Kageru
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... because I don't really know what I'm doing. I have a character for soloing so this is designed to be exploring defenders / grouping. Any comments / improvements would be most welcome.
The base of this build was taken from an older forum post ("Storm Summoning") with the build copied forward from a post older than that. However it seemed like it was pre-sorcery (which looks fun, it also was not flight based) so I've moved some things around (and dropped hasten). I've included the defender sets but I seem to remember reading those are not well regarded and the slot / level selection is probably a bit of a mess.
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Long export below (if I can get that to work).
SpoilerHero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Scouring: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Power Pool: Flight
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power MasteryHero Profile:
Level 1: O2 Boost- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (17) Doctored Wounds - Heal
- (27) Doctored Wounds - Heal/Recharge
- (27) Doctored Wounds - Heal/Endurance/Recharge
Level 1: Ice Bolt
- (A) Damage Increase IO
Level 2: Ice Blast
- (A) Vigilant Assault - Accuracy/Damage
- (3) Vigilant Assault - Damage/RechargeTime
- (7) Vigilant Assault - Damage/Endurance/RechargeTime
- (9) Vigilant Assault - Accuracy/Damage/Endurance
- (9) Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
- (15) Vigilant Assault - RechargeTime/PBAoE +Absorb
Level 4: Hover
- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 6: Steamy Mist
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (17) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Endurance/Recharge
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 8: Freezing Rain
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Recharge
- (23) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
Level 10: Arcane Bolt
- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Damage/Endurance/Recharge
Level 12: Mystic Flight
- (A) Flight Speed IO
Level 14: Maneuvers
- (A) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (43) Red Fortune - Defense/Endurance
Level 16: Hurricane
- (A) Dark Watcher's Despair - To Hit Debuff
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (31) Dark Watcher's Despair - Recharge/Endurance
- (34) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 18: Snow Storm
- (A) Tempered Readiness - Endurance/Recharge/Slow
Level 20: Ice Storm
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
Level 22: Rune of Protection
- (A) Steadfast Protection - Resistance/Endurance
- (25) Steadfast Protection - Knockback Protection
- (25) Steadfast Protection - Resistance/+Def 3%
Level 24: Kick
- (A) Empty
Level 26: Tough
- (A) Titanium Coating - Resistance/Endurance
Level 28: Weave
- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (29) Red Fortune - Defense/Endurance
Level 30: Bitter Ice Blast
- (A) Defender's Bastion - Accuracy/Damage
- (31) Defender's Bastion - Damage/Recharge
- (33) Defender's Bastion - Damage/Endurance/Recharge
- (33) Defender's Bastion - Accuracy/Damage/Endurance
- (34) Defender's Bastion - Accuracy/Damage/Endurance/Recharge
- (34) Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
Level 32: Tornado
- (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (39) Touch of Lady Grey - Recharge/Endurance
Level 35: Lightning Storm
- (A) Thunderstrike - Accuracy/Damage
- (37) Thunderstrike - Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (39) Thunderstrike - Damage/Endurance/Recharge
Level 38: Bitter Freeze Ray
- (A) Lockdown - Accuracy/Hold
- (40) Lockdown - Accuracy/Recharge
- (40) Lockdown - Recharge/Hold
- (40) Lockdown - Endurance/Recharge/Hold
- (45) Lockdown - Accuracy/Endurance/Recharge/Hold
- (45) Lockdown - Chance for +2 Mag Hold
Level 41: Blizzard
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (45) Positron's Blast - Chance of Damage(Energy)
Level 44: Tactics
- (A) Endurance Reduction IO
Level 47: Power Build Up
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 49: Temp Invulnerability
- (A) Reactive Armor - Resistance/Endurance
- (50) Reactive Armor - Resistance
Level 1: Brawl
- (A) Empty
Level 1: Quick Form
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: Vigilance
Level 2: Rest -
Thanks for the build and the detailed posts explaining it, since I never got into the end-game when it was live slotting was a mystery to me (as were widows). I'm very much enjoying the widow as it fits my exploration urges and seems to do the business. I am far from completing the build but it is great to have a goal to work towards.
I have made some changes though. I swapped level 6 mystic flight with combat jumping since it felt more "natural" and in combination with the rented jet-pack good enough as a travel power (especially since I mostly solo so don't have to race to the point). Also part of the goal was to explore the maps (which stealth is great for). I swapped the psychic attacks for claws for the same reason and since you indicated this was not a downgrade.
This leaves me with a free power pick. I moved placate down to 41 (where combat jumping used to be) but wonder what would be the best pick at 49. Field Medic and smoke grenade seem to offer some advantage but I'm not sure which would add most to the build or if there is something else. I assume Weave is not of much value since defense is soft-capped. I'd welcome your thoughts.
Discord Weekly Discussion - Week 36: Arachnos Widow
in General Discussion
Posted · Edited by Kageru
minor correction.
My Night Widow was my first character to 50, through soloing story missions (it's red side in Australian times so I didn't even see any groups) making cross-comparisons difficult. On teams I find it difficult to estimate whether the buffs I bring balance out my DPS. I assume it is lower than a dedicated DPS character (scrapper or stalker) but I hope it is not too much lower and the buffs I bring are not just being wasted on characters already at cap, as a lot of the players are pretty well IO'd out.
The AoE options seem fairly fiddly and not that impressive. In teams things die really fast and I'm pretty sure it's not me. Spin has a long animation and seems to miss everything a surprising amount. Eviscerate needs a close target to fire and then has an extremely small range and long animation both of which make it more difficult to use well in a grouped environment. Dart burst has a better range but a long animation. I only got it fairly late too (there's a lot of useful buffs to get) so I often lose it when playing at a reduced level. I can see why the access to larger AoE's with very useful side-effects, plus better range, encourage the dominance of fortunata's. Seeing a forum post say they feel sad seeing a night widow because it's wasted potential was a bit discouraging ... but melee is fun. And I think buffs plus being able to apply high single target data to a high value opponent is useful enough.
The soldier inherent certainly isn't very interesting and I can't tell how useful it is because it is extremely passive. I do have a lot of toggles to run though.
I think most widow builds, where slots are tight anyway, have little reason to draw from the very limited pool of patron powers available to them. Certainly I have never seen a widow build with any of them.
I don't mind the combat pajama's outfit and it being unique, more claw options might be nice though. One thing I noticed is that if you save your costume and then try to "fix" it so you can load your body type into another slot it loses those settings. So my widow has glam hair and face 14 but all my slots have default face and medium hair that remains when I try to load the costume from slot 1 into it.