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Dax Doomslayer

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Posts posted by Dax Doomslayer

  1. Wow, just wow.  This thread is incredible.  Thanks for all of these JJ.  I have a couple of requests if you don't mind - if you can't, no biggie.  I'm looking for a Brute Staff/Bio and a Tank Dark Armor/War Mace.  Thanks again for all of this incredible work!!

  2. Thanks Yomo.  I kind of figured that from everything I'm reading on D.A.  Would you care to share your build?  I'm just looking for ideas right now.  If not, no biggy.  Thanks again for the reply.

  3. Hi Folks,

    I just started a DA/WM tank.  This being my first tank, I'm curious if there are any other builds out there that people have that they are willing to share to give me an idea of how to build this toon.   I've looked through the first 10 or so pages of the forum and didn't see any topics on this.   I just hit level 20 and the endurance drain has been a bit tough but I'm thinking with sets and procs, I should hopefully be able to overcome that.  Stacking disorient seems like a pretty solid strategy.  Any help / thoughts are greatly appreciated!!  Thanks.

  4. Hi Folks,

    I was wondering what a people feel would be solid choices for Incarnate powers for an Electric / TW tank.  I do find that endurance still seems to be a bit of an issue (though mitigated somewhat with Power Sink).  I was actually looking at Vigor for the Alpha initially but am unsure.  I was just curious what other people's ideas/thoughts  were for the incarnate slots.  Thanks!!

  5. 12 hours ago, Darkir said:

     

     

    This is what I have been using. 

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Savage Melee
    Secondary Power Set: Bio Armor
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Savage Strike -- CrsImp-Dmg/EndRdx(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5)
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(40)
    Level 2: Maiming Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9), Hct-Dam%(9)
    Level 4: Inexhaustible -- PrfShf-EndMod(A), PrfShf-End%(43)
    Level 6: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40), ShlWal-ResDam/Re TP(45), Rct-ResDam%(46)
    Level 8: Vicious Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)
    Level 10: Adaptation 
    Level 12: Blood Thirst -- RechRdx-I(A), GssSynFr--Build%(15)
    Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25)
    Level 16: Ablative Carapace -- NmnCnv-Heal(A)
    Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(37)
    Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(27)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(34)
    Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(43)
    Level 28: DNA Siphon -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dam%(33), Obl-%Dam(33), Erd-%Dam(33), PrfZng-Dam%(34), FuroftheG-ResDeb%(34)
    Level 35: Genetic Contamination -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury(37)
    Level 38: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-Heal(39), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(46)
    Level 41: Char -- UnbCns-Hold(A), UnbCns-Hold/Rchg(42), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-EndRdx/Hold(45)
    Level 44: Melt Armor -- RechRdx-I(A), AchHee-ResDeb%(45)
    Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
    Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
    Level 1: Blood Frenzy 
    Level 10: Defensive Adaptation 
    Level 10: Efficient Adaptation 
    Level 10: Offensive Adaptation 
    Level 50: Agility Core Paragon 
    Level 0: Invader 
    Level 0: High Pain Threshold 
    Level 0: Born In Battle 
    Level 0: Marshal 
    ------------

     

    
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    |-------------------------------------------------------------------|

     

    Thanks so much Darkir!  This is much appreciated!

  6. Hi Folks,

    I was wondering what people thought are the better Incarnate choices for the SS/Electric Armor Brute.  For the Alpha I was looking at Spiritual; Judgement is Ion and after that, I'm really kind of clueless.  Anyone have any guidance on this as I try to puzzle my way through this.  Thanks!

  7. OK - I've tried to update this.  Please let me know what you all think.  I think he looks pretty hardy but I'm pretty new to this.  Thanks!!

     

    This has:

    Softcapped Melee Defense at 47.8% 

    Smashing / Lethal Defense at 40%

    Smash/Lethal Resistance at 80.3%

    Energy Resistance at 90%

    Uses 2 Force Feedback procs.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Thunder Hands: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch

    • (A) Superior Unrelenting Fury - Accuracy/Damage
    • (3) Superior Unrelenting Fury - Damage/RechargeTime
    • (3) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
    • (5) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
    • (5) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
    • (7) Superior Unrelenting Fury - RechargeTime/+Regen/+End

    Level 1: Charged Armor

    • (A) Unbreakable Guard - Resistance
    • (7) Unbreakable Guard - Resistance/Endurance
    • (9) Unbreakable Guard - RechargeTime/Resistance
    • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (11) Steadfast Protection - Resistance/+Def 3%

    Level 2: Haymaker

    • (A) Hecatomb - Damage/Recharge
    • (11) Hecatomb - Accuracy/Damage/Recharge
    • (13) Hecatomb - Accuracy/Recharge
    • (13) Hecatomb - Damage/Endurance
    • (15) Hecatomb - Chance of Damage(Negative)

    Level 4: Lightning Field

    • (A) Superior Brute's Fury - Accuracy/Damage
    • (15) Superior Brute's Fury - Damage/Recharge
    • (17) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (17) Superior Brute's Fury - Damage/Endurance/RechargeTime
    • (19) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (19) Superior Brute's Fury - Recharge/Fury Bonus

    Level 6: Conductive Shield

    • (A) Unbreakable Guard - Resistance
    • (21) Unbreakable Guard - Resistance/Endurance
    • (21) Unbreakable Guard - RechargeTime/Resistance
    • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (23) Gladiator's Armor - TP Protection +3% Def (All)

    Level 8: Knockout Blow

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (25) Superior Blistering Cold - Damage/Endurance
    • (25) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (27) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (27) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

    Level 10: Static Shield

    • (A) Unbreakable Guard - Resistance
    • (29) Unbreakable Guard - Resistance/Endurance
    • (29) Unbreakable Guard - RechargeTime/Resistance
    • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 12: Hand Clap

    • (A) Force Feedback - Chance for +Recharge
    • (40) Sudden Acceleration - Knockback to Knockdown
    • (43) Sudden Acceleration - Knockback/Accuracy
    • (46) Sudden Acceleration - Knockback/Accuracy/Damage

    Level 14: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (50) Kismet - Accuracy +6%

    Level 16: Grounded

    • (A) Unbreakable Guard - Resistance
    • (31) Unbreakable Guard - Resistance/Endurance
    • (31) Unbreakable Guard - RechargeTime/Resistance
    • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 18: Rage

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 20: Lightning Reflexes

    • (A) Run Speed IO

    Level 22: Boxing

    • (A) Empty

    Level 24: Tough

    • (A) Unbreakable Guard - Resistance
    • (33) Unbreakable Guard - Resistance/Endurance
    • (34) Unbreakable Guard - RechargeTime/Resistance
    • (34) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 26: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (34) Luck of the Gambler - Defense
    • (36) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 28: Energize

    • (A) Preventive Medicine - Heal
    • (46) Preventive Medicine - Heal/RechargeTime
    • (50) Doctored Wounds - Heal/Recharge
    • (50) Doctored Wounds - Heal/Endurance/Recharge

    Level 30: Hasten

    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO

    Level 32: Foot Stomp

    • (A) Superior Avalanche - Accuracy/Damage
    • (36) Superior Avalanche - Damage/Endurance
    • (37) Superior Avalanche - Accuracy/Damage/Endurance
    • (37) Superior Avalanche - Accuracy/Damage/Recharge
    • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (39) Force Feedback - Chance for +Recharge

    Level 35: Power Sink

    • (A) Efficacy Adaptor - EndMod
    • (46) Efficacy Adaptor - EndMod/Recharge

    Level 38: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 41: Electrifying Fences

    • (A) Enfeebled Operation - Accuracy/Recharge
    • (42) Enfeebled Operation - Endurance/Immobilize
    • (42) Enfeebled Operation - Accuracy/Endurance
    • (42) Enfeebled Operation - Immobilize/Range
    • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (43) Enfeebled Operation - Accuracy/Immobilize

    Level 44: Ball Lightning

    • (A) Superior Frozen Blast - Accuracy/Damage
    • (45) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (45) Superior Frozen Blast - Damage/Endurance
    • (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

    Level 47: Mu Lightning

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (48) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (48) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

    Level 49: Super Jump

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Fury 


    Level 1: Sprint

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    • Thumbs Up 1
  8. Thanks for the reply Rejolt.  I'm somewhat new at this.  I actually had Taunt and dumped it for Maneuvers at the last minute but I could go either way on that.  I know the soft cap is 45% and I'm a bit over that but I'm a bit paranoid about debuffs.  I guess I'm looking for more of a rounded toon that deals solid DPS but isn't a glass cannon.  Accuracy being low is a good point though.  A 40 melee is solid.  I guess I'm looking for a build that can solo pretty well.  It doesn't have to be a buzz saw - I'd rather have survivability than DPS and no endurance issues for the most part.  I do want Mu Mastery as that fits the character concept.  Other than that, I'm open.  

  9. Hi Folks,

    I'm somewhat new at this.  I'm trying to come up with a build for my SS/Electric brute.  I've just started to use the new Mid/Pine's (and having a bit of a time with placing slots - lol).  Would someone take a look at this build and critique it / rip it apart.  I'm still one slot short that can be used.  Any help is greatly appreciated.  Thanks!!

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch

    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (11) Kinetic Combat - Damage/Endurance/Recharge

    Level 1: Charged Armor

    • (A) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (7) Reactive Armor - Resistance

    Level 2: Haymaker

    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge

    Level 4: Conductive Shield

    • (A) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance/Recharge
    • (15) Reactive Armor - Resistance/Endurance/Recharge
    • (17) Reactive Armor - Resistance

    Level 6: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 8: Knockout Blow

    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge

    Level 10: Static Shield

    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (23) Reactive Armor - Resistance

    Level 12: Boxing

    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge

    Level 14: Super Jump

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 16: Grounded

    • (A) Steadfast Protection - Resistance/+Def 3%

    Level 18: Rage

    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (27) Rectified Reticle - To Hit Buff/Recharge
    • (29) Rectified Reticle - Increased Perception

    Level 20: Lightning Reflexes

    • (A) Run Speed IO

    Level 22: Lightning Field

    • (A) Superior Brute's Fury - Damage/Endurance/RechargeTime
    • (29) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (31) Superior Brute's Fury - Accuracy/Damage
    • (31) Efficacy Adaptor - EndMod/Endurance

    Level 24: Tough

    • (A) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge

    Level 26: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Recharge

    Level 28: Energize

    • (A) Numina's Convalesence - Heal/Recharge
    • (34) Numina's Convalesence - Heal
    • (36) Numina's Convalesence - Heal/Endurance/Recharge
    • (36) Recharge Reduction IO

    Level 30: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (40) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (40) Reactive Defenses - Scaling Resist Damage
    • (43) Luck of the Gambler - Defense/Endurance

    Level 32: Foot Stomp

    • (A) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Damage
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Chance for Smashing Damage

    Level 35: Power Sink

    • (A) Mocking Beratement - Taunt/Recharge
    • (39) Mocking Beratement - Taunt/Recharge/Range
    • (39) Mocking Beratement - Accuracy/Recharge
    • (40) Mocking Beratement - Recharge
    • (43) Endurance Modification IO
    • (46) Endurance Modification IO

    Level 38: Power Surge

    • (A) Gladiator's Armor - TP Protection +3% Def (All)

    Level 41: Electrifying Fences

    • (A) Enfeebled Operation - Accuracy/Recharge
    • (42) Enfeebled Operation - Endurance/Immobilize
    • (42) Enfeebled Operation - Accuracy/Endurance
    • (42) Enfeebled Operation - Accuracy/Immobilize/Recharge

    Level 44: Mu Lightning

    • (A) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Damage/Endurance/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Endurance

    Level 47: Ball Lightning

    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance

    Level 49: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Brawl

    • (A) Kinetic Combat - Accuracy/Damage
    • (46) Kinetic Combat - Damage/Endurance
    • (46) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Fury 


    Level 1: Sprint
  10. On 8/11/2019 at 11:58 AM, Janrith said:

    Copy the file to %GameFolder%\data\texts\English\menus, then start up the game.

     

    Any changes to the file require you to restart the game, as the client only reads the file when the game initially start.

     

    Zolgar wrote a more complete guide to popmenu funcationality under the Guides topic: Popmenus: the what, why and how..

    Hi,

    I'm trying to figure this out.  My issue is that on my install, I don't have this folder.  In my data folder there is just a 'texture_library' folder.  Do I just create a folders in the data folder that are:  texts\English\Menusinserting the BadgeList.mny in the menus folder I create?

  11. I am running Windows 10.  The really odd part of this that as I indicated earlier, was that when I re-ran the installer, it was showing those folders there and yet they were not.  I wonder what would have happened if I manually added a data folder and then tried to install.  That said, ensuring that 'read access' was unchecked did the trick and I have no issues now.  Thanks again for helping me get this working!

  12. Thanks WanderingAries.  I did point the installer to the C:\City of Heroes.  Nothing seemed to happen.  That said, I just tried to run the installer again - pointing to the C:\City of Heroes folder.  When I do this, oddly enough, in the installer, it shows a data folder.  However, when I look at this folder with File Explorer, there is no such folder.  When I run a word search on "data" in the C:\City of Heroes, nothing comes up.  It's really kind of weird...

     

    Update:  I think I figured this out.  I need to change the write permission to the folder and uncheck the  "Read Only" status.  Once I did that, the installer worked and I see the data folder.  I then moved the data folder in the moremaps4u into the C:\City of Heroes and it looks like it worked!  Yay!  How can I tell if the new data folder is installed?  Is there a map that I can go to, to check?  It looks like VidiotMaps worked as I see the markers etc. in Atlas.  Thanks for you walking me through this!!

  13. Hi,

    I'm trying to do this for the first time.  I use Tequila to launch CoH.  The path to Tequila that is set up is:  C:\City of Heroes\Tequila.exe".  I have my CoH folder at the following address:  C:\City of Heroes.  So, assuming from the instructions, I need to do VidiotMaps installation first, I downloaded that .exe.  I launch the .exe hit the browse button and point it to the C:\City of Heroes.  I then went into the game to see if it worked.  When I launched, the updater 'updated' for a bit.  I then got into the game but it would seem as if the Update from the VidiotMaps .exe didn't work.  I still have the same original maps. 

     

    So, I have 2 questions.  They are:  1). does anyone have any idea what I did wrong?  I would have thought I followed this correctly; 2). I downloaded the moremaps4u zip.  When I open it, there is a folder for "texture library".  Within that folder are 3 subfolders:  a). GUI; b). Maps; c). V_Maps.  Assuming I get the Vidiot Maps installation working, I'm not clear what I need to do here.  I'm interpreting the directions that I will need to drag and drop the 3 subfolders (GUI; Maps; V_Maps) into the C:\City of Heroes?  That said, there are no texture library folders or even GUI/Maps?V_Maps folders to be seen in the C:\City of Heroes folder.  The only file I see with anything mentioning texture_library is a pigg file in the HC Beta folder.  Any help / guidance on these 2 issues would be greatly appreciated!!  Thanks!

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