2 Male/Female/Huge > Lower > Tight > Pants > Awakened Scryer Corrupted 2 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Clean Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 1 Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 1 Flipped Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 2 Male/Female/Huge > Lower > Tight > Pants > Awakened Seeker Corrupted 2 Flipped Male/Female/Huge > Lower > Skirts > Pants > Awakened Beholder Male/Female/Huge > Lower > Skirts > Pants > Awakened Scryer Male/Female/Huge > Lower > Skirts > Pants > Awakened Seeker Male/Female/Huge > Lower > Monstrous > Pants > Awakened Beholder Male/Female/Huge > Lower > Monstrous > Pants > Awakened Scryer Male/Female/Huge > Lower > Monstrous > Pants > Awakened Seeker Male/Female/Huge > Lower > Various > Boots > Blackwing Light > Custom Male/Female/Huge > Lower > Various > Boots > Blackwing Light > Original Male/Female/Huge > Lower > Various > Boots > Blackwing Heavy > Custom Male/Female/Huge > Lower > Various > Boots > Blackwing Heavy > Original Male/Female/Huge > Backpacks > Blackwing Light Male/Female/Huge > Backpacks > Blackwing Heavy Male/Female/Huge > Cape > Full Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Half Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Asymmetrical Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Single Shoulder Mantle > Brooch > Blackwing Male/Female/Huge > Cape > Over Shoulder Mantle > Brooch > Blackwing Male, Female, Huge > Auras > Path Auras > Rocket Boots - Jump Male, Female, Huge > Auras > Path Auras > Rocket Boots - Fly Male, Female, Huge > Auras > Path Auras > Rocket Boots - Jump & Fly Male/Female/Huge > Costume Presets > Blackwing Light Male/Female/Huge > Costume Presets > Blackwing Heavy Male/Female/Huge > Costume Presets > Paragon Protector Costume Proliferation Missing costume options added to missing categories: Male/Female/Huge > Arachnos Soldier > Wolf > Detail 1 > Parity Pass - Many missing options added. Male/Female/Huge > Arachnos Soldier > Wolf > Detail 2 > Parity Pass - Many missing options added. Male/Female/Huge > Standard > Detail 2 > Samurai Menpo Male/Female/Huge > Standard > Detail 2 > Oni Mask Male/Female/Huge > Masks w/Hair > Detail 2 > Samurai Menpo Male/Female/Huge > Masks w/Hair > Detail 2 > Oni Mask Male/Female/Huge > Full Mask > Detail 2 > Samurai Menpo Male/Female/Huge > Full Mask > Detail 2 > Oni Mask Male/Female/Huge > Hats > Detail 2 > Samurai Menpo Male/Female/Huge > Hats > Detail 2 > Oni Mask Male/Female/Huge > Hoods > Detail 2 > Samurai Menpo Male/Female/Huge > Hoods > Detail 2 > Oni Mask Male/Huge > Upper > Various > Chest > Yakuza Male/Huge > Upper > Various > Chest > Yakuza 1 Glow Male/Huge > Upper > Various > Chest > Yakuza 2 Glow Female/Huge > Back > Backpacks > Circle of Thorns Male > Upper > Sleeveless Robes > Chest > Spectrum Male/Female/Huge > Lower > Monstrous > Pants > Spectrum Male/Female/Huge > Lower > Monstrous > Pants > Gold Bricker Male/Female/Huge > Lower > Monstrous > Pants > Gold Bricker (Legacy) Costume Fixes Various skirt models have had poor/non-functional LOD models that cause them to appear broken at distance; Skirt models should now always render the higher detail model. Female > Upper > Various > Asymmetrical Shoulders > Skull 1: Fixed this option being listed twice. Male/Huge > Lower > Various > Boots > Flat > Spectrum: Fixed this option using the wrong texture. Female > Lower > Various > Boots > Flat > Spectrum: Fixed this option being listed twice. The Seer Detail 2 and Seer Belt options can now tint the color of their glow using Color 2.
  7. Misc Power Changes Epic > Dark Mastery > Black Hole This power now applies a trawl (reverse repel) effect. Targets that are immune to the trawl effect will be phased. Epic > Psionic Mastery > Telekinesis Target cap increased from 5 to 10. Toggle duration reduced from 20s to 10s. Armor Sets > Self heals (all) Self heal click powers no longer are irresistible Following heals will ignore Heal Resistances: Regeneration > Second Wind Invulnerability > Dull Pain Ice Armor > Hoarfrost Empathy > Absorb Pain Pain Domination > Share Pain The following armored AT Heal Resistance caps have been lowered to: Tanker: 75% Brute: 75% Scrapper: 85% Stalker: 85% Sentinel: 90% All other ATs remain at 100% Battle Axe > Axe Cyclone Cast time increased from 1.76s to 2.1s. Pull distance is now resistible. Battle Axe > Swoop Cast time increased from 1.23s to 1.37s. Street Justice > Sweeping Cross (All versions) Arc increased from 50 degrees to 75 degrees. Pre-combo damage scale reduced from 1.5 to 1.444. Max combo damage reduced from 1.875 to 1.805. Invulnerability > Unstoppable A visual cue should show up informing of the impending crash. Ninjitsu > Kuji-In Retsu A visual cueshould show up informing of the impending crash. Shield Defense > One with the Shield A visual cueshould show up informing of the impending crash. Stone Armor > Geode Cleaned up power info screen. 25% of this power's regen and recovery buffs will persist for the full 30 second window even if the power is shut down or if the Geode is destroyed. Super Reflexes > Elude A visual cue should show up informing of the impending crash. Willpower > Strength of Will A visual cue should show up informing of the impending crash. Bug Fixes Enhancements > Performance Shifter: Chance for +Endurance: Fixed a bug where the ally buff could potentially be weaker based on level differences. Enhancements > Coercive Persuasion: Contagious Confusion: This proc no longer ignores combat modifiers. Dark Armor > Obscure Sustenance: Fixed a bug where Soul Nier theme would trigger the incorrect animation Tactical Arrow > Glue Arrow: Fixed power short description. No Phase: Fixed a bug where No Phase would disable Jump Pack and Steam Jump. Pool > Fighting: Changes to the attacks power info screen to clarify the conditional effects. Mace Mastery > Web Envelope: Fixed this power's description to denote the power does toxic damage over time. Prestige Travel > Jump Pack/Steam Jump: These powers buff should now flash when the 30 second timer is about to run out, as well as give a "low fuel" warning. Plant Manipulation > Wild Fortress: Fixed a bug where the power's vfx would fade away if the player selected color customization options. Atomic Manipulation > Metabolic Acceleration: This power no longer accepts Endurance Discount enhancements. The power costs no endurance. Dark Mastery > Possess: Fixed a bug where the debuff applied to the caster instead of the target. Devices > Remote Bomb: Fixed a bug that would cause the bomb to become defunct if the targeted critter died during the power's placement animation. Traps > Temporal Bomb: Fixed a bug that would cause the bomb to become defunct if the targeted critter died during the power's placement animation. Accolades > Mark and Recall: Name changed from 'Mark & Recall' so the power can be functionally linked in chat. Energy Mastery > Energy Torrent: Fixed Laser Beam Sweep customization option's hitfx desynced from attack. Arsenal Control > Cryo Freeze Ray: Fixed VFX timing errors in attack and hit FX. Fiery Aura > Cauterizing Blase: Fixed Dark Fire customization option missing FX. Mercenaries > Commando: Fixed Commando's Full Auto attack FX attached to their hand instead of their Assault Rifle. Dark Mastery > Black Hole: Fixed this power range (was erroneously set to 10ft instead of 50ft). Changed the buy requirements for Possess (no player visible change, but make sure you can still level into this power).
  8. Arsenal Control Sleep Grenade Pulse timer reduced from 4s to 3s. Tear Gas Increased duration from 45s to 60s, set stacking to replace.
  9. Plant Control Spore Burst Upgraded to Deep Sleep. Seeds of Confusion Recharge increased to 90s. Scale reduced from scale 20 to scale 12. Target cap lowered from 16 to 10. Endurance cost lowered from to 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 8.2 seconds for a maximum total of 90 seconds. Spirit Tree Cast time lowered from 3.2s to 1.67s. Recharge reduced from 200s to 120s. Duration reduced from 90s to 60s. Spirit tree can now be attacked. Spirit tree now taunts and has a scaling defense and resist aura. Even after being defeated, spirit tree's regen aura should remain. The taunting pet component has been made sturdier. Vines Now summons a Pseudopet that will continue to hold enemies for its duration. Now inflict damage over time on its targets. Now applies a -DMG debuff on targets. Now accepts damage set and enhancements. Added missing true pseudopet flags. Increased duration from 45s to 60s, set stacking to replace. Carrion Creepers VFX now moves along with the pet patch. Carrion Creepers can now proc Domination, Containment and Overpower. This power should no longer execute an excessive proc cascade. Adjusted the vines spawn timing, should spawn more fluidly now. Vines should now be able to proc Containment damage (33% chance). Fly Trap AI mode changed from Pet_Base to Pet_Ranged.
  10. Mind Control Terrify Accuracy increased from 0.9 to 1.0. Total Domination This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Mass Confusion Accuracy increased from 0.8 to 1.0. Endurance cost reduced from 26 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds.
  11. Gravity Control Gravity Distortion Field Changed to location based power. Now summons an area of effect pseudopet that lasts up to 45s and will hold random enemies within. Power now inflicts smashing damage when it holds enemies. Now takes damage enhancements and sets. Should now apply the Gravity Distortion effect to all enemies that enter its area of effect. Increased duration from 45s to 60s, set stacking to replace.
  12. Fire Control Cinders Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Ice Control Glacier Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Illusion Control Flash Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Symphony Control Chords of Despair Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds. Mind Control Total Domination Endurance cost reduced from 15.6 to 8.528. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds.
  13. Fire Control Bonfire This power is now a true pseudopet. Cinders This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 14.5 seconds for a maximum total of 240 seconds.
  14. Electric Control Static Field Converted into a true pseudopet. Domination should now work on this power even if activated when the patch is already out Jolting Chain This power has been turned into a real chain. Damage increased from scale 0.3 to scale 1.2 against primary target. All jumps now take full advantage of caster inherents. Endurance drain is now auto hit. Conductive Aura Target cap increased from 8 to 16. After the 8th target hit, the power will yield diminishing returns. Synaptic Overload This power has been turned into a real chain. All jumps now take full advantage of caster inherents. Recharge increased from 60s to 90s. Endurance drain is now auto hit. Max Target Cap 10. Domination now reliably works on this power. Cast Time lowered from 2.37s to 2.0s. This power now has Adaptive Recharge. It has a base recharge of 8 seconds, and each affected foe will increase the recharge by 8.2 seconds for a maximum total of 90 seconds. Paralyzing Blast > Tesla Coil Power renamed to Tesla Coil. Creates a pseudopet that continuously holds enemies over 45 seconds. Can now do damage over time, accepts damage enhancements and sets. Now a location based power. Added missing true pseudopet flags Increased duration from 45s to 60s, set stacking to replace Gremlins Pets now spawn as even level. Gremlins have been given a new attack. Gremlin's Jolting Chain power is now a true chain. Damage resistances against non-smash/lethal/energy increased.
  15. Regeneration Fast Healing Now grants 20% fixed regen resistance at all levels, for all ATs. (Stalker only) Now grants 15% recovery buff and 20% recovery debuff resistance. Resilience Power icon updated to represent its effects. Quick Recovery Now grants 20% recovery debuff resistance. Dull Pain > Second Wind Converted to Second Wind. Grants a 20% Max HP buff, this buff is retained even if the caster is defeated. Provides a 40% heal. This heal ignores resistances. Recharge increased from 300s to 360s, matching Dull Pain's recharge. Cast time lowered from 1.5s to 0.73s (same as live Dull Pain). While during the effects of Second Wind, should the player be defeated, they will be given a chance to get back up and keep fighting. Reactive Regeneration [New power for scrappers/brutes/stalkers] Mutually exclusive power from Instant Healing. This power is a toggle, pulses every 2 seconds. Grants a 200% enhanceable regeneration buff. Grants an additional 25% non-enhanceable regeneration for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times. Grants a 5.5% regen debuff resistance for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times. Grants a 3% recovery and end drain resistance for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times. Sentinel's Reactive Regeneration power will follow this implementation of the power. Revive > Ailment Resistance Converted this power to Ailment Resistance. This power is now an auto power. Grants a 24% MaxHP buff, half enhanceable. Grants -15% resistance to heals (making all heals on you 15% stronger). Grants 20% resistance to -Defense, -Endurance, -Speed, -Regeneration, -Recovery, -Recharge, -Range and -ToHit. Power no longer accepts endurance or recharge enhancements. Moment of Glory Cast time reduced from 2.57s to 1.5s. Now grants a small damage buff that decays over time. Now grants a small amount of Psionic and Toxic defense. Power order changed to: Stalker: Hide Reconstruction Fast Healing Ailment Resistance Integration Resilience Instant Healing/Reactive Regeneration Second Wind Moment of Glory Scrapper/Brute: Fast Healing Reconstruction Quick Recovery Ailment Resistance Integration Resilience Instant Healing/Reactive Regeneration Second Wind Moment of Glory Sentinel/Tanker: Fast Healing Reconstruction Quick Recovery Ailment Resistance Integration Resilience Reactive Regeneration Second Wind Moment of Glory Regeneration proliferated to Tankers Fast Healing Reconstruction Quick Recovery Ailment Resistance Integration Resilience Reactive Regeneration Second Wind Moment of Glory
  16. Radiation Armor Ground Zero The offensive components of this power now can only hit 16 foes. Power still can hit up to 255 allies. Radiation Therapy This power now has Adaptive Recharge. It has a base recharge of 25 seconds, and each affected foe will increase the recharge by varying amounts to a maximum total of 90 seconds. First target adds 20 seconds, each additional target adds recharge proportionate to it's buff strength. Every subsequent target will yield a 30% weaker effect than the previous target Accuracy lowered from 3x to 1.2 Heal per enemy increased from scale 2.2% to scale 11%. Heal with no enemy in range lowered from scale 11% to scale 6% Total maximum heal with all targets increased from 33% to 38% Regeneration buff reduced from +100% to 50%, duration reduced from 60s to 45s Fixed power description showing wrong adaptive recharge numbers. Fixed a bug where this decay was not working as intended. Meltdown Power now has a visual indicator that the power is going to crash in the next 10 seconds.
  17. Ice Armor Hibernate (Tanker/Brute) This power has been converted to Icy Bastion. Icy Bastion (Scrapper/Sentinel/Stalker) This power now is a toggle. It will make you untouchable and give high regeneration rate. It will deactivate automatically after 30s. It can be deactivated early, keeping reduced effects for the remainder of the window. If under the effects of No Phase, the power will automatically deactivate and just provide the reduced +regen/+recovery and +Res. Note: After shutting this toggle down, the power will be identical to the previous version of Icy Bastion. Icicles Now inflicts cold damage instead of lethal. Rime New power, mutually exclusive from Hoarfrost. 90s recharge, 30s 30% Absorb, +100% regen, & 60s +Scale 2 Res(Toxic).
  18. Energy Aura Energy Drain Per target +def lowered from scale 0.5 to scale 0.4. Up-front +def lowered from scale 0.1 to scale 0.08. Power Shield Fire and Cold defense lowered from scale 2 to scale 1.7. Overload Added visual indicator of an impending crash within 10s of expiration. Power Armor Fixed power description. Energy Aura Proliferated to Tankers Kinetic Shield: Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF) Dampening Field: Auto: Self +Res (Smashing, Lethal, Energy, Endurance Drain) Power Shield: Toggle: Self +DEF(Fire, Cold, Energy, Negative), Res(DeBuff DEF) Entropic Aura: Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), Self +Recharge, Foe -Recharge. Energy Protection: Auto: Self +Res (Energy, Negative, Toxic, Psionic, Slow) Power Armor Energy Reserve: Auto: Self +MaxHP, +Resist(All DMG) Energize: Self Endurance Discount, Heal, +Regen Energy Drain: PBAoE, Self +End, +Def, Foe -End Overload: Self +DEF(All), +Recovery, +MaxHP, Res(DeBuff DEF) This power is different from other versions of Overload. 300 second recharge, 30 second duration 25% def against all but toxic/psi 20% def against toxic/psi +30% MaxHP Scale 1 Res(-Defense) +100% Recovery Has no crash.
  19. Electric Armor Static Shield This power now grants scale 2 Toxic resistance. Grounded This power now grants scale 0.8 resistance to Smash/Lethal/Fire/Cold. Knockback protection should now last for up to 5 seconds after touching ground. Power Sink This power now adds a regeneration buff for each enemy hit. 17.5% regen for the first target hit. +17.5% regen for each additional target. +End per target lowered from 25 to 15. No longer has a chance at lowering enemy recovery. -End lowered from -40 to -35. Energize Regeneration buff duration increased from 30s to 45s. Power Surge Crash removed (EM Pulse remains). Recharge lowered to 350s. All effect durations lowered from 180s to 30s. Power now grants a +400% regen buff. Resistances lowered.
  20. Dark Armor Cloak of Fear Endurance cost lowered from 0.56 per second to 0.26 end per second. Pulse rate changed from every 5s to every 1s. Power is now auto hit (Fear effect still requires a hit roll). Radius increased from 8ft to 15ft (Fear and Taunt still only apply within 8ft). Accuracy increased from 0.67 to 0.8. Power now applies a scale 2 -dmg debuff (equal to Chilling Embrace). Power now applies a -25% kb str debuff on all affected targets. Power now grants + 1.0KB protection for each enemy in range for 5 seconds. This Stacks and refreshes even if only one foe is in range and is capped at 10 for a maximum of 10 kb mez protection. The most foes you have in melee range, the faster you will reach the cap.. Enhancements and resistance now affect magnitude instead of duration. Shadow Dweller (Stalkers) This power now also grants a regeneration buff in addition to all previous effects. Tenebrous Regeneration (Sentinels) Renamed Shadow Dweller This power now grants a small amount of defense in addition to it's regen buff. Soul Transfer Can now be used while alive. Using this power while alive will cost endurance. This power now grants a minor MaxHP buff per foe hit, as well as Mez Protection for 30 seconds. While conscious, the power will apply mag 3 stun on all affected enemies. This power will not inflict damage nor heal the caster if used while conscious. Now accepts accuracy enhancements (only useful for alive usage). Fixed erroneous enhancement issues. Fixed a bug where the power would lockout after used. Dark Regeneration This power is now available to Sentinels as a mutually exclusive option from Obscure Sustenance. Obscure Sustenance This power is now available to Brutes, Scrappers, Stalkers and Tankers as a mutually exclusive option from Dark Regeneration. Fixed a bug where Soul Nier theme would trigger the incorrect animation This power is now a click, no longer requires foes in range. No longer accepts damage or accuracy enhancements or sets
  21. Staff Fighting Perfection: Levels are now granted on misses. Sky Splitter: Increased bonus damage inflicted by Sky Splitter while under level 3 Perfection from scale 0.828 to scale 1.656. Fixed a bug where the power would grant a new level 1 perfection at the same time it consumed level 3. Eye of the Storm: Increased bonus damage inflicted by Eye of the Storm while under level 3 Perfection from scale 0.1892 to scale 0.4920. Fixed a bug where this power would not remove perfection stacks when executing a finisher. Fixed a bug where the power would grant a new level 1 perfection at the same time it consumed level 3.
  22. Dark Miasma Black Hole This power now applies a trawl (reverse repel) effect. Targets that are immune to the trawl effect will be phased.
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