Paine-chan
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Posts posted by Paine-chan
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I've been trying to make a SS/INV brute build with maxed positional defenses but I can't seem to figure it out.
Can anyone help me with a build like this? Going for a Statesman/Superman/Homelander type character.
Thanks in advance!
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Thanks for the advice, I realize its not ideal, this was my build I used when I hit 50, before I got all my good IO and incarnate stuff. I'll have to make some changes obviously. I started last night to make a second build in game using someone else's farming setup and I realized like halfway through there was some stuff that was not ideal also.
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So, my build does great at farming as far as survival goes. But I want to do more damage.
What can/should I change and why?
this is my build currently
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Energy MasteryVillain Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(23)
Level 2: Spine Burst -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(11)
Level 4: Blazing Aura -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(33), FuroftheG-Dam/End/Rech(33), FuroftheG-Acc/End/Rech(33), FuroftheG-Acc/Dmg/End/Rech(34), FuroftheG-ResDeb%(34)
Level 6: Healing Flames -- Trg-Heal/Rchg(A), RgnTss-Heal/Rchg(46), HrmHln-Heal/Rchg(46)
Level 8: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Rchg/SlowProc(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(17)
Level 10: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), StdPrt-ResKB(27)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 14: Super Jump -- Spr-EndRdx/Jump(A)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25)
Level 18: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23)
Level 20: Consume -- EnrMnp-Stun%(A), EnrMnp-EndMod(43), EnrMnp-EndMod/Rchg(43)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29)
Level 24: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 26: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Acc/Rchg(39), MckBrt-Taunt/Rng(40), MckBrt-Rchg(40)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(43)
Level 30: Superior Conditioning -- PrfShf-End%(A)
Level 32: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(34), EffAdp-EndMod(36)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(37)
Level 44: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng(A)
Level 47: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(48), SprUnrFur-Acc/Dmg/Rchg(48), SprUnrFur-Dmg/EndRdx/Rchg(48), SprUnrFur-Acc/Dmg/EndRdx/Rchg(50), SprUnrFur-Rchg/+Regen/+End(50)
Level 49: Rise of the Phoenix -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45), Prv-Absorb%(45), Pnc-Heal/+End(46), RgnTss-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), EffAdp-EndMod(31)
------------| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Question on playing a truly vile villain
in Roleplaying
Posted
As long as a character is a villain, they can act as dastardly as they want and I will probably not see anything wrong with it, but thats me, I'm pretty open minded about playing make believe, though some people obviously would prefer to bully and belittle those with dissimilar views.
As long as an evil character can be talked to out of character and behave as a civilized player. If you dont like how someone behaves or talks, simply put them on ignore, and if you feel they have somehow done something against the Homecoming terms of agreement then report them, cause we do have that now. Villains are evil, they say and do evil things.
And in closing I leave you with a SNL gem.