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noogens2

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Posts posted by noogens2

  1. I used Darkir's build as a base and modified it to my personal tastes with focusing more on defense bonuses for overall PVE play and less on resists which is more farming oriented.

    • Soft capped to S/L/E and Ranged defense.   Being capped to smash/lethal is practically the same as being melee softcapped because almost all melee attacks have a smash or lethal component
      • Softcaps without need to +level  boost the IOs so you can attune all the IOs to keep set bonuses for lower level pay
      • - Stilll needs Agility Core Paragon Alpha Slot 
    • Siphon power is replaced by superspeed because
      • I like to have a travel power and not rely on mobs for siphon speed
      • You gain invisibility with SS and sprint slotted with stealth IO which allows you to stealth missions more easily
      • Gives extra power to slot Blessing of the Zephyr to get range defense bonus
      • Getting rid of siphon power makes playing kinetics slightly less busy.... but I would take siphon power before you get fulcrum shift.
    • Added Apocalypse proc in Snipe
    • Removed procs from fireball and rain of fire because I don't think the low proc chance is worth it in these powers.  Moved those slots to recharge siphon speed and fulcrum shift faster.
    • Adds Max HP IO
    • Moved slots powers around to be more excemplar friendly
    • -Speedboost slotted with extra speed from Blessing of Zephyr may make some teammates hate you but they can always go to Null the Gull to cancel the effect.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Mutation Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3)
    Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(13)
    Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34)
    Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48)
    Level 6: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(7), Rgn-Dmg(9)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), Ksm-ToHit+(36)
    Level 12: Aim -- RechRdx-I(A)
    Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(23), RedFrt-EndRdx(25)
    Level 16: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--Build%(40), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Rchg/EndRdx(48)
    Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(23)
    Level 20: Speed Boost -- EndMod-I(A), BlsoftheZ-ResKB(36), BlsoftheZ-Travel/EndRdx(50)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37), RctArm-EndRdx(37), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(43)
    Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29), Apc-Dam%(43)
    Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def(33), RedFrt-EndRdx(33)
    Level 30: Siphon Speed -- RechRdx-I(A), RechRdx-I(50)
    Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FuroftheG-ResDeb%(40)
    Level 35: Transference -- PrfShf-EndMod/Rchg(A)
    Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(45)
    Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(48)
    Level 44: Repel -- EndRdx-I(A), FrcFdb-Rechg%(45), SuddAcc--KB/+KD(50)
    Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 49: Increase Density -- UnbGrd-Max HP%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Clr-EndRdx(A)
    Level 1: Prestige Power Slide -- Clr-EndRdx(A)
    Level 1: Prestige Power Quick -- Clr-EndRdx(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
    Level 0: Marshal 
    Level 0: Invader 
    Level 0: High Pain Threshold 
    Level 0: Born In Battle 
    Level 1: Quick Form 
    Level 50: Agility Core Paragon 
    ------------

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  2. I loved controllers and dominators on live but Blasters received such a buff that they are becoming my favorite AT.  The I always tried to do blastroller builds with controllers before,  but with the blaster buffs, I can roll a true blastroller.  Fire blast is the highest damage primary and tactical arrow is very strong (maybe overtuned).

     

    Glue arrow + Rain of fire is great soft control and damage combo.  The current version of ESD Arrow is a great AOE hold that has a slighlty smaller radius than controller holds but more than compensates by having a much shorter recharge time (90s vs 240s).  Damage slotted electrified arrow helps with lower level attack chains and those times when AV's like to run.  

     

    Features of this build

    • Perma-hasten
    • soft capped to smash/lethal/energy/negative/ranged  - most of the attacks in the game
    • only skips one power in tactical arrow so you can use all the toys
    • if you're a flyer, you can sub combat jumping and superspeed for hover/fly
    • sustain 8/9 toggles without issue while attacking non-stop
    • totally flexible with incarnate powers although I do recommend anything with damage for the alpha slot.   

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Tactical Arrow
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)
    Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Acc/Dmg/Rchg(15), Rgn-Dmg/EndRdx(17)
    Level 4: Glue Arrow -- Slow-I(A), Slow-I(23)
    Level 6: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(15)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 10: Upshot -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(25)
    Level 12: Aim -- GssSynFr--Build%(A)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), Ksm-ToHit+(39)
    Level 16: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17)
    Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(27)
    Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), EndMod-I(31), EndMod-I(39)
    Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Knock%(23)
    Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(36), RctArm-ResDam/EndRdx(46), RctArm-ResDam(34), RctArm-ResDam/Rchg(45)
    Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx(29), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dmg/ActRdx/Rchg(29), Apc-Dam%(31)
    Level 28: Agility -- Run-I(A)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
    Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(40)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43)
    Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
    Level 41: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)
    Level 44: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-Rchg/Hold(46), BslGaz-EndRdx/Rchg/Hold(46)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Knock%(50)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), PrfShf-End%(40)
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Musculature Radial Paragon 
    ------------

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